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Back once again with the ILL behavior
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Created by MrFonzy
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sp; =
Updated by the Eon gang, 7/10/03
Updat=
ed by
Proteus 5/1/06
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bsp;  =
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bsp;  =
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bsp;  =
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bsp;  =
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Feel free to submit new or updated
Identifies to Pr=
oteus on http://www.tdome2.com
via E-mail.
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ID list 'KEY':
A=3D assassin !=3D canno=
t use;No_x =
E=3D evil =
&nb=
sp;
V_REP=3D movement repair
B=3D barbarian &n=
bsp;
H=3D hitpoints =
N=3D neutral =
&nb=
sp;
H_REP=3D hitpoint repair
C=3D curist M=3D mana =
&nb=
sp; G=3D
good &n=
bsp;  =
;
M_REP=3D mana repair F=3D fanatic V=3D
movement =
FEMALE=3D female only =
(+good,-bad on these 3)
H=3D hunter DAM=3D
damage roll =
MALE=3D male only I=3D infiltrator HIT=3D hitroll =
MOUNT=3D mount only K=3D knight STR=3D
strength =
BANGER=3D gang member only L=3D slinger WIS=
=3D
wisdom =
ARM=3D armor (-good, +bad) P=3D pirate INT=3D
intelligence =
=
AC=3D
armor class (+good, -bad) R=3D ranger CON=3D
constitution =
HUNTED=3D this item is hunted by NPC S=3D samurai DEX=
=3D
dexterity =
NPC=3D non player character (the game) U=3D mutant CS=3D
combat speed (-good, +bad) QU=
EST=3D
does not load, from IMMORTALS V=3D vagrant DDG=
=3D dodgeroll (+good, -bad) S=
v?=3D
save versus spell/breathe/psionics etc Y=3D cyborg AGE=3D
age (Duh) =
VAL=3DID Value of the item, some items may be worth a lot =
=
&nb=
sp; =
&nb=
sp; more
due to rarity, despite value! NO=
TE:
ALL WEAPONS OVER 12 LBS. ARE NOW 2-HANDED. IF IT IS 12 LBS. AND YOU REINFOR=
CE
IT, IT WILL GAIN WEIGHT AND
BECOME 2-HANDED.
SOME WEAPONS ARE AUTOMATICALLY 2-HANDED EVEN THO UNDER 12 LBS.
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Armor Ratings:
..0-..0 You are naked! Have you no shame?<= o:p>
..1-..9 You call a G-string clothes?
.10-.19 You are barely armored.
.20-.29 Rabbits could get through that arm=
or.
.30-.39 You are lightly armored.
.40-.49 You can probably adventure outside=
the
city.
.50-.59 You feel well-covered.
.60-.69 You feel pretty buff in that armor=
.
.70-.79 You're pretty sweaty with all this=
armor
on.
.80-.89 Should we call you Armor Man?
.90-099 It would takes some heavy blows to
affect your armor.
100-109 You are pretty decked out in heavy
armor.
110-119 Nice 'Can of Whoop-Ass' armor you =
have
there!.
120-129 You're armored like a tank... who =
are
you, Robocop?
130-139 You could take a grenade in that a=
rmor!
140-149 You are a walking bomb shelter in =
that
armor!
150-159 You are armored like a battle robo=
t!
160-169 You could walk through the gates o=
f hell
in all armor!
...-... Armor? I thought you were a termin=
ator!
...-... You MIGHT feel an explosion in that
armor!
...-... You are armored like a damned
battleship!
...-... You could survive an ATOMIC blast =
in
that armor!
...-... Did the nuclear HOLOCAUST bother y=
ou in
that armor?
...-... Your armor makes you almost imperv=
ious
to damage.
...-... ??? NUCLEAR BLAST ???
...-... ???
DEATH STAR ???
Hit Roll Ratings:
..0-..0 Your
aim sucks so bad, you might as well quit out now!!
..1-... Hide
the Curists!!!!
...->.9
Hitroll?!? You don't need no stinkin'
hitroll!!
.10-... Stay on target... STAY ON TARGE=
T!!!!
...-... Barn doors might fear your aim!!!
...-... Don't fire until you see the whites=
of
their eyes!!
...-... You could hit a Fosters can at 100
yards!!!
...-... Close your eyes and let 'er rip!!
Damage Ratings:
..0-..0 You're
a fucking pussy!
..1-..2 You
couldn't bitch-slap a mutant!
...-.>9 You call that damroll?
Hahaha!!!
...-... Careful there champ, you might kno=
ck
yourself out!
...-...
...-... You are getting powerful...smelling=
!
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UNKNOWN ITEM LOCATION ITEMS:<= o:p>
'scales mermaid' / MAGIC !Y / 5 lbs. =
/ AC 7
/ M 10 / V -5 / DDG 2
some mermaid scales, 01/01/02
'egg diamond'=
/ 10
lbs.
A diamond
NOTE: item ca=
nnot
be worn
'visor chrome=
ruby'
/ !LCVKA / 1 lbs. / ARM -8 / M_REP 1 / V -3
a chrome and =
ruby
visor, 08/01/01
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--=
--=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
&l=
t;*> =
=3D[MOUNTS]=3D =
<*>
--=
--=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
'saddle bags leather' CONTAINER / HOL=
DS:
250 / MOUNT / 30 lbs. / ARM -3
some worn leather saddlebags, 01/01/02
QUEST
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--=
--=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
&l=
t;*> =
=3D[WEAPONS]=3D =
<*>
--=
--=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
'anchor massi=
ve',
REINFORC Weight: 22 lbs. Sugg=
ested
Retail Value: 59999
Damage Dice i=
s 1D22
Affects : DAMROLL By 1=
0
Affects : COMBAT SPEED=
By 3
‘axe aluminum battle technoR=
17; /
SPEAR L_C_B_H_U_Y_R_ONLY / 6 lbs. / 3D5
an Aluminum Battle Axe, 1/12/97 ENCHA=
NTABLE
‘axe battleaxe battle’ / =
!E!N!Y
/ 18 lbs. / 1D16 / HIT 4 / DAM 4
a huge battleaxe, 11/11/00 2-HANDED
‘axe battleaxe battle’ / =
!E!N!Y
/ 15 lbs. / 1D16 / HIT 3 / DAM 3
a cochroach
claw-axe, 05/01/01 2-HANDED
‘axe battleaxe steel’ / 1=
0 lbs.
/ 3D3 / DAM 2 / H 5
a steel battleaxe, 11/11/00
‘axe carbon steel huntsman̵=
7; /
R_H_ONLY / 11 lbs. / 6D3 / DAM 3 / HIT -3 / CS -2
a Carbon Steel Huntsman Axe, 7/15/01<= o:p>
‘axe demon’ / !G!N!Y / 18=
lbs.
/ 1D16 / HIT 5 / DAM 5 / INT -1
a demon-bladed axe, 1/20/98 2-HANDED<= o:p>
‘axe Hewer’ / 17 lbs. / 4=
D5 /
HIT -1 / CS 1 / DAM 3
Hewer, 07/01/01
'axe photonic
blazing light' GLOW HUM Weight: 14 lbs. Suggested Retail Value: 22550
Damage Dice i=
s 4D4
Affects : HITROLL By 2=
Affects : DAMROLL By 3=
Affects : COMBAT SPEED=
By -1
‘axe two-handed’ / 16 lbs=
. /
2D7
a two-handed axe, 11/11/00 ENCHANTABLE
2-HANDED
'axe windsong
wide gray' / REIN R_ONLY / 9 lbs. / 6D5 / ARM -10 / DAM 4 / CS -1
a Windsong,
12/25/01
‘ball wrecking’ / 25 lbs.=
/
1D25 / HIT -12 / DAM 5 / V -20
a wrecking ball, 12/00/00 2-HANDED
'bat baseball al=
uminium'
/ 4 lbs. / 3D4 / HIT 3 / DAM 3
An aluminum baseball bat, 12/25/05
‘bat baseball slugger’ / =
8 lbs.
