MIME-Version: 1.0 Content-Location: file:///C:/DECB5516/IDListv.htm Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset="us-ascii" ID List v

ID List v.31        Started:11/11/00       Rele= ase date:05/01/06

Back once again with the ILL behavior<= /p>

        =             &nb= sp;            =          Created by MrFonzy

        =             &nb= sp;            =     Updated by the Eon gang, 7/10/03

Updat= ed by Proteus 5/1/06

 = ;            &n= bsp;            = ;            &n= bsp;            = ;            &n= bsp;            = ;            &n= bsp;            = ;

 

 

Feel free to submit new or updated Identifies to Pr= oteus on http://www.tdome2.com via E-mail.    

<> <= > <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>

ID list 'KEY':

A=3D assassin      !=3D canno= t use;No_x        =       E=3D evil        =             &nb= sp;        V_REP=3D movement repair

B=3D barbarian   &n= bsp; H=3D hitpoints        =             N=3D neutral        =             &nb= sp;     H_REP=3D hitpoint repair

C=3D curist        M=3D mana         =             &nb= sp;   G=3D good      &n= bsp;            = ;          M_REP=3D mana repair

F=3D fanatic       V=3D movement        =              FEMALE=3D female only        =          (+good,-bad on these 3)  

H=3D hunter        DAM=3D damage roll        =         MALE=3D male only

I=3D infiltrator   HIT=3D hitroll        =             MOUNT=3D mount only

K=3D knight        STR=3D strength        =            BANGER=3D gang member only

L=3D slinger       WIS= =3D wisdom        =              ARM=3D armor (-good, +bad)

P=3D pirate        INT=3D intelligence     =           = AC=3D armor class (+good, -bad)

R=3D ranger        CON=3D constitution        =        HUNTED=3D this item is hunted by NPC

S=3D samurai       DEX= =3D dexterity        =           NPC=3D non player character (the game)

U=3D mutant        CS=3D combat speed (-good, +bad)  QU= EST=3D does not load, from IMMORTALS

V=3D vagrant       DDG= =3D dodgeroll (+good, -bad)    S= v?=3D save versus spell/breathe/psionics etc

Y=3D cyborg        AGE=3D age (Duh)        =           VAL=3DID Value of the item, some items may be worth a lot        =          

          =             &nb= sp;            =             &nb= sp;     more due to rarity, despite value!

=  

NO= TE: ALL WEAPONS OVER 12 LBS. ARE NOW 2-HANDED. IF IT IS 12 LBS. AND YOU REINFOR= CE IT, IT WILL GAIN WEIGHT

AND BECOME 2-HANDED. SOME WEAPONS ARE AUTOMATICALLY 2-HANDED EVEN THO UNDER 12 LBS.

=  

<> <= > <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>

 

 

 

Armor Ratings:

..0-..0  You are naked! Have you no shame?<= o:p>

..1-..9  You call a G-string clothes?<= /o:p>

.10-.19  You are barely armored.=

.20-.29  Rabbits could get through that arm= or.

.30-.39  You are lightly armored.

.40-.49  You can probably adventure outside= the city.

.50-.59  You feel well-covered.<= /span>

.60-.69  You feel pretty buff in that armor= .

.70-.79  You're pretty sweaty with all this= armor on.

.80-.89  Should we call you Armor Man?=

.90-099  It would takes some heavy blows to affect your armor.

100-109  You are pretty decked out in heavy armor.

110-119  Nice 'Can of Whoop-Ass' armor you = have there!.

120-129  You're armored like a tank... who = are you, Robocop?

130-139  You could take a grenade in that a= rmor!

140-149  You are a walking bomb shelter in = that armor!

150-159  You are armored like a battle robo= t!

160-169  You could walk through the gates o= f hell in all armor!

...-...  Armor? I thought you were a termin= ator!

...-...  You MIGHT feel an explosion in that armor!

...-...  You are armored like a damned battleship!

...-...  You could survive an ATOMIC blast = in that armor!

...-...  Did the nuclear HOLOCAUST bother y= ou in that armor?

...-...  Your armor makes you almost imperv= ious to damage.

...-...  ??? NUCLEAR BLAST ???

...-...  ???  DEATH  STAR  ???

 

 

Hit Roll Ratings:

..0-..0  Your aim sucks so bad, you might as well quit out now!!

..1-...  Hide the Curists!!!!

...->.9  Hitroll?!?  You don't need no stinkin' hitroll!!

.10-...  Stay on target... STAY ON TARGE= T!!!!

...-...  Barn doors might fear your aim!!!

...-...  Don't fire until you see the whites= of their eyes!!

...-...  You could hit a Fosters can at 100 yards!!!

...-...  Close your eyes and let 'er rip!!

 

 

Damage Ratings:

..0-..0  You're a fucking pussy!

..1-..2  You couldn't bitch-slap a mutant!

...-.>9  You call that damroll? Hahaha!!!

...-...  Careful there champ, you might kno= ck yourself out!

...-... 

...-...  You are getting powerful...smelling= !

 

 

 

 

<> <= > <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>

UNKNOWN ITEM LOCATION ITEMS:<= o:p>

 

 

'scales mermaid' / MAGIC !Y / 5 lbs. = / AC 7 / M 10 / V -5 / DDG 2

some mermaid scales, 01/01/02

 

'egg diamond'= / 10 lbs.

A diamond encruted egg, 08/01/01

NOTE: item ca= nnot be worn

 

'visor chrome= ruby' / !LCVKA / 1 lbs. / ARM -8 / M_REP 1 / V -3

a chrome and = ruby visor, 08/01/01

<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <

=  

--= --=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----<= /b>

&l= t;*>        =        =3D[MOUNTS]=3D        =        <*>

--= --=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

 

 

'saddle bags leather' CONTAINER / HOL= DS: 250 / MOUNT / 30 lbs. / ARM -3

some worn leather saddlebags, 01/01/02 QUEST

 

<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <= ;> <> <> <> <

=  

--= --=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----<= /b>

&l= t;*>        =        =3D[WEAPONS]=3D        =        <*>

--= --=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

 

'anchor massi= ve', REINFORC  Weight: 22 lbs. Sugg= ested Retail Value: 59999

Damage Dice i= s 1D22

    Affects : DAMROLL By 1= 0

    Affects : COMBAT SPEED= By 3

 

‘axe aluminum battle technoR= 17; / SPEAR L_C_B_H_U_Y_R_ONLY / 6 lbs. / 3D5

an Aluminum Battle Axe, 1/12/97 ENCHA= NTABLE

 

‘axe battleaxe battle’ / = !E!N!Y / 18 lbs. / 1D16 / HIT 4 / DAM 4

a huge battleaxe, 11/11/00 2-HANDED

 

‘axe battleaxe battle’ / = !E!N!Y / 15 lbs. / 1D16 / HIT 3 / DAM 3

a cochroach claw-axe, 05/01/01 2-HANDED

 

‘axe battleaxe steel’ / 1= 0 lbs. / 3D3 / DAM 2 / H 5

a steel battleaxe, 11/11/00

 

‘axe carbon steel huntsman̵= 7; / R_H_ONLY / 11 lbs. / 6D3 / DAM 3 / HIT -3 / CS -2

a Carbon Steel Huntsman Axe, 7/15/01<= o:p>

 

‘axe demon’ / !G!N!Y / 18= lbs. / 1D16 / HIT 5 / DAM 5 / INT -1

a demon-bladed axe, 1/20/98 2-HANDED<= o:p>

 

‘axe Hewer’ / 17 lbs. / 4= D5 / HIT -1 / CS 1 / DAM 3

Hewer, 07/01/01

 

'axe photonic blazing light' GLOW HUM Weight: 14 lbs. Suggested Retail Value: 22550<= /o:p>

Damage Dice i= s 4D4

    Affects : HITROLL By 2=

    Affects : DAMROLL By 3=

    Affects : COMBAT SPEED= By -1

 

‘axe two-handed’ / 16 lbs= . / 2D7

a two-handed axe, 11/11/00 ENCHANTABLE 2-HANDED

 

'axe windsong wide gray' / REIN R_ONLY / 9 lbs. / 6D5 / ARM -10 / DAM 4 / CS -1

a Windsong, 12/25/01

 

‘ball wrecking’ / 25 lbs.= / 1D25 / HIT -12 / DAM 5 / V -20

a wrecking ball, 12/00/00 2-HANDED

 

'bat baseball al= uminium' / 4 lbs. / 3D4 / HIT 3 / DAM 3

An aluminum baseball bat, 12/25/05

 

‘bat baseball slugger’ / = 8 lbs. / 1D9

a Louisville Slugger, 11/11/00 ENCHAN= TABLE

 

‘baton retractable’ / 15 = lbs. / 2D5 / HIT 1 / DAM 2

a Retractable Baton, 11/11/00

 

‘baton riot’ / 17 lbs. / = 3D6 / HIT -1 / DAM 3

a Riot Baton, 2/14/98

 

'Bible' / MAGIC !E!N!L!V!B!S!R!A!U!Y = / 15 lbs / 5D4 / WIS 2 / DAM 8 / CS 1

Holy Bible, 12/00/00 2-HANDED

 

'blade black' / !G!N!R!Y / 12 lbs. / = 3D4 / HIT 5 / DAM 3 / CS 2

a wicked-looking black bade, 12/00/00=

 

‘blade cruel’ / !G / 9 lb= s. / 2D5 / HIT 2 / DAM 1

a long cruel blade, 11/11/00

 

‘blade crystal’ / 8 lbs. = / 4D3 / HIT 2 / DAM 2

a crystal blade, 11/11/00<= /span>

 

'blade crystal dark long' / HUM MAGIC !G!C!B!S!R!P!H!Y!I / 14 lbs. / 6D3 / DAM 4 / CS -1 / H_REP -1

a dark crystal blade, 01/01/01

 

‘blade dark wind’ / P_ONL= Y / 12 lbs. / 2D6 / DAM 3 / HIT 3 / SvB 2

a blade of dark wind, 03/03/01

 

‘blade faerie’ / !E!A!Y /= 3 lbs. / 1D3 / DDG 2 / DAM 2 / H -1

a faerie blade, 11/11/00

 

‘blade fan fanatical’ / F= _ONLY / 10 lbs. / 7D2 / DAM 8 / WIS -5

a fanatical blade, 01/14/98

 

'blade gay' / HUM / 10 lbs. / 4D3 / H= IT 3 / DAM 5

a gay blade, 12/00/00

 

‘blade ghost’ / 3 lbs. / = 6D2 / DAM 2 / SvB -2

a Ghost blade, 11/11/00

 

‘blade hunter’ / H_I_F_ON= LY / 10 lbs. / 2D6 / HIT 3 / DAM 3

a hunter's blade, 11/11/00 2-HANDED

 

'blade jewel' / 2 lbs. / 1D5 / HIT 1 = / DAM 1 / SvB 1

a jewel-hilted blade, 04/01/01

 

‘blade lon= gblade long weapon’ / 12 lbs. / 2D3

a longblade, 11/11/00 ENCHANTABLE

 

'blade retro ret= roblade’ / 12 lbs. / !S!P / 2D9 / DAM 2 / HIT 2 / CS -1

a retroblade, 03/03/01 QUEST

 

‘blade spinning’ / !G!N /= 12 lbs. / 1D12 / DAM 3 / HIT -1 / CS -1

a Spinning Blade, 12/00/00=

 

‘blade star starblade’ / 15 lbs. / 2D7 / DAM 5

the StarBlade, 11/11/00

 

‘blade sting’ / BLESS !V!= A!Y!I / 12 lbs. / 3D6 / HIT 3 / DAM 5 / CS -2

Sting, 11/11/00

 

'blade soulkeepe= r soul keeper' / MAGIC REIN / 18 lbs. / 5D5 / DAM 6 / HIT -6 /CS -1

Soulkeeper, 12/00/00

 

‘blade sun= blade sun’ / GLOW MAGIC B_F_K_R_S_ONLY / 15 lbs. / 10D2 / HIT -4 / DAM 3 / = CS -2

the Sunblade, 12/00/00

 

‘blade switchblade’ / 4 l= bs. / 1D3

a long switchblade, 11/11/00 ENCHANTA= BLE

 

‘blade vib= ro vibro-blade techno’ / I_Y_L_ONLY / 9 lbs.= / 3D6  / M -20  / DAM 3  / CS -2

a Vibro-B= lade, 11/11/00

 

‘blade vor= pal’ / !Y / 14 lbs. / 2D7 / HIT 4 / DAM 4

a Vorpal = Blade, 11/11/00

 

'blade widow maker' / HUM !N B_Y_F_K_L_U_S_ONLY / 11 lbs. / 9D2 / HIT 2 / DAM 5 / CS -1

a widow maker, 01/01/01

 

‘blade witch’ / !G!Y / 8 = lbs. / 1D8 / STR 1 / DAM 3 / SvB -4<= /p>

a Witch's Blade, 2/2/98

 

‘blade weeping weep’ / 12= lbs. / 4D4 / DAM 3 / HIT 1 / M -10

a weeping blade, 11/11/00<= /span>

 

‘bone’ / 9 lbs. / 1D4

a chewed-up bone, 11/11/00 ENCHANTABL= E

 

'broad-axe axe thick shining chromium= ' / K_only / REIN / 10 lbs. / 4D5 / DAM 3 / CS -1

A chromium broad-axe, 12/25/01

 

‘broadsword black sword’ / !G!N!Y / 12 lbs. / 4D3 / HIT 2 / STR 2

a black broadsword, 11/11/00

 

‘broadsword blue sword’ / !E!N!Y / 12 lbs. / 4D3 / HIT 2 / STR 2

a Blue Broadsword, 11/11/00

 

‘broadsword steel’ / 12 l= bs. / 4D3

a steel broadsword, 11/11/00 ENCHANTA= BLE

 

'bushmaster blade long dark object' / REINFORC / !INVIS / !S!C!V!S!A!F / 14 lbs. / 10D2 / HIT -4 / DAM 3 / CS -2<= o:p>

a Bushmaster, 7/15/01 / QUEST

 

'carbon steel blade dark long' / 15 l= bs. / 3D5 / CON -2 / DAM 2 / CS -1

a carbon steel blade, 01/01/01

 

‘chainsaw chain saw’ / 20= lbs. / 5D5 / HIT 6 / DAM 6 / CS 1

a Chainsaw, 03/03/01 2-HANDED

 

‘cleaver’ / 4 lbs. / 5D3 = / HIT -1 / DAM 4

a meat cleaver, 05/01/01

 

‘club’ / 8 lbs. / 2D3

the Club, 11/11/00 ENCHANTABLE

 

‘combat disc’ 5D5 ENCHANT= ABLE

 

‘crowbar’ / 10 lbs. / 3D3= / DAM 2 / HIT -2

a crowbar, 11/11/00=

 

‘crowbar titanium’ / 2 lb= s. / 4D3

a titanium crowbar, 11/11/00 ENCHANTA= BLE

 

Object 'Cruadh Chosgarach Caoilte' Weight: 10 lbs. Suggested Retail Value: 8500=

Damage Dice i= s 5D4

    Affects : DAMROLL By 4=

 

‘cudgel’ / 14 lbs. / 4D2 = / HIT -1 / DAM 1

a heavy cudgel, 11/11/00

 

‘cutlass black’ / 12 lbs.= / 5D3

a black cutlass, 5/20/99 ENCHANTABLE<= o:p>

 

‘cutlass fine honed’ / 13= lbs. / 3D3

a fine-honed cutlass, 11/11/00 ENCHAN= TABLE

 

‘dagger ancient’ / !Y / 2= lbs. / 1D7 / HIT 4 / DAM 4

an Ancient Dagger, 11/11/00

 

'dagger black steel' / 3 lbs. / 2D5 /= HIT 2 / DAM 2

A black steel dagger, 12/25/01

 

‘dagger chitin’ / !E!N!A!= Y / 2 lbs. / 1D8 / HIT 5 / DAM 5 / M -2

a Chitin Dagger, 11/11/00<= /span>

 

‘dagger dragon’ / !G!N!Y = / 2 lbs. / 1D8 / HIT 5 / DAM 5 / M -2

a Dragon Dagger, 11/11/00<= /span>

 

‘dagger fleshy dagger’ / = !G V_B_H_P_U_ONLY / 6 lbs. / 1D8 / DAM 5 / INT -1 / SvB -3

a Fleshy Dagger, 11/11/00<= /span>

 

‘dagger hawk’ / 3 lbs. / = 1D7 / DAM 1 / STR 1

a hawk dagger, 11/11/00

 

'dagger long black'  Weight: 4 lbs. Suggested Retail Va= lue: 1500

Damage Dice is 1D12=

    Affects : MOVE By 6

 

‘dagger mo= rgan captain henry’ / V_P_I_A_ONLY / Weight 3 = lbs. / 1D8 / DAM 2 / CON 1 / CS -1

Morgan's Dagger, 11/11/00<= /span>

 

‘dagger noxious’ / !G!N!Y= / 6 lbs. / 1D8 / DAM 5 / V -5 / M 5

a noxious dagger, 4/26/98<= /span>

 

‘dagger raven’ / !G A_ONL= Y / 8 lbs. / 1D13 / V -15 / DAM 5 / CS -1

Raven, 05/01/01

 

‘dagger shard glass’ / 5 = lbs. / 1D4

a shard of glass, 11/11/00 ENCHANTABL= E

 

‘dagger steel blue blued’= / !E / 2 lbs. / 1D7 / HIT 3 / DAM 3 / M -1

a Blue Steel Dagger, 11/11/00

 

'dancing dirk' Item is: !GOOD  Weight: 3 lbs. Suggested Retail Val= ue: 1333

Damage Dice is 3D4:=

    Affects : COMBAT SPEED= By -1

    Affects : DAMROLL By 4=

 

disembowe= ler device tool’ / REIN / 10 lbs. / 1D12 / HIT 5 / DAM 5 / V -5

a disemboweler, 11/11/00

 

'fang monster snow' / SPEAR / 8 lbs. = / 3D4 / H -1 / DAM 3

fang of the snow monster, 12/00/00

 

‘flail’ / 13 lbs. / 1D12<= o:p>

a ball-and-chain flail, 11/11/00 ENCHANTABLE

 

'guide UNiX programmer' / 3 lbs. / 1D9

a UNiX Programmer’s Guide, 04/01/01 ENCHANTABLE

 

guisarme<= /span>’ / 15 lbs. / 2D7 / HIT 1

a guisarme, 11/11/00

 

‘javelin’ / SPEAR / 5 lbs= . / 1D11

a javelin, 11/11/00 ENCHANTABLE<= /o:p>

 

‘halberd’ / 17 lbs. / 2D4=

a halberd, 11/11/00 ENCHANTABLE<= /o:p>

 

‘hammer ball-peen’ / 2 lb= s. / 2D4

a ball-peen hammer, 11/11/00 ENCHANTA= BLE

 

‘hammer crater silicon’ /= REIN / 13 lbs. / 7D3 / V -8 / HIT -3 / DAM 4

a Silicon hammer, 07/01/01 2-HANDED

 

‘hammer framing’ / 6 lbs.= / 2D3 / DAM 1

a framing hammer, 11/11/00=

 

‘hammer impact’ / 12 lbs.= / 1D20 / HIT -1

an impact hammer, 11/11/00=

 

‘hammer iron’ / 16 lbs. /= 1D10 / HIT -3 / DAM 8

a large iron hammer, 12/19/97

 

‘hammer large’ / 8 lbs. /= 2D7 / HIT 1 / DAM 3 / CS 1

a large hammer, 11/11/00

 

'rock hammer', Item is: !VAG !BAR !KN= I !SAM !RAN !ASS !PIR !MUT !HUN !CYB !INF

Weight: 10 lbs. Suggested Retail Valu= e: 15000

Damage Dice is 5D3<= /p>

    Affects : DAMROLL By 2=

    Affects : MANA By 3

    Affects : COMBAT SPEED= By -1

NOTE: This item is no long held.  11/5/03

 

‘hammer sledge’ / 10 lbs.= / 2D6 / DAM 4 / HIT -2

a ten-pound sledge hammer, 11/11/00

 

‘hammer sledgehammer’ / 7= lbs. / 3D3

a sledgehammer, 11/11/00 ENCHANTABLE<= o:p>

 

‘hatchet’ / 5 lbs. / 1D7<= o:p>

a hatchet, 11/11/00 ENCHANTABLE<= /o:p>

 

impaler plasma crater’ / 10 lbs. / 7D2 / DAM 4 / HIT 1 / DEX -1

a plasma impaler= , 03/26/98

 

Object 'ionic= rod short', Item is: HUM !SLI !VAG !BAR !KNI !SAM !RAN !ASS !PIR !MUT !HUN !INF !FAN

Weight: 12 lb= s. Suggested Retail Value: 18675

Damage Dice i= s 4D4

    Affects : HITROLL By 2=

    Affects : DAMROLL By 3=

    Affects : COMBAT SPEED= By -1

Note:  This item may be already enchanted=

 

‘iron tire’   / 7 lbs. / 3D4

a tire iron, 11/11/00 ENCHANTABLE

 

'jawbone ass mor= g's white bone' / MAGIC C_F_M_L_ONLY / 15 lbs. / 6D3 / HIT 3 / DAM 3 / CS 1

jawbone of an ass, 06/01/01

NOTE: item is POUND=

 

‘katana’ / !N S_I_F_ONLY = / 11 lbs. / 8D2 / HIT 3 / DAM 3 / CS -1

a katana, 06/01/01<= /p>

 

‘knife’ / 3 lbs. / 1D2

a knife, 11/11/00 ENCHANTABLE

 

‘knife bowie techno’ / 5 = lbs. / 1D10 / STR 1 / DAM 4 / HIT 4

a bowie knife, 11/11/00

 

‘knife butterfly’ / 4 lbs= . / 1D7 / WIS 1 / DAM 4 / INT -1

a Butterfly Knife, 11/11/00

 

‘knife butterfly’ / !G / = 2 lbs. / 1D7 / HIT 3 / DAM 3 / M -1

a Nasty Butterfly Knife, 11/11/00

 

‘knife ceramic’ / 2 lbs. = / 2D5 / HIT 3 / DAM 4

a ceramic knife, 10/18/98<= /span>

 

‘knife combat power’ / 5 = lbs. / 1D10 / STR 1 / DAM 5 / V -5

a powered combat knife, 11/11/00=

 

‘knife gin= su’ / 2 lbs. / 1D7 / HIT 3 / DAM 3 / SvB -1

a Ginsu K= nife, 11/11/00

 

‘knife gully' / 7 lbs. / 1D9 / = DAM 5 / CS -1 / INT -2

a gully knife, 02/20/06, Value: 49999=

 

'knife kitchen butcher' / 2 lbs. / 2D= 4

an old butcher knife, 12/00/00 ENCHAN= TABLE

NOTE: item is SLASH=

 

‘knife rusty scalpel’ / 2= lbs. / 2D4 / HIT 3 / DAM 3

a rusty scalpel, 11/11/00<= /span>

 

'knife serrat= ed' Item is: !SLI !CUR !BAR !KNI !SAM !RAN !PIR !MUT !HUN !CYB !FAN

Weight: 5 lbs. Suggested Retail Value: 3500

Damage Dice i= s 1D7

 

'knife silver= ', MAGIC Weight: 4 lbs. Suggested Retail Value: 1200

Damage Dice i= s 1D7

    Affects : DAMROLL By 3=

    Affects : HITROLL By 1=

 

‘knife spy= derco’ / 5 lbs. / 1D10 / DAM 5 / CS -1 / V -6

a Spyderco Knife, 4/8/99

 

‘knife survival’ / 12 lbs= . / 1D6

a Survival Knife, 11/11/00 ENCHANTABL= E

 

‘knife survival special forces&= #8217; / 3 lbs. / 1D8 / DAM 2/ CON 1

a special forces knife, 02/04/98=

 

‘knife utility’ / 2 lbs. = / 2D2

a utility knife, 11/11/00 ENCHANTABLE=

 

‘knife wicked stiletto black= 217; / 3 lbs. / 1D8 / DAM 3 / DEX 2 / WIS -1

a Wicked Black Stiletto, 11/11/00

 

kriss bone’ / !C / 2 lbs. / 1D6 / HIT 1 / DAM 1 / SvB<= /span> 1

a Bone Kriss, 11/11/00

 

kriss gold golden’ / 3 lbs. / 1D5 / INT 1 / SvB -1

a Golden Kriss, 11/11/00

 

kriss moon dagger’ / !G V_B_H_P_U_ONLY / 6 lbs. / 1D8 / DAM 5 / INT -1 / SvB -3

a Moon Kriss, 11/11/00

 

kriss vampire’ / !G!N / 3 lbs. / 1D7 / DAM 1 / STR 1 / SvB -3

the Vampire Kris= s, 11/11/00

 

'kriss wa= vy dark bladed' / MAGIC / 6 lbs. / 1D10 / STR -1 / HIT 4 / DAM 4<= /p>

a wavy bladed kr= iss, 01/01/01

 

‘lance’ / SPEAR / 10 lbs.= / 1D12

a lance, 11/11/00 ENCHANTABLE

 

‘lance combat’ / SPEAR / = 10 lbs. / 1D12 / HIT -2 / DAM 6

a combat lance, 11/11/00 2-HANDED

 

‘lance fire' / MAGIC SPEAR / 8 = lbs. / 2D7 / DAM 2 / M 5 / INT -2

a lance of fire, 12/00/00 2-HANDED

 

'lance loci' / MAGIC / 9 lbs. / 2D10 = / STR 1 / H -5 / M 5

Loci's Lance, 01/01/02 2_HANDED QUEST=

 

‘lance jousting’ / SPEAR = / 10 lbs. / 1D12 / DAM 3 / DDG 3

a jousting lance, 11/11/00 2-HANDED

 

'lance ice', Item is: MAGIC SPEAR Wei= ght: 11 lbs. Suggested Retail Value: 5000

Damage Dice is 2D8<= /p>

    Affects : DAMROLL By 3=

    Affects : MANA By -5

    Affects : INT By -2

 

'mace ball' / 10 lbs. / 3D4 / DAM 1

a ball mace, 01/01/01

 

‘mace black’ / !G!Y / 13 = lbs. / 6D2 / CS 1 / DAM 4 / V -3

a Black Mace, 11/11/00

 

‘mace centurion’ / !E!Y /= 14 lbs. / 6D2 / HIT 1 / DAM 4

a Centurion's mace, 11/11/00 2-HANDED=

 

‘mace freedom’ / !E!Y / 1= 4 lbs. / 5D3 / HIT 2 / DAM 3 / CS 1

the Mace of Freedom, 11/11/00

 

‘mace giant’ / 17 lbs. / = 2D8

a giant mace, 11/11/00 ENCHANTABLE 2-= HANDED  Suggested Retail Value: 400

 

‘mace iron’ / 15 lbs. / 1= D10

an iron mace, 11/11/00 ENCHANTABLE

 

‘mace wooden’ / 12 lbs. /= 2D6 / DAM 2 / SvS -1

a wooden mace, 11/11/00

 

‘machete’ / 8 lbs. / 2D3<= o:p>

a machete, 11/11/00 ENCHANTABLE<= /o:p>

 

‘machete aluminum’ / 5 lb= s. / 2D4 / HIT 4 / DAM 1

an aluminum machete, 11/11/00

 

'machete gleaming titanium quest',  MAGIC, Weight: 5 lbs. Value: 10250,= 5D5, ENCHANTABLE

 

‘maul steel’ / 23 lbs. / = 2D8 / DAM 1 / HIT -4

a steel maul, 11/11/00

 

‘machete titanium’ 1hande= d, 5d5 ENCHANTABLE

 

morningst= ar morning star’ / 13 lbs. / 3D3

a morningstar, 11/24/97 ENCHANTABLE

 

'naginata= ' / !N S_I_F_ONLY / 10 lbs. / 1D15 / DAM 3 / CS -1

a naginata, 07/01/01

 

‘nightstick stick night’ = / 13 lbs. / 3D5 / V -5 / HIT 1 / DAM 1

a black nightstick, 6/16/99

 

'Orcrist', Item is: GLOW MAGIC !EVIL !VAG !ASS !PIR !C= YB

Weight: 8 lbs. Suggested Retail Value: 43489

Damage Dice i= s 4D4

    Affects : HITROLL By 6=

    Affects : DAMROLL By 6=

    Affects : MANA_REPAIR = By 6

 

'pick fist quest' / 5 lbs. / 1D10 / D= AM 5 / CON 3 / CS -1

a fist pick, 01/01/01 QUEST

 

‘pick ice’ / 5 lbs. / 1D8= / HIT -5 / DAM 5 / CS -1

a Nasty Ice Pick, 11/11/00=

 

‘pick ice rusty’ / 4 lbs.= / 1D5

a rusty ice pick, 11/11/00 ENCHANTABL= E

 

‘pike’ / 12 lbs. / 1D10

a Fisherman's Pike, 11/11/00 ENCHANTA= BLE

 

'pike bloody', !G!N!Y / 17 lbs. / 1D1= 6 / HIT -8 / DAM 5 / V -4

a bloody pike, 11/11/00 2-HANDED=

 

‘pipe broken piece~’ / 6 = lbs. / 2D3 / DAM 1 / CS -1

a broken pipe, 11/11/00

 

'pipe iron', / 23 lbs. / 3D6 / HIT -1=

a large iron pipe, 11/11/00

 

‘pipe wrench’ / 7 lbs. / = 3D3

a rusty pipe wrench, 11/11/00 ENCHANT= ABLE

 

'black carbon pitchfork'  Item is: !GOOD Wei= ght: 12 lbs. Suggested Retail Value: 12875

Damage Dice i= s 2D15

    Affects : DAMROLL By 1=

    Affects : COMBAT SPEED= By -1

 

‘plunger bloody’ / 6 lbs.= / 3D6

a bloody plunger, 11/11/00 ENCHANTABLE = QUEST

 

'polaris = blade blue quest' / REINFORC / MAGIC / 12 lbs. / 3D6 / HIT 6 / DAM 4 / CS -2=

a Polaris, 7/15/01 / QUEST=

 

'post fencepost fence cedar barbarian= ' / B_ONLY / 17 lbs. / 6D5 / ARM -10 / DAM 6 / CS -1

A cedar fence post, 12/25/01

 

‘prod cattle’ / Y_I_F_ONL= Y / 16 lbs. / 1D10 / DAM 10 / HIT -15

a cattle prod, 11/11/00

 

‘ram assault’ / Y_ONLY / = 17 lbs. / 2D8 / DAM 6 / V -10

an Assault Ram, 11/11/00

 

‘rapier’ / 2 lbs. / 5D2 /= HIT 4 / SvB -1

a rapier, 11/11/00<= /p>

 

‘rapier blue’ / !E!N!Y / = 2 lbs. / 5D2 / HIT 6 / SvB -3

a blue rapier, 11/11/00

 

Object 'rod c= arbon inanimate staff', Item is: GLOW Weight: 13 lbs. Suggested Retail Value: 999= 9

Damage Dice i= s 5D5

Load: Destroy= er

 

'rosebush thorn', Item is: GLOW !ASS = !INF

Weight: 8 lbs. Suggested Retail Value: 28975

Damage Dice is 4D4<= /p>

    Affects : DAMROLL By 4=

 

sabre’ / 12 lbs. / 2D4

a sabre, = 11/11/00 ENCHANTABLE

 

‘scimitar’ / 12 lbs. / 4D= 2

a scimitar, 11/11/00 ENCHANTABLE=

 

‘sword bastard’ / 13 lbs.= / 3D3

a bastard sword, 11/11/00 ENCHANTABLE=

 

‘scimitar blue’ / !E!N!Y = / 5 lbs. / 4D2 / HIT 2 / DAM 1

a blue scimitar, 11/11/00<= /span>

 

'scimitar jewell= ed' / 15 lbs. / 3D5 / HIT -3 / DAM 2 / CS -1

a jewelled scimitar, 01/01/01

 

‘scimitar red’ / 5 lbs. /= 4D2 / HIT 1

a red scimitar, 11/11/00

 

‘screwdriver’ / 3 lbs. / = 1D5

a screwdriver, 11/11/00 ENCHANTABLE

 

‘scythe chrome’ / 16 lbs.= / 3D6 / DAM 3 / HIT -5

a Chrome Scythe, 05/01/01<= /span>

 

‘scythe death’ / 30 lbs. = / 2D22 / CS 2 / HIT -2 / DAM 2 / CON -17

the Scythe of Death, 04/01/01

 

‘shovel’ / 3 lbs. / 1D8 /= HIT -1 / ARM -2

a large shovel, 11/11/00

 

‘sliver titanium techno’ = / 2 lbs. / 1D8

a sharp Titanium Sliver, 11/11/00 ENCHANTABLE

 

‘spear blo= odsoaked’ / SPEAR / 15 lbs. / 1D13 / HIT -4 / DAM 4 / SvB= -2

a bloodsoaked spear, 11/11/00

 

‘spear short’ / SPEAR / 7= lbs. / 1D7

a short spear, 11/11/00 ENCHANTABLE

 

‘spear sun’ / !E!N!Y / 15= lbs. / 1D16 / DAM 6 / HIT 6 / V 6

the sun spear, 05/19/99 2-HANDED QUES= T 

 

'spear sun', Spear of the Sun Item ty= pe: WEAPON

Item is: GLOW HUM MAGIC !EVIL !NEUTRAL SPEAR Weight: 12 lbs. Suggested Retail Value: 29391

Damage Dice is 2D15=

    Affects : MOVE By 6

    Affects : HITROLL By 6=

    Affects : DAMROLL By 6=

has a heal special, and a double atta= ck special

 

‘splint wooden’ / 5 lbs. = / 1D2

a wooden splint, 11/11/00 ENCHANTABLE=

 

‘spoon sharpened’ / 8 lbs= . / 1D5

a sharpened spoon, 11/11/00 ENCHANTAB= LE

 

'spork me= tal' / 4 lbs. / 2D4 / HIT -2 / DAM 3 / CS -1

a spork, = 04/01/03, VAL: 21324

 

‘staff ebony’ /  / 10 lbs. / 5D2 / M 10 / DEX -1 / = DAM 2

an ebony staff, 5/20/99

 

‘staff iron wood tetsubo’ / 25 lbs. / 10D3 / CON -2 / DAM 5 / CS 2

a huge ironwood = tetsubo, 07/01/01 2-HANDED

 

‘staff iridium fighting ookla’ / C_Y_F_U_S_ONLY / 11 lbs. /3D5

Iridium Fighting Staff, 7/27/98<= /o:p>

 

'staff storm metal' / !B / 8 lbs. / 5= D3 / DAM 3 / STR 1 / CS -1

a metal storm staff, 01/01/01

 

'staff metal fighting' / REIN INVIS /= 13 lbs. / 3D6 / DAM 5 / M-10

a metal fighting staff, 01/01/01 2-HA= NDED

 

‘staff metal’ / 15 lbs. /= 4D4

a Metal Fighting Staff, 01/01/01 ENCHANTABLE

 

‘staff old’ / 5 lbs. / 3D= 2 / DEX 1 / SvS -3 / SvB -3

an old staff, 11/11/00

 

‘staff striking’ / S_I_F_= ONLY / 8 lbs. / 3D5 / V -6 / HIT 6 / DAM 6

a staff of Striking, 8/10/98

 

‘staff thick’ / 10 lbs. /= 4D2 / HIT 1

a thick wooden staff, 11/11/00

 

‘staff thick’ / 10 lbs. /= 4D2 / DAM 1

a thick wooden staff, 11/11/00

 

‘stake wooden’ / !E!N / 8= lbs. / 1D8 / HIT 1 / DAM 1

a sharp wooden stake, 11/11/00

 

‘step ladder techno’ / 20= lbs. / 3D7 / V -15 / HIT -5 / DAM 5

a step ladder, 2/11/05 2-HANDED<= /o:p>

 

‘stick hockey techno’ / 6= lbs. / 1D10

a hockey stick, 11/11/00 ENCHANTABLE<= o:p>

 

‘stick nightstick’ / 8 lb= s. / 2D3

a chromed nightstick, 11/11/00 ENCHAN= TABLE

 

‘stick walking’ / !Y / 7 = lbs. / 1D4 / V 10

a walking stick, 11/11/00<= /span>

NOTE: item can be held or wielded

 

'sunblade sun blade' / B_R_K_S_F_ONLY / 17 lbs. / 10D2= / HIT -4 / DAM 3 / CS -2

the Sunblade, 01/01/02 2_HANDED

 

‘sword bastard’ / 12 lbs.= / 4D3 / HIT 1 / DAM 1

a bastard sword, 11/11/00<= /span>

 

‘sword broadsword’ / 12 l= bs. / 2D6

a broadsword, 11/11/00 ENCHANTABLE

 

‘sword broadsword’ / !L!V= !A!Y / 12 lbs. / 4D3 / HIT 3 / DAM 1

a Gleaming Broadsword, 1/13/98

 

‘sword bone’ / !G!Y / 16 = lbs. / 6D2 / HIT 1 / DAM 3 / DEX -1

a bone sword, 3/19/98 2-HANDED

 

‘sword chitin’ / !E!N!Y /= 12 lbs. / 8D2 / HIT 4 / DAM 4 / CS -1

a Chitin sword, 11/11/00

 

’sword clan clansword’ / 16 lbs. / 9D2 / HIT 2 / DAM 5 / V -8

a clansword, 11/11/00

 

‘sword crusader’ / !E!N K_H_U_I_F_A_ONLY / 14 lbs. / 4D4 / H 2 / DAM 5 / V -5

a Crusader's Sword, 11/7/98

 

‘sword darkness’ / !G!N A_B_F_H_I_K_U_P_ONLY / 13 lbs. / 10D2 / HIT -4 / DAM 3 / CS -2

the Sword of Darkness, 11/11/00<= /o:p>

 

‘sword dragon’ / !G!N!Y /= 12 lbs. / 8D2 / HIT 4 / DAM 4 / CS -1

a dragon sword, 11/11/00

 

‘sword faerie’ / !E!A!Y /= 2 lbs. / 2D3 / HIT 2 / DAM 2 / SvB -1<= /span>

a Faerie Sword, 11/11/00

 

‘sword fie= dor mighty’ / BLESS !E!N!Y / 17 lbs. / 9D2 / V -10 / DAM 8 / CS -1

Fiedor's<= /span> mighty sword, 01/01/01 2-HANDED=

 

‘sword hells door knocker’= ; / !G!N B_K_H_P_U_I_F_A_ONLY / 15 lbs. / 10D2 / HIT -5 / DAM 2 / CS -2

Hells Door Knocker, 1/18/98

 

‘sword ice icy’ / 10 lbs.= / 2D6 / DAM 2 / HIT 2

an icy sword, 11/11/00

 

‘sword lio= nheart techno’ / !E!N!Y / 11 lbs. / 8D2 / DAM 4 / SvB -2

Lionheart= , 11/11/00

 

‘sword loh= engrin knight holy’ / BLESS !E!L!C!V!B!S / 11 lbs. / 4D4 / H 2 / DAM 5 / V -= 5

Lohengrin’= s sword, 5/16/98

 

‘sword long steel’ / 8 lb= s. / 2D6

a long steel sword, 11/11/00 ENCHANTA= BLE

 

‘sword magic’ / 9 lbs. / = 5D2 / M 8 / HIT 3 / DAM 3

a magic sword, 11/11/00

 

‘sword magnetic’ / Y_I_F_= ONLY / 14 lbs. / 4D4 / INT 1 / DAM 4 / CS -1

a Magnetic Sword, 11/11/00=

 

‘sword mor= o’ / 6 lbs. / 4D3

a Moro Sword, 5/16/06 ENCHANTABLE Sug= gested Retail Value: 7200

 

‘sword ninja’ / !N S_I_F_= ONLY / 12 lbs. / 2D7 / V -3 / HIT 3 / DAM 4

a ninja sword, 9/16/05

 

‘sword obsidian’ / !G / 1= 1 lbs. / 4D4 / STR -1 / DAM 3 / SvB -2

an obsidian Sword, 5/20/99=

 

‘sword pla= steel’ / 11 lbs. / 3D5

a Plasteel Sword, 11/11/00 ENCHANTABLE

 

‘sword rams head claymore’= ; / 12 lbs. / 2D7 / DEX -1 / DAM 2 / CS -2

a rams head claymore, 11/11/00

 

'sword rapier= blackrazor' / P_ONLY / 15 lbs. / 5D5 / HIT 5 / DAM 5 = / CS -1

Blackrazor, 08/01/01

 

‘sword samurai’ / !N F_I_= S_ONLY / 14 lbs. / 8D2 / HIT 2 / DAM 5 / M -5

a samurai sword, 7/17/98

 

‘sword samurai red dragon techno’ / REIN !N H_F_S_I_Y_ONLY / 14 lbs. / 8D2 / DAM 5 / M -5 / CS = -1

a red dragon samurai sword, 11/11/00<= o:p>

 

‘sword short’ / !Y / 5 lb= s. / 2D4 / HIT 1 / DAM 1

a short sword, 11/11/00

 

‘sword sun thundarr barbarian techno’ / B_ONLY / 13 lbs. / 5D3 / DAM 4 / DDG -4 / CS -1

a Sun Sword, 11/11/00 2-HANDED

 

‘sword tempered’ / 12 lbs= . / 2D7 / DAM 3 / SvB 2

a tempered sword, 11/11/00=

 

‘sword two handed’ / 15 l= bs. / 6D2

a two-handed sword, 11/11/00 ENCHANTA= BLE 2-HANDED

 

‘sword two handed sword’ / MAGIC !Y / 20 lbs. / 7D2 / HIT 3 / DAM 7 / INT -2

a huge flaming two-handed sword, 11/1= 1/00 2-HANDED

 

‘sword wak= azashi samurai katana techno’ / S_F_ONLY / 13 lbs. / 2D7 / HIT 3 / DAM 3

a Wakazashi, 11/11/00

 

‘sword wavering’ / 12 lbs= . / 2D7 / DEX -1 / DAM 2 / CS -2

a wavering sword, 11/11/00=

 

‘sword wounding sharp’ / = 11 lbs. / 2D6 / HIT 3 / DAM 3 / SvB 2

a Sword of Wounding, 11/11/00

 

tanto atomic blade’ /  / 12 lb= s. / 1D7 / HIT -10 / DAM 6 / V -2

an Atomic tanto<= /span>, 7/3/98

 

tanto black’ / 7 lbs. / 5D2 / DEX 1 / DAM 2 / WIS -1

a thin black tan= to, 4/2/99

 

‘tooth tre= x dino jp’ / 15= lbs. / 1D13 / HIT 4 / DAM 3 / CON -1

a T-Rex tooth, 11/11/00

 

‘toothbrush sharpened’ / = 8 lbs. / 1D3

a sharpened toothbrush, 11/11/00 ENCHANTABLE

 

‘tree fallen club’ / 135 = lbs. / 3D9 / HIT -15 / V -60

a fallen tree, 11/11/00 2-HANDED=

 

'turkey beak quest’ / 9 lbs. / = 1D13 / DAM 2 / HIT 4 / CS -1

a turkey beak, 12/00/00 QUEST

 

‘verge embellished staff’= / MAGIC BLESS C_ONLY / 8 lbs. / 6D3 / M 10 / CS -1 / M_REP 4

An embellished verge, 04/01/05, Value: 14999

 

'whip baleen' / 10 lbs. / 3D5 / INT 2= / HIT 3 / DAM 3

a baleen whip, 12/00/00 2-HANDED=

 

‘whip barbed tail sins’ / L_C_V_A_ONLY / 6 lbs. / 1D15

a Barbed Tail Whip, 9/8/98 ENCHANTABL= E

 

‘whip cat tails’ / Weight= 3 lbs. / 1D9 / HIT 2 / DAM 1

a cat o nine tails, 5/2/98=

 

‘whip electric’ / Y_I_F_O= NLY / 10 lbs. / 1D18 / DDG 5 / DAM 4 / CS 3

an electric whip, 2/8/99

 

‘whip flaming’ / !Y / 16 = lbs. / 2D9 / HIT -5 / DAM 4 / CS -1

a huge flaming whip, 11/11/00 2-HANDE= D

 

‘whip holy’ / !E!N / 13 l= bs. / 1D13 / V 4 / HIT -4 / DAM 4

a holy whip, 6/5/98=

 

‘whip iron’ / 14 lbs. / 1= D12 / DDG 3 / DAM 4 / CS 1

an iron whip, 12/13/97

 

‘whip plasma’ / !G!N!K!R!= P / 12 lbs. / 5D5 / DDG 3 / CS 2 / DAM 5

a Plasma Whip, 04/01/01

 

‘whip power’ / Y_I_F_ONLY= / 10 lbs. / 2D10 / DAM 4 / CS 2 / V -3

a Power Whip, 2/14/98

 

'whip spiked leather' Restrictions:

Weight: 5 lbs. Suggested Retail Value: 2000

Damage Dice i= s 1D10

 

'axe windsong wide gray' / REINFORC MAGIC R_ONLY / 9 lbs. = / 6D5 / ARM -10 / DAM 4 / CS -1

Windsong, 01/01/02 2_= HANDED

 

'wrath sword rapier thin'/ F_ONLY / M= AGIC REIN / 7 lbs. / 5D5 / M 15 / DAM 6 / CS -1

A Wrath, 12/25/01

 

‘wrench monkey’ / 15 lbs.= / 2D6 / DAM 3

a monkey wrench, 11/11/00<= /span>

 

‘wrench torque’ / 8 lbs. = / 2D6

a torque wrench, 11/11/00 ENCHANTABLE=

=  

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[LAUNCHERS & MISSILES]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

 

‘arrow’ / 2 lbs. / 3D5 / = ACC MOD -5

an arrow, 11/11/00<= /p>

 

‘arrow aluminum’ / 1 lbs.= / 4D4 / ACC MOD 0

an aluminum arrow, 11/11/00

 

‘arrow crystal’ / MAGIC /= 1 lbs. /  5D3 / ACC MOD 20<= /o:p>

a crystal arrow, 11/11/00<= /span>

 

‘arrow pale’ / MAGIC / 1 = lbs. / 4D5 / ACC MOD 15

a pale arrow, 11/11/00

 

‘arrow twig’ / !E!N / 1 l= bs. / 6D3 / ACC MOD 25

an twig arrow, 11/11/00

 

‘bolt magic’ / MAGIC / 1 = lbs. / 4D5 / ACC MOD 20

a magic bolt, 11/11/00

 

‘bolt wooden’ / 1 lbs. / = 4D5 / ACC MOD 0

a wooden crossbow bolt, 11/11/00=

 

‘stone shot’ / 1 lbs. / 4= D2 / ACC MOD 0

a shot stone, 11/11/00 QUEST

 

‘bow roman’ / MAGIC / 12 = lbs. / 2D4,52 / HIT 2 / DAM 1

an Roman bow, 11/11/00

 

‘bow longbow twig’ / !E!N= !Y / 12 lbs. / 1D8,40 / HIT 2 / DAM 1

an twig longbow, 11/11/00<= /span>

 

‘bow simple’ / 4 lbs. / 1= D4,22

a simple bow, 11/11/00

 

‘bow wicked’ / !G!N!Y / 1= 2 lbs. / 1D8,40 / HIT 2 / DAM 1

a wicked bow, 11/11/00

 

‘bow bone’ / MAGIC / 30 l= bs. / 2D4,34 / HIT 1

a bone bow, 11/11/00

 

‘bow crystal’ / MAGIC / 4= lbs. / 1D5,27 / HIT 5

a crystal bow, 11/11/00

 

‘crossbow = cochroach’ / !E!N / 12 lbs. /  2D4,44 / H= IT 8 / ARM -3

a cochroach crossbow, 11/11/00

 

‘crossbow heavy’ / 18 lbs= . / 2D4,45

a heavy crossbow, 11/11/00=

 

‘pistol crossbow’ / 6 lbs= . / 1D4,25

a crossbow pistol, 11/11/00

 

‘slingshot’ / 2 lbs. / 5D= 5,8

a slingshot, 11/11/00 QUEST

=  

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[WORN ON HEAD]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

 

'antlers deer quest' / MAGIC / 12 lbs= . / AC 4 / HIT 1 / DAM 1 / CON -1

some antlers, 01/01/01 QUEST

 

‘beret black’ /  MAGIC / 2 lbs. / DEX 1<= /span>

a black beret, 11/11/00

 

‘beret green’ /  MAGIC / 2 lbs. / HIT 1<= /span>

a green beret, 11/11/00

 

‘bonnet war’ / B_P_Y_I_F_= ONLY / 8 lbs. / AC 3 / DAM 1 / WIS -2 / M -5

a war bonnet, 11/11/00

 

'cap airborne ranger' / R_ONLY / 2 lb= s. / HIT 5 / M 10

an Airborne Ranger Cap, 8/01/01 QUEST=

 

‘cap CAT’ / 1 lbs. / INT = -1 / WIS -1

a CAT cap, 11/11/00=

 

‘cap iron’ / 15 lbs. / AC= 7

an iron cap, 11/11/00 ENCHANTABLE

 

‘cap jewel= led pope’ / !E!N C_I_F_ONLY / 2 lbs. / INT 1 / M 10 / SvB -4

a jewelled cap, 10/24/98

 

‘cap leather’ / 1 lbs. / = AC 3

a leather cap, 11/11/00 ENCHANTABLE

 

‘cap skullcap skull’ / MA= GIC / 2 lbs. / AC 3 / SvP -1

a skullcap, 11/11/00

 

‘circlet chitin’ / !E!N!Y= / 2 lbs. /  / STR 1 / WIS 1 / SvB -5

a fine Chitin circlet, 11/11/00<= /o:p>

 

'circlet golden’ / !E!N!Y / 2 l= bs. / INT 1 / WIS 1 / V -2

a golden circlet, 11/29/97=

 

'circlet silver' / 1 lbs.<= /span>

A silver circlet, 12/00/00=

 

‘circlet wrought gold’ / = 2 lbs.

a wrought gold circlet, 11/11/00=

 

‘crown flaming’ / !G!N!Y = / 10 lbs. / AC 5 / INT 1 / WIS 1 / V -2

a Huge Flaming Crown, 11/24/97

 

‘crown gold leaf’ / MAGIC= / 2 lbs. / M 11 / H -6

a gold leaf crown, 11/11/00

 

‘crown golden’ / !E!N!L!V= / 12 lbs. / AC 5 / M 15 / WIS 1 / SvS -5<= /span>

a large golden crown, 05/01/06

 

‘crown jagged black’ / !G= !N C_K_I_F_ONLY / 10 lbs. / AC 4 / M 10 / DDG 2 / SvB -4

a jagged black crown, 1/18/98

 

‘crown jew= elled’ / !E!N C_K_I_F_ONLY / 12 lbs. / AC 4 / M 6 / DDG 2 / S= vS -5

a jewelled crown, 11/11/00

 

‘crown mutated’ / !G V_B_H_P_U_ONLY / 5 lbs. / AC 5 / M 8 / H 2

a mutated crown, 11/11/00<= /span>

 

‘crown rabbit’ / MAGIC / = 7 lbs. / AC 4 / SvP -1 / SvB -3

a rabbit crown, 11/11/00

 

‘crown silver’ / MAGIC / = 7 lbs. / AC 2 / SvP -1

a silver crown, 12/30/97

 

dredlocks= head techno’ / MAGIC / 4 lbs. / AC 2 / DEX -2 / INT 2 / WIS 2

some Dredlocks, 11/11/00

 

‘hat blue red puff’ / 2 l= bs. / AC 3

a small red and blue hat with a red p= uff ball, 11/11/00 ENCHANTABLE

 

‘hat blue yellow puff’ / = 2 lbs. / AC 3

a small blue hat with a yellow puff b= all, 11/11/00 ENCHANTABLE

 

‘hat cowboy’ / 2 lbs. / I= NT -1

a Cowboy hat, 11/11/00

 

‘hat coxcomb’ / 15 lbs. /= AC 0 / DDG 2 / WIS -2 / V 5

a coxcomb, 1/15/06<= /p>

 

‘hat duke’ /  MAGIC / 4 lbs. / INT -1 / DEX 1

the Duke's hat, 12/30/97

 

‘hat fur’ / 5 lbs. / AC 3=

a fur hat, 11/11/00 ENCHANTABLE<= /o:p>

 

‘hat green hunters ear flaps techno’ / 4 lbs. / AC 2

a green hunters hat with sporty ear f= laps, 11/11/00 ENCHANTABLE

 

‘hat pirate’ / P_I_ONLY /= 2 lbs. / ARM -3 / DEX 1 / DDG 1

a pirate's hat, 11/11/00

 

'hat silk’ / 2 lbs.<= /span>

a silk hat, 11/11/00

 

‘hat straw dirty’ / S_ONL= Y / 2 lbs. / DEX -1 / M 8 / DAM 1

a dirty straw hat, 3/21/98=

 

‘hat top’ / 2 lbs.

a top hat, 11/11/00=

 

‘hat white’ / 1 lbs.=

a white hat, 11/11/00

 

‘hat wizard’ / L_I_ONLY /= 3 lbs. / INT 1 / H 10 / DDG 2

a Wizard's hat, 11/11/00

 

‘headband black’ /  1 lbs. / M 5 / DEX 1

a black headband, 11/11/00=

 

‘headband violet’ / 2 lbs= . / AC 2 / DEX 1 / ARM -10 / INT -1

a violet headband, 11/11/05

 

‘headdress’ / MAGIC / 3 l= bs. / CON 1

a headdress, 10/1/98

 

‘headdress’ / 3 lbs. / CA= TSEYE (300) / DDG 1 / V -5 / SvS -1=

a headdress, 10/1/98

 

‘helm auto-targeting technoR= 17; / L_Y_ONLY / 6 lbs. / AC 5 / WIS 1 / M -5 / HIT 2

an Auto-Targeting Helm, 4/16/98<= /o:p>

 

‘helm black’ / MAGIC / 7 = lbs. / AC 5 / ARM -3

a black helm, 11/11/00

 

‘helm black evil’ / !G!N!= L!V!Y / 8 lbs. / AC 5 / M 15 / WIS 1 / SvS -5

an evil black helm, 11/11/00

 

'helm blood stained techno' / 8 lbs. = / AC 6

a blood stained helmet, 01/01/01 ENCHANTABLE

 

‘helm blue steel’ / !E!N = / 9 lbs. / AC 7 / SvB -2

a blue steel helm, 11/11/00

 

‘helm broken’ / 15 lbs.

a broken helm, 11/11/00

 

‘helm chitin’ / !E!N / 6 = lbs. / AC 13 / SvB -2 / SvS -2

a Chitin Helm, 11/11/00

 

‘helm dark’ / !G!N / 9 lb= s. / AC 7 / SvB -2

a dark helm, 11/11/00

 

'diamant = helm', Weight: 10 lbs. Suggested Retail Value: 16440

AC-apply is 8

 

‘helm dragon’ / !G!N!Y / = 6 lbs. / AC 13 / SvB -2 / SvS -2

a Dragon helm, 11/11/00

 

‘helm forsaken’ / !G / 8 = lbs. / AC 6 / INT 1 / WIS 1 / H -3

helm of the forsaken, 8/18/98

 

‘helm golden’ / !E!N K_I_= F_ONLY / 8 lbs. / AC 7 / ARM -7 / H 10 / V -3

a golden helm, 4/16/98

 

‘helm griffin’ / MAGIC / = 20 lbs. / STR 3 / CON 1 / M -3

the griffin helm, 11/11/00 QUEST=

 

‘helm intellect’ / MAGIC = / 6 lbs. / AC 2 / INT 2

a Helm of Intellect, 11/11/00

 

‘helm lizard’ /  3 lbs. /  ARM -6 / SvB<= /span> -2 / V -3

a lizard helm, 11/11/00

 

'helm Paladin', / !E!N / 6 lbs. / AC = 10 / SvB -2 / SvS -2

a paladin’s helm, 11/11/00=

 