/ 1D9
a Louisville Slugger, 11/11/00 ENCHAN=
TABLE
‘baton retractable’ / 15 =
lbs. /
2D5 / HIT 1 / DAM 2
a Retractable Baton, 11/11/00
‘baton riot’ / 17 lbs. / =
3D6 /
HIT -1 / DAM 3
a Riot Baton, 2/14/98
'Bible' / MAGIC !E!N!L!V!B!S!R!A!U!Y =
/ 15
lbs / 5D4 / WIS 2 / DAM 8 / CS 1
Holy Bible, 12/00/00 2-HANDED
'blade black' / !G!N!R!Y / 12 lbs. / =
3D4 /
HIT 5 / DAM 3 / CS 2
a wicked-looking black bade, 12/00/00=
‘blade cruel’ / !G / 9 lb=
s. /
2D5 / HIT 2 / DAM 1
a long cruel blade, 11/11/00
‘blade crystal’ / 8 lbs. =
/ 4D3
/ HIT 2 / DAM 2
a crystal blade, 11/11/00
'blade crystal dark long' / HUM MAGIC
!G!C!B!S!R!P!H!Y!I / 14 lbs. / 6D3 / DAM 4 / CS -1 / H_REP -1
a dark crystal blade, 01/01/01
‘blade dark wind’ / P_ONL=
Y / 12
lbs. / 2D6 / DAM 3 / HIT 3 / SvB 2
a blade of dark wind, 03/03/01
‘blade faerie’ / !E!A!Y /=
3
lbs. / 1D3 / DDG 2 / DAM 2 / H -1
a faerie blade, 11/11/00
‘blade fan fanatical’ / F=
_ONLY
/ 10 lbs. / 7D2 / DAM 8 / WIS -5
a fanatical blade, 01/14/98
'blade gay' / HUM / 10 lbs. / 4D3 / H=
IT 3 /
DAM 5
a gay blade, 12/00/00
‘blade ghost’ / 3 lbs. / =
6D2 /
DAM 2 / SvB -2
a Ghost blade, 11/11/00
‘blade hunter’ / H_I_F_ON=
LY / 10
lbs. / 2D6 / HIT 3 / DAM 3
a hunter's blade, 11/11/00 2-HANDED
'blade jewel' / 2 lbs. / 1D5 / HIT 1 =
/ DAM
1 / SvB 1
a jewel-hilted blade, 04/01/01
‘blade lon=
gblade
long weapon’ / 12 lbs. / 2D3
a longblade,
11/11/00 ENCHANTABLE
'blade retro ret=
roblade’
/ 12 lbs. / !S!P / 2D9 / DAM 2 / HIT 2 / CS -1
a retroblade,
03/03/01 QUEST
‘blade spinning’ / !G!N /=
12
lbs. / 1D12 / DAM 3 / HIT -1 / CS -1
a Spinning Blade, 12/00/00
‘blade star starblade’
/ 15 lbs. / 2D7 / DAM 5
the StarBlade,
11/11/00
‘blade sting’ / BLESS !V!=
A!Y!I
/ 12 lbs. / 3D6 / HIT 3 / DAM 5 / CS -2
Sting, 11/11/00
'blade soulkeepe=
r
soul keeper' / MAGIC REIN / 18 lbs. / 5D5 / DAM 6 / HIT -6 /CS -1
Soulkeeper, 12/00/00
‘blade sun=
blade
sun’ / GLOW MAGIC B_F_K_R_S_ONLY / 15 lbs. / 10D2 / HIT -4 / DAM 3 / =
CS
-2
the Sunblade,
12/00/00
‘blade switchblade’ / 4 l=
bs. /
1D3
a long switchblade, 11/11/00 ENCHANTA=
BLE
‘blade vib=
ro
vibro-blade techno’ / I_Y_L_ONLY / 9 lbs.=
/
3D6 / M -20 / DAM 3 / CS -2
a Vibro-B=
lade,
11/11/00
‘blade vor=
pal’
/ !Y / 14 lbs. / 2D7 / HIT 4 / DAM 4
a Vorpal =
Blade,
11/11/00
'blade widow maker' / HUM !N
B_Y_F_K_L_U_S_ONLY / 11 lbs. / 9D2 / HIT 2 / DAM 5 / CS -1
a widow maker, 01/01/01
‘blade witch’ / !G!Y / 8 =
lbs. /
1D8 / STR 1 / DAM 3 / SvB -4
a Witch's Blade, 2/2/98
‘blade weeping weep’ / 12=
lbs.
/ 4D4 / DAM 3 / HIT 1 / M -10
a weeping blade, 11/11/00
‘bone’ / 9 lbs. / 1D4
a chewed-up bone, 11/11/00 ENCHANTABL=
E
'broad-axe axe thick shining chromium=
' / K_only / REIN / 10 lbs. / 4D5 / DAM 3 / CS -1
A chromium broad-axe, 12/25/01
‘broadsword black sword’ /
!G!N!Y / 12 lbs. / 4D3 / HIT 2 / STR 2
a black broadsword, 11/11/00
‘broadsword blue sword’ /
!E!N!Y / 12 lbs. / 4D3 / HIT 2 / STR 2
a Blue Broadsword, 11/11/00
‘broadsword steel’ / 12 l=
bs. /
4D3
a steel broadsword, 11/11/00 ENCHANTA=
BLE
'bushmaster blade long dark object' / REINFORC / !INVIS / !S!C!V!S!A!F / 14 lbs. / 10D2 / HIT -4 / DAM 3 / CS -2<= o:p>
a Bushmaster, 7/15/01 / QUEST
'carbon steel blade dark long' / 15 l=
bs. /
3D5 / CON -2 / DAM 2 / CS -1
a carbon steel blade, 01/01/01
‘chainsaw chain saw’ / 20=
lbs.
/ 5D5 / HIT 6 / DAM 6 / CS 1
a Chainsaw, 03/03/01 2-HANDED
‘cleaver’ / 4 lbs. / 5D3 =
/ HIT
-1 / DAM 4
a meat cleaver, 05/01/01
‘club’ / 8 lbs. / 2D3
the Club, 11/11/00 ENCHANTABLE
‘combat disc’ 5D5 ENCHANT=
ABLE
‘crowbar’ / 10 lbs. / 3D3=
/ DAM
2 / HIT -2
a crowbar, 11/11/00
‘crowbar titanium’ / 2 lb=
s. /
4D3
a titanium crowbar, 11/11/00 ENCHANTA=
BLE
Object 'Cruadh Chosgarach Caoilte' Weight: 10 lbs. Suggested Retail Value: 8500=
Damage Dice i=
s 5D4
Affects : DAMROLL By 4=
‘cudgel’ / 14 lbs. / 4D2 =
/ HIT
-1 / DAM 1
a heavy cudgel, 11/11/00
‘cutlass black’ / 12 lbs.=
/ 5D3
a black cutlass, 5/20/99 ENCHANTABLE<= o:p>
‘cutlass fine honed’ / 13=
lbs.
/ 3D3
a fine-honed cutlass, 11/11/00 ENCHAN=
TABLE
‘dagger ancient’ / !Y / 2=
lbs.
/ 1D7 / HIT 4 / DAM 4
an Ancient Dagger, 11/11/00
'dagger black steel' / 3 lbs. / 2D5 /=
HIT 2
/ DAM 2
A black steel dagger, 12/25/01
‘dagger chitin’ / !E!N!A!=
Y / 2
lbs. / 1D8 / HIT 5 / DAM 5 / M -2
a Chitin Dagger, 11/11/00
‘dagger dragon’ / !G!N!Y =
/ 2
lbs. / 1D8 / HIT 5 / DAM 5 / M -2
a Dragon Dagger, 11/11/00
‘dagger fleshy dagger’ / =
!G
V_B_H_P_U_ONLY / 6 lbs. / 1D8 / DAM 5 / INT -1 / SvB=
span>
-3
a Fleshy Dagger, 11/11/00
‘dagger hawk’ / 3 lbs. / =
1D7 /
DAM 1 / STR 1
a hawk dagger, 11/11/00
'dagger long black' Weight: 4 lbs. Suggested Retail Va=
lue:
1500
Damage Dice is 1D12
Affects : MOVE By 6
‘dagger mo=
rgan
captain henry’ / V_P_I_A_ONLY / Weight 3 =
lbs. /
1D8 / DAM 2 / CON 1 / CS -1
Morgan's Dagger, 11/11/00
‘dagger noxious’ / !G!N!Y=
/ 6
lbs. / 1D8 / DAM 5 / V -5 / M 5
a noxious dagger, 4/26/98
‘dagger raven’ / !G A_ONL=
Y / 8
lbs. / 1D13 / V -15 / DAM 5 / CS -1
Raven, 05/01/01
‘dagger shard glass’ / 5 =
lbs. /
1D4
a shard of glass, 11/11/00 ENCHANTABL=
E
‘dagger steel blue blued’=
/ !E
/ 2 lbs. / 1D7 / HIT 3 / DAM 3 / M -1
a Blue Steel Dagger, 11/11/00
'dancing dirk' Item is: !GOOD Weight: 3 lbs. Suggested Retail Val=
ue:
1333
Damage Dice is 3D4:
Affects : COMBAT SPEED=
By -1
Affects : DAMROLL By 4=
‘disembowe=
ler
device tool’ / REIN / 10 lbs. / 1D12 / HIT 5 / DAM 5 / V -5
a disemboweler=
span>,
11/11/00
'fang monster snow' / SPEAR / 8 lbs. =
/ 3D4
/ H -1 / DAM 3
fang of the snow monster, 12/00/00
‘flail’ / 13 lbs. / 1D12<= o:p>
a ball-and-chain flail, 11/11/00
ENCHANTABLE
'guide UNiX
programmer' / 3 lbs. / 1D9
a UNiX
Programmer’s Guide, 04/01/01 ENCHANTABLE
‘guisarme<=
/span>’
/ 15 lbs. / 2D7 / HIT 1
a guisarme,
11/11/00
‘javelin’ / SPEAR / 5 lbs=
. /
1D11
a javelin, 11/11/00 ENCHANTABLE
‘halberd’ / 17 lbs. / 2D4=
a halberd, 11/11/00 ENCHANTABLE
‘hammer ball-peen’ / 2 lb=
s. /
2D4
a ball-peen hammer, 11/11/00 ENCHANTA=
BLE
‘hammer crater silicon’ /=
REIN
/ 13 lbs. / 7D3 / V -8 / HIT -3 / DAM 4
a Silicon hammer, 07/01/01 2-HANDED
‘hammer framing’ / 6 lbs.=
/ 2D3
/ DAM 1
a framing hammer, 11/11/00
‘hammer impact’ / 12 lbs.=
/
1D20 / HIT -1
an impact hammer, 11/11/00
‘hammer iron’ / 16 lbs. /=
1D10
/ HIT -3 / DAM 8
a large iron hammer, 12/19/97
‘hammer large’ / 8 lbs. /=
2D7 /
HIT 1 / DAM 3 / CS 1
a large hammer, 11/11/00
'rock hammer', Item is: !VAG !BAR !KN=
I !SAM
!RAN !ASS !PIR !MUT !HUN !CYB !INF
Weight: 10 lbs. Suggested Retail Valu=
e:
15000
Damage Dice is 5D3
Affects : DAMROLL By 2=
Affects : MANA By 3
Affects : COMBAT SPEED=
By -1
NOTE: This item is no long held. 11/5/03
‘hammer sledge’ / 10 lbs.=
/ 2D6
/ DAM 4 / HIT -2
a ten-pound sledge hammer, 11/11/00
‘hammer sledgehammer’ / 7=
lbs.