‘helm silver’ / MAGIC / 5= lbs. / AC 3 / CON 1

a silver helm, 11/11/00

 

‘helm silver’ / MAGIC / 5= lbs. / AC 4 / HIT 1 / SvS -2

a silver helm, 11/11/00

 

‘helm steel’ / 7 lbs. / A= C 7

a steel helm, 11/11/00 ENCHANTABLE

 

‘helm white’ / !E!N / 10 = lbs. / PROTECT-EVIL / ARM -8 / SvB -4

a shiny white helm, 11/11/00

 

‘helm winged' / MAGIC !L!Y / 8 = lbs. / AC 2 / DDG 4 / V 10 / SvS -1<= /p>

a winged helm, 12/00/00

 

‘helmet alien meklar’ / 4 lbs. / AC 6 / INT 1 / HIT 2 / V -2

a meklar = helmet, 11/11/00

 

‘helmet batter’ / 2 lbs. = / ARM -7

a Batter's helmet, 11/11/00

 

‘helmet black wicked’ / != G!N K_H_P_U_I_F_A_ONLY / 8 lbs. / AC 7 / ARM -9 / H 8 / V -3<= /p>

a wicked black helmet, 11/11/00<= /o:p>

 

‘helmet bronze’ / 7 lbs. = / AC 6

a bronze helmet, 11/11/00 ENCHANTABLE=

 

‘helmet burglar’ / MAGIC = / 12 lbs. / AC 2 / DDG 2

a burglar's helmet, 11/11/00

 

‘helmet ch= itonous’ /  MAGIC / 5 lbs. / CATSEYE (1= 000) / V -1 / ARM -5

a chitonous helmet, 11/11/00

 

‘helmet cy= berball’ / 3 lbs. / AC 4 / HIT 1

a Cyberball helmet, 11/11/00

 

‘helmet football’ / MAGIC= / 3 lbs. / AC 8

a football helmet, 11/11/00 ENCHANTAB= LE

 

‘helmet guard’ / 10 lbs. = / AC 7

a guard’s helmet, 11/11/03 ENCHANTABLE

 

'helmet guard elite' 10 lbs. Suggested Retail Value: 2250, AC 5, 11/10/03

 

‘helmet miner’ / LIGHT / = 9 lbs. / ARM -8 / V 4

a miner's helmet, 11/11/00=

 

'helmet motorcycle spiked' / 15 lbs. = / AC 2 / HIT -1

a spiked motorcycle helmet, 02/20/06,= Value: 150

 

‘helmet na= zi’ / 6 lbs. / AC 6

a Nazi helmet, 11/11/00 ENCHANTABLE

 

‘helmet pilot’ / MAGIC / = 4 lbs. / AC 3 / DEX 1

a pilot's helmet, 1/7/98

 

‘helmet radiation’ / 12 l= bs. / AC 9 / HIT -2

a radiation helmet, 11/11/00

 

'helmet riot' / 15 lbs. / AC 11 / DEX= -1 / HIT -3 / V -1

a riot helmet, 01/01/01

 

‘helmet Shogun samurai’ / L_S_Y_ONLY / 8 lbs. / AC 6 / WIS 1 / M 5 / DDG 3

a Shogun's helmet, 11/11/00

 

‘helmet silicon crater’ /= 5 lbs. / AC 9

a Silicon Helmet, 07/01/01 ENCHANTABL= E

 

‘helmet special forces’ /= 4 lbs. / AC 5 / V 30 / SvS -4 / V_REP 1

a Special Forces helmet, 11/11/00

 

‘helmet tactical assault’= / 10 lbs. / AC 8 / HIT 1 / INT 1

a Tactical Assault Helmet, 11/11/00

 

‘helmet titanium’ / 7 lbs= . / AC 9

a titanium helmet, 10/18/98 ENCHANTAB= LE

 

‘helmet zirconium’ / 9 lb= s. / AC 7 / ARM -5 / M -5

a zirconium helmet, 11/11/00

 

‘hood hermit’ / L_I_ONLY = / 2 lbs. / INT 1 / ARM -3 / DDG 1

a Hermit's hood, 11/11/00<= /span>

 

‘hood leather’ / 2 lbs. /= AC 2

a leather hood, 11/11/00 ENCHANTABLE<= o:p>

 

‘hyena hide’ / 3 lbs. / A= C 2

a hyena hide, 11/11/00 ENCHANTABLE

 

‘lamp head small’ / LIGHT= / 1 lbs. / DDG 2

a head lamp, 11/11/00

 

‘rag dew’ / 1 lbs. / ARM = -1 / M 3

a dew rag, 11/11/00=

 

'santa's = hat red white puff-ball quest' / MAGIC / 8 lbs. / AC 3 / CON 4 / M 10 / HIT 2<= /o:p>

Santa's hat, 01/01/01 QUEST

 

‘skin prairie’ / 2 lbs. /= AC 2 / INT -1

skin of a prairie dog, 11/11/00<= /o:p>

 

‘sombrero large’ / 3 lbs.= / AC 8

a Large Sombrero, 07/01/01 ENCHANTABL= E

 

'stocking cap grungy', Weight: 1 lbs. Suggested Retail Value: 400

    Affects : ARMOR By -5<= o:p>

    Affects : SAVING_BREAT= H By -2

 

‘stocking nylon’ / 1 lbs.= / INT -1 / ARM -1

a nylon stocking, 11/11/00=

 

'towel turban' / 3 lbs. / M -1 / ARM = -2

a towel, 01/01/01

 

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[WORN ON FACE]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

'eye patch eyepatch pirate' / HUM P_ONLY / 1 lbs. / V 10 / ARM -= 5 / DAM 1

a black eyepatch, 01/01/02

 

‘faceplate face crater silicon shrike’ / !N !B!K!Y / 5 lbs. / STR 2 / ARM -11/wis -1

the Faceplate of the Shrike, 7/11/03<= o:p>

 

‘faceplate protection’ / = MAGIC / 12 lbs. / MAGIC-PROT / SvS -1

the FacePlate of protection, 11/11/00

 

‘glasses dark’ / MAGIC / = 1 lbs. / INT 1

some dark glasses, 11/11/00

 

‘glasses ray-ban aviators techno’ / L_H_U_I_R_ONLY / 1 lbs. / INT 1 / HIT 2

some Ray-ban Aviators, 11/11/00<= /o:p>

 

‘glasses shooter’ / MAGIC= / 1 lbs. / H 3

some shooter's glasses, 3/29/98<= /o:p>

 

‘goggles Cavefish’ / !G /= 8 lbs. / CATSEYE(200)

a Cavefish's goggles, 11/11/00

 

‘goggles night vision’ / = 12 lbs. / CATSEYE / ARM -4 / HIT 1

night vision goggles, 11/11/00

 

‘goggles plastic’ / 1 lbs= . / ARM -2

plastic goggles, 11/11/00<= /span>

 

‘grille’ / 5 lbs. / ARM -= 4

a grille, 11/11/00<= /p>

 

‘mask’ / MAGIC / 3 lbs. /= DEX 1

a spirit mask, 11/11/00

 

Object 'mask'= , Item is: MAGIC

Weight: 3 lbs. Suggested Retail Value: 3000

Can affect yo= u as :

    Affects : DEX By 1

 

‘mask assassin’ / V_S_I_A= _ONLY / 5 lbs. / HIDE

an assassin's mask, 11/11/00

 

‘mask atomic’ / 4 lbs. / = STR 1 / M 5

an atomic mask, 11/11/00

 

'mask bio biomechanical' / 12 lbs. / = CS -1 / DAM 2 / det_invis det_ma= gic recup (26) / H -50

a biomechanical mask, 01/01/01 QUEST<= o:p>

 

‘mask black’ / !G!N / 1 l= bs. / H 2 / SvS -1

a black mask, 12/13/97

 

‘mask black’ / MAGIC / 5 = lbs. / RECUP MAGIC-PROT

a shiny black mask, 11/11/00

 

‘mask clown’ / 2 lbs. / S= TR -1 / DAM 1

a clown mask, 11/11/00

 

‘mask combat black’ / 12 = lbs. / CATSEYE / ARM -5 / HIT 2 / DDG 2

a black combat mask, 11/11/00

 

‘mask death’ / 8 lbs. / H= IT 1 / DAM 1 / ARM 20

a death mask, 11/11/00

 

'mask detection' / MAGIC / 5 lbs. / DET-INVIS DET-MAGIC SENSE-LIFE / ARM -2 / HIT -2

the mask of Detection, 12/00/00<= /o:p>

 

Object 'mask devil', Weight: 1 lbs. Suggested Retail Value: 6000

Can affect you as:<= /p>

    Affects : ARMOR By -3<= o:p>

    Affects : DODGEROLL By= 1

 

‘mask faerie’ / MAGIC / 1= lbs. / DDG 1 / SvS -2 / SvB -2

a faerie mask, 12/13/97

 

‘mask golden’ / MAGIC / 5= lbs. / HIT 1 / SvB -2

a golden mask, 5/1/99

 

'halloween mask'  Item is: !GOOD Weight: 1 lbs. Suggested Retail Value: 1279

    Affects : INT By -2

    Affects : DAMROLL By 1=

 

‘mask hockey’ / MAGIC / 3= lbs. / ARM -2

a hockey mask, 05/11/06

 

‘mask iron’ / 9 lbs. / V = -7 / ARM -10 / HIT -2

an iron mask, 06/01/01

 

‘mask kevl= ar face’ / 1 lbs. / ARM -8

a Kevlar Face Mask, 11/11/00

 

‘mask knight’ / !N K_ONLY= / 10 lbs. / HONOR / ARM -4 / WIS 1 / DDG 2

a knight's mask, 11/11/00<= /span>

 

‘mask leather’ / 3 lbs. /= ARM -1

a leather mask, 10/1/98

 

‘mask mutant’ / 5 lbs. / SENSE-LIFE / ARM -3 / SvB -2 / V 2

a mutant mask, 11/11/00

 

'mask organic face' / 1 lbs. / WATERWALK  CATSEYE  SENSE-LIFE / CON -1

an organic face mask, 06/01/01

 

‘mask party’ / MAGIC / 5 = lbs. / WIS 1 / STR -1

a party mask, 11/11/00

 

‘mask Phantom’ / MAGIC / = 1 lbs. / INT 1 / H 6 / DDG 2

the Phantom's mask, 11/11/00

 

‘mask pig’ / 15 lbs. / AR= M -5

a pig mask, 11/11/00

 

‘mask ski’ / 2 lbs.<= /o:p>

a ski mask, 12/11/97

 

‘mask spawn hell techno’ / MAGIC / 2 lbs. / CS -1

a Hell Spawn Mask, 01/01/01

 

‘mask Spid= ey’ / MAGIC / 2 lbs. / INT 2 / CON 1

Spidey's<= /span> mask, 12/28/97  Suggested Retail Value: 8000<= /o:p>

 

‘mask spiny armored dragon̵= 7; / 15 lbs. / V -25 / DAM 1 / CS -1

a spiny, armored mask, 3/11/99

 

'mask vampire' / !G / 2 lbs. / SvB -5 / M 3 / V -2

a vampire mask, 06/01/01

 

‘mask war paint techno’ /= 2 lbs. / WIS -1 / DAM 1

some War Paint, 11/11/00

 

‘shades dark’ / F_ONLY / = 1 lbs. / DET-INVIS SENSE-LIFE / M 7

some dark shades, 11/11/00=

 

'visor chrome ruby' / 1 lbs. / ARM -8= / M_REPAIR 1 / M -3 /

a Chrome Ruby Visor, 7/15/01 / QUEST?=

 

‘visor golden’ / MAGIC / = 5 lbs. / INT 1 / STR -1

a golden visor, 11/11/00

 

‘welding face shield’ / 7= lbs. / SvB -3

a welding face shield, 11/11/00<= /o:p>

=  

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[WORN ON BODY]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

=  

‘armor battleship’ / 75 l= bs. / AC 14 / ARM -10 / V -65

battleship armor, 9/28/98<= /span>

 

‘armor black’ / !G!N!Y / = 20 lbs. / AC 6 / SvB -2 / SvS= -2 / V -2

some black armor, 11/11/00=

 

‘armor body chromium’ / 1= 5 lbs. / AC 10

chromium body armor, 1/25/99 ENCHANTA= BLE

 

‘armor body cybernetic’ / Y_I_ONLY / 23 lbs. / AC 12 / STR 1 / V 15 / HIT -2

Cybernetic body armor, 04/01/01<= /o:p>

 

‘armor body patched’ / F_= ONLY / 30 lbs. / AC 7 / M 5 / SvS -4=

some patched body armor, 11/11/00

 

‘armor body wooden’ / 15 = lbs. / AC 5

wooden body armor, 11/11/00 ENCHANTAB= LE

 

‘armor chitin plate’ / !E= !N!Y / 25 lbs. / AC 11 / HIT -4 / DAM 1 / V -7

some Chitin armor, 5/31/98=

 

'diamant = armor battle ', Item is: GLOW

Weight: 30 lbs. Suggested Retail Valu= e: 64332

AC-apply is 14

 

‘armor dragon scale’ / !G= !N!Y / 24 lbs. / AC 11 / HIT -4 / DAM 1 / V -7

Dragon scale armor, 11/11/00

 

‘armor football pads pad’= / 9 lbs. / AC 9

Full Football Pads, 11/11/00 ENCHANTA= BLE

 

‘armor gre= ndal hide gyro’ / MAGIC / 10 lbs. / AC 9

a grendal= hide, 11/11/00 ENCHANTABLE

 

‘armor hunter’ / H_I_ONLY= / 12 lbs. / AC 8 / V -5 / ARM -7 / M 2

hunter’s armor, 11/11/00

 

‘armor iridium’ / 25 lbs.= / AC 15 / V -5 / HIT 3 / DAM 1

Iridium armor, 12/29/98

 

'armor jurassic<= /span> battle jp' / 26 lbs. / AC 15 / H 15 / DAM 3 / H= IT 3

Jurrasic<= /span> Battle Suit, 04/01/01 QUEST?

 

‘armor kev= lar framentation vest techno’ / !L!C!K!P!Y / = 15 lbs. / AC 8 / H 8 / ARM -5 / V -5

a Kevlar Fragmentation Vest, 12/5/98<= o:p>

 

‘armor leather black’ / != G / 10 lbs. / AC 8 / ARM -5 / V -5

Black leather armor, 11/11/00

 

‘armor mek= lar drone’ / 8 lbs. / AC 6 / STR 1 / M -2 / V -2

some Meklar Drone Armor, 11/11/00

 

'armor metallic grey metal' / 38 lbs.= / AC 9 / V -10 / HIT 2

some heavy grey metallic armor, 04/01= /01

 

‘armor pla= steel body’ / 20 lbs. / AC 11 / M -5 / V -5 / DDG 1

plasteel<= /span> body armor, 10/18/98

 

‘armor plastic body’ / 15= lbs. / AC 4

some plastic body armor, 11/11/00 ENCHANTABLE

 

‘armor refracting’ / REIN= / 20 lbs. / AC 12 / V 15 / DDG 10 / HIT -3

Refracting armor, 11/11/00=

 

'armor crater silicon' / HUM !V!B!A!P= !H!Y!I / 20 lbs. / AC 14 / DAM 2 / V -5 / H_REP 1

Silicon Armor, 1/13/98

 

'armor green nature mist' / BLESS !E C_F_L_U_R_ONLY / 5 lbs. / INVIS  BLUR / SvS -6 / M -7 / ARM -25

a swirling mist, 06/01/01<= /span>

 

‘armor tactical assault vest= 217; / !L!C!K!S!F / 10 lbs. / AC 6

a Tactical Assault Vest, 7/21/98=

 

‘armor thorns ranger hunterR= 17; / EVIL BLESS !E L_H_R_ONLY / 12 lbs. / AC 12 / V -12 / ARM -5 / DAM 1

Armor of Thorns, 3/26/98

 

‘armor titanium’ / MAGIC = / 22 lbs. / AC 12

Titanium armor, 07/11/03 <= /span>

 

‘armor tre= x dino jp’ / 85= lbs. / AC 15 / ARM -10 / V -35 / DEX -1

Skin of the T-Rex, 7/4/03, VAL: 17000=

 

‘armor turtle shell techno̵= 7; / L_H_U_A_R_ONLY / 8 lbs. / AC 9 / STR 1 / HIT -1

a Large Turtle Shell, 11/11/00

 

'armor white leather body' / C_ONLY /= 15 lbs. / AC 10 / V 10 / M 15

some white leather body armor, 12/25/= 01

 

'armor wind southern dull brown', / 1= 4 lbs. / AC 10 / M 10 / CON -1

armor of the southern wind, 11/11/00<= o:p>

 

‘armor wretched’ / MAGIC = / 20 lbs. / POISON  CURSE  FEAR / ARM -18 / SvS 3 / SvB 4

some wretched armor, 3/28/98

 

‘armor zirconium body’ / = 15 lbs. / AC 8 / V -2 / ARM -3 / HIT 2

some zirconium body armor, 11/11/00

 

'blouse peasant' / FEMALE / !N F_ONLY= / 1 lbs. / M 25 / DDG 2

A peasant blouse, 12/25/01=

 

‘bra pointed black’ / 2 l= bs. / ARM -3

a pointed black bra, 1/20/99

 

'breastplate aluminum' / 10 lbs. / AC= 8

an aluminum breastplate, 12/00/00 ENCHANTABLE

 

'breastplate aluminum dented' / 10 lb= s. / AC 8

a dented aluminum breastplate, 02/20/= 06, Value: 4500

 

'breastplate banded mail' / MAGIC / 1= 6 lbs. / AC 9 / H 5 / V -2

a banded mail breastplate, 01/01/01

 

‘breastplate black’ / !G!= N!Y / 33 lbs. / AC 7 / M 5 / SvS -4=

a black breastplate, 6/16/99

 

‘breastplate plate heavy duty&#= 8217; / MAGIC / 40 lbs. / AC 8 / V -15

a heavy-duty breastplate, 11/11/00

 

‘breastplate tarnished metal= 217; / 9 lbs. / AC 7

a tarnished metal breastplate, 11/11/= 00 ENCHANTABLE

 

‘breastplate white plate breast’ / !NVBS SPEAR / 24 lbs. / AC 7 / ARM -4 / SvS -3 / SvB -3

a white breastplate, 11/26/97

 

‘brigandine hauberk’ / 27= lbs. / AC 5

a brigandine hauberk, 11/11/00 ENCHAN= TABLE

 

‘bronze breast plate’ / 3= 5 lbs. / AC 7

a bronze breast plate, 11/11/00 ENCHA= NTABLE

 

‘brown hooded jacket’ / 4= lbs. / AC 4

a brown hooded jacket, 11/11/00 ENCHA= NTABLE

 

‘brown jacket’ / 3 lbs. /= AC 2

a dirty brown jacket, 11/11/00 ENCHAN= TABLE

 

‘chain mail shirt’ / 20 l= bs. / AC 5

a chain mail shirt, 11/11/00 ENCHANTA= BLE

 

‘chain shirt’ / !G!Y / 16= lbs. / AC 4 / ARM -8

a chain shirt, 11/11/00

 

Object 'chass= is steel studded cyborg armor', Item is: GLOW HUM = !SLI !CUR !VAG !BAR !KNI !SAM !RAN !ASS !PIR !MUT !HUN !INF !FAN  Weight: 25 lbs. Suggested Retail Va= lue: 7500

AC-apply is 1= 1

    Affects : H By 5<= /o:p>

    Affects : ARMOR By -16=

    Affects : DEX By -1

 

‘coat aust= ralian drover’ / 7 lbs. / AC 5

a Australian Drover Coat, 11/11/00 ENCHANTABLE

 

‘coat sport’ / 2 lbs.

a nice sport coat, 9/28/98=

 

'cloak rough brown' / CONTAINER / HOL= DS: ? / 85 lbs. / ARM -6 / HIT -1 / H_REP 1

a Rough Brown Cloak, 7/15/01 QUEST?

 

‘dress red’ / 2 lbs.=

a red dress, 11/11/00

 

‘dress leather black’ / != G / 2 lbs.

a black leather dress, 11/11/00<= /o:p>

 

‘duster leather genuine techno&= #8217; / 6 lbs. / AC 4

a genuine leather duster, 11/28/97 ENCHANTABLE

 

exo exoskel exo-skel frame= 217; / B_Y_H_I_P_V_ONLY / 35 lbs. / AC 10 / ARM -5 / CS 1

an exo-skel frame, 8/4/98

 

'fringed buckskin jacket' / FEMALE / = R_ONLY / 5 lbs. / M 10 / ARM -10 / HIT 1

A Buckskin Jacket, 12/25/01

 

‘gimp suit leather black’= / LOCK / 10 lbs.

a black leather gimp suit, 11/11/00

 

‘halter pink top’ /  2 lbs. / M 10 / V 5

a pink halter top, 1/20/99=

 

'anti antigrav anti-grav harness' / HUM !L!C!B!R / 1 lbs. / DE= X 1 / ARM -5 / DDG 5

an anti-grav harness, 01/01/02

 

‘harness SEAL assault’ / CONTAINER / HOLDS: ? / !C / 12 lbs. / V 10 / ARM -20 / M -2

a SEAL assault harness, 1/3/98

 

‘iron breast plate’ / 45 = lbs. / AC 8

an iron breast plate, 11/11/00 ENCHAN= TABLE

 

‘jacket black’ / 1 lbs.

a black jacket, 11/11/00

 

‘jacket blue’ / 3 lbs.

a blue jacket, 03/03/01

 

‘jacket full metal’ / 5 l= bs. / ARM -14

a full metal jacket, 11/11/00

 

‘jacket leather bomber BIG FIST BIGFIST’ / 5 lbs. / AC 3 / STR 1 / HIT 1 / DAM 1

a Bomber Jacket, 7/14/98 QUEST

 

‘jacket leather frayed’ /= 5 lbs. / AC 2

a frayed leather jacket, 11/11/00 ENCHANTABLE

 

‘jacket satin drinking’ /= 2 lbs.

a satin drinking jacket, 3/27/98=

 

‘jacket scale mail’ / 23 = lbs. / AC 4

a scale mail jacket, 11/11/00 ENCHANT= ABLE

 

‘jacket scuffed’ / 8 lbs.= / AC 3

a scuffed leather jacket, 11/11/00 ENCHANTABLE

 

'jerkin leather', Item is: MAGIC  Weight: 5 lbs. Suggested Retail Val= ue: 5999

&nbs= p; AC-apply is 8

    Affects : HIT_REPAIR B= y 1

    Affects : MANA_REPAIR = By 1

    Affects : MOVE_REPAIR = By 1

 

'Jersey Edmonton Oiler’ / 10 lbs. / AC 10 / DAM 2 / HIT 2 / DEX -1

an Edmonton Oile= r’s Jersey, 11/30/00 (ID by Aqua) QUEST

 

‘jersey football’ / 5 lbs= . / INT -2 / STR 1

a football jersey, 11/11/00

 

'black jumpsuit' Weight: 10 lbs. Sugg= ested Retail Value: 100

 

‘jumpsuit orange suit’ / = 5 lbs. / UNDEFINED By 5

an orange jumpsuit, 10/1/98

 

‘lamellar hauberk’ / 16 l= bs. / AC 4

a lightweight lamellar hauberk, 11/11= /00 ENCHANTABLE

 

‘mantis chain shirt’ / !G= !Y / 18 lbs. / AC 5 / ARM -8

a Mantis chain shirt, 11/11/00

 

‘plate breast sapphire’ /= !Y / 30 lbs. / AC 4 / M 10

a sapphire breast plate, 11/11/00

 

‘plate silver breast’ / != E!N!Y / 40 lbs. / AC 8 / SvS -1

a silver breast plate, 11/11/00<= /o:p>

 

‘plate ste= ga stegasaurus jp̵= 7; / !G / 40 lbs. / AC 7 / SvB -2

a Stegasaurus plate, 5/17/99

 

‘raincoat rain coat’ / 6 = lbs. / ARM -2

a raincoat, 11/11/00

 

‘scale hauberk’ / 22 lbs.= / AC 4

a scale hauberk, 11/11/00 ENCHANTABLE=

 

‘scarred metallic body armor su= it vanadium’ / H_Y_I_R_ONLY / 18 lbs. / AC 9 / DDG 3

scarred vanadium body armor, 11/11/00=

 

‘sheet rubber’ / 8 lbs. /= ARM -3 / V -5

a rubber sheet, 11/11/00

 

'shell sawbacked= tortoise'Item is: !SLI !CUR !BAR

Weight: 11 lbs. Suggested Retail Valu= e: 12450

AC-apply is 9

    Affects : STR By 1

    Affects : DAMROLL By 1=

    Affects : MOVE By -10<= o:p>

 

‘shirt BDU’ / 5 lbs.=

a BDU shirt, 11/11/00

 

'shirt chain coc= hroach', MAGIC !EVIL !NEUTRAL !CYB

Weight: 14 lbs. Suggested Retail Valu= e: 2400

AC-apply is 6

    Affects : SAVING_BREAT= H By -2

    Affects : SAVING_SPELL= By -2

 

‘shirt chain steel’ / 15 = lbs. / AC 6

a steel chain shirt, 11/11/00 ENCHANT= ABLE

 

‘shirt flannel’ / 3 lbs.<= o:p>

a flannel shirt, 11/11/00<= /span>

 

'shirt fur', / 5 lbs. / AC 3

a fur shirt, 11/11/00 ENCHANTABLE

 

'shirt metallica= black' / 2 lbs. / AC 3 / DAM 3 / INT -2

a black mettalic= a t-shirt, 01/01/01 QUEST

 

‘shirt silk black’ / 2 lb= s.

a black silk shirt, 11/11/00

 

‘shirt tattered’ / 2 lbs.=

a tattered shirt, 11/11/00=

 

‘silk dress’ / 2 lbs.

a beautiful silk dress, 01/01/01=

 

‘silk shirt’ / 2 lbs.

a fine silk shirt, 11/11/00

 

‘skin armor dino raptor’ / !L!C!K!P!Y / 25 lbs. / AC 7 / H 12 / ARM -5 / V -5

the skin of the raptor, 4/23/99<= /o:p>

 

‘suit assault powered plastic armor’ / 25 lbs. / AC 11 / DAM 2 / V -20 / CS -1

a Powered Plastic Assault Suit, 11/11= /00

 

'suit powered ne= utronium battle PNBS' / !L!C!F / 32 lbs. / AC 15 / DAM 2 / CS -2 /  V_REP -4

A Powered neutro= nium Battlesuit, 12/25/01

 

‘suit biomechanical’ / 25= lbs. / AC 17 / DAM 3 / H -50 / CS -2

A Biomechanical Suit, 04/01/01 QUEST<= o:p>

 

‘suit black ninja’ / 2 lb= s.

a black ninja suit, 11/11/00

 

‘suit necr= oplasm spawn’ / 18 lbs. / AC 11 / CON -2 / DAM 2

necroplasm suit, 04/01/01

 

‘suit rubber’ / 25 lbs. /= AC 10 / V -10

a rubber suit, 11/11/00

 

‘suit supersensory bodysuit silver’ / U_ONLY / 15 lbs. / AC 10 / M 15 / V -5 / H 15

a Supersensory Bodysuit, 10/7/98 QUES= T?

 

‘t-shirt orange shirt techno= 217; / 2 lbs. / AC 2

an orange t-shirt, 11/11/00 ENCHANTAB= LE

 

‘t-shirt red shirt XXL techno&#= 8217; / 2 lbs. / AC 2

a red 'XXL' t-shirt, 11/11/00 ENCHANT= ABLE

 

‘tunic translucent’ / 2 l= bs.

a translucent tunic, 1/20/99

 

‘twig chain shirt’ / REIN= !E!Y / 10 lbs. / AC 5 / ARM -8

a twig chain shirt, 11/11/00

 

‘uniform maid’ / 4 lbs. /= INT -1

a maid's uniform, 11/11/00=

 

‘vest saft= ey’ / 9 lbs. / AC 4 / ARM -5

a saftey = vest, 11/11/00

 

‘vulcanized rubber apron’= / !L!V!A!U / 10 lbs. / AC 2 / SvB -3

a vulcanized rubber apron, 11/11/00

 

'yak hide armor quest' / MAGIC / 25 l= bs. / AC 13 / V 10 / CS -1 / CON -5

a yak's hide, 01/01/01 QUEST

=  

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[WORN ABOUT WAIST]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

 

‘belt alligator’ /F_ONLY = / 8 lbs. / AC 4 / ARM -3 / DDG 5 / SvB -1

an alligator belt, 11/11/00

 

‘belt cave’ / !G / 6 lbs.= / AC 4 / SvB -4 / DDG 2 / ARM -1

a cave belt, 11/11/00

 

‘belt celt= ic’ / 12 lbs. / AC 1 / HIT 2 / DAM 2 / V -3

a Celtic Belt, 01/01/01

 

‘belt chastity’ / !E!N / = 5 lbs. / CON 1

a chastity belt, 10/29/98<= /span>

 

‘belt chitin’ / !E!N!Y / = 5 lbs. / AC 14 / SvB -2 / SvS -2 / CS 1

a Chitin Belt, 11/11/00

 

‘belt cowboy’ / 2 lbs. / = INT -1

a cowboy belt, 9/30/98

 

‘belt cybe= rbelt cyber’ / 15 lbs. / AC 4 / STR 1 / H 10 / DEX -1

a cyberbelt, 11/11/00

 

‘belt flesh’ / !G!N / 8 l= bs. / CON 1

a flesh belt, 11/11/00

 

‘belt gold’ / MAGIC / 5 l= bs. / SENSE-LIFE / WIS 1 / ARM -3

a gold belt, 11/11/00

 

‘belt gun’ / 3 lbs. / AC = 3

a gun belt, 11/11/00 ENCHANTABLE=

 

'belt jack', / P_I_F_ONLY / 8 lbs. / = SNEAK / AC 1 / INT 1

a jackbelt, 8/14/98

 

‘belt jewe= lled’ / 15 lbs.

a jewelled belt, 12/06/97

 

‘belt klac= koid’ / !G!Y / 7 lbs. / AC 1 / STR 1 / DAM 1 / V -6

a klackoid belt, 11/11/00

 

‘belt pack’ / CONTAINER / HOLDS: 45 / 5 lbs.

a belt pack, 8/14/98

 

‘belt plastic’ / 2 lbs.

a plastic belt, 11/11/00

 

'belt pouch leather black soft' / CON= TAINER / HOLDS:? / 2 lbs. / DEX -1 / INT 1 / HIT 2

a black leather belt pouch, 03/03/01<= o:p>

 

‘belt powe= rbelt power’ / 15 lbs. / AC 0 / M 10 / H 10 / V -4

a Powerbelt, 11/11/00

 

‘belt purple’ / MAGIC / 5= lbs. / M 2 / H 2

a purple belt, 8/14/98

 

‘belt rawhide’ / 2 lbs. /= AC 1

a rawhide belt, 11/11/00 ENCHANTABLE<= o:p>

 

‘belt silver’ / 8 lbs. / = AC 4

a silver belt, 10/6/98 ENCHANTABLE

 

‘belt silver’ / MAGIC / 2= lbs. / AC 3 / SvB -2

a simple silver belt, 3/12/98

 

‘belt sinew’ / !G B_U_H_P_V_ONLY / 8 lbs. / AC 4 / ARM -3 / M 3 / SvB -2

a sinew belt, 11/11/00

 

‘belt titanium’ / REINFOR= C / 10 lbs. / AC 11 / ARM -3 / V -3

titanium belt, 7/15/01

 

‘belt tool’ / CONTAINER / HOLDS: 45 / 5 lbs. / ARM -5 / V 5

a tool belt, 11/11/00

 

'belt weight', / !L!C / 8 lbs. / AC 1= / ARM -6 / V -5

a weight belt, 11/11/00

 

‘belt webbing assault’ / = !L!C!F / 12 lbs. / AC 1 / HIT 2 / DAM 2 / V -3

some Assault Webbing, 1/12/98

 

‘girdle’ / 2 lbs. / AC 2<= o:p>

a leather girdle, 11/11/00 ENCHANTABL= E

 

‘girdle light cloud giant swirling’ / 8 lbs. / AC 3 / STR 2 / DEX -1 / DAM 4<= /p>

a swirling girdle, 2/8/99<= /span>

 

‘girdle storm giant’ / EV= IL !N!Y / 9 lbs. / AC 1 / STR 2 / DAM 3 / V_REP -1

a large girdle, 01/01/01

 

'girth aluminum dented', Item type: A= RMOR Weight: 5 lbs. Suggested Retail Value: 1688

 AC 5  5/7/06

 

‘girth bronze’ / 5 lbs. /= AC 4

a wide bronze girth, 11/11/00 ENCHANT= ABLE

 

'girth dragon' / !G!N!Y  / 10 lbs. / AC 14 / HIT 3 / DAM 1 = / V -8

a dragon girth, 01/01/01

 

‘girth iron’ / 15 lbs. / = AC 8

an iron girth, 11/11/00 ENCHANTABLE

 

‘girth runic dark’ / !G!N C_K_H_P_U_I_F_A_ONLY / 5 lbs. / M 8 / H -4

a dark runic girth, 10/7/98

 

‘leather latex strap on dildo&#= 8217; / !B / 5 lbs. / AC 1 / DEX -1 / DAM 2

a strap on dildo, 11/11/00=

 

'sash black' / HUM MAGIC !Y / 1 lbs. = / H -15 / M 10

a black sash, 02/20/06, Value: 6000

 

‘sash silk’ / 2 lbs.=

a silk sash, 11/11/00

 

‘sash silk’ / 2 lbs.=

a fine silk sash, 11/11/00=

 

'steel tasset' / MAGIC / 3 lbs. / AC 6

a steel tasset, 01/01/01

 

'thong leather' / 1 lbs. / AC 1<= /o:p>

a leather thong, 12/00/00 ENCHANTABLE=

 

‘vulcanized rubber apron’= / !L!V!A!U / 10 lbs. / AC 2 / SvB -3

a vulcanized rubber apron, 11/11/00

=  

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[WORN ON ARMS]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

 

‘armbands black’ / 6 lbs.= / AC 4 / M 5 / INT 1 / CON 1

some black armbands, 2/25/99

 

‘armbands polyester’ / F_= ONLY / 5 lbs. / AC 3 / DEX -2 / M 10 / SvB -3

some polyester armbands, 04/11/06

 

armgear arm gear powered’ / 11 lbs. / AC 3 / DAM 2 / V -15 / H_REP 1

powered armgear<= /span>, 05/01/01

 

'armgear cybernetic' / 10 lbs. / AC 4 / DAM 1 / HIT 2 / M -10

cybernetic armge= ar, 04/01/01

 

armgear gleaming golden’ / EVIL BLESS !E C_K_H_Y_I_F_ONLY / 7 lbs. / AC 7 / M= 15 / HIT -5 / DAM 1

some gleaming golden armgear, 11/11/00

 

armplates= alien meklar’ / !B / 5 lbs. / AC 8 / STR = 1 / DEX 1 / H -5

meklar armplates, 11/11/00

 

armplates= arm plates brown dirty’ / !G / 5 lbs. / AC 6 / ARM -3

some dirty brown armplates, 11/11/00

 

armplates= arm plates steel’ / 7 lbs. / AC 7

steel armplates<= /span>, 11/11/00 ENCHANTABLE

 

armplates= arm plates twig’ / !E!N!Y / 8 lbs. / AC 8 / SvS<= /span> -1

some twig armpla= tes, 11/11/00

 

armplates= cochroach arm plates’ / REIN LOCK EVIL BLESS !Y= / 8 lbs. / AC 6 / ARM -3 / H 3

some Cochroach armplates, 11/11/00

 

armplates= golden’ / C_V_K_I_F_ONLY / 10 lbs. / AC 5 / ARM -3 / SvS -1

golden armplates= , 11/11/00

 

armplates= plasteel’ / 9 lbs. / AC 9

plasteel<= /span> armplates, 11/11/00 ENCHANTABLE

 

'armplates Vulcan' / GLOW HUM MAGIC !Y / 10 lbs. / AC 6 / CON 2 / STR 1

Vulcan Armplates= , 03/03/01 QUEST

 

‘bracers carbon arms ookla’ / H_R_ONLY / 4 lbs. / DAM 1 / CS -1 / DD= G -6

some Black Carbon Bracers, 11/11/00

 

‘bracers combat’ / !L!C /= 10 lbs. / AC 7 / DEX -1 / DAM 1 / DDG 1

some combat bracers, 11/11/00

 

‘bracers iron’ / 20 lbs. = / AC 9

some iron bracers, 12/13/97 ENCHANTAB= LE

 

‘bracers magical magic’ / L_I_F_ONLY / 5 lbs. / AC 1 / M 16 / HIT -4 / V -4

magical bracers, 11/11/00<= /span>

 

‘bronze va= mbraces’ / 10 lbs. / AC 5

some bronze vamb= races, 11/11/00 ENCHANTABLE

 

‘buttresses flying’ / MAG= IC / 3 lbs. / AC 4 / DEX 1

some flying buttresses, 11/11/00=

 

‘greaves black’ / !G!N!Y = / 3 lbs. / AC 7 / SvB -2 / SvS= -2

some wicked black greaves, 11/11/00

 

‘greaves plate’ / 14 lbs.= / AC 8

plate greaves, 9/27/98 ENCHANTABLE

 

'greaves steel pair sturdy' / 10 lbs.= / AC 6

a pair of sturdy steel greaves, 04/01= /01 ENCHANTABLE

 

‘pads elbow’ / 1 lbs. / A= C 3

elbow pads, 11/11/00 ENCHANTABLE=

 

‘sleeves aluminum’ / 2 lb= s. / AC 6

aluminum sleeves, 11/11/00 ENCHANTABL= E

 

‘sleeves black’ / !G!N!L!= Y / 10 lbs. / AC 5 / ARM -3 / SvS -1=

black sleeves, 2/6/98

 

'sleeves chain black iron' Weight: 10= lbs. Suggested Retail Value: 750

AC-apply is 5

    Affects : ARMOR By -5<= o:p>

 

‘sleeves bloody’ / !G!N!L= !Y / 8 lbs. / AC 6 / H 5

some bloody sleeves, 10/8/98

 

‘sleeves bronze’ / 13 lbs= . / AC 6

a pair of bronze sleeves, 12/06/97 ENCHANTABLE

 

'sleeves carbon fiber' / 5 lbs. / AC = 8 / HIT 1 / DAM 2 / V_REP -1

a pair of carbon fiber sleeves, 12/25= /01

 

‘sleeves chain’ / 10 lbs.= / AC 4

chain sleeves, 11/11/00 ENCHANTABLE

 

‘sleeves chitin’ / !E!N!Y= / 6 lbs. / AC 14 / M -7 / SvB -2 / SvS -2

Chitin sleeves, 11/11/00

 

‘sleeves crimson’ / !G / = 8 lbs. / AC 6 / M 3 / H -3

some crimson sleeves, 11/11/00

 

‘sleeves crusader’ / !N!V= !B!S SPEAR / 4 lbs. / AC 6 / M 10 / ARM -3

a Crusader's sleeves, 11/11/00


’sleeves fur' / 10 lbs. / AC 3

fur sleeves, 11/11/00 ENCHANTABLE

 

‘sleeves iron’ / 17 lbs. = / AC 9

heavy iron sleeves, 2/5/99 ENCHANTABL= E

 

‘sleeves leather’ / 4 lbs= . / AC 2

a pair of leather sleeves, 11/11/00 ENCHANTABLE

 

Object 'nanometallic sleeves shimmering', Weight: 8 lbs. Sugg= ested Retail Value: 13750

AC-apply is 9=

    Affects : ARMOR By -4<= o:p>

    Affects : HITROLL By -= 1

    Affects : HIT_REPAIR B= y 1

 

‘sleeves plastic’ / 7 lbs= . / AC 3

some old plastic sleeves, 11/11/00 ENCHANTABLE

 

‘sleeves plastic’ / 2 lbs= . / AC 6

some plastic sleeves, 11/11/00 ENCHAN= TABLE

 

‘sleeves r= ingmail’ / 10 lbs. / AC 4

ringmail<= /span> sleeves, 12/11/97 ENCHANTABLE

 

‘sleeves silver gleaming’= / !E!N!Y / 3 lbs. / AC 7 / SvB -2 / SvS -2

gleaming silver sleeves, 11/11/00

 

‘sleeves wicker samurai’ = / !N S_I_ONLY / 2 lbs. / AC 3 / M -8 / DAM 2 / HIT 1

some wicker sleeves, 11/11/00

 

‘sling’ / 1 lbs. / V -10<= o:p>

a sling, 12/31/97

 

tatoo dragon’ / 1 lbs. / AC 2 / M 15 / DAM 1 / CON -1

a dragon tatoo, 11/11/00

 

‘vanadium fore arm forearm plates’ / H_Y_I_R_ONLY / 6 lbs. / AC 6 / DDG 2

vanadium forearm plates, 11/11/00

 

'vambraces gleaming steel shiny' / 9 lbs. / AC 5

some gleaming steel vambraces, 04/01/01

=  

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[WORN ABOUT BODY]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

 

‘backpack pack’ / CONTAIN= ER / HOLDS: 93 / 30 lbs.

a backpack, 11/11/00

 

‘backpack pack back nylon’= ; / CONTAINER / HOLDS: 85 / 15 lbs.

a nylon backpack, 9/22/98<= /span>

 

‘bag plastic trash’ / 1 l= bs. / ARM -1

a plastic trash bag, 11/11/00

 

‘bathrobe bath robe’ / 1 = lbs.

a bathrobe, 11/11/00

 

‘cape ermine’ / 10 lbs.

an ermine-fur cape, 11/11/00

 

'cape flaming' / !G!V!A / 10 lbs. / I= NT -2 / WIS -2 / DAM 2

a flaming cape, 8/01/01

 

‘cape flickering’ / 6 lbs= . / H +15 / CS 1 / V -5

a flickering cape, 12/00/00

 

‘cape frosty’ / 6 lbs. / = M +10 / CS 1 / V -5

a frosty cape, 12/00/00

 

‘cape fur’ / 10 lbs.=

a fur cape, 11/11/00

 

‘cape silk black’ / MAGIC= / 1 lbs. / SvB -1 / M 3

a black silk cape, 11/11/00

 

‘cape silver’ / 5 lbs.

a silver cape, 11/11/00

 

‘cloak’ / 3 lbs.

a green cloak, 11/11/00

 

‘cloak atomic’ / 1 lbs. /= ARM -5 / M 2 / V -4

an Atomic cloak, 11/11/00<= /span>

 

‘cloak black’ / !G!N / 1 = lbs. / SvB -6 / CON 2 / V -4

a black cloak, 10/25/98

 

‘cloak black suffering’ /= MAGIC / 5 lbs. / POISON  CURSE  FEAR / M -4 / H -80

a nasty-looking black cloak, 12/2/98<= o:p>

 

‘cloak faded’ / 2 lbs.

a faded cloak, 11/11/00

 

‘cloak golden gold’ / !E!= Y / 3 lbs. / SvB -3

a golden cloak, 12/13/97

 

‘cloak grey’ / !G!E / 2 l= bs. / DEX 1

a grey cloak, 1/1/98

 

‘cloak holocaust’ / 10 lb= s. / HIDE / ARM -5 / HIT -6 / DAM 1

a holocaust cloak, 11/11/00

 

‘cloak invisibility’ / MA= GIC / 1 lbs. / INVISIBLE / SvS -1 / SvB -1 / DDG 1

a cloak of Invisibility, 11/11/00

 

‘cloak obsidian’ / !G / 5= lbs. / HIT 4 / SvP -1 / V -4

an obsidian cloak, 11/11/00

 

‘cloak shadowy’ / MAGIC /= 3 lbs. / DEX 1

a shadowy cloak, 11/11/00<= /span>

 

‘cloak stinking’ / !G B_H_U_P_V_ONLY / 8 lbs. / ARM -3 / M 5

a stinking cloak, 12/26/97=

 

'cloak thick black cloth', Item type:= WORN Weight: 9 lbs. Suggested Retail Value: 4500

Can affect you as :=

    Affects : ARMOR By -4<= o:p>

 

‘cloak twig’ / !E!N!Y / 2= lbs. / V 8

a twig cloak, 11/11/00

 

‘cloak twinkling’ / !C!A!= Y / 3 lbs. / M 7 / DDG 1 / SvB -1

a twinkling cloak, 11/11/00

 

‘cloak wavering’ / MAGIC = / 5 lbs. / SvB -3

a wavering cloak, 2/23/05<= /span>

 

'cloak woolen dark' / MAGIC / 4 lbs. = / CON -1 / M 8 / V 8

a dark woolen cloak, 01/01/01

 

‘coat canvas work heavy’ = / 7 lbs. / ARM -5

a heavy canvas work coat, 4/15/99

 

‘coat leather long’ / 7 l= bs. / ARM -5

a long leather coat, 4/6/99

 

‘coat mink’ / 10 lbs.

a nice mink coat, 11/11/00=

 

‘coat thin’ / 3 lbs.=

a thin coat, 11/11/00

 

‘coat tren= chcoat trench’ / 7 lbs. / ARM -4

a black trenchco= at, 11/11/00

 

‘dress leather black’ / != G / 2 lbs.

a black leather dress, 12/11/97<= /o:p>

 

‘dress leather white’ / != E / 2 lbs.

a white leather dress, 9/27/98

 

'duster canvas gray' / CONTAINER / HO= LDS: ? / 17 lbs. / ARM -8 / HIT -1 / H_REP 1

a gray canvas duster, 07/01/01

 

'fleece white' / 16 lbs.

a white fleece, 11/11/00

 

'globe metal small' / CONTAINER / HOL= DS: 120 / MAGIC / 8 lbs. / M -5 / HIT 1

a metal globe, 01/01/01

 

‘gown white’ / !E!N / 2 l= bs. / SvS -1

a white gown, 9/27/98

 

‘habit nun’ / C_Y_I_F_ONL= Y / 3 lbs. / ARM -2

a nun's habit, 12/11/97

 

‘hide jabb= erwock’ / MAGIC / 20 lbs. / DEX 1 / ARM -4 / V -1

the jabberwock&#= 8217;s hide, 11/11/00

 

‘jacket field greasy’ / CONTAINER / HOLDS: 42 / 8 lbs. / ARM -3

a greasy field jacket, 3/31/99

 

‘mantle spiny armored dragon= 217; / CONTAINER / HOLDS: 85 / 25 lbs. / V -20 / ARM -9 / DAM 3 / V_REP -1

a spiny, armored mantle, 01/01/01

 

‘pack alic= e combat’ / CONTAINER / HOLDS: 145 / 10 lbs. / ARM -8 / V -8=

an A.L.I.C.E. combat pack, 01/01/01

 

‘pack exo<= /span> exoskeletal frame’ / CONTAINER / HOLDS: ? / 97 = lbs. / STR 1 / HIT -10

an Exoskeletal pack, 11/11/00

 

‘pack journey’ / CONTAINE= R / HOLDS: ? / 12 lbs.

a Journey Pack, 9/19/98

 

‘parachute chute’ / 1 lbs= .

a parachute, 11/11/00

 

‘protoplasmic slime translucent’ / HUM  L_U_F_C_ONLY / 4 lbs. / CON -3 / DAM 3 / SvPSI<= /span> -3

protoplasmic slime, 03/03/01

 

‘poncho camouflage multi-pocketed’ / CONTAINER / HOLDS: 210 / H_R_ONLY / 12 lbs. / ARM -= 20 / DDG 2

a Multi-Pocketed Camouflage Rain Ponc= ho, 11/11/00

 

‘poncho dirty brown’ / MA= GIC / 6 lbs. / AC 5

a dirty brown poncho, 9/30/98 ENCHANT= ABLE

 

‘poncho rain’ / 10 lbs.

a rain poncho, 11/11/00

 

'red fur trimmed coat santa's jacket quest' / 8 lbs. / CON 1 / M 7 / ARM -7

A red, fur trimmed coat, 12/26/01

 

'robe billowing' / MAGIC / 10 lbs. / = SvS -1

a billowing robe, 01/01/01=

 

‘robe black’ / MAGIC / 3 = lbs. / M 1 / H 2

a black robe, 12/11/97

 

'robe black gold' / REIN LOCK EVIL MA= GIC NODROP BLESS !NEU_Y_F / 5 lbs. / STR 2

a black robe with gold runes, 02/20/0= 6, Value: 8000

 

‘robe canary’ / 5 lbs.

a canary robe, 11/11/00

 

'robe challis cloth weave’ Item= is: BLESS !VAG !BAR !KNI !SAM !RAN !ASS !PIR !MUT !HUN !CYB !INF

Weight: 5 lbs. Suggested Retail Value= : 9999

    Affects : MANA By 20

    Affects : DODGEROLL By= -2

    Affects : MANA_REPAIR = By 1

 

‘robe dark’ / !E!N!C!K!Y = / 5 lbs. / M 15 / SvS -2 / SvB= -2

a dark grey robe, 11/11/00=

 

'robe dirty grey' / HUM MAGIC L_ONLY = / 5 lbs. / M 17 / HIT -5 / DAM 1

a dirty grey robe, 03/03/01

 

'robe dragon scale' / MAGIC !G!Y / 10= lbs. / ARM -6 / DAM 1 / DDG -6

a dragon scale robe, 05/01/01

 

‘robe evil’ / !G!N!Y / 6 = lbs. / WIS 1 / HIT -3 / SvB -1

an evil-looking robe, 11/11/00

 

‘robe horsehair’ / 10 lbs= .

Horsehair robe, 11/11/00

 

'robe maroon dark' / MAGIC !V!B!P!H!Y= !I / 6 lbs. / AC 7 / STR 1 / INT 1 / HIT -2

a dark maroon robe, 01/01/01

 

‘robe metallic’ / !V!B!P!= H!Y!I / 2 lbs. / H 10 / M 10 / V -10

a dark metallic robe, 11/11/00

 

‘robe papal pope’ / !E!N C_I_ONLY / 4 lbs. / WIS 1 / M 20 / SvB -4<= /o:p>

the papal robe, 2/7/98

 

‘robe patched’ / !C!A!Y /= 3 lbs. / M 5

a patched robe, 11/11/00

 

‘robe shielding’ /  !V / 10 lbs. / ARM -8 / SvB -1 / V -3

a robe of Shielding, 11/11/00

 

‘robe silk’ / 5 lbs.=

a nice silk robe, 11/11/00=

 

'robe sparkling' / MAGIC / 5 lbs. / A= RM -3

a sparkling robe, 03/03/01=

 

‘robe white’ / 3 lbs.

a white robe, 11/11/00

 

‘robes white flowing cloth pile’ / 4 lbs. / CON -1 / WIS 1 / M 10

flowing white robes, 11/11/00

 

‘rug bearskin skin bear’ = /13 lbs. / ARM -3

a bearskin rug, 11/11/00

 

‘shawl’ / 1 lbs.

a shawl, 11/11/00

 

‘shift white’ / !E!N / 1 = lbs. / INT 1 / M 4

a white shift, 11/11/00

 

'shroud cybernetic' / 5 lbs. / ARM -1= 0 / V 10 / WIS -1

a cybernetic shroud, 01/01/01

 

'shroud Death' / 10 lbs. / CON -19

the shroud of Death, 11/11/00

 

‘shroud ghostly’ / GLOW I= NVIS / 1 lbs / ARM -7 / DDG 2

A ghostly shroud, 04/0= 1/05, Value: 8000

 

‘shroud metallic’ / 11 lb= s. / ARM -7

a metallic shroud, 11/11/00

 

‘shroud soul youth techno’= ; / MAGIC / 7 lbs. / AC 5 / AGE -3 / CON -2 / DAM 2

a Soul Shroud, 04/01/01

 

'shroud vaporous vapor' / HUM INVIS M= AGIC / 4 lbs. / CON -4 / DAM 4 / H_REP 1

vaporous shroud, 01/01/01<= /span>

 

‘skin lion’ / !L!C / 15 l= bs. / STR 2

a lion's skin, 1/10/98

 

‘skin lizard’ / MAGIC / 1= 2 lbs. / ARM -3 / M 4

a lizard skin, 11/11/00

 

'hide skin tiger', Weight: 3 lbs. Sug= gested Retail Value: 175

AC-apply is 4

    Affects : MOVE By -3

    Affects : DODGEROLL By= 2

 

‘spawn tentacle chains’ / !L!C!F / 9 lbs. / AC 2 / V -8 / HIT 1 / DAM 3

some Tentacle Chains, 9/28/98

 

'spider webbing', Item is: NODROP !CU= R !BAR !SAM !ASS !CYB

Weight: 18 lbs. Suggested Retail Valu= e: 18780

    Affects : DAMROLL By 1=

    Affects : HITROLL By 5=

    Affects : MOVE By -10<= o:p>

 

‘suit bunny’ / 12 lbs. / = V -10

a bunny suit, 9/15/98

 

‘toga’ / 2 lbs.

a toga, 11/11/00

 

‘vest flotation personal’= / BOAT / 5 lbs.

a personal flotation vest, 11/11/00

 

 

 

=  

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >               = =3D[WORN ON HANDS]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

 

‘black mittens’ / 1 lbs. = / AC 3

some black mittens, 11/11/00 ENCHANTA= BLE

 

‘claws chitin’ / !E!N!Y /= 3 lbs. / AC 8 / M -8 / DAM 2 / SvB -1<= /span>

some Chitin claws, 11/11/00

 

‘claws fighting’ / !L!C!U= / 12 lbs. / AC 1 / DAM 1 / DDG 1

fighting claws, 11/11/00

 

‘claws jp<= /span> carno dino’ / !L!C!= F / 1 lbs. / AC 0 / DAM 2 / V -6

some carnotaurus= claws, 11/11/00

 

‘gloves boxing’ / 10 lbs.= / AC 4

some boxing gloves, 3/18/98 ENCHANTAB= LE

 

‘gloves crater silicon’ /= 8 lbs. / AC 9 / CS -1

silicon gloves, 11/11/00

 

‘gloves eerie’ / MAGIC / = 10 lbs. / BLIND / ARM -5 / DDG -2 / V -1

some eerie-looking gloves, 11/11/00

 

‘gloves ex= o exoskeletal’ / MAGIC / 7 lbs. / AC 4 / HI= T 1 / DAM 2 / V_REP -1

exoskeletal gloves, 01/01/01

 

‘gloves flaming’ / 3 lbs.= / AC 4 / INT 1 / M 10 / H -5

flaming gloves, 1/25/99

 

‘gloves ke= vlar’ / 2 lbs. / AC 8 / ARM -1

some kevlar gloves, 10/6/98

 

'gloves lacy'  Weight: 2 lbs. Suggested Retail Va= lue: 200

    Affects : DEX By 1

    Affects : MANA By 5

    Affects : ARMOR By 2

 

‘gloves leather’ / 2 lbs.= / AC 3

a pair of leather gloves, 11/11/00 ENCHANTABLE

 

‘gloves leather black’ / = !G / 3 lbs. / AC 4 / M 5 / V -5 / SvB -1

black leather gloves, 12/2/98

 

‘gloves marksman techno’ / Y_F_H_I_U_P_R_ONLY / 2 lbs. / AC 1 / HIT 3

a pair of Ultra-Thin Marksman gloves,= , 11/11/00

 

‘gloves me= klar alien’ / !B!Y / 5 lbs. / AC 7 / H 5 / V -3 / HIT 1<= /p>

some meklar gloves, 2/14/98

 

‘gloves metallic’ / 6 lbs= . / AC 6 / ARM -6 / SvP -2

a pair of metallic gloves, 12/16/97

 

‘gloves molded’ / 5 lbs. = / AC 6 / ARM -4 / SvB -3 / V -1

molded gloves, 11/11/00

 