/ 3D3
a sledgehammer, 11/11/00 ENCHANTABLE<= o:p>
‘hatchet’ / 5 lbs. / 1D7<= o:p>
a hatchet, 11/11/00 ENCHANTABLE
‘impaler=
span>
plasma crater’ / 10 lbs. / 7D2 / DAM 4 / HIT 1 / DEX -1
a plasma impaler=
,
03/26/98
Object 'ionic=
rod
short', Item is: HUM !SLI !VAG !BAR !KNI !SAM !RAN !ASS !PIR !MUT !HUN !INF
!FAN
Weight: 12 lb=
s.
Suggested Retail Value: 18675
Damage Dice i=
s 4D4
Affects : HITROLL By 2=
Affects : DAMROLL By 3=
Affects : COMBAT SPEED=
By -1
Note: This item may be already enchanted=
‘iron tire’ / 7 lbs. / 3D4
a tire iron, 11/11/00 ENCHANTABLE
'jawbone ass mor=
g's
white bone' / MAGIC C_F_M_L_ONLY / 15 lbs. / 6D3 / HIT 3 / DAM 3 / CS 1
jawbone of an ass, 06/01/01
NOTE: item is POUND
‘katana’ / !N S_I_F_ONLY =
/ 11
lbs. / 8D2 / HIT 3 / DAM 3 / CS -1
a katana, 06/01/01
‘knife’ / 3 lbs. / 1D2
a knife, 11/11/00 ENCHANTABLE
‘knife bowie techno’ / 5 =
lbs. /
1D10 / STR 1 / DAM 4 / HIT 4
a bowie knife, 11/11/00
‘knife butterfly’ / 4 lbs=
. /
1D7 / WIS 1 / DAM 4 / INT -1
a Butterfly Knife, 11/11/00
‘knife butterfly’ / !G / =
2 lbs.
/ 1D7 / HIT 3 / DAM 3 / M -1
a Nasty Butterfly Knife, 11/11/00
‘knife ceramic’ / 2 lbs. =
/ 2D5
/ HIT 3 / DAM 4
a ceramic knife, 10/18/98
‘knife combat power’ / 5 =
lbs. /
1D10 / STR 1 / DAM 5 / V -5
a powered combat knife, 11/11/00
‘knife gin=
su’
/ 2 lbs. / 1D7 / HIT 3 / DAM 3 / SvB -1
a Ginsu K=
nife,
11/11/00
‘knife gully' / 7 lbs. / 1D9 / =
DAM 5
/ CS -1 / INT -2
a gully knife, 02/20/06, Value: 49999=
'knife kitchen butcher' / 2 lbs. / 2D=
4
an old butcher knife, 12/00/00 ENCHAN=
TABLE
NOTE: item is SLASH
‘knife rusty scalpel’ / 2=
lbs.
/ 2D4 / HIT 3 / DAM 3
a rusty scalpel, 11/11/00
'knife serrat=
ed' Item
is: !SLI !CUR !BAR !KNI !SAM !RAN !PIR !MUT !HUN !CYB !FAN
Weight: 5 lbs.
Suggested Retail Value: 3500
Damage Dice i=
s 1D7
'knife silver=
',
MAGIC Weight: 4 lbs. Suggested Retail Value: 1200
Damage Dice i=
s 1D7
Affects : DAMROLL By 3=
Affects : HITROLL By 1=
‘knife spy=
derco’
/ 5 lbs. / 1D10 / DAM 5 / CS -1 / V -6
a Spyderco Knife,
4/8/99
‘knife survival’ / 12 lbs=
. /
1D6
a Survival Knife, 11/11/00 ENCHANTABL=
E
‘knife survival special forces&=
#8217;
/ 3 lbs. / 1D8 / DAM 2/ CON 1
a special forces knife, 02/04/98
‘knife utility’ / 2 lbs. =
/ 2D2
a utility knife, 11/11/00 ENCHANTABLE=
‘knife wicked stiletto black=
217; /
3 lbs. / 1D8 / DAM 3 / DEX 2 / WIS -1
a Wicked Black Stiletto, 11/11/00
‘kriss
bone’ / !C / 2 lbs. / 1D6 / HIT 1 / DAM 1 / SvB<=
/span>
1
a Bone Kriss,
11/11/00
‘kriss gold
golden’ / 3 lbs. / 1D5 / INT 1 / SvB -1
a Golden Kriss=
span>,
11/11/00
‘kriss moon
dagger’ / !G V_B_H_P_U_ONLY / 6 lbs. / 1D8 / DAM 5 / INT -1 / SvB -3
a Moon Kriss,
11/11/00
‘kriss
vampire’ / !G!N / 3 lbs. / 1D7 / DAM 1 / STR 1 / SvB
-3
the Vampire Kris=
s,
11/11/00
'kriss wa=
vy dark
bladed' / MAGIC / 6 lbs. / 1D10 / STR -1 / HIT 4 / DAM 4
a wavy bladed kr=
iss,
01/01/01
‘lance’ / SPEAR / 10 lbs.=
/
1D12
a lance, 11/11/00 ENCHANTABLE
‘lance combat’ / SPEAR / =
10
lbs. / 1D12 / HIT -2 / DAM 6
a combat lance, 11/11/00 2-HANDED
‘lance fire' / MAGIC SPEAR / 8 =
lbs. /
2D7 / DAM 2 / M 5 / INT -2
a lance of fire, 12/00/00 2-HANDED
'lance loci' / MAGIC / 9 lbs. / 2D10 =
/ STR
1 / H -5 / M 5
Loci's Lance, 01/01/02 2_HANDED QUEST=
‘lance jousting’ / SPEAR =
/ 10
lbs. / 1D12 / DAM 3 / DDG 3
a jousting lance, 11/11/00 2-HANDED
'lance ice', Item is: MAGIC SPEAR Wei=
ght:
11 lbs. Suggested Retail Value: 5000
Damage Dice is 2D8
Affects : DAMROLL By 3=
Affects : MANA By -5
Affects : INT By -2
'mace ball' / 10 lbs. / 3D4 / DAM 1
a ball mace, 01/01/01
‘mace black’ / !G!Y / 13 =
lbs. /
6D2 / CS 1 / DAM 4 / V -3
a Black Mace, 11/11/00
‘mace centurion’ / !E!Y /=
14
lbs. / 6D2 / HIT 1 / DAM 4
a Centurion's mace, 11/11/00 2-HANDED=
‘mace freedom’ / !E!Y / 1=
4 lbs.
/ 5D3 / HIT 2 / DAM 3 / CS 1
the Mace of Freedom, 11/11/00
‘mace giant’ / 17 lbs. / =
2D8
a giant mace, 11/11/00 ENCHANTABLE 2-=
HANDED Suggested Retail Value: 400
‘mace iron’ / 15 lbs. / 1=
D10
an iron mace, 11/11/00 ENCHANTABLE
‘mace wooden’ / 12 lbs. /=
2D6 /
DAM 2 / SvS -1
a wooden mace, 11/11/00
‘machete’ / 8 lbs. / 2D3<= o:p>
a machete, 11/11/00 ENCHANTABLE
‘machete aluminum’ / 5 lb=
s. /
2D4 / HIT 4 / DAM 1
an aluminum machete, 11/11/00
'machete gleaming titanium quest', MAGIC, Weight: 5 lbs. Value: 10250,=
5D5,
ENCHANTABLE
‘maul steel’ / 23 lbs. / =
2D8 /
DAM 1 / HIT -4
a steel maul, 11/11/00
‘machete titanium’ 1hande=
d, 5d5
ENCHANTABLE
‘morningst=
ar
morning star’ / 13 lbs. / 3D3
a morningstar,
11/24/97 ENCHANTABLE
'naginata=
' / !N
S_I_F_ONLY / 10 lbs. / 1D15 / DAM 3 / CS -1
a naginata,
07/01/01
‘nightstick stick night’ =
/ 13
lbs. / 3D5 / V -5 / HIT 1 / DAM 1
a black nightstick, 6/16/99
'Orcrist', Item is: GLOW MAGIC !EVIL !VAG !ASS !PIR !C=
YB
Weight: 8 lbs.