‘gloves po= wergloves power’ / MAGIC / 5 lbs. / AC 1 / HIT 1

a pair of PowerG= loves, 11/11/00

 

‘gloves ranger mesh’ / R_= H_ONLY / 1 lbs. / H 20 / DAM 2 / SvB -2

some Ranger gloves, 11/11/00 QUEST

 

‘gloves Saracen’ / MAGIC = / 3 lbs. / AC 2 / HIT 1

a Saracen's gloves, 11/11/00

 

‘gloves SEAL’ / MAGIC / 5= lbs. / AC 4 / M -6 / V 6 / HIT 2

SEAL gloves, 11/11/00

 

‘gloves sharkskin skin’ /= MAGIC / 5 lbs. / ARM -4

some sharkskin gloves, 11/28/97<= /o:p>

 

‘gloves shimmering’ / MAG= IC / 1 lbs. / HIT 1 / DDG 1

some shimmering gloves, 11/28/97=

 

‘gloves sh= into’ / !N S_I_ONLY / 5 lbs. / DEX 1 / DAM 1 / HIT 1

Shinto gloves, 11/11/00

 

‘gloves sw= ordsmans’ / B_K_S_P_I_ONLY / 11 lbs. / M -8 / DAM 1 / HIT 1

Swordsmans' gloves, 7/4/98

 

‘gloves thieves secret’ / V_I_A_ONLY / 2 lbs. / DEX 1 / DAM 3 / HIT 3

secret thieves' gloves, 11/11/00 QUES= T

 

‘gloves twig’ / !E!Y / 2 = lbs. / AC 7 / ARM -5 / SvS -2 / S= vB -2

some twig gloves, 11/11/00=

 

'gauntlets' / 5 lbs. / AC 6 / HIT 1

Aluminum guantle= ts, 12/00/00

 

‘gauntlets bronze’ / 9 lb= s. / AC 6

a pair of bronze gauntlets, 2/3/97 ENCHANTABLE

 

‘gauntlets crystal’ / !Y = / 5 lbs. / AC 2 / HIT 2 / SvR -2 / M 1

crystal gauntlets, 10/1/98=

 

'gauntlets dented steel' / 7 lbs. / A= C 6 / HIT -2 / DAM 1

some dented steel guantlets, 01/01/01

 

‘gauntlets dragon scale’ / !G!N!Y / 3 lbs. / AC 9 / M -8 / DAM 2 / SvB -1<= o:p>

dragon scale gauntlets, 11/11/00=

 

‘gauntlets fire’ / MAGIC = / 10 lbs. / AC 6 / DAM 1 / ARM -3 / SvB -3

some fire gauntlets, 11/11/00

 

‘gauntlets green brass’ /= MAGIC / 13 lbs. / AC 5 / ARM -3 / M 2

green brass gauntlets, 11/11/00<= /o:p>

 

‘gauntlets iridium’ / 10 = lbs. / AC 10 / ARM -6 / V -5

Iridium guantlet= s, 11/11/00

 

‘gauntlets metallic’ / 6 = lbs. / AC 3 / V -4 / STR 1

some metallic gauntlets, 1/31/98=

 

‘gauntlets mutant’ / !G!Y= / 12 lbs. / AC 7 / ARM -5 / SvS -2 / SvB -2

mutant gauntlets, 11/11/00=

 

‘gauntlets paladin’ / !N!V!B!S!F SPEAR / 14 lbs. / AC 5 / DAM 1

a Paladin's gauntlets, 12/3/98

 

‘gauntlets power ogre’ / = MAGIC / 9 lbs. / AC 2 / STR 1

Gauntlets of Ogre Power, 11/11/00

 

‘gauntlets vanadium’ / H_Y_I_R_ONLY / 9 lbs. / AC 6 / DDG 2

vanadium gauntlets, 11/10/98

 

‘knuckles knuckle brass’ = / 4 lbs. / AC 3 / DAM 1 / HIT -1

some brass knuckles, , 11/11/00<= /o:p>

 

=  

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[WORN AS SHIELD]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

 

‘buckler’ / 4 lbs. / AC 4=

a small metal buckler, 11/11/00 ENCHA= NTABLE

 

‘buckler leather’ / 1 lbs= . / AC 2

a small leather buckler, 11/11/00 ENCHANTABLE

 

‘charred metal slab plate steel’ / 15 lbs. / AC 7 / V -5 / ARM -4

a blackened steel plate, 11/11/03

 

‘shield’ / 10 lbs. / AC 2=

a small wooden shield, 12/11/97 ENCHA= NTABLE

 

‘shield’ / 15 lbs. / AC 5=

a small metal shield, 11/11/00 ENCHAN= TABLE

 

'black iron shield' / !G / 23 lbs. / = AC 9 / ARM -5

a large black iron shield, 01/01/02

 

'shield blue iron' / !E / 23 lbs. / A= C 9 / ARM -5

a blue iron shield, 11/11/00

 

‘shield bone’ / MAGIC / 2= 5 lbs. / AC 5 / SvP -5

a bone shield, 3/13/98

 

‘shield bronze round’ / 2= 0 lbs. / AC 6

a bronze shield, 11/11/00 ENCHANTABLE=

 

‘shield carbon black’ / 1= 1 lbs. / AC 9

a black carbon shield, 11/11/00 ENCHA= NTABLE

 

‘shield ceramic polymer disc= 217; / !Y / 5 lbs. / AC 5 / SvB -4 / DDG 2<= /span>

a ceramic polymer disc, 11/11/00=

 

‘shield co= chroach’ / !E!N!Y / 18 lbs. / AC 6 / SvB -2 / SvS -2 / DDG -2

a simple cochroa= ch shield, 11/11/00

 

‘shield cross’ / BLESS !E= !N!Y!F / 37 lbs. / AC 9 / ARM -5 / SvS -2

the Shield of the Cross, 11/26/97

 

‘shield demon’ / LOCK !G!= N!Y / 18 lbs. / AC 5 / M 10 / ARM -2 / V -2

a demon shield, 2/14/99

 

‘shield energy reduction’= / L_Y_ONLY / 5 lbs. / AC 7 / STR 2 / M -10 / DDG 3

an energy reduction shield, 11/11/00<= o:p>

 

‘shield evil’ / !G!N A_F_H_K_U_P_ONLY / 12 lbs. / AC 5 / CON 1 / WIS 1

an evil shield, 11/7/03 VAL: 2500

 

‘shield ex= o exoskeletal’ / 26 lbs. / AC 6 / STR 1 / D= DG 4

an exoskeletal shield, 11/11/00

 

‘shield gargoyle’ / !G!N!= V!Y / 15 lbs. / AC 6 / ARM -8 / H 10 / SvB -3

a gargoyle shield, 9/27/98=

 

‘shield gold golden’ / !E= !N!Y!F / 20 lbs. / AC 6 / ARM -8 / H 10 / SvB -3<= /o:p>

a golden shield, 05/11/06<= /span>

 

‘shield gray metal’ / 12 = lbs. / AC 6

a gray metal shield, 9/22/98 ENCHANTA= BLE

 

‘shield great’ / 30 lbs. = / AC 8

a great shield, 1/2/98 ENCHANTABLE

 

‘shield green’ / !I!F / 1= 9 lbs. / AC 6 / ARM -5

a green-tinted shield, 11/11/00<= /o:p>

 

‘shield iron’ / 35 lbs. /= AC 9

a heavy iron shield, 12/11/97 ENCHANT= ABLE

 

‘shield ke= vlar’ / MAGIC / 5 lbs. / AC 8

a Kevlar Shield, 11/11/00 ENCHANTABLE=

 

‘shield kite’ / 40 lbs. /= AC 7

a large kite shield, 11/11/00 ENCHANT= ABLE

 

'shield metallic grey metal' / 17 lbs= . / AC 9 / V -10 / HIT 1

a heavy grey metallic shield, 04/01/0= 1

 

‘shield noble’ / !E!N!Y /= 18 lbs. / AC 5 / M 5 / ARM -2 / V -2

a noble shield, 11/26/97

 

‘shield pewter’ / 30 lbs.= / AC 6

a pewter shield, 11/11/00 ENCHANTABLE=

 

‘shield plastic’ / 15 lbs= . / AC 4

a Round Plastic Shield, 11/11/00 ENCHANTABLE

 

‘shield polycarbonate’ / = 5 lbs. / AC 10

a Polycarbonate Shield, 11/11/00 ENCHANTABLE

 

‘shield power’ / !I / 20 = lbs. / AC 5 / STR 1 / DAM 1 / V -7

a Shield of Power, 11/11/00

 

‘shield protection’ / 15 = lbs. / AC 5 / H 10

a shield of protection, 3/4/99

 

'shield riot assault' / 18 lbs. / AC = 12 / HIT -5 / V -10 / M -5

a riot-assault shield, 11/11/00<= /o:p>

 

‘shield rose’ / !E!N K_H_= F_ONLY / 30 lbs. / AC 5 / WIS 1 / CON 1

the Shield of the Rose, 1/4/98

 

‘shield sapphire’ / !Y / = 22 lbs. / AC 4 / M 10 / DDG 1 / V -2

a sapphire shield, 11/11/00

 

‘shield scorch’ / !G!N!Y = / 16 lbs. / AC 6 / SvB -2 / SvS= -2 / DDG -2

a scorched shield, 11/11/00

 

'star shield' / MAGIC !Y / 12 lbs. / = AC 7 / M 5 / H 5 / V -5

a star shaped shield, 01/01/02

 

‘shield steel round’ / 12= lbs. / AC 7

a steel shield, 11/11/00 ENCHANTABLE<= o:p>

 

‘shield strength’ / !G!E!= Y!I / 22 lbs. / AC 5 / STR 2

a Shield of Strength, 11/11/00

 

‘shield vi= king’ / 15 lbs. / AC 6

a Viking round shield, 11/11/00 ENCHA= NTABLE

 

‘shield whirlwind’ / MAGI= C / 18 lbs. / BLUR(800) / ARM -23 / DDG 5 / V -8

a Whirlwind shield, 11/11/00

 

'star shield' / !Y / 12 lbs. / AC 7 /= M 5 / HIT 5 / V -5

A star shield, 12/25/01

 

=  

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[WORN ON LEGS]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

 

‘chaps fur’ / 10 lbs. / A= C 3

some fur chaps, 11/11/00 ENCHANTABLE<= o:p>

 

'jeans baggy' / 4 lbs. / ARM -7 / V -= 2

some baggy blue jeans, 11/11/00<= /o:p>

 

'jeans blue', Weight: 2 lbs. Suggested Retail Value: 25

 

'jeans cut-offs cut-off bluejeans' / FEM-F_only / 1 lbs / HIT 1 / DAM 1 / CS -1

Cut-off bluejean= s, 12/25/01

 

‘jeans ripped’ / 8 lbs. /= AC 3

a pair of ripped jeans, 11/11/00 ENCHANTABLE

 

‘leggings alien meklar’ / !B / 8 lbs. / AC 10 / H -6 / V 5 / SvS -4

some meklar leggings, 11/11/00

 

 ‘leggings bronze’ / 18 = lbs. / AC 6

a pair of bronze leggings, 11/11/00 ENCHANTABLE

 

‘leggings ceramic’ / 23 l= bs. / AC 10 / ARM -2

some ceramic leggings, 11/11/00<= /o:p>

 

‘leggings dragon scale’ / !G!N!Y / 8 lbs. / AC 14 / SvB -2 / SvS -2

Dragon Scale Leggings, 11/11/00<= /o:p>

 

‘leggings = exo exoskeletal’ / 18 lbs. / AC 5 / DEX 1 / S= TR 1 / V 20

exoskeletal leggings, 11/11/00=

 

‘leggings grey metal’ / 1= 2 lbs. / AC 5 / V 10 / SvS -1

some grey metal leggings, 11/11/00

 

‘leggings iron’ / 31 lbs.= / AC 7

some iron leggings, 11/11/00 ENCHANTA= BLE

 

‘leggings leather’ / !G /= 6 lbs. / AC 6

black leather leggings, 4/13/99 ENCHA= NTABLE

 

‘leggings = plasteel’ / 10 lbs. / AC 9

plasteel<= /span> leggings, 11/11/00 ENCHANTABLE<= /o:p>

 

‘leggings reflex booster’= / L_Y_ONLY / 2 lbs. / AC 5 / DEX 2 / M -3 / V -3

some Reflex Booster Leggings, 11/11/0= 0

 

‘leggings steel’ / 15 lbs= . / AC 7

steel leggings, 11/11/00 ENCHANTABLE<= o:p>

 

‘leggings troll’ / !G!N!Y= / 16 lbs. / AC 8 / STR 1

some troll leggings, 11/11/00

 

‘leggings vanadium composite= 217; / 11 lbs. / AC 7 / DDG 2

vanadium composite leggings, 11/11/00=

 

‘leggings zirconium’ / 10= lbs. / AC 7 / V 10 / DAM -1 / HIT 1

some zirconium leggings, 04/01/01

 

'leg plates spiked steel', Weight: 20= lbs. Suggested Retail Value: 2500

AC-apply is 5

    Affects : STR By 1

 

‘metallic kilt’ / 2 lbs. = / AC 6

a Metallic Kilt, 10/5/98 ENCHANTABLE<= o:p>


'ooozing leg scales' / U_V_P_ONLY / 6 lbs. / AC= 5 / ARM -2 / M 2 / H 2

some ooozing leg scales, 11/11/00

 

'overalls' / 5 lbs.=

some farmer's overalls, 12/00/00=

 

‘pack tactical thigh technoR= 17; / CONTAINER / HOLDS: ? / 5 lbs.

a Tactical Thigh Pack, 11/11/00<= /o:p>

 

‘pads knee knee-pads’ / 3= lbs. / AC 5 / DEX 1 / ARM -5

some knee pads, 11/11/00

 

‘panties leather crotchless’ / MAGIC / 2 lbs. / AC 4

some crotchless<= /span> leather panties, 11/11/00 ENCHANTABLE

 

‘pants BDU’ / 5 lbs.=

some BDU pants, 11/11/00

 

‘pants black’ / 2 lbs. / = AC 3

some black pants, 9/27/98 ENCHANTABLE=

 

‘pants chain’ / 15 lbs. /= AC 4

some chain pants, 11/11/00 ENCHANTABL= E

 

'pants deerskin dear skin' / R_ONLY / FEMALE / 3 lbs. / AC 6 / DEX 1 / M 5

some deerskin pants, 01/01/02

 

‘pants leather black’ / 1= 5 lbs. / AC 1

black leather pants, 2/6/98 ENCHANTAB= LE

 

‘pants orange’ / 5 lbs. / UNDEFINED By 3

orange pants, 10/1/98

 

'pants pantaloons' / 4 lbs. / M 10 / = ARM -7

pantaloons, 12/00/00

 

‘pants parachute’ / CONTA= INER / HOLDS: 15 / 5 lbs.

some parachute pants, 11/11/00

 

'pants tattered canvas' / 3 lbs. / AR= M -5

tattered canvas work pants, 01/01/01<= o:p>

 

‘pants tight’ / 1 lbs.

some tight pants, 11/11/00=

 

‘pants tuxedo’ / 2 lbs.

tuxedo pants, 12/00/00

 

'plates leg aluminum dented', 6 lbs. Suggested Retail Value: 1800

AC 6

 

‘plates leg chitin’ / !E!= N!Y / 8 lbs. / AC 14 / SvB -2 / = SvS -2

Chitin Leg Plates, 11/11/00

 

‘shackles iron’ / 38 lbs.= / AC 6 / V -50

heavy iron shackles, 11/11/00

 

‘shielding leg plexiglas’ / 2 lbs. / AC 6

plexiglas= leg shielding, 11/11/00 ENCHANTABLE<= o:p>

 

‘skirt iron’ / 32 lbs. / = AC 9

an iron skirt, 11/11/00 ENCHANTABLE

 

‘skirt leather’ / 12 lbs.= / AC 1

a leather skirt, 11/11/00 ENCHANTABLE=

 

‘tights’ / 2 lbs.

some tights, 11/11/00

 

trews brigandine’ / 15 lbs. / AC 5

some brigandine = trews, 3/25/98 ENCHANTABLE

 

‘trousers’ / 2 lbs.<= /o:p>

some trousers, 11/11/00

 

=  

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[WORN ON FEET]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

=  

 

‘boots alien meklar’ / !G!N!K!R / 8 lbs. / AC 6 / DAM 1 / DEX -1

meklar boots, 11/11/00

 

'boots assassin' / MAGIC I_V_S_A_ONLY= / 4 lbs. / AC 1 / V 20 / DEX 2

some assassin's boots, 12/00/00<= /o:p>

 

‘boots black’ / 3 lbs.

some black boots, 11/11/00=

 

‘boots black leather’ / != G / 9 lbs. / AC 6 / V 5 / SvB -1 / STR -1<= /span>

some black leather boots, 8/29/98

 

‘boots blue’ / 5 lbs.

blue boots, 11/11/00

 

‘boots cave’ / MAGIC / 5 = lbs. / AC 4 / ARM -5 / DDG 2

cave boots, 11/11/00

 

‘boots combat’ / !Y / 5 l= bs. / AC 4 / V 5

combat boots, 11/11/00

 

‘boots crater silicon’ / !G!L!K!R!U!Y / 8 lbs. / AC 5 / DEX 1 / ARM -5

a pair of Silicon boots, 11/11/00

 

‘boots fur’ / 8 lbs. / AC= 3

fur boots, 11/11/00 ENCHANTABLE<= /o:p>

 

‘boots furry’ / !E / 6 lb= s. / AC 4 / CON 1

big furry boots, 11/11/00<= /span>

 

‘boots greasy second hand’= ; / 6 lbs. / AC 3 / V -5 / ARM -3

some second hand work boots, 3/31/99<= o:p>

 

'boots jack', Weight: 6 lbs. Suggested Retail Value: 7999

    Affects : STR By 1

    Affects : ARMOR By -5<= o:p>

 

'boots hunting' / 5 lbs. / AC 6 / V 1= 5 / ARM -3

some hunting boots, 11/11/00

 

'boots iron black plated', Weight: 15= lbs. Suggested Retail Value: 2000

AC-apply is 7

 

‘boots large’ / 8 lbs. / = AC 4

some large boots, 11/11/00 ENCHANTABL= E

 

‘boots leather’ / 4 lbs. = / AC 3

scuffed leather boots, 11/11/00 ENCHA= NTABLE

 

'boots leather heavy pair old' / 5 lb= s. / AC 5 / M -8 / V 10

a pair of heavy leather boots, 01/01/= 01

 

‘boots lizard skin’ / MAG= IC / 5 lbs. / AC 4 / H 7 / SvB -3

lizard skin boots, 11/11/00

 

‘boots pla= steel’ / 2 lbs. / AC 7

a pair of plaste= el boots, 11/11/00 ENCHANTABLE

 

‘boots plastic’ / 6 lbs. = / AC 4

plastic boots, 11/11/00 ENCHANTABLE

 

'boots platform' / 6 lbs. / AC 3 / DE= X -1 / DAM 1

some platform boots, 01/01/01

 

‘boots rabbit’ / MAGIC / = 5 lbs. / AC 4 / V 3 / SvB -1

a pair of rabbit boots, 11/11/00=

 

‘boots sable’ / 5 lbs.

sable boots, 12/22/97

 

'boots sneaking', Item type: SPECIAL = APP.  Item is: MAGIC <= /p>

Weight: 10 lbs. Suggested Retail Valu= e: 8931

Special affects:

SNEAK

    Affects : DEX By 1

 

‘boots steel’ / 7 lbs. / = AC 5

some steel-toed boots, 11/11/00 ENCHA= NTABLE

 

‘boots steel doc martens techno’ / 6 lbs. / AC 5 / DAM 1 / V 5 / M_REP -1

a pair of steel-toed Doc Martens, 01/= 01/01

 

‘boots warfare jungle’ / = !Y / 6 lbs. / AC 5 / V 5

some jungle warfare boots, 7/25/98

 

‘boots white’ / 3 lbs.

some white boots, 11/11/00=

 

‘boots zirconium’ / 8 lbs= . / AC 5

some zirconium boots, 9/6/98 ENCHANTA= BLE

 

‘footwear futuristic foot wear&= #8217; / !Y / 4 lbs. / AC 1 / V 20

some futuristic footwear, 11/11/00

 

‘heels high’ / 2 lbs.

some high heels, 11/11/00<= /span>

 

‘shoes basketball leather’= ; / 3 lbs. / V 10 / ARM -5

a pair of leather basketball shoes, 4= /6/99

 

‘shoes black dress’ 2 lbs= .

black dress shoes, 12/00/00

 

‘shoes crystal’ / !Y / 5 = lbs. / M 4

crystal shoes, 8/29/98

 

'shoes green pointy elf quest' / 5 lb= s. / M 5 / V 5

green pointy shoes, 01/01/01 QUEST

 

'shoes running' / !Y / 3 lbs. / V 5

some running shoes, 12/25/01

 

‘shoes soft leather’ / 4 = lbs. / SNEAK(300)

some soft sole leather shoes, 11/11/0= 0

 

‘shoes soft leather’ / 2 = lbs.

soft leather shoes, 4/2/98=

 

‘skates ice’ / MAGIC / 10= lbs. / DAM 1 / V -45

ice skates, 11/26/97

 

stompers<= /span> waffle’ / 10 lbs. / AC 6

some waffle stom= pers, 11/11/00 ENCHANTABLE

 

=  

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[WORN ON NECK]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

 

‘amulet chitin’ / !E!Y!F = / 5 lbs. / DAM 2 / STR -1 / V -5

a Chitin Amulet, 11/11/00<= /span>

 

‘amulet dark’ / !Y / 5 lb= s. / AC 2 / SvS -3

a small dark amulet, 12/31/97

 

‘amulet red’ / !N S_H_P_Y_I_F_ONLY / 2 lbs. / HIT -2 / DDG 1

a red amulet, 2/7/98

 

‘amulet star’ / !Y / 3 lb= s. / ARM -3 / SvB -2 / SvS -2

a star-shaped amulet, 11/11/00

 

‘bolo black widow’ / 1 lb= s. / ARM -3 / HIT 1

A Black Widow bolo, 04= /01/05, Value: 6000

 

'brooch ladybug ruby red', Item type: TREASURE

Item is: MAGIC

Weight: 1 lbs. Suggested Retail Value= : 750

    Affects : ARMOR By -5<= o:p>

    Affects : MANA By 5

 

Object 'gold brooch', Item type: ARMOR

Item is: MAGI= C

Weight: 5 lbs. Suggested Retail Value: 9500

AC-apply is 1= 0

    Affects : ARMOR By -5<= o:p>

 

‘bowtie tie fine silk techno= 217; / 1 lbs. / WIS 1

a fine silk bowtie, 11/11/00

 

'charm amber' / 1 lbs. / R_ONLY / DAM= 1 / M -15 / CS -1

an amber charm, 01/01/02

 

'charm saxon' / MAGIC / 2 lbs. / V -2 / ARM -3 / DEX 1

a saxon c= harm, 12/00/00

 

‘clasp golden’ / 1 lbs.

a golden clasp, 07/01/01

 

‘clasp metal small’ / 1 l= bs.

a chrome-plated clasp, 11/11/00<= /o:p>

 

'claw dragon' / MAGIC !G!N!Y / 2 lbs.= / M 3 / H 5 / DAM 3

a dragon claw, 01/01/01

 

‘claw turkey’ / 3 lbs. / = DAM 1 / DDG -5 / CS -1

a turkey claw, 11/26/98 QUEST

 

‘collar dog’ / MAGIC / 5 = lbs. / ARM -4 / DDG 1

a dog collar, 11/11/00

 

‘collar radio’ / COMM. / = MAGIC / 5 lbs.

a radio collar, 11/26/97

 

'collar spiked' / 5 lbs. / ARM -4

a spiked collar, 12/00/00<= /span>

 

‘collar stiff’ / 4 lbs. /= ARM -1

a stiff collar, 12/31/97

 

‘collar stone’ / 22 lbs. = / ARM -6

a stone collar, 4/2/98

 

‘cross chain’ / 3 lbs.

a cross on a chain, 11/11/00

 

‘cross chivalry’ / !E!N /= 5 lbs. / DDG 1 / M 3 / V -5

the Cross of Chivalry, 11/11/00<= /o:p>

 

‘cross golden’ / !E!N C_K_H_P_I_F_ONLY / 2 lbs. / M 18 / H -4 / SvB -= 1

a small golden cross, 2/2/98

 

‘cross plutonium gyro’ / L_C_K_U_F_ONLY / 2 lbs. / M 8 / H -8

a Plutonium Cross, 4/15/98=

 

‘crucifix golden gold’ / !E!N!L!A!P!U!Y / 10 lbs. / SvS -2 / SvB -2 / M 5

a large golden crucifix, 5/29/98=

 

'cystal i= ndigo glowing blue' / 2 lbs. / STR 1 / DEX 1 / V -7

an indigo crystal, 01/01/01

 

'crystal sapphire dark blue' / GLOW /= 1 lbs. / INT 1 / WIS 1 / CON -2

a crystal sapphire, 01/01/01

 

'dark angel beaded black pendant' / G= LOW !G!N A_C_F_L_S_U_ONLY / 2 lbs. / M 18 / H -4 / SvB -1

a dark angel pendant, 07/8/03, VAL: 1= 9321

NOTE: item can be made into a focus o= f any alignment

 

'eye storm' / LIGHT / MAGIC !V!B!P!H!= Y / 7 lbs. / ARM 5 / DAM 1 / CS -1

Eye of the Storm, 01/01/01 QUEST=

 

'ether charm' / 1 lbs. / AC 10 / ARM = -10 / DAM 1 / H_REP -1

An Ether Charm, 12/25/01

 

'faith demonstration necklace' / HUM REINFORC LOCK MAGIC NODROP BLESS !DONATE !N C_K_F_ONLY/ 1 lbs. / M 20 / M_R= EP 1 / CON 3

a demonstration of faith [rein] (humm= ing), 10/10/05, Value: 12999

 

‘foot rabbit’ / MAGIC / 1= lbs. / SvS -1 / SvB -1 /= DDG 1

a rabbit's foot, 11/11/00<= /span>

 

‘gold brooch’ / MAGIC / 5= lbs. / AC 10 / ARM -5

a small gold brooch, 9/19/98

 

‘gold chain heavy’ / 2 lb= s.

a heavy gold chain, 11/11/00

 

‘gold chain thin’ / 1 lbs= .

a thin gold chain, 12/31/97

 

gutsack gut sack’ / CONTAINER / HOLDS: ? / !G V_B_H_P_U_ONLY / 10 lbs. / H -5= / V 8 / DDG 1

a Small Gutsack<= /span>, 11/11/00

 

‘handbag bag’ / CONTAINER= / HOLDS: 30 / MAGIC / 5 lbs.

a black handbag, 3/14/98

 

‘head shrunken’ / !B!K!R!= Y!I / 4 lbs. / DEX 1 / M -5 / SvS -1

a shrunken head, 11/2/98

 

'heavy fenian periapt', Item type: TREASURE

Item is: !GOOD

Weight: 2 lbs. Suggested Retail Value= : 6969

    Affects : DODGEROLL By= 1

    Affects : DAMROLL By 1=

    Affects : ARMOR By -1<= o:p>

 

‘insignia’ / 1 lbs. / ARM= -1

an insignia, 1/3/98=

 

‘mark beast paint’ / 1 lb= s. / DAM 1 / STR 1 / CON -1

a mark of the beast, 12/00/00

 

‘medallion medal bronze’ = / 1 lbs. / ARM -1

a bronze medallion, 11/11/00

 

neckguard= kevlar’ / !Y / 2 lbs. / AC 6 / ARM -5 / DEX -1<= o:p>

a kevlar = neckguard, 11/29/98

 

'neckguard leather' / 2 lbs. / ARM -7 / WIS -1

a leather neckgu= ard, 11/11/00

 

‘necklace beads blood’ / = MAGIC / 3 lbs. / V 6 / H -2 / M -2

a bloodstained bead necklace, 11/11/0= 0

 

'rosarie = beads necklace' / MAGIC C_F_K_ONLY / 2 lbs. / AC 2 / INT -1 / M 15 / H 15

some rosarie beads, 01/01/02 QUEST

 

‘necklace bone’ / MAGIC /= 2 lbs. / DDG 1

a bone necklace, 11/11/00<= /span>

 

‘necklace chitin’ / !E!N!= Y / 1 lbs. / ARM -4 / SvR -2

a Chitin Necklace, 12/28/97

 

‘necklace diamond’ / 2 lb= s.

a large diamond necklace, 11/11/00

 

‘necklace golden’ / !Y / = 1 lbs. / HIT 1

a golden necklace, 1/10/98=

 

‘necklace great white shark ver= tebrae techno’ / L_P_I_ONLY / 2 lbs. / HIT 2 / DAM 1 / V -3

a Shark Vertebrae Necklace, 1/20/98

 

'necklace shard crystal', Weight: 1 l= bs. Suggested Retail Value: 8000

    Affects : MANA By 4

    Affects : WIS By 1

 

‘necklace silver’ / !Y / = 1 lbs. / M 4 / H 2

a silver necklace, 11/11/00

 

‘necklace silver’ / !Y / = 1 lbs. / INT 1

a silver necklace, 12/03/97

 

‘necklace silver gold’ / = 1 lbs.

a silver and gold necklace, 11/11/00<= o:p>

 

‘necklace skull’ / MAGIC = / 8 lbs. / SvS -2 / SvB= -3 / HIT 3

a skull necklace, 11/29/97=

 

‘necktie tie black’ / 1 l= bs.

a black necktie, 1/12/98

 

‘noose hangman’ / 10 lbs.= / CON -20

a hangman's noose, 10/7/98=

 

'northern lights pearls necklace blue strand quest' / MAGIC / 2 lbs. / M 25 / SvP -3 = / HIT 2

some Northern Lights, 7/15/01 / QUEST=

 

‘pendant holy light’ / LI= GHT / !E A_C_F_L_U_S_ONLY / 2 lbs. / M 18 / H -5 / DAM 1

a Holy Pendant of Light, 04/01/01

 

‘pendant pentagram black and red’ / LIGHT / !G A_C_F_L_U_S_ONLY / 2 lbs. / M 18 / H -5 / DAM 1

a black and red pentagram pendant, 07= /01/01

 

‘pendant shadow’ / 1 lbs.= / DEX 1 / H -5 / HIT 2

a shadow pendant, 11/11/00=

 

‘pouch black leather’ / CONTAINER / HOLDS: ? / 3 lbs. / M 5 / H -5

a black leather pouch, 10/1/98

 

‘pouch nylon small bag’ / CONTAINER / HOLDS: 43 / 2 lbs.

a small nylon pouch, 2/25/99

 

‘rod dowsing’ / MAGIC / 1= lbs.

a dowsing rod, 10/13/98

 

'rope golden' / !E!N F_C_I_K_ONLY / 5= lbs. / M 8 / H -4

a golden rope, 01/01/02

 

‘scarab black’ / !G!E!Y /= 2 lbs. / ARM -4 / SvR -2

a black scarab, 01/14/98

 

‘scarab of insanity’ / MA= GIC / 2 lbs. / INT -7 / WIS -7

a small scarab, 08/05/98

 

‘scarf’ / 10 lbs. / ARM -= 5

a thick scarf, 11/11/00

 

‘scarf moth eaten moth-eaten= 217; / 2 lbs. / ARM -3

a moth-eaten scarf, 11/11/00

 

‘silver brooch’ / 2 lbs.<= o:p>

a lovely silver brooch, 11/11/00=

 

‘silver brooch’ / MAGIC /= 2 lbs. / AC 5 / ARM -5

a small silver brooch, 11/11/00<= /o:p>

 

‘silver heavy chain’ / 2 = lbs.

a heavy silver chain, 11/11/00

 

‘sphere crystal tiny’ / 1= lbs. / H 5 / M 5 / V -5

a tiny crystal sphere, 1/20/99

 

‘star davi= d necklace techno’ / 1 lbs.

A star of david<= /span> necklace, 11/11/00

 

'steel gorget' / 3 lbs. / AC 4 / M -5 / HIT 2

a steel gorget, 01/01/01

 

‘tag dog’ / MAGIC / 1 lbs= . / STR 1 / DAM 1 / HIT -1

a dog tag, 04/01/01=

 

‘talisman alien meklar’ / !V!B!A!Y / 3 lbs. / AC 2 / HIT 1 / DAM 2 / V -8

a Meklar talisman, 11/11/00

 

‘talisman clear thought’ / MAGIC / 2 lbs. / WIS 1

a small talisman, 11/11/00=

 

‘talisman dark’ / !G!N!Y = / 1 lbs. / M 3 / H 3 / SvB -2

a dark talisman, 1/9/98

 

‘talisman = elvish' / MAGIC !E!N!Y / 1 lbs. / M 4 / H 2 / DDG 1

an elvish= talisman, 03/03/01

NOTE: item can be made into a focus o= f any alignment

 

‘talisman golden’ / C_V_B_K_I_F_A_ONLY / 4 lbs. / PROTECT-EVIL / M 2 / H 2 / V 2

a golden talisman, 2/16/98=

 

‘talisman intricate’ / MA= GIC / 2 lbs. / SvB -1 / SvS -1

an intricate talisman, 10/1/98

 

‘talisman silicon crater’= / !B!A!Y / 3 lbs. / AC 1 / HIT 2 / DAM 2 / H -7

a Silicon talisman, 11/11/00

 

‘talon eagle’ / !L!C / 2 = lbs. / HIT 1 / DAM 1 / CON -1

an eagle's talon, 12/18/97=

 

‘tentacle loop’ / !G V_B_H_P_U_ONLY / 2 lbs. / H -2 / V 4

a tentacle loop, 9/18/98

 

'tooth dragon' / MAGIC !G!N A_C_F_I_K= _ONLY / 5 lbs. / M 25 / H -10 / DAM 1

a dragon tooth, 01/01/01

NOTE: item can be made into focus

=  

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[WORN ON WRIST]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

=  

 

‘band copper’ / 1 lbs.

a thin copper band, 7/1/98=

 

‘bangle wrist’ / MAGIC / = 3 lbs. / MAGIC-PROT / M 5 / HIT -2

a large bangle, 11/11/00

 

‘bracelet band twigs herbs techno’ / !V!B!P!Y!I / 1 lbs. / M 5 / HIT -1

a band of twigs and herbs, 11/11/00

 

‘bracelet carbon black’ /= MAGIC / 2 lbs. / H 9

a black carbon bracelet, 2/24/99 QUES= T

 

'bracelet copper' / !B!K!R!P!Y / 2 lb= s. / STR 1 / ARM -5 / H -5

a copper bracelet, 06/01/01

 

‘bracelet dark’ / !Y / 2 = lbs. / STR -2 / DEX -2

a dark bracelet, 04/11/06<= /span>

 

‘bracelet flaming’ / !B!Y= / 5 lbs. / DAM -2 / CS -1 / M -10

a Flaming Bracelet, 12/28/97

 

‘bracelet gold’ / 1 lbs.<= o:p>

a lovely golden bracelet, 8/14/98

 

'bracelet gold golden' / MAGIC !Y / 1= lbs. / HIT 1 / SvPSI -1 / SvB -1

delicate golden bracelet, 01/01/01

 

‘bracelet golden’ / 1 lbs= .

a golden bracelet, 11/11/00

 

‘bracelet golden’ / !Y / = 5 lbs. / HIT 1 / SvB -1

a golden bracelet, 9/8/98<= /span>

 

‘bracelet ivory’ / 2 lbs.= / AC 2 / M -3 / V 3 / HIT 1

an ivory bracelet, 11/11/00

 

‘bracelet magma’ / 10 lbs= . / HIDE / DEX 1 / DAM 1

a magma bracelet, 04/01/01 QUEST?

 

‘bracelet medic alert’ / = MAGIC / 5 lbs. / CON 1

10 charges of Level 5 cure light=

a medic alert bracelet, 11/11/00=

 

'bracelet mutated' / GLOW BLESS / 1 l= bs. / M 5 / STR 1 / CON -1

a mutated bracelet, 12/00/00

 

‘bracelet odyssey’ / MAGI= C / 2 lbs. / H 1 / V 3

an odyssey bracelet, 11/11/00

 

'bracelet opal' / MAGIC !E!Y / 3 lbs.= / ARM -2 / M -7

an opal bracelet, 12/00/00=

 

'bracelet polished jade'/ !Y / 2 lbs.= / DEX 1 / V -5 / ARM -5

a polished jade bracelet, 11/11/00

 

‘bracelet pulsing’ / !L!C= !F / 3 lbs. / DAM 2 / CON -1

a pulsing bracelet, 7/15/01

 

‘bracelet ruby’ / MAGIC /= 3 lbs. / DETECT-EVIL  PROTECT-GO= OD / SvS -1 / M 4 / SvB -1

a small ruby bracelet, 2/11/98

 

‘bracelet seashell’ / BOA= T / MAGIC / 10 lbs.

a seashell bracelet, 11/11/00

 

‘bracelet silver’ / MAGIC= / 3 lbs. / MAGIC-PROT / M 2 / SvS -1 / SvB -1

a small silver bracelet, 11/11/00

 

‘bracelet steel’ / 1 lbs.=

a steel bracelet, 1/4/98

 

‘bracelet string teeth techno&#= 8217; / S_U_F_A_ONLY / 1 lbs. / M 10 / V -3

a String of Teeth, 11/11/00

 

‘bracelet virile’ / MAGIC= / 1 lbs. / SvS -2 / SvB= -1 / ARM -1

a virile bracelet, 11/11/00

 

‘bracelet wire’ / MAGIC /= 1 lbs. / WIRED(100?) / V -6

a wire bracelet, 9/30/98

 

‘bracer ex= oskeletal wrist’ / 2 lbs. / INT -1 / HIT 2 / ARM -4

an Exoskeletal wrist bracer, 11/11/00

 

'bracer wide steel' / 2 lbs. / AC 6 /= CON -1 / H 3

a wide steel bracer, 04/01/01

 

‘Casio watch wrist wristwatch&#= 8217; / 1 lbs.

a Casio wristwatch, 11/11/00

 

‘charm Dav= idian’ / F_ONLY / 1 lbs. / INT 1 / WIS 1

a Davidian charm, 11/11/00

 

‘charm marble’ / MAGIC / = 8 lbs. / ARM -3 / SvS -3

a heavy marble charm, 11/11/00

 

‘cufflink gold’ / 1 lbs.<= o:p>

a gold cufflink, 11/11/00<= /span>

 

‘handcuffs hand cuffs aluminum&= #8217; / 2 lbs. / HIT -20 / V -100 / DDG -10

aluminum handcuffs, 11/11/00

 

‘hardened = plasteel cuff’ / !Y / 3 lbs. / V -3 / ARM -5

a hardened plast= eel cuff, 11/11/00

 

‘light voyager wrist’ / L= IGHT / 4 lbs. / STR 1 / WIS 1 / M -5

a Voyager Wrist Light, 11/11/00<= /o:p>

 

'nanometallic bracer shimmering' / 1 lbs. / ARM -3 / HIT 2 / DDG -2

a nanometallic bracer, 02/20/06, Value: 6540

 

‘pack power wrist pwp’ / Y_F_I_ONLY / 3 lbs. / STR 2 / V -10 / DAM 1

a power wrist pack, 04/01/01

 

‘Rolex watch wrist wristwatch&#= 8217; / 1 lbs.

a Rolex watch, 11/11/00

 

'wrist guard dia= mant', Weight: 1 lbs. Suggested Retail Value: 8770

Can affect you as :=

    Affects : ARMOR By -6<= o:p>

    Affects : MOVE_REPAIR = By -1

 

'wrist guard iron', Item type: ARMOR<= o:p>

Weight: 8 lbs. Suggested Retail Value= : 14

AC-apply is 0

    Affects : ARMOR By -3<= o:p>

 

‘wrist weight’ / 10 lbs. = / STR 1 / DAM 1 / HIT -1

a wrist weight, 12/8/98

 

‘wristband black’ / !G!Y = / 5 lbs. / ARM -2 / M -6

a black wristband, 11/11/00

 

‘wristband blue’ / !Y / 1= lbs. / H 1

a blue wristband, 12/16/97=

 

‘wristband cotton old’ / = 1 lbs. / ARM -1

an old cotton wristband, 1/14/99=

 

‘wristlet green’ / 1 lbs.=

a green wristlet, 3/17/98<= /span>

 

‘wristlet purple’ / 1 lbs= .

a purple wristlet, 12/19/97

 

'wristlet titanium carbide bracelet b= racer roundlet', 2 lbs. Suggested Retail Value: 4999

Can affect you as :=

    Affects : ARMOR By -8<= o:p>

    Affects : HIT_REPAIR B= y 1

 

 ‘wristlet white’ / MAGI= C / 1 lbs. / M 7

a white wristlet, 11/11/00=

 

=  

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[WORN ON FINGER]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

 

FishermanR= 17;s ring, Load: Pope: con -3 / dam 3 / mana repair = by 2 !evil

 

‘dull ring titanium’ / 1 = lbs. / ARM -4 / H_REP 1 / V_REP -1

a dull titanium ring, 04/01/05, Value= : 4999

 

fenian annulet’ / !G / 1 lbs. / DAM 1 / ARM -3

a fenian = annulet, 04/01/05, Value: 19025

 

‘ring acrobat’ / !Y / 1 l= bs. / DDG 2

an Acrobat's ring, 12/25/97

 

‘ring barbed chitin’ / !Y= !F / 1 lbs. / HIT 2 / DAM 3 / ARM 4

a barbed Chitin ring, 08/01/01

 

‘ring black metal’ / !Y /= 1 lbs. / M 10 / SvB -2 / SvS= -1

a black metal ring, 11/11/00

 

‘ring black metal spider’= / 1 lbs. / DAM 1 / V -2

a black metal spider ring, 04/01/05, = Value: 8000

 

‘ring bloody’ / !G!N / 2 = lbs. / DETECT-MAGIC PROTECT-EVIL  HID= E / STR 1 / M 5 / SvB -1

a bloody ring, 11/11/00

 

‘ring blue metal’ / !E / = 1 lbs. / DAM 1

a blue metal ring, 11/11/00

 

‘ring bone’ / !G / 1 lbs.= / DAM 1

a bone ring, 11/11/00

 

‘ring caes= ar’ / MAGIC / 2 lbs. / DETECT-INVISIBLE  RECUPERATION / SvB -3 / SvS -5 / CON 2

Caesar's pinky ring, 11/11/00

 

‘ring cave’ / MAGIC / 1 l= bs. / DDG 1

a cave ring, 11/11/00

 

'ring chaos' / HUM MAGIC / 1 lbs. / I= NVISIBLE / DAM 2 / V -7 / V_REP 1

a Ring of Chaos, 11/11/00<= /span>

 

‘ring clan’ / MAGIC / 1 l= bs. / HONOR / DDG -2 / CS -1

a clan ring, 12/21/98

 

‘ring copper jewelled’ / !B!K!R!P!Y / 1 lbs. / DDG 2 / SvS -1 / SvB -1

a jewelled copper ring, 12/2/98

 

'ring elders silver', Weight: 1 lbs. Suggested Retail Value: 27000

    Affects : MANA By 15

    Affects : DAMROLL By 2=

    Affects : MOVE_REPAIR = By -2

the Ring of The Elders, 05/1/05<= /o:p>

 

'ring emerald'  Weight: 1 lbs. Suggested Retail Va= lue: 2000

    Affects : MANA By 4

 

‘ring evil’ / !G!N / 1 lb= s. / DETECT-INVISIBLE  INVISIBLE / = SvS -2

an evil ring, 11/11/00

 

‘ring fanatic class’ / F_= ONLY / 1 lbs. / HIT 1 / M 4

a faded class ring, 11/11/00

 

'ring fanatical', Item is: MAGIC !SLI= !CUR !VAG !BAR !KNI !SAM !RAN !ASS !PIR !MUT

!HUN !CYB !INF

Weight: 1 lbs. Suggested Retail Value= : 4000

    Affects : MANA By 5

    Affects : H By 5<= /o:p>

    Affects : MOVE By -2

 

‘ring fools fool’ / 1 lbs= . / INT -3 / WIS -3 / CON -2

a Fool's ring, 11/11/00

 

‘ring gnomic gnome’ / !Y = / 1 lbs. / M 2 / ARM -2 / DDG 1

a gnomic ring, 11/11/00

 

‘ring Gods’ / MAGIC / 1 l= bs. / SANCTUARY / WIS 1 / DDG 4 / SvB -3

the Ring of the Gods, 11/11/00

 

‘ring gold’ / 1 lbs.=

a golden ring, 11/11/00

 

‘ring gold’ / !Y / 1 lbs.= / M 2

a golden ring, 11/11/00

 

‘ring gold golden’ / !Y /= 1 lbs. / DAM 1 / HIT 1 / SvB -2=

a golden ring, 11/11/00

 

‘ring iron’ / 5 lbs.=

an iron ring, 11/11/00

 

‘ring iron heavy’ / MAGIC= / 5 lbs. / ARM -3

a heavy iron ring, 11/11/00

 

‘ring mortals’ / MAGIC / = 1 lbs. / CON -3 / DAM 3 / HIT 3 / M 2 / M_REG 2

a Ring of Mortals, 07/01/01

 

'ring motion' / MAGIC !Y / 1 lbs. / V= 10 / M -10

a ring of motion, 12/00/00=

 

‘ring mutant’ / MAGIC / 1= lbs. / M 3 / DDG 1 / SvB -1

a mutant ring, 4/2/98

 

‘ring oceans’ / HOLDS 1 D= RINKS / !Y / 7 lbs. / M 5 / V 5 / HIT -2

the Ring of Oceans, 11/11/00

 

'ring ONE' / MAGIC !Y /  2 lbs. / H 20 / DAM 10 / M 30=

a golden ring, 01/01/01

NOTE: item drains CON when worn<= /o:p>

 

‘ring ornate copper' / 1 lbs. /= CON 1

an ornate copper ring, 11/11/00<= /o:p>

 

‘ring pearl’ / P_V_ONLY /= 1 lbs. / DAM 2 / V -7

a gold and pearl ring, 11/11/00<= /o:p>

 

‘ring preacher’ / 1 lbs. = / WIS 2 / M 10 / CON -2

a preacher's ring, 1/25/06=

 

‘ring protection’ / 10 lb= s. / ARM -10 / CS 2

a ring of protection, 03/04/99 QUEST?=

 

‘ring restful’ / MAGIC / = 1 lbs. / RECUPERATION(1000) / CS 3

a restful ring, 11/11/00

 

‘ring secret decoder technoR= 17; / 1 lbs. / INT 1 / WIS 1 / V -5

a Super Nifty Secret Decoder Ring, 11= /11/00

 

‘ring silver’ / 1 lbs.

a glinting ring of silver, 11/11/00

 

'ring silver amber' / MAGIC / 2 lbs. = / M 10 / DAM 2

a silver and amber ring, 12/00/00 QUE= ST

NOTE: ID may not be complete, Item is currently quest only

 

‘ring silver heavy’ / !Y = / 1 lbs. / H 2

a heavy silver ring, 11/11/00

 

‘ring sleep’ / MAGIC / 1 = lbs. / SLEEP(50) / HIT 1

a small ring, 8/14/98

 

‘ring small’ / MAGIC / 1 = lbs. / HIT 1

a small golden ring, 11/11/00

 

‘ring snake serpent’ / !G!N!K!S!R!Y / 4 lbs. / M 10 / DDG 1 / SvS -4

the Ring of the Serpent, 11/11/00

 

‘ring snake vertebrae techno= 217; / L_C_S_U_F_A_ONLY / 2 lbs. / RECUPERATION&n= bsp; WIRED / V 12 / DAM -3

a Snake Vertebrae Ring, 1/9/98

 

‘ring sneaking’ / MAGIC /= 2 lbs. / SNEAK(2400) / SvB -1 / SvS -1 / DDG 1

a ring of Sneaking, 5/15/99

 

‘ring striking’ / !L!C!U!= F / 4 lbs. / DAM 4 / V -6 / DDG -4 / CS 1

a Ring of Striking, 7/7/99=

 

‘ring sun’ / C_K_S_F_R_ON= LY / 3 lbs. / M 16 / DAM 3 / H -6

a Sun ring, 11/11/00

 

‘ring supe= rbowl’ / MAGIC / 1 lbs. / DAM 2 / INT -2 / WIS -2

a SuperBowl ring, 9/19/98

 

'ring thumb wide silver' / 1 lbs. / A= C 4 / STR 1 / INT -1

a wide silver thumb ring, 01/01/01

 

‘ring topaz blue’ / 1 lbs= . / INT 1

a blue topaz ring, 11/11/00

 

‘ring tranquility’ / MAGI= C / 1 lbs. / CALM  RECUPERATION / V = -5

the Ring of Tranquility, 11/11/00

 

'ring turquoise' / !L!C!V!B!S!R!Y / 1= lbs. / WIS 1 / DDG 1 / SvB -1

a turquoise ring, 05/01/01=

 

‘ring unwanted’ / U_Y_I_F= _ONLY / 1 lbs. / STR 1 / H 5 / DAM 1

the Ring of the Unwanted, 11/11/00

 

‘ring vaporous’ / MAGIC /= 1 lbs. / CON -1 / ARM -5 / DAM 1

a vaporous ring, 10/15/98<= /span>

 

'ring wedding band' / 1 lbs.

a lovely wedding band, 07/01/01<= /o:p>

=  

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >               =3D[S= CROLLS]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

=  

 

‘scroll blindness’ / MAGI= C / 2 lbs.

Level 8 blindness

a faded scroll, 11/11/00

 

‘scroll blessing bless’ /= MAGIC / 2 lbs.

Level 6 bless bl= ess

a scroll of Blessing, 12/06/97

 

‘scroll charming’ / MAGIC= / 3 lbs.

Level 16 charm person

a charming-looking scroll, 12/28/97

 

‘scroll dark’ / MAGIC / 3= lbs.

Level 15 curse

a dark scroll, 1/9/98

 

‘scroll delousing remove curse&= #8217; / MAGIC / 1 lbs.

Level 12 remove curse

a scroll of Delousing, 8/29/98

 

‘scroll detection’ / MAGI= C / 3 lbs.

Level 10  detect invisibility detect magic d= etect poison

a scroll of Detection, 10/9/98

 

‘scroll dispel evil’ / MA= GIC / 3 lbs.

Level 12 dispel evil

a nice scroll, 11/11/00

 

‘scroll drowsiness sleep’= / MAGIC / 3 lbs.

Level 10 sleep s= leep

a scroll of Drowsiness, 12/11/97=

 

‘scroll earthquake’ / MAG= IC / 3 lbs.

Level 15 earthquake=

a scroll, 12/29/97<= /p>

 

'scroll enchant complex', Item type: = SCROLL

Weight: 3 lbs. Suggested Retail Value= : 1500

Level 29 spells of:=

enchant weapon

 

‘scroll enchant humming’ / MAGIC / 3 lbs.

Level 25  enchant armor

A humming scroll, 5/31/98<= /span>

 

‘scroll enchant ornate’ /= MAGIC / 3 lbs.

Level 19 enchant weapon

an ornate scroll, 12/29/97=

 

‘scroll fire fireball book̵= 7; / MAGIC / 20 lbs.

Level 20 fireball fireball

the Book of Fire, 10/7/98<= /span>

 

‘scroll fireball black’ /= MAGIC / 3 lbs.

Level 19 fireball

a black scroll, 10/7/98

 

‘scroll guide manual combatR= 17; / !RENT / 2 lbs. / HIT 1 / DAM 1 / CS -1

Level 30 spell of sanctuary strength = shapeshift

a Combat Guide, 3/13/98

 

‘scroll holy sanctuary’ /= MAGIC / 5 lbs.

Level 30 sanctuary<= /p>

a holy-looking scroll, 9/18/98

 

‘scroll identify’ / MAGIC= / 1 lbs.

Level 12 identify

a scroll of identify, 9/18/98

 

‘scroll intelligence’ / M= AGIC / 3 lbs.

Level 30 INTELLIGENCE

a scroll, 11/11/00<= /p>

 

‘scroll nuclear’ / !RENT = / 3 lbs.

Level 30 disruption=

a nuclear scroll, 9/7/98

 

‘scroll protection’ / MAG= IC / 2 lbs.

Level 12 armor  protection from evil

a heavy scroll, 12/28/97

 

‘scroll recall faded’ / != RENT / 1 lbs.

Level 12 word of recall

a recall scroll, 11/11/00<= /span>

 

‘scroll red parchment’ / = 1 lbs.

Level 20 energy drain

a dark red scroll, 8/29/98=

 

‘scroll vanishing vanish’= / !RENT / 2 lbs.

Level 10 teleport invisibility

a scroll of Vanishing, 10/20/98<= /o:p>

 

‘scroll wisdom’ / MAGIC /= 3 lbs.

Level 30 WISDOM

a scroll, 11/11/00<= /p>

 

=  

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[WANDS]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

=  

 

‘arc torch’ / MAGIC / 5 l= bs.

2 charges of Level 30 sunspear

an arc torch, 8/3/98

 

‘box instant mutation dna techno’ / !RENT !B / 5 lbs.

4 charges of Level 22 shapeshift

a Box of Instant DNA Mutation, 3/18/9= 8

 

‘cross wand silver dispel’= ; / MAGIC / 3 lbs.

3 charges of Level 20 dispel evil

a small silver cross, 9/27/98

 

‘gun love wand sleep’ / M= AGIC / 4 lbs.

2 charges of Level 14 sleep

a Love Gun, 12/31/97

 

‘phone cellular wand magic missile’ / MAGIC / 3 lbs.

6 charges of Level 3 magic missile

a cellular phone, 5/2/98

 

‘pointer chrome wand color spray’ / MAGIC / 3 lbs.

6 charges of Level 16 color spray

a chrome pointer, 12/2/98<= /span>

 

‘RAID can’ / 2 lbs.<= /o:p>

5 charges of Level 20 dispel evil

a can of RAID, 9/28/98

 

‘sparkler wand lightning’= / MAGIC / 8 lbs.

2 charges of Level 12 lightning bolt<= o:p>

a sparkler, 4/16/99=

 

‘stick warding wand protection&= #8217; / MAGIC / 2 lbs.

4 charges of Level 16 protection from= evil

a carved stick, 3/17/98

 

‘wand’ / MAGIC / 2 lbs.

4 charges of Level 12 invisibility

a wand of invisibility, 10/7/98<= /o:p>

 

‘wand bless blessing’ / M= AGIC / 2 lbs.

4 charges of Level 20 Bless

a wand of blessing, 7/12/98

 

‘wand color colorful’ / M= AGIC / 3 lbs.

2 charges of Level 15 color spray

a colorful wand, 2/4/98

 

‘wand faerie’ / MAGIC / 2= lbs.

2 charges of Level 4 magic missile

a faerie wand, 12/13/97

 

‘wand fire ball’ / MAGIC = / 18 lbs.

2 charges of Level 20 fireball

a fire wand, 10/27/99

 

‘wand magic’ / MAGIC / 2 = lbs.

1 charges of Level 1 magic missile

a magic wand, 12/28/97

 

‘wand red fire’ / MAGIC /= 10 lbs.

1 charges of Level 17 fireball

a red wand, 11/11/00

 

‘wand sand’ / MAGIC / 5 l= bs.

2 charges of Level 18 sleep

a sand wand, 1/12/98

 

‘wand small’ / MAGIC / 2 = lbs.

1 charges of Level 1 magic missile

a small wand, 12/29/97

 

‘welding rod’ / MAGIC / 2= lbs.

1 charges of Level 25 lightning bolt<= o:p>

a welding rod, 11/29/98

 

=  

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[STAVES]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

=  

 

‘control remote staff charmR= 17; / MAGIC / 5 lbs.