Suggested Retail Value: 43489
Damage Dice i=
s 4D4
Affects : HITROLL By 6=
Affects : DAMROLL By 6=
Affects : MANA_REPAIR =
By 6
'pick fist quest' / 5 lbs. / 1D10 / D=
AM 5 /
CON 3 / CS -1
a fist pick, 01/01/01 QUEST
‘pick ice’ / 5 lbs. / 1D8=
/ HIT
-5 / DAM 5 / CS -1
a Nasty Ice Pick, 11/11/00
‘pick ice rusty’ / 4 lbs.=
/ 1D5
a rusty ice pick, 11/11/00 ENCHANTABL=
E
‘pike’ / 12 lbs. / 1D10
a Fisherman's Pike, 11/11/00 ENCHANTA=
BLE
'pike bloody', !G!N!Y / 17 lbs. / 1D1=
6 /
HIT -8 / DAM 5 / V -4
a bloody pike, 11/11/00 2-HANDED
‘pipe broken piece~’ / 6 =
lbs. /
2D3 / DAM 1 / CS -1
a broken pipe, 11/11/00
'pipe iron', / 23 lbs. / 3D6 / HIT -1=
a large iron pipe, 11/11/00
‘pipe wrench’ / 7 lbs. / =
3D3
a rusty pipe wrench, 11/11/00 ENCHANT=
ABLE
'black carbon
pitchfork' Item is: !GOOD Wei=
ght:
12 lbs. Suggested Retail Value: 12875
Damage Dice i=
s 2D15
Affects : DAMROLL By 1=
Affects : COMBAT SPEED=
By -1
‘plunger bloody’ / 6 lbs.=
/ 3D6
a bloody plunger, 11/11/00 ENCHANTABLE
=
QUEST
'polaris =
blade
blue quest' / REINFORC / MAGIC / 12 lbs. / 3D6 / HIT 6 / DAM 4 / CS -2
a Polaris, 7/15/01 / QUEST
'post fencepost fence cedar barbarian=
' /
B_ONLY / 17 lbs. / 6D5 / ARM -10 / DAM 6 / CS -1
A cedar fence post, 12/25/01
‘prod cattle’ / Y_I_F_ONL=
Y / 16
lbs. / 1D10 / DAM 10 / HIT -15
a cattle prod, 11/11/00
‘ram assault’ / Y_ONLY / =
17
lbs. / 2D8 / DAM 6 / V -10
an Assault Ram, 11/11/00
‘rapier’ / 2 lbs. / 5D2 /=
HIT 4
/ SvB -1
a rapier, 11/11/00
‘rapier blue’ / !E!N!Y / =
2 lbs.
/ 5D2 / HIT 6 / SvB -3
a blue rapier, 11/11/00
Object 'rod c=
arbon
inanimate staff', Item is: GLOW Weight: 13 lbs. Suggested Retail Value: 999=
9
Damage Dice i=
s 5D5
Load: Destroy=
er
'rosebush thorn', Item is: GLOW !ASS =
!INF
Weight: 8 lbs. Suggested Retail Value:
28975
Damage Dice is 4D4
Affects : DAMROLL By 4=
‘sabre’
/ 12 lbs. / 2D4
a sabre, =
11/11/00
ENCHANTABLE
‘scimitar’ / 12 lbs. / 4D=
2
a scimitar, 11/11/00 ENCHANTABLE
‘sword bastard’ / 13 lbs.=
/ 3D3
a bastard sword, 11/11/00 ENCHANTABLE=
‘scimitar blue’ / !E!N!Y =
/ 5
lbs. / 4D2 / HIT 2 / DAM 1
a blue scimitar, 11/11/00
'scimitar jewell=
ed'
/ 15 lbs. / 3D5 / HIT -3 / DAM 2 / CS -1
a jewelled
scimitar, 01/01/01
‘scimitar red’ / 5 lbs. /=
4D2 /
HIT 1
a red scimitar, 11/11/00
‘screwdriver’ / 3 lbs. / =
1D5
a screwdriver, 11/11/00 ENCHANTABLE
‘scythe chrome’ / 16 lbs.=
/ 3D6
/ DAM 3 / HIT -5
a Chrome Scythe, 05/01/01
‘scythe death’ / 30 lbs. =
/ 2D22
/ CS 2 / HIT -2 / DAM 2 / CON -17
the Scythe of Death, 04/01/01
‘shovel’ / 3 lbs. / 1D8 /=
HIT
-1 / ARM -2
a large shovel, 11/11/00
‘sliver titanium techno’ =
/ 2
lbs. / 1D8
a sharp Titanium Sliver, 11/11/00
ENCHANTABLE
‘spear blo=
odsoaked’
/ SPEAR / 15 lbs. / 1D13 / HIT -4 / DAM 4 / SvB=
-2
a bloodsoaked
spear, 11/11/00
‘spear short’ / SPEAR / 7=
lbs.
/ 1D7
a short spear, 11/11/00 ENCHANTABLE
‘spear sun’ / !E!N!Y / 15=
lbs.
/ 1D16 / DAM 6 / HIT 6 / V 6
the sun spear, 05/19/99 2-HANDED QUES=
T
'spear sun', Spear of the Sun Item ty=
pe:
WEAPON
Item is: GLOW HUM MAGIC !EVIL !NEUTRAL
SPEAR Weight: 12 lbs. Suggested Retail Value: 29391
Damage Dice is 2D15
Affects : MOVE By 6
Affects : HITROLL By 6=
Affects : DAMROLL By 6=
has a heal special, and a double atta=
ck
special
‘splint wooden’ / 5 lbs. =
/ 1D2
a wooden splint, 11/11/00 ENCHANTABLE=
‘spoon sharpened’ / 8 lbs=
. /
1D5
a sharpened spoon, 11/11/00 ENCHANTAB=
LE
'spork me=
tal' / 4
lbs. / 2D4 / HIT -2 / DAM 3 / CS -1
a spork, =
04/01/03,
VAL: 21324
‘staff ebony’ / / 10 lbs. / 5D2 / M 10 / DEX -1 / =
DAM 2
an ebony staff, 5/20/99
‘staff iron wood tetsubo’
/ 25 lbs. / 10D3 / CON -2 / DAM 5 / CS 2
a huge ironwood =
tetsubo,
07/01/01 2-HANDED
‘staff iridium fighting ookla’ / C_Y_F_U_S_ONLY / 11 lbs. /3D5
Iridium Fighting Staff, 7/27/98
'staff storm metal' / !B / 8 lbs. / 5=
D3 /
DAM 3 / STR 1 / CS -1
a metal storm staff, 01/01/01
'staff metal fighting' / REIN INVIS /=
13
lbs. / 3D6 / DAM 5 / M-10
a metal fighting staff, 01/01/01 2-HA=
NDED
‘staff metal’ / 15 lbs. /=
4D4
a Metal Fighting Staff, 01/01/01
ENCHANTABLE
‘staff old’ / 5 lbs. / 3D=
2 /
DEX 1 / SvS -3 / SvB -3
an old staff, 11/11/00
‘staff striking’ / S_I_F_=
ONLY /
8 lbs. / 3D5 / V -6 / HIT 6 / DAM 6
a staff of Striking, 8/10/98
‘staff thick’ / 10 lbs. /=
4D2 /
HIT 1
a thick wooden staff, 11/11/00
‘staff thick’ / 10 lbs. /=
4D2 /
DAM 1
a thick wooden staff, 11/11/00
‘stake wooden’ / !E!N / 8=
lbs.
/ 1D8 / HIT 1 / DAM 1
a sharp wooden stake, 11/11/00
‘step ladder techno’ / 20=
lbs.
/ 3D7 / V -15 / HIT -5 / DAM 5
a step ladder, 2/11/05 2-HANDED
‘stick hockey techno’ / 6=
lbs.
/ 1D10
a hockey stick, 11/11/00 ENCHANTABLE<= o:p>
‘stick nightstick’ / 8 lb=
s. /
2D3
a chromed nightstick, 11/11/00 ENCHAN=
TABLE
‘stick walking’ / !Y / 7 =
lbs. /
1D4 / V 10
a walking stick, 11/11/00
NOTE: item can be held or wielded
'sunblade sun blade' / B_R_K_S_F_ONLY / 17 lbs. / 10D2=
/ HIT
-4 / DAM 3 / CS -2
the Sunblade, 01/01/02 2_HANDED
‘sword bastard’ / 12 lbs.=
/ 4D3
/ HIT 1 / DAM 1
a bastard sword, 11/11/00
‘sword broadsword’ / 12 l=
bs. /
2D6
a broadsword, 11/11/00 ENCHANTABLE
‘sword broadsword’ / !L!V=
!A!Y /
12 lbs. / 4D3 / HIT 3 / DAM 1
a Gleaming Broadsword, 1/13/98
‘sword bone’ / !G!Y / 16 =
lbs. /
6D2 / HIT 1 / DAM 3 / DEX -1
a bone sword, 3/19/98 2-HANDED
‘sword chitin’ / !E!N!Y /=
12
lbs. / 8D2 / HIT 4 / DAM 4 / CS -1
a Chitin sword, 11/11/00
’sword clan clansword’
/ 16 lbs. / 9D2 / HIT 2 / DAM 5 / V -8
a clansword,
11/11/00
‘sword crusader’ / !E!N
K_H_U_I_F_A_ONLY / 14 lbs. / 4D4 / H 2 / DAM 5 / V -5
a Crusader's Sword, 11/7/98
‘sword darkness’ / !G!N
A_B_F_H_I_K_U_P_ONLY / 13 lbs. / 10D2 / HIT -4 / DAM 3 / CS -2
the Sword of Darkness, 11/11/00
‘sword dragon’ / !G!N!Y /=
12
lbs. / 8D2 / HIT 4 / DAM 4 / CS -1
a dragon sword, 11/11/00
‘sword faerie’ / !E!A!Y /=
2
lbs. / 2D3 / HIT 2 / DAM 2 / SvB -1
a Faerie Sword, 11/11/00
‘sword fie=
dor
mighty’ / BLESS !E!N!Y / 17 lbs. / 9D2 / V -10 / DAM 8 / CS -1
Fiedor's<=
/span> mighty sword, 01/01/01 2-HANDED
‘sword hells door knocker’=
; /
!G!N B_K_H_P_U_I_F_A_ONLY / 15 lbs. / 10D2 / HIT -5 / DAM 2 / CS -2
Hells Door Knocker, 1/18/98
‘sword ice icy’ / 10 lbs.=
/ 2D6
/ DAM 2 / HIT 2
an icy sword, 11/11/00
‘sword lio=
nheart
techno’ / !E!N!Y / 11 lbs. / 8D2 / DAM 4 / SvB=
span>
-2
Lionheart=
, 11/11/00
‘sword loh=
engrin
knight holy’ / BLESS !E!L!C!V!B!S / 11 lbs. / 4D4 / H 2 / DAM 5 / V -=
5
Lohengrin’=
s sword, 5/16/98
‘sword long steel’ / 8 lb=
s. /
2D6
a long steel sword, 11/11/00 ENCHANTA=
BLE
‘sword magic’ / 9 lbs. / =
5D2 /
M 8 / HIT 3 / DAM 3
a magic sword, 11/11/00
‘sword magnetic’ / Y_I_F_=
ONLY /
14 lbs. / 4D4 / INT 1 / DAM 4 / CS -1
a Magnetic Sword, 11/11/00
‘sword mor=
o’
/ 6 lbs. / 4D3
a Moro Sword, 5/16/06 ENCHANTABLE Sug=
gested
Retail Value: 7200
‘sword ninja’ / !N S_I_F_=
ONLY /
12 lbs. / 2D7 / V -3 / HIT 3 / DAM 4
a ninja sword, 9/16/05
‘sword obsidian’ / !G / 1=
1 lbs.
/ 4D4 / STR -1 / DAM 3 / SvB -2
an obsidian Sword, 5/20/99
‘sword pla=
steel’
/ 11 lbs. / 3D5
a Plasteel Sword,
11/11/00 ENCHANTABLE
‘sword rams head claymore’=
; / 12
lbs. / 2D7 / DEX -1 / DAM 2 / CS -2
a rams head claymore, 11/11/00
'sword rapier=
blackrazor' / P_ONLY / 15 lbs. / 5D5 / HIT 5 / DAM 5 =
/ CS
-1
Blackrazor, 08/01/01
‘sword samurai’ / !N F_I_=
S_ONLY
/ 14 lbs. / 8D2 / HIT 2 / DAM 5 / M -5
a samurai sword, 7/17/98
‘sword samurai red dragon
techno’ / REIN !N H_F_S_I_Y_ONLY / 14 lbs. / 8D2 / DAM 5 / M -5 / CS =
-1
a red dragon samurai sword, 11/11/00<= o:p>
‘sword short’ / !Y / 5 lb=
s. /
2D4 / HIT 1 / DAM 1
a short sword, 11/11/00
‘sword sun thundarr
barbarian techno’ / B_ONLY / 13 lbs. / 5D3 / DAM 4 / DDG -4 / CS -1
a Sun Sword, 11/11/00 2-HANDED
‘sword tempered’ / 12 lbs=
. /
2D7 / DAM 3 / SvB 2
a tempered sword, 11/11/00
‘sword two handed’ / 15 l=
bs. /
6D2
a two-handed sword, 11/11/00 ENCHANTA=
BLE
2-HANDED
‘sword two handed sword’ /
MAGIC !Y / 20 lbs. / 7D2 / HIT 3 / DAM 7 / INT -2
a huge flaming two-handed sword, 11/1=
1/00
2-HANDED
‘sword wak=
azashi
samurai katana techno’ / S_F_ONLY / 13 lbs. / 2D7 / HIT 3 / DAM 3
a Wakazashi,
11/11/00
‘sword wavering’ / 12 lbs=
. /
2D7 / DEX -1 / DAM 2 / CS -2
a wavering sword, 11/11/00
‘sword wounding sharp’ / =
11
lbs. / 2D6 / HIT 3 / DAM 3 / SvB 2
a Sword of Wounding, 11/11/00
‘tanto
atomic blade’ / / 12 lb=
s. /
1D7 / HIT -10 / DAM 6 / V -2
an Atomic tanto<=
/span>,
7/3/98
‘tanto
black’ / 7 lbs. / 5D2 / DEX 1 / DAM 2 / WIS -1
a thin black tan=
to,
4/2/99
‘tooth tre=
x
dino jp’ / 15=
lbs. /
1D13 / HIT 4 / DAM 3 / CON -1
a T-Rex tooth, 11/11/00
‘toothbrush sharpened’ / =
8 lbs.
/ 1D3
a sharpened toothbrush, 11/11/00
ENCHANTABLE
‘tree fallen club’ / 135 =
lbs. /
3D9 / HIT -15 / V -60
a fallen tree, 11/11/00 2-HANDED
'turkey beak quest’ / 9 lbs. / =
1D13 /
DAM 2 / HIT 4 / CS -1
a turkey beak, 12/00/00 QUEST
‘verge embellished staff’=
/
MAGIC BLESS C_ONLY / 8 lbs. / 6D3 / M 10 / CS -1 / M_REP 4
An embellished verge,
04/01/05, Value: 14999
'whip baleen' / 10 lbs. / 3D5 / INT 2=
/ HIT
3 / DAM 3
a baleen whip, 12/00/00 2-HANDED
‘whip barbed tail sins’ /
L_C_V_A_ONLY / 6 lbs. / 1D15
a Barbed Tail Whip, 9/8/98 ENCHANTABL=
E
‘whip cat tails’ / Weight=
3
lbs. / 1D9 / HIT 2 / DAM 1
a cat o nine tails, 5/2/98
‘whip electric’ / Y_I_F_O=
NLY /
10 lbs. / 1D18 / DDG 5 / DAM 4 / CS 3
an electric whip, 2/8/99
‘whip flaming’ / !Y / 16 =
lbs. /
2D9 / HIT -5 / DAM 4 / CS -1
a huge flaming whip, 11/11/00 2-HANDE=
D
‘whip holy’ / !E!N / 13 l=
bs. /
1D13 / V 4 / HIT -4 / DAM 4
a holy whip, 6/5/98
‘whip iron’ / 14 lbs. / 1=
D12 /
DDG 3 / DAM 4 / CS 1
an iron whip, 12/13/97
‘whip plasma’ / !G!N!K!R!=
P / 12
lbs. / 5D5 / DDG 3 / CS 2 / DAM 5
a Plasma Whip, 04/01/01
‘whip power’ / Y_I_F_ONLY=
/ 10
lbs. / 2D10 / DAM 4 / CS 2 / V -3
a Power Whip, 2/14/98
'whip spiked
leather' Restrictions:
Weight: 5 lbs.
Suggested Retail Value: 2000
Damage Dice i=
s 1D10
'axe windsong wide gray' / REINFORC MAGIC R_ONLY / 9 lbs. =
/ 6D5
/ ARM -10 / DAM 4 / CS -1
Windsong, 01/01/02 2_=
HANDED
'wrath sword rapier thin'/ F_ONLY / M=
AGIC
REIN / 7 lbs. / 5D5 / M 15 / DAM 6 / CS -1
A Wrath, 12/25/01
‘wrench monkey’ / 15 lbs.=
/ 2D6
/ DAM 3
a monkey wrench, 11/11/00
‘wrench torque’ / 8 lbs. =
/ 2D6
a torque wrench, 11/11/00 ENCHANTABLE=
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
<*=
> =
=3D[LAUNCHERS & MISSILES]=3D =
<*>
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
‘arrow’ / 2 lbs. / 3D5 / =
ACC
MOD -5
an arrow, 11/11/00
‘arrow aluminum’ / 1 lbs.=
/ 4D4
/ ACC MOD 0
an aluminum arrow, 11/11/00
‘arrow crystal’ / MAGIC /=
1
lbs. / 5D3 / ACC MOD 20
a crystal arrow, 11/11/00
‘arrow pale’ / MAGIC / 1 =
lbs. /
4D5 / ACC MOD 15
a pale arrow, 11/11/00
‘arrow twig’ / !E!N / 1 l=
bs. /
6D3 / ACC MOD 25
an twig arrow, 11/11/00
‘bolt magic’ / MAGIC / 1 =
lbs. /
4D5 / ACC MOD 20
a magic bolt, 11/11/00
‘bolt wooden’ / 1 lbs. / =
4D5 /
ACC MOD 0
a wooden crossbow bolt, 11/11/00
‘stone shot’ / 1 lbs. / 4=
D2 /
ACC MOD 0
a shot stone, 11/11/00 QUEST
‘bow roman’ / MAGIC / 12 =
lbs. /
2D4,52 / HIT 2 / DAM 1
an Roman bow, 11/11/00
‘bow longbow twig’ / !E!N=
!Y /
12 lbs. / 1D8,40 / HIT 2 / DAM 1
an twig longbow, 11/11/00
‘bow simple’ / 4 lbs. / 1=
D4,22
a simple bow, 11/11/00
‘bow wicked’ / !G!N!Y / 1=
2 lbs.
/ 1D8,40 / HIT 2 / DAM 1
a wicked bow, 11/11/00
‘bow bone’ / MAGIC / 30 l=
bs. /
2D4,34 / HIT 1
a bone bow, 11/11/00
‘bow crystal’ / MAGIC / 4=
lbs.