6 charges of Level 25 charm person

a remote control, 1/7/98

 

'gun tranquilizer' / 10 lbs. / SvP -2

9 charges of Level 30 SLEEP

a tranquilizer gun, 11/11/00

 

‘machine feel good staff cure&#= 8217; / MAGIC / 15 lbs.

11 charges of Level 4 cure light=

Dr. Feel Good's machine, 8/29/98=

 

‘mandolin staff charm’ / = MAGIC / 10 lbs.

3 charges of Level 10 charm person

a mandolin, 12/03/97

 

‘rod clear staff remove’ / MAGIC / 8 lbs.

5 charges of Level 15 remove curse

a clear rod, 10/6/98

 

‘rod energy staff lightningR= 17; / MAGIC / 10 lbs.

2 charges of Level 20 call lightning<= o:p>

an energy rod, 10/7/98

 

sceptre golden staff sanctuary’ / MAGIC / 12 lbs.

3 charges of Level 30 sanctuary<= /o:p>

a golden sceptre= , 2/4/98

 

‘staff’ / MAGIC / 7 lbs.<= o:p>

4 charges of Level 12 SLEEP

a staff of sleep, 9/15/98<= /span>

 

‘staff cure blind’ / MAGI= C / 10 lbs.

1 charges of 1 of Level 5 cure blind<= o:p>

an oak staff, 12/18/97

 

‘staff dark blind blindnessR= 17; / MAGIC / 9 lbs.

1 charges of Level 10 blindness<= /o:p>

a dark staff, 1/30/98

 

‘staff earthquake serpent headed’ / MAGIC / 10 lbs.

2 charges of Level 15 earthquake=

a serpent-headed staff, 12/28/97=

 

‘staff golden eagle headed techno’ / !E C_F_K_L_U_R_S_ONLY / 10 lbs. / M 8 / H -5

8 charges of Level 30 rejuvinate

a Golden Eagle Headed Staff, 12/21/97=

 

‘staff heal portable defribillator techno’ / MAGIC / 30 lbs. / DEX -= 2

8 charges of Level 30 heal=

a Portable Defri= billator, 2/7/98

 

‘staff noble dispel’ / MA= GIC / 10 lbs.

3 charges of Level 12 dispel evil

a noble-looking staff, 12/30/97<= /o:p>

 

‘staff pleasant charm’ / = MAGIC / 10 lbs.

4 charges of Level 20 charm person

a pleasant-looking staff, 12/29/97

 

‘staff poison black’ / 8 = lbs.

4 charges of Level 12 poison

a nasty black staff, 12/27/97

 

‘staff skull headed skull-headed’ / MAGIC / 8 lbs. / M 3 / ARM -3

28 charges of Level 10 blindness=

a skull-headed staff, 11/29/97

 

‘staff skull ram ruby-eyed̵= 7; / !G A_C_F_L_U_S_ONLY / 10 lbs. / M 8 / H -5

8 charges of Level 30 rejuvinate

a Ruby-Eyed Ram Skull Staff, 6/2/98

 

'staff thumper ground earthquake' / 1= 5 lbs. / SAVING_SPELL By -2

4 charges of Level 20 earthquake=

a ground thumper, 01/01/01=

 

‘wrench staff cure critic’= ; / MAGIC / 12 lbs.

6 charges of Level 15 cure critic

a large wrench, 2/4/98

 

=  

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[POTIONS]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

=  

 

‘canister potion holy blessR= 17; / MAGIC / 2 lbs.

Level 5 bless bl= ess

a holy-looking canister, 4/5/99<= /o:p>

 

 

‘elixir strength' / MAGIC / 2 l= bs.

Level 20 strength strength strength

an elixir of strength, 03/03/01<= /o:p>

 

‘espresso’ / 1 lbs.<= /o:p>

Level 18 caffeine

some espresso, 12/12/97

 

‘java’ / 2 lbs.

Level 10 caffeine

some java, 12/12/97=

 

'lice all potion remove' / MAGIC / 2 = lbs.

Level 15 remove curse

some Lice All, 12/00/00

 

‘liver sack potion speed grendal gyro’ / MAGIC / 5 lbs.

Level 20 speed s= peed speed

A Grendals liver sack, 12/00/00

 

'medicine glow potion' / GLOW HUM MAG= IC / 3 lbs.

Level 18 sanctuary<= /p>

some glow-in-the-dark medicine, 12/00= /00

 

‘medicine potion cure blind vision’ / MAGIC / 2 lbs.

Level 10 cure blind=

some vision restoration medicine, 1/7= /98

 

‘medicine potion cure light cur= ing bottle’ / MAGIC / 1 lbs.

Level 5 cure light cure light

a bottle of medicine, 10/17/98

 

‘medicine strong potion heal healing’ / MAGIC / 5 lbs.

Level 20 heal cure blind remove curse=

some strong medicine, 12/28/97

 

‘potion black’ / MAGIC / = 2 lbs.

Level 28 sanctuary strength

a black potion, 12/29/97

 

‘pot blood potion’ / MAGI= C / 5 lbs.

Level 28 sanctuary<= /p>

a pot of dark blood, 11/29/97

 

‘potion blue’ / MAGIC / 2= lbs.

Level 17 sanctuary<= /p>

a dark blue potion, 10/6/98

 

‘potion curing cure’ / MA= GIC / 2 lbs.

Level 10 cure critic

a potion of Curing, 10/9/98

 

'potion goodly worth' / MAGIC / 3 lbs= .

Level 9 prot from evil

a potion of goodly worth, 01/01/01

 

‘potion green armor’ / MA= GIC / 2 lbs.

Level 15 armor

a green potion, 10/7/98

 

‘potion harmful harm’ / M= AGIC / 2 lbs.

Level 17 harm

a harmful potion, 12/11/97=

 

‘potion health healing’ /= MAGIC / 2 lbs.

Level 20 heal remove poison

a potion of Healing, 2/9/99

 

‘potion light curing cure’= ; / MAGIC / 2 lbs.

Level 5 cure light<= /p>

a light-colored potion, 7/12/98<= /o:p>

 

'potion masochism call lightning' / M= AGIC / 2 lbs.

Level 14 call lightning call lightnin= g

a lighting potion, 12/00/00

 

‘potion masochism call lightning’ / MAGIC / 2 lbs.

Level 14 call lightning call lightnin= g

a potion of Masochism, 9/7/98

 

‘potion muddy’ / MAGIC / = 5 lbs.

Level 25 waterwa= lk

a muddy-colored potion, 8/14/98<= /o:p>

 

‘potion poison poisonous’= / MAGIC / 2 lbs.

Level 17 poison = poison

a sickly-looking potion, 9/7/98<= /o:p>

 

‘potion sanctuary’ / MAGI= C / 3 lbs.

Level 26 sanctuary<= /p>

a potion of Sanctuary, 9/30/98

 

'potion swirling' / 2 lbs. / MAGIC

Level 16 sense l= ifeA swirling potion, 12/25/01   =             &nb= sp;            =             &nb= sp;            =           

 

‘potion yellow’ / MAGIC /= 1 lbs.

Level 15 detect invisibility

a yellow potion of see invisible, 12/= 11/97

 

‘vial emergency fluid’ / = MAGIC / 1 lbs.

Level 30 sanctuary heal strength=

a vial of Emergency Fluid, 12/29/97

 

‘vial silver armor techno’= ; / MAGIC / 1 lbs.

Level 25 armor

a silver vial, 12/18/97

 

=  

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[WORN IN EAR]=3D        =        <*><= o:p>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

 

‘aluminum screw earring techno&= #8217; / 1 lbs. / DDG 2 / ARM -5

an Aluminum Screw, 03/03/01

 

‘ankh earring’ / 1 lbs. /= CON -1 / AGE -1

an ankh earring, 10/22/98<= /span>

 

“braided hair earring’ PR= OT from Magic?

 

‘charm hoop fist bigfist earring’ / 4 lbs. / DAM 1 / CS -1

a golden hoop and charm, 7/14/98 QUES= T

 

‘crocodile tooth earring’= / 3 lbs. / DEX -1 / HIT -1 / DAM 1

a crocodile tooth, 04/01/01

 

'cross bronze'  Weight: 1 lbs. Suggested Retail Va= lue: 2500

    Affects : H By 2<= /o:p>

    Affects : MOVE By 2

 

‘crystal claw earring techno= 217; / L_C_V_S_P_U_F_A_ONLY / 1 lbs. / HIT -2 / DAM 1

a small Crystal Claw, 2/11/98

 

‘ear hearing aid techno’ = / 1 lbs. / HIT 1 / DDG 1

a Hearing Aid, 11/11/00

 

‘earring bone’ / 1 lbs. /= SvB -1

a knuckle-bone earring, 3/17/98<= /o:p>

 

‘earring fish bone techno’= ; / 1 lbs. / V 5

a fish bone earring, 2/2/98

 

‘earring gold’ / F_ONLY /= 1 lbs. / M 4 / HIT -1

a gold earring, 9/19/98

 

‘earring pulsing silver orb ariel techno’ / C_F_K_L_S_U_ONLY / 1 lbs. / M 5= / HIT -1

a Pulsing Silver Orb earring, 1/12/98=

 

‘earring tin’ / 1 lbs.

a tin earring, 11/11/00

 

‘golden ankh earring’ / M= AGIC / 1 lbs. / DAM 3 / CS 1

a golden ankh earring, 04/01/01 QUEST=

 

‘golden beetle earring techno&#= 8217; / MAGIC / 1 lbs. / CON -2 / HIT -2 / DAM 1

a Golden Beetle Earring, 1/18/98=

 

‘hoop gold earring’ / 1 l= bs. / V 3

a gold hoop, 11/11/00

 

‘human hair braided earring techno’ / 1 lbs. / MAGIC-PROT

a Braided Hair Earring, 11/11/00=

 

‘mirror ball earring technoR= 17; / 2 lbs. / SENSE-LIFE / HIT -1

a Mirror Ball Earring, 11/11/00<= /o:p>

 

'ornament tree earring quest' / 2 lbs= . / DAM 2 / ARM -2

a christmas tree ornament, 01/01/01 QUEST

 

‘pin pulsing’ / 1 lbs. / = V -2 / ARM 2 / DAM 1

a pulsing pin, 2/8/99

 

'shell colored brightly red blue' / M= AGIC / 1 lbs. / ARM -3 / HIT 1 / SAV_PSI 1

a brightly colored shell, 01/01/01

 

'thorn obsidian spine sharp ' / 1 lbs= . / AC 1 / M -7 / H 5 / HIT 1

an obsidian thorn, 01/01/01

 

‘transceiver ear’ / COMM.= / 1 lbs. / Serial #:0   Chann= el:0 Mode:OFF   Available modes: AUDIO

an ear transceiver, 2/4/98=

 

‘unit PPV’ / 1 lbs.<= /o:p>

a PPV unit, 4/26/98=

NOTE: Item can be worn in ears or hel= d. Used to view the P-P-V channel for special events.

=  

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[HELD]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

 

'afropick= afro pick' / 2 lbs. / HIT 2 / WIS -1

an afropick, 11/11/00

 

‘amethyst gem’ / 10 lbs.<= o:p>

a huge amethyst gem, 12/25/97

 

‘anal probe techno’ / MAG= IC / 5 lbs. / CON 1 / DAM 1 / V -10

an Anal Probe, 11/11/00

 

arkenston= e stone’ / !E!N!Y / 20 lbs. / M 25 / H 25 / V -5

the Arkenstone, 8/14/98

 

‘azure blue cyclopse eye techno’ / LIGHT / MAGIC / 3 lbs. / V -3

an Azure Blue Cy= clopse Eye, 4/2/98

 

‘badge merit’ / MAGIC / 1= lbs. / ARM -5

a merit badge, 11/11/00

 

‘bag’ / CONTAINER / HOLDS= : 48 / 2 lbs.

a bag, 1/17/98

 

‘bag holding’ / CONTAINER= / HOLDS: 300 / MAGIC / 15 lbs. / STR 2

a Bag of Holding, 1/18/98 QUEST<= /o:p>

 

'bag kit canvas' / CONTAINER / HOLDS:= ? / 2 lbs. / ARM -5

a kit bag, 12/00/00=

 

‘bag trifo= ld medic’ / CONTAINER / HOLDS: 80 / C_F_H_I_K_R_ONLY / 10 lbs. / V 5 / H= IT -1

a Trifold= Medic Bag, 11/11/00

 

‘ball energy’ / L_Y_I_F_O= NLY / 1 lbs. / INT 1 / WIS -1 / DDG 2

a ball of energy, 6/9/98

 

‘barcode scanner’ / 1 lbs= .

a barcode scanner, 7/3/98<= /span>

 

‘bear wooden tiny carving’= ; / 2 lbs. / ARM -5 / DAM 1 / V -3

a tiny wooden bear, 11/11/00

 

‘bible’ / 15 lbs.

the Explorer's Bible, 3/27/98

 

'black prism youth' / LIGHT / 4 lbs. = / CON -1 / AGE -2

a black prism of youth, 01/01/01=

 

‘bloody valentine valentines da= y card killer techno’ / 1 lbs. / V 5 / DAM 1 / CS -1

a bloody valentines day card, 03/03/01 QUEST

 

‘blue quartz gem’ / 1 lbs= .

a blue quartz gem, 9/7/98<= /span>

 

‘bone femur’ / 15 lbs.

a femur bone, 12/23/97

 

‘booklet’ / 1 lbs.

a booklet, 12/11/97=

 

‘box’ / CONTAINER / HOLDS= : 15 / 5 lbs.

a box, 4/26/98

 

'booming system metal box' / !I!C!U!F= / 10 lbs. / WIS -1 / HIT 2 / DAM 2

a booming system, 8/1/01

 

'briefcase case'/ CONTAINER / HOLDS: = ? / 10 lbs.

An aluminum briefcase, 11/11/00<= /o:p>

 

‘broom’ / 15 lbs.

a broken broom, 1/9/98

 

‘butt cigarette’ / 1 lbs.=

a cigarette butt, 9/6/98

 

‘candle’ / LIGHT / 1 lbs.=

a candle, 11/11/00<= /p>

 

‘card plastic credit’ / M= AGIC / 1 lbs.

a credit card, 2/4/98

 

‘chest magic’ / CONTAINER= / HOLDS: 220 / !RENT / 20 lbs.

a Magic Chest, 10/1/98

NOTE: Item is created by Slinger spell ‘magic chest’, requires a container

 

‘chit’ / 1 lbs.

a chit, 3/20/98

 

‘cobalt-blue sphere of life techno’ / MAGIC / 2 lbs. / CON 4 / M -6 / V -6

a Cobalt-Blue Sphere of Life, 4/16/98=

 

‘coin gold sins’ / 3 lbs.=

a massive gold coin, 11/11/00

 

'condom rubber protection' / LIGHT / = 1 lbs. / DEX 1 / WIS 1 / HIT 1

a glow-in-the-dark condom, 05/01/01

 

‘crop riding stiff leather rod&= #8217; / 2 lbs. / V 5

a riding crop, 11/11/00

 

‘crystal tiger’ / !G / 2 = lbs. / M 5 / STR -1 / SvB -1

a black crystal tiger, 05/1/06  Suggested Retail Value: 1000<= /o:p>

 

‘darkness heart’ / 2 lbs.= / DAM 2 / HIT 1 / H -5

the heart of darkness, 03/03/01 QUEST=

 

‘dart blowgun’ / 1 lbs.

a primitive blowgun dart, 11/29/97

 

‘debit card bank caesars blue metallic techno’ / 1 lbs.

a Metallic Blue Debit Card, 1/20/98

NOTE: portable ATM machine=

 

‘debit card bank metallic red <= span class=3DSpellE>tek’ / 1 lbs.

a Metallic Red Debit Card, 6/10/98

NOTE: portable ATM machine=

 

‘diamond’ / 1 lbs. / SvB -4

a tiny diamond, 1/30/98

 

‘e-card card techno’ / 1 = lbs. / WIS 2

an e-Card, 11/11/00=

NOTE: portable ATM machine=

 

‘emerald stone’ / 1 lbs.<= o:p>

a small emerald, 11/11/00<= /span>

 

emittor plasma light’ / LIGHT / 18 lbs. / DAM 2 / V -15

a Plasma Emittor= , 1/20/98

 

‘eye beholder’ / !B / 10 = lbs. / CS -1 / STR -1 / V -8

the Eye of the Beholder, 9/18/98=

 

‘eye carno= taurus dino jp’ / 1 = lbs. / DDG 3

Eye of the Carno= taurus, 1/22/98

 

‘eye dragon’ / !G!N!Y / 5= lbs. / M 30 / H 12 / V 5

eye of the dragon, 10/4/98=

 

'eye orb pulsating yog-sothgoth' / MAGIC !V!B!P!H!Y!I / 2 lbs. / M 5 / HIT -2 / DAM 1

the eye of yog-s= othgoth, 01/01/01

 

‘eye raptor dino jp’ / 5 lbs. / INT 2

the Eye of the Raptor, 11/11/00<= /o:p>

 

‘eye tiger topaz’ / 1 lbs= . / STR 1 / DAM 1 / H -10

eye of the tiger, 11/11/00=

 

‘falcon jade figurine’ / = 1 lbs. / V 10 / CON -1 / M 15

a jade falcon, 1/25/99

 

‘figurine onyx’ / !G / 3 = lbs. / STR -1 / M 5 / HIT -1

an onyx figurine, 12/1/98<= /span>

 

'flask aluminum' / LIQUID CONTAINER / HOLDS:? / 2 lbs.

an aluminum flask, 01/01/01

 

‘flame thrower wand fire flamethrower’ / MAGIC / 8 lbs. / DAM 3

25 charges of Level 30 fireball<= /o:p>

a flamethrower, 04/01/01

 

‘flashlight’ / LIGHT / 1 = lbs. / HIT 3 / DAM -1

a small flashlight, 11/11/00

 

‘flashlight heavy’ / LIGH= T / 4 lbs. / V 10

a heavy flashlight, 4/6/99=

 

‘flower forget me not’ / = 1 lbs. / H_REP 1 / M_REP 1

A forget-me-not flower, 04/01/05, Value: 3000

 

‘fusion mr= mr.’ / LIGHT / 17 lbs. / V -5 / ARM -7 / DAM 4<= o:p>

Mr. Fusion, 05/01/01

 

'garland' / MAGIC !Y / 1 lbs. / SvS -1

a flowery garland, 07/01/01

 

'gems box' / 10 lbs.

a small box of gems, 05/01/01

 

‘generator shield cube’ /= 5 lbs. / ARM -20 / SvB -2 / V -4

a Shield Generator, 11/11/00

 

‘grease gun tool’ / Y_ONL= Y / 2 lbs. / SvB -3 / DDG 2

a grease gun, 8/3/98

 

‘guide tourist’ / 1 lbs.<= o:p>

a tourist guide, 3/27/98

 

'guitar gibson les paul' / HUM / 6 lbs.

a Gibson Les Paul, 07/01/01

 

‘head boar albino’ / 25 l= bs.

the head of an albino boar, 2/6/99

 

‘head medusa’ / 25 lbs. /= DEX -1 / INT 1

the head of Medusa, 10/1/98

 

‘horn black’ / MAGIC / 10= lbs. / HIT -3 / DDG 2

a black horn, 11/11/00

 

‘horn health unicorn’ / != E!N!Y / 5 lbs. / STR 1 / CON 1

5 charges of Level 20 heal=

a Unicorn's Horn, 11/11/00=

 

‘horn pipe’ / 1 lbs.=

A horn pipe, 5/28/98

NOTE: required for the pirate skill ‘horn pipe’

 

‘hourglass’ / MAGIC / 1 l= bs. / CON 2 / ARM -2

an hourglass, 12/20/97

 

‘illuminator halcyon light̵= 7; / LIGHT / 2 lbs. / HIT 1 / V -2

halcyon illuminator, 12/25/98

 

‘incense vessel human skull techno’ / !G!B!K!R!H!Y!I / 4 lbs. / M 7 / V 7 / HIT -1

a human skull in= cence vessel, 11/11/00

 

‘jasper gem’ / 1 lbs. / <= span class=3DSpellE>SvB -4

a dark gem of jasper, 11/11/00

 

‘journal’ / 10 lbs.<= /o:p>

the journal of Marco Poker, 3/27/98

 

'lamp kerosene' / LIGHT / 2 lbs.=

a kerosene lamp, 01/01/01<= /span>

 

‘lamp oil’ / LIGHT / 5 lb= s.

An oil lamp, 11/11/00

 

‘lantern’ / LIGHT / 2 lbs= .

a lantern, 3/17/98<= /p>

 

‘lantern’ / 10 lbs.<= /o:p>

a broken lantern, 9/15/98<= /span>

 

'lantern jewelle= d' / LIGHT / 10 lbs.

a jewelled lantern, 11/11/00

 

‘lantern pixie light’ / L= IGHT / !E!Y / 3 lbs. / DEX 1

a pixie lantern, 4/2/98

 

lemarchan= d's box puzzle configuration device’ / 5 lbs. / DAM 5 / CS -1<= /span>

Lemarchand's Configuration, 7/7/99

 

lexan water bottle' / LIQUID CONTAINER / 7 lbs.

a lexan w= ater bottle, 12/25/05, Value: 300

 

‘light assault’ / LIGHT /= 15 lbs. / DAM 2 / HIT 2 / V -3

an assault light, 11/11/00=

 

‘light combat flashlight’= / 15 lbs. / LIGHT / CS 1 / DAM -1

a combat flashlight, 3/17/98

 

lightbulb= ’ / 5 lbs.

a broken lightbu= lb, 1/12/98

 

‘lightning stone’ / C_S_F= _L_ONLY / 8 lbs. / M 7 / DDG -5 / CS -1

a lightning stone, 9/19/98=

 

lightstic= k stick light’ / LIGHT / 1 lbs.

a lightstick, 11/11/00

 

lite sprite light’ / LIGHT / !E!Y / 2 lbs. / SvB -2

a sprite lite, 3/21/98

 

lockaid gun pick’ / 2 lbs.

the Lockaid, 11/11/00

NOTE: required for pick lock

 

‘machinery’ / 25 lbs. / V= -10

a small piece of machinery, 1/12/98

 

‘machinery’ / 25 lbs. / H= IT -3

a small piece of machinery, 1/12/98

 

‘manual arms’ / 1 lbs.

the manual of arms, 2/27/99

 

‘manual user’ / 1 lbs.

a user manual, 3/27/98

 

‘map circle sea’ / 1 lbs.=

a map of the great Circle Sea, 11/11/= 00

 

‘map eastern forest’ / 1 = lbs.

a map of the eastern forest, 11/11/00=

 

‘moonstone moon stone’ / L_C_K_F_ONLY / 3 lbs. / M 10 / SvP -4

a Moonstone, 10/4/98

 

‘moonstone moon stone’ / = 1 lbs. / SvP -4

a moonstone, 12/28/97

 

‘music box’ / 20 lbs.

a tiny silver music box, 1/5/98<= /o:p>

 

'net cargo' / CONTAINER / HOLDS: ? / = 20 lbs. / STR By 1 / V -8

a Cargo Net, 7/15/01

 

‘newspaper’ / 5 lbs.=

a newspaper, 1/12/98

 

‘obsidian’ / 1 lbs.<= /o:p>

a small piece of obsidian, 11/11/00

 

‘opal gem’ / 5 lbs.<= /o:p>

a large opal, 3/11/99

 

‘opal gem stone’ / 1 lbs.=

a small pale blue opal, 2/5/98

 

‘orb dark’ / LIGHT / !G!N= !Y / 5 lbs. / HIT 2 / DDG 1 / V -4

a dark orb, 11/11/00

 

'orb dragon' / !G!N!Y / 30 lbs. / LIG= HT / WIS 2 / M 25 / HIT -4

A Dragon Orb, 12/25/01

 

'orb glowing sphere small' / LIGHT / = MAGIC / 3 lbs.

a glowing orb, 01/01/01

 

‘orb pale’ / LIGHT / !E!N= !Y / 5 lbs. / HIT 2 / DDG 1 / V -4

a pale orb, 11/11/00

 

‘orb soul crater silicon’= / LIGHT / A_C_F_K_L_S_U_ONLY / 15 lbs. / M 25 / V -10 / DAM 2

an Orb of Souls, 8/14/98

 

'Orb Sun' / LIGHT / MAGIC / !Y / 30 l= bs. / WIS 2 / M 25 / HIT -4

Orb of the Sun, 11/11/00

 

‘paper notebook’ / NOTE /= 1 lbs.

a piece of notebook paper, 8/14/98

 

'patch special forces', Weight: 1 lbs. Suggested Retail Value: 2900

Special affects:

SNEAK

    Affects : INT By 1

    Affects : HITROLL By 2=

 

‘pearl’ / 1 lbs. / ARM -1=

a small pearl, 11/11/00

 

‘pearl wisdom’ / MAGIC / = 1 lbs. / WIS 1

a Pearl of Wisdom, 11/11/00

 

‘phial glowing’ / LIGHT /= !E!N!Y / 2 lbs.

a glowing phial, 11/11/00<= /span>

 

‘pillbox box’ / CONTAINER= / HOLDS: 4 / 1 lbs.

a pillbox, 12/29/99=

 

‘plastic melted’ / 5 lbs.=

some melted plastic, 1/18/98

 

‘pointer silver’ / 1 lbs.=

a silver pointer, 3/19/98<= /span>

 

'pouch shooters'', Item type: CONTAIN= ER

Item is: INVISIBLE !SLI !CUR !VAG !BA= R !KNI !SAM !RAN !ASS !PIR !MUT !CYB !FAN

Position(s): TAKE HOLD

Weight: 5 lbs. Suggested Retail Value: 15275

    Affects : ARMOR By -5<= o:p>

    Affects : HITROLL By 5=

    Affects : DAMROLL By 1=

 

'pottery figure' / 20 lbs.=

a pottery figure, 01/01/01=

 

'powerup = silver disc’ / 50 lbs.

a small silver disc, 04/01/01

NOTE: Item is JACKER only<= /span>

 

‘purple star sapphire gem’= ; / 5 lbs.

a purple star sapphire, 11/11/00=

 

‘red spotted newt’ / L_S_U_A_ONLY / 1 lbs. / DEX -2 / M 15 / HIT -1

a red spotted newt, 11/11/00

 

‘rod black carbon control’= ; / 10 lbs. / STR -1 / M 10

a black rod, 2/4/98=

 

‘ruby gem’ / 1 lbs. / STR= 1

a small ruby, 11/11/00

 

‘sack’ / CONTAINER / HOLD= S: 60 / 15 lbs.

a large sack, 1/25/98

 

‘sack large rucksack technoR= 17; / CONTAINER / HOLDS: 250 / MAGIC / 20 lbs.

a Large Rucksack, 04/01/01=

 

‘sack paper’ / CONTAINER / HOLDS: 54 / 1 lbs.

a paper sack, 3/21/99

 

'sacrifical offering' / MAGIC A_F_L_U_S_ONLY / 1 lbs. / V -5 / DAM 1 / HIT 1=

a sacrificial offering, 01/01/01=

 

'sapphire blue eye hurricane' / GLOW = / 1 lbs. / DEX 1 / DAM 1 / M -10

the eye of the hurricane, 01/01/01 QU= EST

 

‘sapphire gem’ / 5 lbs. /= SvS -6

a sapphire, 5/17/98=

 

‘sapphire gem’ / 1 lbs. /= SvS -4

a sapphire, 10/7/98=

 

sceptre’ / MAGIC / 12 lbs. / MAGIC-PROT / ARM -1 / HIT 1

a sceptre, 11/11/00

 

sceptre gold’ / MAGIC / 5 lbs. / RECUPERATION / ARM -4 / INT 2

a gold sceptre, 11/11/00

 

‘ship ivory’ / P_ONLY / 5= lbs. / DAM 1

a small ivory ship, 4/24/99

 

‘ship wooden’ / P_ONLY / = 4 lbs. / DEX 1

a tiny wooden ship, 7/8/99=

 

‘shotgun rusty’ / 25 lbs.=

a rusty shotgun, 1/20/99

 