/ 1D5,27 / HIT 5
a crystal bow, 11/11/00
‘crossbow =
cochroach’
/ !E!N / 12 lbs. / 2D4,44 / H=
IT 8 /
ARM -3
a cochroach
crossbow, 11/11/00
‘crossbow heavy’ / 18 lbs=
. /
2D4,45
a heavy crossbow, 11/11/00
‘pistol crossbow’ / 6 lbs=
. /
1D4,25
a crossbow pistol, 11/11/00
‘slingshot’ / 2 lbs. / 5D=
5,8
a slingshot, 11/11/00 QUEST
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
<*=
> =
=3D[WORN ON HEAD]=3D =
<*>
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
'antlers deer quest' / MAGIC / 12 lbs=
. / AC
4 / HIT 1 / DAM 1 / CON -1
some antlers, 01/01/01 QUEST
‘beret black’ / MAGIC / 2 lbs. / DEX 1
a black beret, 11/11/00
‘beret green’ / MAGIC / 2 lbs. / HIT 1
a green beret, 11/11/00
‘bonnet war’ / B_P_Y_I_F_=
ONLY /
8 lbs. / AC 3 / DAM 1 / WIS -2 / M -5
a war bonnet, 11/11/00
'cap airborne ranger' / R_ONLY / 2 lb=
s. /
HIT 5 / M 10
an Airborne Ranger Cap, 8/01/01 QUEST=
‘cap CAT’ / 1 lbs. / INT =
-1 /
WIS -1
a CAT cap, 11/11/00
‘cap iron’ / 15 lbs. / AC=
7
an iron cap, 11/11/00 ENCHANTABLE
‘cap jewel=
led
pope’ / !E!N C_I_F_ONLY / 2 lbs. / INT 1 / M 10 / SvB
-4
a jewelled cap,
10/24/98
‘cap leather’ / 1 lbs. / =
AC 3
a leather cap, 11/11/00 ENCHANTABLE
‘cap skullcap skull’ / MA=
GIC /
2 lbs. / AC 3 / SvP -1
a skullcap, 11/11/00
‘circlet chitin’ / !E!N!Y=
/ 2
lbs. / / STR 1 / WIS 1 / SvB -5
a fine Chitin circlet, 11/11/00
'circlet golden’ / !E!N!Y / 2 l=
bs. /
INT 1 / WIS 1 / V -2
a golden circlet, 11/29/97
'circlet silver' / 1 lbs.
A silver circlet, 12/00/00
‘circlet wrought gold’ / =
2 lbs.
a wrought gold circlet, 11/11/00
‘crown flaming’ / !G!N!Y =
/ 10
lbs. / AC 5 / INT 1 / WIS 1 / V -2
a Huge Flaming Crown, 11/24/97
‘crown gold leaf’ / MAGIC=
/ 2
lbs. / M 11 / H -6
a gold leaf crown, 11/11/00
‘crown golden’ / !E!N!L!V=
/ 12
lbs. / AC 5 / M 15 / WIS 1 / SvS -5
a large golden crown, 05/01/06
‘crown jagged black’ / !G=
!N
C_K_I_F_ONLY / 10 lbs. / AC 4 / M 10 / DDG 2 / SvB -4
a jagged black crown, 1/18/98
‘crown jew=
elled’
/ !E!N C_K_I_F_ONLY / 12 lbs. / AC 4 / M 6 / DDG 2 / S=
vS
-5
a jewelled crown,
11/11/00
‘crown mutated’ / !G
V_B_H_P_U_ONLY / 5 lbs. / AC 5 / M 8 / H 2
a mutated crown, 11/11/00
‘crown rabbit’ / MAGIC / =
7 lbs.
/ AC 4 / SvP -1 / SvB -3
a rabbit crown, 11/11/00
‘crown silver’ / MAGIC / =
7 lbs.
/ AC 2 / SvP -1
a silver crown, 12/30/97
‘dredlocks=
head techno’ / MAGIC / 4 lbs. / AC 2 / DEX -2 / INT 2 / WIS 2
some Dredlocks=
span>,
11/11/00
‘hat blue red puff’ / 2 l=
bs. /
AC 3
a small red and blue hat with a red p=
uff
ball, 11/11/00 ENCHANTABLE
‘hat blue yellow puff’ / =
2 lbs.
/ AC 3
a small blue hat with a yellow puff b=
all,
11/11/00 ENCHANTABLE
‘hat cowboy’ / 2 lbs. / I=
NT -1
a Cowboy hat, 11/11/00
‘hat coxcomb’ / 15 lbs. /=
AC 0
/ DDG 2 / WIS -2 / V 5
a coxcomb, 1/15/06
‘hat duke’ / MAGIC / 4 lbs. / INT -1 / DEX 1
the Duke's hat, 12/30/97
‘hat fur’ / 5 lbs. / AC 3=
a fur hat, 11/11/00 ENCHANTABLE
‘hat green hunters ear flaps
techno’ / 4 lbs. / AC 2
a green hunters hat with sporty ear f=
laps,
11/11/00 ENCHANTABLE
‘hat pirate’ / P_I_ONLY /=
2
lbs. / ARM -3 / DEX 1 / DDG 1
a pirate's hat, 11/11/00
'hat silk’ / 2 lbs.
a silk hat, 11/11/00
‘hat straw dirty’ / S_ONL=
Y / 2
lbs. / DEX -1 / M 8 / DAM 1
a dirty straw hat, 3/21/98
‘hat top’ / 2 lbs.
a top hat, 11/11/00
‘hat white’ / 1 lbs.
a white hat, 11/11/00
‘hat wizard’ / L_I_ONLY /=
3
lbs. / INT 1 / H 10 / DDG 2
a Wizard's hat, 11/11/00
‘headband black’ / 1 lbs. / M 5 / DEX 1
a black headband, 11/11/00
‘headband violet’ / 2 lbs=
. / AC
2 / DEX 1 / ARM -10 / INT -1
a violet headband, 11/11/05
‘headdress’ / MAGIC / 3 l=
bs. /
CON 1
a headdress, 10/1/98
‘headdress’ / 3 lbs. / CA=
TSEYE
(300) / DDG 1 / V -5 / SvS -1
a headdress, 10/1/98
‘helm auto-targeting technoR=
17; /
L_Y_ONLY / 6 lbs. / AC 5 / WIS 1 / M -5 / HIT 2
an Auto-Targeting Helm, 4/16/98
‘helm black’ / MAGIC / 7 =
lbs. /
AC 5 / ARM -3
a black helm, 11/11/00
‘helm black evil’ / !G!N!=
L!V!Y
/ 8 lbs. / AC 5 / M 15 / WIS 1 / SvS -5
an evil black helm, 11/11/00
'helm blood stained techno' / 8 lbs. =
/ AC 6
a blood stained helmet, 01/01/01
ENCHANTABLE
‘helm blue steel’ / !E!N =
/ 9
lbs. / AC 7 / SvB -2
a blue steel helm, 11/11/00
‘helm broken’ / 15 lbs.
a broken helm, 11/11/00
‘helm chitin’ / !E!N / 6 =
lbs. /
AC 13 / SvB -2 / SvS -2
a Chitin Helm, 11/11/00
‘helm dark’ / !G!N / 9 lb=
s. /
AC 7 / SvB -2
a dark helm, 11/11/00
'diamant =
helm',
Weight: 10 lbs. Suggested Retail Value: 16440
AC-apply is 8
‘helm dragon’ / !G!N!Y / =
6 lbs.
/ AC 13 / SvB -2 / SvS -2
a Dragon helm, 11/11/00
‘helm forsaken’ / !G / 8 =
lbs. /
AC 6 / INT 1 / WIS 1 / H -3
helm of the forsaken, 8/18/98
‘helm golden’ / !E!N K_I_=
F_ONLY
/ 8 lbs. / AC 7 / ARM -7 / H 10 / V -3
a golden helm, 4/16/98
‘helm griffin’ / MAGIC / =
20
lbs. / STR 3 / CON 1 / M -3
the griffin helm, 11/11/00 QUEST
‘helm intellect’ / MAGIC =
/ 6
lbs. / AC 2 / INT 2
a Helm of Intellect, 11/11/00
‘helm lizard’ / 3 lbs. / ARM -6 / SvB<=
/span>
-2 / V -3
a lizard helm, 11/11/00
'helm Paladin', / !E!N / 6 lbs. / AC =
10 / SvB -2 / SvS -2
a paladin’s helm, 11/11/00
‘helm silver’ / MAGIC / 5=
lbs.
/ AC 3 / CON 1
a silver helm, 11/11/00
‘helm silver’ / MAGIC / 5=
lbs.
/ AC 4 / HIT 1 / SvS -2
a silver helm, 11/11/00
‘helm steel’ / 7 lbs. / A=
C 7
a steel helm, 11/11/00 ENCHANTABLE
‘helm white’ / !E!N / 10 =
lbs. /
PROTECT-EVIL / ARM -8 / SvB -4
a shiny white helm, 11/11/00
‘helm winged' / MAGIC !L!Y / 8 =
lbs. /
AC 2 / DDG 4 / V 10 / SvS -1
a winged helm, 12/00/00
‘helmet alien meklar’
/ 4 lbs. / AC 6 / INT 1 / HIT 2 / V -2
a meklar =
helmet,
11/11/00
‘helmet batter’ / 2 lbs. =
/ ARM
-7
a Batter's helmet, 11/11/00
‘helmet black wicked’ / !=
G!N
K_H_P_U_I_F_A_ONLY / 8 lbs. / AC 7 / ARM -9 / H 8 / V -3
a wicked black helmet, 11/11/00
‘helmet bronze’ / 7 lbs. =
/ AC 6
a bronze helmet, 11/11/00 ENCHANTABLE=
‘helmet burglar’ / MAGIC =
/ 12
lbs. / AC 2 / DDG 2
a burglar's helmet, 11/11/00
‘helmet ch=
itonous’
/ MAGIC / 5 lbs. / CATSEYE (1=
000) /
V -1 / ARM -5
a chitonous
helmet, 11/11/00
‘helmet cy=
berball’
/ 3 lbs. / AC 4 / HIT 1
a Cyberball
helmet, 11/11/00
‘helmet football’ / MAGIC=
/ 3
lbs. / AC 8
a football helmet, 11/11/00 ENCHANTAB=
LE
‘helmet guard’ / 10 lbs. =
/ AC 7
a guard’s helmet, 11/11/03
ENCHANTABLE
'helmet guard elite' 10 lbs. Suggested
Retail Value: 2250, AC 5, 11/10/03
‘helmet miner’ / LIGHT / =
9 lbs.
/ ARM -8 / V 4
a miner's helmet, 11/11/00
'helmet motorcycle spiked' / 15 lbs. =
/ AC 2
/ HIT -1
a spiked motorcycle helmet, 02/20/06,=
Value:
150
‘helmet na=
zi’
/ 6 lbs. / AC 6
a Nazi helmet, 11/11/00 ENCHANTABLE
‘helmet pilot’ / MAGIC / =
4 lbs.
/ AC 3 / DEX 1
a pilot's helmet, 1/7/98
‘helmet radiation’ / 12 l=
bs. /
AC 9 / HIT -2
a radiation helmet, 11/11/00
'helmet riot' / 15 lbs. / AC 11 / DEX=
-1 /
HIT -3 / V -1
a riot helmet, 01/01/01
‘helmet Shogun samurai’ /
L_S_Y_ONLY / 8 lbs. / AC 6 / WIS 1 / M 5 / DDG 3
a Shogun's helmet, 11/11/00
‘helmet silicon crater’ /=
5
lbs. / AC 9
a Silicon Helmet, 07/01/01 ENCHANTABL=
E
‘helmet special forces’ /=
4
lbs. / AC 5 / V 30 / SvS -4 / V_REP 1
a Special Forces helmet, 11/11/00
‘helmet tactical assault’=
/ 10
lbs. / AC 8 / HIT 1 / INT 1
a Tactical Assault Helmet, 11/11/00
‘helmet titanium’ / 7 lbs=
. / AC
9
a titanium helmet, 10/18/98 ENCHANTAB=
LE
‘helmet zirconium’ / 9 lb=
s. /
AC 7 / ARM -5 / M -5
a zirconium helmet, 11/11/00
‘hood hermit’ / L_I_ONLY =
/ 2
lbs. / INT 1 / ARM -3 / DDG 1
a Hermit's hood, 11/11/00
‘hood leather’ / 2 lbs. /=
AC 2
a leather hood, 11/11/00 ENCHANTABLE<= o:p>
‘hyena hide’ / 3 lbs. / A=
C 2
a hyena hide, 11/11/00 ENCHANTABLE
‘lamp head small’ / LIGHT=
/ 1
lbs. / DDG 2
a head lamp, 11/11/00
‘rag dew’ / 1 lbs. / ARM =
-1 / M
3
a dew rag, 11/11/00
'santa's =
hat red
white puff-ball quest' / MAGIC / 8 lbs. / AC 3 / CON 4 / M 10 / HIT 2
Santa's hat, 01/01/01 QUEST
‘skin prairie’ / 2 lbs. /=
AC 2
/ INT -1
skin of a prairie dog, 11/11/00
‘sombrero large’ / 3 lbs.=
/ AC
8
a Large Sombrero, 07/01/01 ENCHANTABL=
E
'stocking cap grungy', Weight: 1 lbs.
Suggested Retail Value: 400
Affects : ARMOR By -5<= o:p>
Affects : SAVING_BREAT=
H By
-2
‘stocking nylon’ / 1 lbs.=
/ INT
-1 / ARM -1
a nylon stocking, 11/11/00
'towel turban' / 3 lbs. / M -1 / ARM =
-2
a towel, 01/01/01
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
<*=
> =
=3D[WORN ON FACE]=3D =
<*>
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
'eye patch eyepatch pirate' / HUM P_ONLY / 1 lbs. / V 10 / ARM -=
5 /
DAM 1
a black eyepatch, 01/01/02
‘faceplate face crater silicon
shrike’ / !N !B!K!Y / 5 lbs. / STR 2 / ARM -11/wis -1
the Faceplate of the Shrike, 7/11/03<= o:p>
‘faceplate protection’ / =
MAGIC
/ 12 lbs. / MAGIC-PROT / SvS -1
the FacePlate of
protection, 11/11/00
‘glasses dark’ / MAGIC / =
1 lbs.
/ INT 1
some dark glasses, 11/11/00
‘glasses ray-ban aviators
techno’ / L_H_U_I_R_ONLY / 1 lbs. / INT 1 / HIT 2
some Ray-ban Aviators, 11/11/00
‘glasses shooter’ / MAGIC=
/ 1
lbs. / H 3
some shooter's glasses, 3/29/98
‘goggles Cavefish’ / !G /=
8
lbs. / CATSEYE(200)
a Cavefish's goggles, 11/11/00
‘goggles night vision’ / =
12
lbs. / CATSEYE / ARM -4 / HIT 1
night vision goggles, 11/11/00
‘goggles plastic’ / 1 lbs=
. /
ARM -2
plastic goggles, 11/11/00
‘grille’ / 5 lbs. / ARM -=
4
a grille, 11/11/00
‘mask’ / MAGIC / 3 lbs. /=
DEX 1
a spirit mask, 11/11/00
Object 'mask'=
, Item
is: MAGIC
Weight: 3 lbs.
Suggested Retail Value: 3000
Can affect yo=
u as :
Affects : DEX By 1
‘mask assassin’ / V_S_I_A=
_ONLY
/ 5 lbs. / HIDE
an assassin's mask, 11/11/00
‘mask atomic’ / 4 lbs. / =
STR 1
/ M 5
an atomic mask, 11/11/00
'mask bio biomechanical' / 12 lbs. / =
CS -1
/ DAM 2 / det_invis det_ma=
gic
recup (26) / H -50
a biomechanical mask, 01/01/01 QUEST<= o:p>
‘mask black’ / !G!N / 1 l=
bs. /
H 2 / SvS -1
a black mask, 12/13/97
‘mask black’ / MAGIC / 5 =
lbs. /
RECUP MAGIC-PROT
a shiny black mask, 11/11/00
‘mask clown’ / 2 lbs. / S=
TR -1
/ DAM 1
a clown mask, 11/11/00
‘mask combat black’ / 12 =
lbs. /
CATSEYE / ARM -5 / HIT 2 / DDG 2
a black combat mask, 11/11/00
‘mask death’ / 8 lbs. / H=
IT 1 /
DAM 1 / ARM 20
a death mask, 11/11/00
'mask detection' / MAGIC / 5 lbs. /
DET-INVIS DET-MAGIC SENSE-LIFE / ARM -2 / HIT -2
the mask of Detection, 12/00/00
Object 'mask devil', Weight: 1 lbs.
Suggested Retail Value: 6000
Can affect you as:
Affects : ARMOR By -3<= o:p>
Affects : DODGEROLL By=
1
‘mask faerie’ / MAGIC / 1=
lbs.
/ DDG 1 / SvS -2 / SvB -2
a faerie mask, 12/13/97
‘mask golden’ / MAGIC / 5=
lbs.
/ HIT 1 / SvB -2
a golden mask, 5/1/99
'halloween mask'
Item is: !GOOD Weight: 1 lbs. Suggested Retail Value: 1279
Affects : INT By -2
Affects : DAMROLL By 1=
‘mask hockey’ / MAGIC / 3=
lbs.
/ ARM -2
a hockey mask, 05/11/06
‘mask iron’ / 9 lbs. / V =
-7 /
ARM -10 / HIT -2
an iron mask, 06/01/01
‘mask kevl=
ar
face’ / 1 lbs. / ARM -8
a Kevlar Face Mask, 11/11/00
‘mask knight’ / !N K_ONLY=
/ 10
lbs. / HONOR / ARM -4 / WIS 1 / DDG 2
a knight's mask, 11/11/00
‘mask leather’ / 3 lbs. /=
ARM
-1
a leather mask, 10/1/98
‘mask mutant’ / 5 lbs. /
SENSE-LIFE / ARM -3 / SvB -2 / V 2
a mutant mask, 11/11/00
'mask organic face' / 1 lbs. /
WATERWALK CATSEYE SENSE-LIFE / CON -1
an organic face mask, 06/01/01
‘mask party’ / MAGIC / 5 =
lbs. /
WIS 1 / STR -1
a party mask, 11/11/00
‘mask Phantom’ / MAGIC / =
1 lbs.
/ INT 1 / H 6 / DDG 2
the Phantom's mask, 11/11/00
‘mask pig’ / 15 lbs. / AR=
M -5
a pig mask, 11/11/00
‘mask ski’ / 2 lbs.
a ski mask, 12/11/97
‘mask spawn hell techno’ /
MAGIC / 2 lbs. / CS -1
a Hell Spawn Mask, 01/01/01
‘mask Spid=
ey’
/ MAGIC / 2 lbs. / INT 2 / CON 1
Spidey's<=
/span> mask, 12/28/97 Suggested Retail Value: 8000
‘mask spiny armored dragon̵=
7; /
15 lbs. / V -25 / DAM 1 / CS -1
a spiny, armored mask, 3/11/99
'mask vampire' / !G / 2 lbs. / SvB -5 / M 3 / V -2
a vampire mask, 06/01/01
‘mask war paint techno’ /=
2
lbs. / WIS -1 / DAM 1
some War Paint, 11/11/00
‘shades dark’ / F_ONLY / =
1 lbs.
/ DET-INVIS SENSE-LIFE / M 7
some dark shades, 11/11/00
'visor chrome ruby' / 1 lbs. / ARM -8=
/
M_REPAIR 1 / M -3 /
a Chrome Ruby Visor, 7/15/01 / QUEST?=
‘visor golden’ / MAGIC / =
5 lbs.
/ INT 1 / STR -1
a golden visor, 11/11/00
‘welding face shield’ / 7=
lbs.