‘silver bar’ / 30 lbs.

a small silver bar, 11/11/00

 

‘skin animal’ / 15 lbs.

an animal skin, 11/11/00

 

‘skull’ / 15 lbs.

a human skull, 12/23/97

 

'splinter mind eye’ / 2 lbs. / = M 25 / H -5 / CON -1

splinter of the mind’s eye, 11/= 11/00

 

‘spoon silver’ / 1 lbs.

a silver spoon, 1/20/99

 

‘staff’ / LIGHT / L_ONLY = / 15 lbs. / M 25 / DDG 3

a gleaming black staff, 1/20/98<= /o:p>

 

‘stick’ / 5 lbs.

a wooden stick, 12/13/97

 

‘stick walking’ / !Y / 7 = lbs. / 1D4 / V 10

a walking stick, 11/11/00<= /span>

 

'stocking christ= mas quest' / CONTAINER / HOLDS: 55 / DAM 2 / ARM -2 / V -2

a christmas stocking, 01/01/01 QUEST

 

‘stone’ / 5 lbs.

a small stone, 9/18/98

‘stone’ / 25 lbs.

a piece of stone, 9/6/98

 

‘stone’ / !Y / 1 lbs. / H= IT 1

a small stone, 11/11/00

 

'stone basalt black granite rock ston= e', Item is: MAGIC !SLI !CUR !SAM !CYB

Weight: 7 lbs. Suggested Retail Value: 13999

    Affects : MOVE By -10<= o:p>

    Affects : DAMROLL By 1=

    Affects : COMBAT SPEED= By -1

 

‘stone blue crater dbs’ / 3 lbs. / H -6 / DAM 2<= /p>

a dark blue stone, 11/11/00

 

‘sword crystal’ / !G / 2 = lbs. / DAM 1 / H -5 / V -5

a tiny crystal sword, 1/27/99

 

‘stone of augury’ / !Y / = 5 lbs. / M 8 / SvP -2

a small stone, 11/11/00

 

‘stone power’ / MAGIC / 8= lbs. / HIT 1 / DAM 2 / V -6

a Stone of Power, 11/11/00=

 

‘stone protection’ / !Y /= 5 lbs. / ARM -12

a small stone, 11/11/00

 

‘tapestry’ /90 lbs.<= /o:p>

a large handcrafted tapestry, 1/5/98<= o:p>

 

‘topaz gem’ / 1 lbs. / SvP -4

a small gem of topaz, 12/29/97

 

‘torch’ / LIGHT / 1 lbs.<= o:p>

a torch, 11/11/00

 

'trap' / 20 lbs.

a rat trap, 07/01/01

 

‘trophy soccer’ / 10 lbs.=

a soccer trophy, 9/6/98

 

‘tube light’ / LIGHT / 2 = lbs.

a glowing tube, 4/2/98

 

‘vase’ / 50 lbs.

a fine porcelain vase, 11/11/00<= /o:p>

 

‘voodoo doll techno’ / L_P_U_F_A_ONLY / 4 lbs. / M 10 / HIT -2 / DAM 2

a Voodoo Doll, 11/11/00

 

‘watch pocket’ / 1 lbs.

a pocket watch, 11/11/00

 

'waterskin large oblong' / LIQUID CONTAINER / HOLDS ? / 35 lbs.

a large waterski= n, 01/01/01

 

‘whale ivory’ / P_ONLY / = 5 lbs. / STR 1

a small ivory whale, 4/24/99

NOTE: item comes from Pirate skill ‘whittle’, requires a piece of ivory

 

‘whale wooden’ / P_ONLY /= 4 lbs. / WIS 1

a tiny wooden whale, 7/8/99

NOTE: item comes from Pirate skill ‘whittle’, requires a piece of wood

 

‘Wilson mutilated volleyball= 217; / MAGIC / 2 lbs. / H_REP 1 / M_REP 1 / V_REP 1

Wilson, 04/01/05, Value: 4588

 

‘wire steel’ / 5 lbs.

some steel wire, 9/6/98

 

‘wood chunk’ / 5 lbs.

a chunk of wood, 3/19/98

 

=  

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[BOATS]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

 

<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <= ;> <> <> <> <> <> <>

NOTE: other boats that are wearable c= an be found by keyword search ‘/ BOAT’

 

<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <= ;> <> <> <> <> <> <> <> <> <> <> <> <> <> <>

‘canoe’ / BOAT / 45 lbs.<= o:p>

a canoe, 9/6/98

 

‘raft’ / BOAT / 130 lbs.<= o:p>

a wooden raft, 9/6/98

 

‘rubber inflatable raft’ = / BOAT / 10 lbs. / HIT -15 / V -10

an inflatable raft, 11/11/00

NOTE: affects only apply if worn, and= this item cannot be worn currently

 

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[CONTAINERS]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

=  

<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <= ;> <> <> <> <> <> <>

NOTE: other containers that are weara= ble can be found by keyword search ‘/ CONTAINER’<= /p>

 

<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <= ;> <> <> <> <> <> <>

‘ashtray’ / CONTAINER / H= OLDS: 0 / 5 lbs.

an ashtray, 9/6/98<= /p>

 

‘box metal’ / CONTAINER / HOLDS: ? / 1000 lbs.

a huge metal box, 10/5/98<= /span>

 

‘bucket’ / CONTAINER / HO= LDS: 0 / 15 lbs.

a rusty bucket, = holdable, 9/6/98

 

‘bus’ / CONTAINER / HOLDS= : 0 / 3500 lbs.

a half-buried bus, 10/5/98=

 

‘can garbage’ / CONTAINER= / HOLDS: ? / 100 lbs.

a garbage can, 12/11/97

 

‘can rusty’ / CONTAINER / HOLDS: 0 / 10 lbs.

a rusty can, 12/25/97

 

‘cart shopping’ / CONTAIN= ER / HOLDS: 50 / 50 lbs.

a shopping cart, 1/14/99

 

‘chest wooden’ / CONTAINE= R / HOLDS: 30 / 20 lbs.

a small wooden chest, 12/11/97

 

‘corpse’ / CONTAINER / HO= LDS: 0 / 230 lbs.

the corpse of poor Sanford, 11/11/00<= o:p>

 

‘crate’ / CONTAINER / HOL= DS: ? / 40 lbs.

a wooden crate, 9/7/98

 

‘frig fridge refrigerator’= ; / CONTAINER / HOLDS: ? / MAGIC / 450 lbs.

a refrigerator, 2/22/99

 

‘machine vending’ / CONTA= INER / HOLDS: ? / 300 lbs.

an old vending machine, 10/5/98<= /o:p>

 

‘microwave oven micro’ / CONTAINER / HOLDS: 388 / MAGIC / 500 lbs.

a microwave oven, 2/22/99<= /span>

 

‘remains’ / CONTAINER / H= OLDS: 0 / 310 lbs.

the remains of a patrol cyborg, 9/6/98

 

‘sarcophagus’ / CONTAINER= / HOLDS: ? / 1000 lbs.

     A large granite sarcophagus, 7/14/98

 

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[IMPLANTS]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

 

‘Heart Sun implant’ / !E = / 5 lbs. / $160000 / SANCT DETECT-EVIL / CS -1 / WIS 3

Heart of the Sun, 03/03/01 CHEST=

 

‘Demon Wra= the implant’ / !G / 5 lbs. / $160000 / SANCT DETECT-GOOD / CS -1 / INT 3<= o:p>

A Demon’s = Wrathe, 03/03/01 CHEST

 

dakon skull wire’ / 1 lbs. / $1000000 / SNEAK INVISIBLE HIDE / DEX 2 / DAM = 2 / HIT 2

a dakon s= kull wire, 11/11/00 SKULL (val is now 1mil according= to Vapo) QUEST?

 

'sphere souls implant' / GLOW HUM MAG= IC / 1 lbs. / $99500 / AGE -4 / H 15 / SNEAK / RECOUP / MAG_PROT=

a sphere of souls, 03/03/01 CHEST

 

‘chip neural net implant’= / 1 lbs. / $105000 / CS -1 / ARM 10

a neural net velocity chip, 11/11/00 = NECK SKULL

 

‘chip skyn= et implant’ / I_Y_ONLY / 1 lbs. / $83921 / TURBO / DAM 3 / V -7

the Skynet chip, 04/01/01 SKULL

 

‘chip cloaking cloak implant= 217; / 5 lbs. / $123000 / INVIS HIDE / DDG2 / H -8

a cloaking chip, 01/01/02 BECK

 

‘genetic d= itortion implant’ / $80000 / 5 lbs. / U_ONLY / M 30 / M_REG 1 / CON -2 / WIRED= / SENSE-LIFE

a genetic distortion implant, 07/01/01 STOMACH

 

‘knuckle spikes’ / !C!R!H= !F / 1 lbs. / $75000 / DEX -1 / DAM 2

some knuckle spikes, 3/12/99 HANDS

 

‘claws titanium implant’ = / 1 lbs. / $74000 / DAM 2 / DDG -2

Titanium Claws, 06/01/01 FINGERS=

 

‘torso skeleton endoskeleton me= tal implant’ / 50 lbs. / $64891 / ARM -9 / DDG -3

a metal endoskeleton torso, 11/11/00 = CHEST STOMACH

 

'implant stealth skull’ / 5 lbs= . / $48000 / SNEAK / DEX 2 / ARM 4

a stealth implant, 04/01/01 SKULL FEE= T?

 

‘baboon heart’ / 5 lbs. / $35000 / H 20 / INT -2 / TURBO

a Baboon Heart, 11/11/00 CHEST

 

‘belt robo= tron crater silicon implant’ / 20 lbs. / $35000 / DAM 2 / M -15 / INT -1

a Robotronic Pelvic Implant, 11/11/00 STOMACH

 

'implant protoplasmic amplification m= odule' / $31000 / 5 lbs. / U_ONLY / DAM 1 / M 10 / WIRED / RECOUP

a protoplasmic amplification module, 04/01/01 BACK

 

‘implant levitation’ / 5 = lbs. / $26000 / WATERWALK / INT -1 / DDG 2

A levitation implant, 11/11/00 FEET

 

‘eye puissant implant’ / = 5 lbs. / $45901 / DET-MAG DET-INVIS SENSE-LIFE CATSEYE / ARM 2 / V -6

the Eye of the Puissant, 04/01/01 FAC= E

 

‘power chip implant’ / 1 = lbs. / $25000 / DAM 1 / V -3

a power chip, 11/11/00 NECK

 

‘implant o= rion’ / 3 lbs. / $22550 / CATSEYE DETECT-INVISIBLE / CS -1 / DAM 3

the orion implant, 12/01/01 FACE QUEST

 

‘implant r= obo-optic robo optic’ / 1 lbs. / $21000 / CATSEYE /= STR -1 / INT 3

a robo-op= tic implant, 10/22/98 SKULL

 

‘chip combat implant’ / 1= lbs. / $19000 / DAM 2 / V -5

a combat skills chip, 11/11/00 SKULL<= o:p>

 

‘titanium forearm blades implant’ / 4 lbs. / $17000 / DAM 1 / DDG -1

titanium forearm blades, 11/6/98 ARMS=

 

‘chip armor implant’ / Y_= I_ONLY / 1 lbs. / $15000 / ARM -7 / HIT -2

an armor chip, 11/11/00 NECK

 

‘implant perception’ / 1 = lbs. / $14750 / CATSEYE SENSE-LIFE / V 5 / DDG -2

a perception implant, 11/11/00 SKULL<= o:p>

 

'battery internal implant' / Y_I_ONLY= / 5 lbs. / $14750 / RECUPERATE / V 25 / HIT -1

an internal battery upgrade, 06/01/01= CHEST

 

‘crystal star implant’ / = !E / 1 lbs. / $13500 / WIS 1 / HIT -1

a crystal star, 2/9/99 ?NECK

 

‘harrier implant object’ = / 1 lbs. / $12000 / DEX 2 / DDG -5 / V -10

a harrier implant, 11/11/00 ARMS=

 

‘titanium canine teeth tooth implant’ / !V!B!U / 2 lbs. / $10000 / DAM 1 / ARM 10

some titanium canine teeth, 11/11/00 = FACE

 

‘plate armor torso implant̵= 7; / 10 lbs. / $8650 / V -2 / ARM -8

a torso armor plate, 11/11/00 ?STOMAC= H

 

‘pin golden implant’ / 3 = lbs. / $8500 / DET GOOD  (PROT FROM E= VIL?)

a golden pin, 12/24/97 NECK

NOTE: I am told this is prot from evil, but with it implanted you can still cast pr= ot from evil on self and the ‘effective’ spell message appears and wears off as if you weren’t already PFE. (Fonzy<= /span>)

 

‘sphere whirlwind implant’= ; / 5 lbs. / $8500 / BLUR / DEX 1 / HIT -2

a whirlwind sphere, 06/01/01 CHEST ST= OMACH

 

‘eye raptor implant dino jp’ / 1 lbs. /= $8000 / DEX 2 / V -5

an implantable raptors eye, 11/11/00 = FACE

 

‘adrenal m= otovator implant’ / 2 lbs. / $7500 / STR 1 / DDG 2

an adrenal motov= ator, 11/11/00 SKULL

 

‘claws jab= berwock’ / 1 lbs. / $7500 / ARM 3 / DAM 1

the Jabberwock's= claws, 11/11/00 FINGERS

 

‘coprocessor implant chip’= ; / Y_I_ONLY / 1 lbs. / $7500 / SENSE LIFE / WIS 1 / INT 1 / V -2

a coprocessor implant chip, 04/01/01 = NECK

 

‘implant health’ / 1 lbs.= / $7300 / RECUP / HIT -1 / DDG 2

a health implant, 11/11/00 CHEST STOM= ACH

 

trapizodi= al reinforcement implant’ / 3 lbs. / $6500 / ARM -5

a trapizodial reinforcement, 11/11/00 NECK

 

‘arms bionic implant’ / 1= 0 lbs. / $6150 / STR 1 / V -3

Bionic Arms, 11/11/00 ARMS=

 

‘chip movement implant’ /= 1 lbs. / $5500 / V 15 / DDG -1

a movement implant chip, 11/11/00 NEC= K

 

‘eye glass implant’ / P_I_F_ONLY / 1 lbs. / $8500 / CATSEYE / WIS 1 / HIT 2

a glass eye, 11/11/00 FACE=

 

‘vise grips implant’ / !Y= / 5 lbs. / $5500 / STR 1

vise grips, 06/01/01 HANDS=

 

‘reinforcement plastic implant&= #8217; / 5 lbs. / $4600 / HIT -1 / ARM -7

plastic body reinforcement, 06/01/01 = ARMS LEGS CHEST STOMACH BACK

 

‘bone arm titanium implant̵= 7; / 5 lbs. / $4500 / HIT -2 / ARM -5

a titanium arm bone, 11/11/00 ARMS

 

‘bone leg titanium implant̵= 7; / 8 lbs. / $4500 / DDG -2 / ARM -5

a titanium leg bone, 11/11/00 LEGS

 

‘eye cat implant’ / 5 lbs= . / $4500 / CATSEYE / V -5

a cat's eye, 11/11/00 FACE=

 

‘protection worm implant’= / 5 lbs. / $4500 / PROT MAG / ARM -3 / V -4

a Worm of Protection, 10/30/98 ?STOMA= CH CHEST

 

‘eye myste= x 10A cybernetic implant’ / 1 lbs. / $3750 / CATSEYE / V -2<= /span>

a Mystex-10A cybernetic eye, 12/20/97= ?FACE

 

‘eye gargoyle implant’ / = 1 lbs. / $3000 / DET EVIL / HIT 1

a gargoyle's eye, 11/11/00 FACE<= /o:p>

 

‘sealant skin tube implant̵= 7; / 5 lbs. / $3000 / ARM -3 / DDG -2

skin sealant, 11/7/98 ?

 

‘silicone wafer implant’ / Y_ONLY / 1 lbs. / $2300 / M 5 / H -1

a silicone wafer, 05/01/01 NECK SKULL=

 

dex robotic arm implant’ / 1 lbs. / $2000 / DEX 1 / ARM 2

a robotic arm implant, 9/15/98 ARMS

 

‘implant t= ek capsule’ / 1 lbs. / $2000 / HIT 2 / DDG -1

a tek imp= lant capsule, 04/01/01 ALL EXCEPT FACE

 

‘implant wire’ / 1 lbs. /= $550 / WIRED / V -2 / ARM 1

a wire implant, 04/01/01 NECK CHEST S= KULL

 

'feet rubber implant' / 4 lbs. / $500= / ARM -2 / DDG -1

rubber feet, 05/01/01 FEET=

 

‘patch nicotine implant’ = / 1 lbs. / $200 / WIRED / V -5

a nicotine patch, 05/01/01 NECK SKULL=

 

‘plate metal implant’ / 1= 0 lbs. / $150 / ARM -3 / HIT -1

a tiny metal plate, 05/01/01 CHEST BA= CK STOMACH

 

‘sinews giant strength implant&= #8217; / 8 lbs. / $27000 / STR 2 / HIT -2

some giant sinews, 04/01/01 ARMS LEGS=

 

‘intake valve’ exact stat= s not known.  -1 cs neck implant inf, cyb only

 

titanium canine teeth, !b!u!v, 10000, dam 1, armor 10

=  

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[TERMINALS]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

 

‘game boy’ / MAGIC / 2 lb= s. / INT -1 / HIT -5

a Game Boy, 12/28/97

NOTE: Item could not be analyzed, eff= iciency unavailable.

 

powerpad<= /span> terminal power pad’ / 2 lbs. / Terminal efficiency: 60

a PowerPad terminal, 10/22/98

 

‘terminal portable’ / 10 = lbs. / Terminal efficiency: 40

a portable terminal, 12/20/97

 

‘PDA’ / 2 lbs. / Terminal efficiency: ??

a PDA, 10/22/98

 

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[BATTERIES]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

 

‘battery b= itrium’ / 10 lbs. / Max charge: 120 / Charge rate: 20 / HIT -8

a bitrium battery, 05/01/01

 

‘battery c= yrys 5’ / 8 lbs. / Max charge: 175 / Charge rate: 25 / HIT -12<= /span>

a Cyrys 5 battery, 10/22/98

 

‘battery F’ / 8 lbs. / Max charge: 80  / Charge rate: 16 = / HIT -5

an F-series battery, 12/30/97

 

‘battery industrial’ / 45= lbs. / Max charge: 500 / Charge rate: 25 / HIT -18

an industrial battery, 12/29/97<= /o:p>

 

‘battery mini’ / 1 lbs. /= Max charge: 40  / Charge rate: 8 /= HIT -2

a mini battery, 12/20/97

 

‘battery pack’ / 5 lbs. /= Max charge: 50  / Charge rate: 10<= o:p>

a small battery pack, 12/30/97

 

‘battery photon’ / 9 lbs.= / Max charge: 225 / Charge rate: 75 / HIT -8

an advanced photon battery, 04/01/01<= o:p>

 

Pila Rapido’ / 5 lbs. / Max charge: 400 / Charge rat= e: 80 / HIT -5

El Rapido= Pila, 1/27/98

 

‘battery t= rilithium’ / 7 lbs. / Max charge: 360 / Charge rate: 45 / HIT -12

a trilithium battery, 04/01/01

 

‘pack power alien’ / 10 l= bs. / Max charge: 150 / Charge rate: 50 / HIT -5

an alien power pack, 04/01/01

=  

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[GUNS, CLIPS & AMMO]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

 

‘clip 9mm’ / 2 lbs. / 9mm= / CAP (cur): 11  (max): 11

a 9mm clip, 1/1/97<= /p>

 

‘gun automatic 45’ / 10 l= bs. / CAP 9 / .45 / 1D5,9D10

a 45 automatic, 11/11/00

 

‘gun battl= egun disposable battle’ / 13 lbs. / CAP 30 / battlegu= n / 1D5,20D10

a disposable bat= tlegun, 3/16/98

 

‘gun blaster tiny’ / 3 lb= s. / CAP 3 / CAL ? / 1D5,10D10

a tiny blaster, 11/25/98

 

'gun kinetic force' / 12 lbs. / CAP 1= 0 / ?ammo / 1D5,17D10

a kinetic force gun, 12/00/00

 

‘gun M 11 submachine’ / 1= 3 lbs. / BURST 3 / CAP 18 / .45 / 1D5,9D10 / HIT -5

an M-11, 04/01/01

 

'gun mac = 10 submachine' / 12 lbs. / BURST 3 /CAP  20 / 9mm / 1D5,9D10 / HIT 3

a MAC-10, 06/01/01<= /p>

 

‘gun nail’ / 3 lbs. / CAP= 6 / 5.56mm / 1D5,5D10

a nail gun, 10/11/98

 

‘gun pistol 9mm 9’ / 8 lb= s. / CAP 11 / 9mm / 1D5,8D10

a 9mm pistol, 3/16/98

 

‘gun pistol 9mm 9 beretta’ / 8 lbs. / CAP 15 / 9mm / 1D5,8D10

a 9mm Beretta, 12/29/97

 

‘gun pistol 22’ / 2 lbs. = / CAP 6 / 22 / 1D5,4D10

a 22 pistol, 10/2/98

 

‘gun pistol deuce 22’ / 1= lbs. / CAP 1 / 22 / 1D5,4D10

a 22 deuce,  8/21/98

 

‘gun pistol revolver 44 mag’ / 14 lbs. / CAP 6 / .44 mag / 1D5,16D10

a 44 mag revolver, 1/27/98

 

‘gun pistol revolver 38’ = / 8 lbs. / CAP 6 / .38 / 1D5,6D10

a .38 caliber revolver, 11/7/98<= /o:p>

 

‘gun rifle pulse M-41A 10mmR= 17; / 18 lbs. / BURST 5 / CAP 50 / 10mm / 1D5,22D10 / HIT 5 / DAM 1

an M-41A Pulse Rifle, 04/01/01

 

‘gun shotgun 10 gauge over under’ / 18 lbs. / BOTH / CAP 2 / 10 ga / 1D5,26D10

an 10-gauge shotgun, 05/01/01

 

‘gun shotgun 12 gauge’ / = 15 lbs. / CAP 1 / 12 ga / 1D5,23D10

a single-shot 12 gauge, 10/24/98=

 

‘gun shotgun 12 gauge automatic’ / 17 lbs. / CAP 5 / 12 ga / 1D5,19D10

a 12 gauge automatic, 06/01/01

 

‘gun shotgun 12 guage bullpup’ / 17 lbs. / CAP 5 / 12 ga / 1D5,25D10

a mossburg bullpup shotgun, 2/17/99

 

‘gun shotgun 12 gauge over under’ / 14 lbs. / BOTH / CAP 2 / 12 ga / 1D5,23D10

an over-and-under shotgun, 10/2/98

 

‘gun shotgun 12 gauge pump̵= 7; / 17 lbs. / CAP 5 / 12 ga / 1D5,24D10<= /span>

a 12 gauge pump shotgun, 3/27/98=

 

‘magazine 9mm’ / 4 lbs. /= 9mm / CAP (cur): 15  (max): 15<= /o:p>

a 9mm magazine, 12/29/97

 

'magazine 9mm submachine MAC-10' / 4 = lbs. / 9mm / CAP (cur): 0  (max): 20<= o:p>

a worn, black magazine, 06/01/01=

 

‘magazine 10mm pulse rifle̵= 7; / 7 lbs. / 10mm / CAP (cur): 50  (= max): 50

a 10mm pulse rifle magazine, 04/01/01=

 

‘magazine 45’ / 3 lbs.

Caliber: .45 cal    Rounds (cur): 4  (max): 9

a 45 magazine, 3/27/98

 

‘magazine 45 submachine’ = / 6 lbs. / 45 / CAP (cur): 18  (ma= x): 18

a submachinegun<= /span> magazine, 04/01/01

 

‘magazine desert eagle 44’= ; / 5 lbs.

Caliber: .44 mag=     Rounds (cur): 10  (max): 10

a heavy magazine, 2/19/98<= /span>

 

‘magazine = glock 9mm’ / 3 lbs. / 9mm / CAP (cur): 10&= nbsp; (max): 10

a 9mm Glock magazine, 12/30/97

 

‘rifle assault desert eagle 44&= #8217; / 18 lbs. / CAP 10 / .44 mag / 1D5,16D10

a desert eagle assault rifle, 2/11/98=

 

‘rifle assault black’ / 1= 8 lbs. / BURST 3 / CAP 28 / 12.5mm / 1D5,19D10

a sinister black assault rifle, 2/11/= 98

 

‘box shot 12’ / 15 lbs.

a box of 12 gauge shot, 06/01/01=

 

‘box bullets 45’ / 8 lbs.=

a box of .45 bullets, 06/01/01

 

‘box bullets 44’ / 8 lbs.=

a box of .44 bullets, 06/01/01

 

‘box bullets 357’ / 8 lbs= .

a box of .357 bullets, 06/01/01<= /o:p>

 

‘box bullets 9mm’ / 6 lbs= .

a box of 9mm bullets, 06/01/01

 

‘box bullets 22’ / 5 lbs.=

a box of .22 bullets, 06/01/01

 

‘shell shot 12 gauge’ / 1= lbs.

a 12-gauge shot shell, 06/01/01<= /o:p>

 

‘round 9mm’ / 1 lbs.=

a single 9mm round, 06/01/01

 

‘round 44 magnum’ / 1 lbs= .

a 44 magnum round, 06/01/01

 

‘round 357 magnum’ / 1 lb= s.

a 357 magnum round, 06/01/01

 

‘round 45’ / 1 lbs. 

a single 45 caliber round, 06/01/01

 

‘round 38’ / 1 lbs. 

a single 38 caliber round, 06/01/01

 

‘round 22’ / 1 lbs.<= /o:p>

a 22 round, 06/01/01

 

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<*= >        =        =3D[DRUGS]=3D        =        <*>

----= =3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----

<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <= ;> <> <> <> <> <> <>

NOTE: Alot of the information on drugs is still incomplete. Drugs do have odd effects on characters when they are taken. Sometimes characters will go berserk and at= tack another being (sometimes other players) in the room with them, and it can effect one’s perception of reality (you may see things that aren̵= 7;t really there/happening and distorted damage messages in combat)<= /span>

This is all the information I have accumulated so far. This information will be upgraded as I experiment more = with drugs.

Poor me, hehe

 

<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>

'capsule silver' / 1 lbs. / !RENT / C= ON 1

a silver capsule, 12/00/00=

 

‘capsule yellow’ / 1 lbs.= / !RENT / SLAY

a yellow capsule, 05/01/01 QUEST=

NOTE: Item causes instant death when = eaten

 

'dust magic' / 1 lbs. / !RENT / INVIG= ORATE

some magic dust, 01/01/01<= /span>

 

'joint weed' / 1 lbs. / !RENT / WIS 1=

a joint, 04/01/01

NOTE: The 1 WIS effect is only tempor= ary

 

'speedball' / 1 lbs. / !RENT / CS -1<= o:p>

a speedball, 04/01/01

NOTE: The -1 CS effect is only tempor= ary

 

'weed' / 1 lbs. / !RENT / WIS 1<= /o:p>

some weed, 04/01/01=

NOTE: The 1 WIS effect is only tempor= ary

 

<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <= ;> <> <> <> <> <> <> <> <= /span>

 

crack pipe / 1 lbs. / !RENT

 

black benny / 1 lbs. / !RENT

 

white benny / 1 lbs. / !RENT

 

red benny= / 1 lbs. / !RENT

 

yellow benny / 1 lbs. / !RENT

 

some opium / 1 lbs. / !RENT

 

some hashish / 1 lbs. / !RENT

 

A tiny black capsule / 1 lbs. / !RENT=

 

black pill / 1 lbs. / !RENT

 

ROID hypo / 1 lbs. / !RENT=

 

Dirty needle / 1 lbs. / !RENT

 

Red hypo / 1 lbs. / !RENT<= /span>

 

Black hypo / 1 lbs. / !RENT

 

Upper / 1 lbs. / !RENT

 

Downer / 1 lbs. / !RENT

 

A tab of acid / 1 lbs. / !RENT