/ SvB -3
a welding face shield, 11/11/00
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
<*=
> =
=3D[WORN ON BODY]=3D =
<*>
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
‘armor battleship’ / 75 l=
bs. /
AC 14 / ARM -10 / V -65
battleship armor, 9/28/98
‘armor black’ / !G!N!Y / =
20
lbs. / AC 6 / SvB -2 / SvS=
-2 / V -2
some black armor, 11/11/00
‘armor body chromium’ / 1=
5 lbs.
/ AC 10
chromium body armor, 1/25/99 ENCHANTA=
BLE
‘armor body cybernetic’ /
Y_I_ONLY / 23 lbs. / AC 12 / STR 1 / V 15 / HIT -2
Cybernetic body armor, 04/01/01
‘armor body patched’ / F_=
ONLY /
30 lbs. / AC 7 / M 5 / SvS -4
some patched body armor, 11/11/00
‘armor body wooden’ / 15 =
lbs. /
AC 5
wooden body armor, 11/11/00 ENCHANTAB=
LE
‘armor chitin plate’ / !E=
!N!Y /
25 lbs. / AC 11 / HIT -4 / DAM 1 / V -7
some Chitin armor, 5/31/98
'diamant =
armor
battle ', Item is: GLOW
Weight: 30 lbs. Suggested Retail Valu=
e:
64332
AC-apply is 14
‘armor dragon scale’ / !G=
!N!Y /
24 lbs. / AC 11 / HIT -4 / DAM 1 / V -7
Dragon scale armor, 11/11/00
‘armor football pads pad’=
/ 9
lbs. / AC 9
Full Football Pads, 11/11/00 ENCHANTA=
BLE
‘armor gre=
ndal
hide gyro’ / MAGIC / 10 lbs. / AC 9
a grendal=
hide,
11/11/00 ENCHANTABLE
‘armor hunter’ / H_I_ONLY=
/ 12
lbs. / AC 8 / V -5 / ARM -7 / M 2
hunter’s armor, 11/11/00
‘armor iridium’ / 25 lbs.=
/ AC
15 / V -5 / HIT 3 / DAM 1
Iridium armor, 12/29/98
'armor jurassic<=
/span>
battle jp' / 26 lbs. / AC 15 / H 15 / DAM 3 / H=
IT 3
Jurrasic<=
/span> Battle Suit, 04/01/01 QUEST?
‘armor kev=
lar
framentation vest techno’ / !L!C!K!P!Y / =
15
lbs. / AC 8 / H 8 / ARM -5 / V -5
a Kevlar Fragmentation Vest, 12/5/98<= o:p>
‘armor leather black’ / !=
G / 10
lbs. / AC 8 / ARM -5 / V -5
Black leather armor, 11/11/00
‘armor mek=
lar
drone’ / 8 lbs. / AC 6 / STR 1 / M -2 / V -2
some Meklar Drone
Armor, 11/11/00
'armor metallic grey metal' / 38 lbs.=
/ AC
9 / V -10 / HIT 2
some heavy grey metallic armor, 04/01=
/01
‘armor pla=
steel
body’ / 20 lbs. / AC 11 / M -5 / V -5 / DDG 1
plasteel<=
/span> body armor, 10/18/98
‘armor plastic body’ / 15=
lbs.
/ AC 4
some plastic body armor, 11/11/00
ENCHANTABLE
‘armor refracting’ / REIN=
/ 20
lbs. / AC 12 / V 15 / DDG 10 / HIT -3
Refracting armor, 11/11/00
'armor crater silicon' / HUM !V!B!A!P=
!H!Y!I
/ 20 lbs. / AC 14 / DAM 2 / V -5 / H_REP 1
Silicon Armor, 1/13/98
'armor green nature mist' / BLESS !E
C_F_L_U_R_ONLY / 5 lbs. / INVIS
BLUR / SvS -6 / M -7 / ARM -25
a swirling mist, 06/01/01
‘armor tactical assault vest=
217; /
!L!C!K!S!F / 10 lbs. / AC 6
a Tactical Assault Vest, 7/21/98
‘armor thorns ranger hunterR=
17; /
EVIL BLESS !E L_H_R_ONLY / 12 lbs. / AC 12 / V -12 / ARM -5 / DAM 1
Armor of Thorns, 3/26/98
‘armor titanium’ / MAGIC =
/ 22
lbs. / AC 12
Titanium armor, 07/11/03
‘armor tre=
x
dino jp’ / 85=
lbs. /
AC 15 / ARM -10 / V -35 / DEX -1
Skin of the T-Rex, 7/4/03, VAL: 17000=
‘armor turtle shell techno̵=
7; /
L_H_U_A_R_ONLY / 8 lbs. / AC 9 / STR 1 / HIT -1
a Large Turtle Shell, 11/11/00
'armor white leather body' / C_ONLY /=
15
lbs. / AC 10 / V 10 / M 15
some white leather body armor, 12/25/=
01
'armor wind southern dull brown', / 1=
4 lbs.
/ AC 10 / M 10 / CON -1
armor of the southern wind, 11/11/00<= o:p>
‘armor wretched’ / MAGIC =
/ 20
lbs. / POISON CURSE FEAR / ARM -18 / SvS
3 / SvB 4
some wretched armor, 3/28/98
‘armor zirconium body’ / =
15
lbs. / AC 8 / V -2 / ARM -3 / HIT 2
some zirconium body armor, 11/11/00
'blouse peasant' / FEMALE / !N F_ONLY=
/ 1
lbs. / M 25 / DDG 2
A peasant blouse, 12/25/01
‘bra pointed black’ / 2 l=
bs. /
ARM -3
a pointed black bra, 1/20/99
'breastplate aluminum' / 10 lbs. / AC=
8
an aluminum breastplate, 12/00/00
ENCHANTABLE
'breastplate aluminum dented' / 10 lb=
s. /
AC 8
a dented aluminum breastplate, 02/20/=
06, Value:
4500
'breastplate banded mail' / MAGIC / 1=
6 lbs.
/ AC 9 / H 5 / V -2
a banded mail breastplate, 01/01/01
‘breastplate black’ / !G!=
N!Y /
33 lbs. / AC 7 / M 5 / SvS -4
a black breastplate, 6/16/99
‘breastplate plate heavy duty=
8217;
/ MAGIC / 40 lbs. / AC 8 / V -15
a heavy-duty breastplate, 11/11/00
‘breastplate tarnished metal=
217; /
9 lbs. / AC 7
a tarnished metal breastplate, 11/11/=
00
ENCHANTABLE
‘breastplate white plate
breast’ / !NVBS SPEAR / 24 lbs. / AC 7 / ARM -4 / SvS
-3 / SvB -3
a white breastplate, 11/26/97
‘brigandine hauberk’ / 27=
lbs.
/ AC 5
a brigandine hauberk, 11/11/00 ENCHAN=
TABLE
‘bronze breast plate’ / 3=
5 lbs.
/ AC 7
a bronze breast plate, 11/11/00 ENCHA=
NTABLE
‘brown hooded jacket’ / 4=
lbs.
/ AC 4
a brown hooded jacket, 11/11/00 ENCHA=
NTABLE
‘brown jacket’ / 3 lbs. /=
AC 2
a dirty brown jacket, 11/11/00 ENCHAN=
TABLE
‘chain mail shirt’ / 20 l=
bs. /
AC 5
a chain mail shirt, 11/11/00 ENCHANTA=
BLE
‘chain shirt’ / !G!Y / 16=
lbs.
/ AC 4 / ARM -8
a chain shirt, 11/11/00
Object 'chass=
is
steel studded cyborg armor', Item is: GLOW HUM =
!SLI
!CUR !VAG !BAR !KNI !SAM !RAN !ASS !PIR !MUT !HUN !INF !FAN Weight: 25 lbs. Suggested Retail Va=
lue:
7500
AC-apply is 1=
1
Affects : H By 5
Affects : ARMOR By -16=
Affects : DEX By -1
‘coat aust=
ralian
drover’ / 7 lbs. / AC 5
a Australian Drover Coat, 11/11/00
ENCHANTABLE
‘coat sport’ / 2 lbs.
a nice sport coat, 9/28/98
'cloak rough brown' / CONTAINER / HOL=
DS: ?
/ 85 lbs. / ARM -6 / HIT -1 / H_REP 1
a Rough Brown Cloak, 7/15/01 QUEST?
‘dress red’ / 2 lbs.
a red dress, 11/11/00
‘dress leather black’ / !=
G / 2
lbs.
a black leather dress, 11/11/00
‘duster leather genuine techno&=
#8217;
/ 6 lbs. / AC 4
a genuine leather duster, 11/28/97
ENCHANTABLE
‘exo exoskel exo-skel frame=
217; /
B_Y_H_I_P_V_ONLY / 35 lbs. / AC 10 / ARM -5 / CS 1
an exo-skel
frame, 8/4/98
'fringed buckskin jacket' / FEMALE / =
R_ONLY
/ 5 lbs. / M 10 / ARM -10 / HIT 1
A Buckskin Jacket, 12/25/01
‘gimp suit leather black’=
/
LOCK / 10 lbs.
a black leather gimp suit, 11/11/00
‘halter pink top’ / 2 lbs. / M 10 / V 5
a pink halter top, 1/20/99
'anti antigrav=
span>
anti-grav harness' / HUM !L!C!B!R / 1 lbs. / DE=
X 1 /
ARM -5 / DDG 5
an anti-grav
harness, 01/01/02
‘harness SEAL assault’ /
CONTAINER / HOLDS: ? / !C / 12 lbs. / V 10 / ARM -20 / M -2
a SEAL assault harness, 1/3/98
‘iron breast plate’ / 45 =
lbs. /
AC 8
an iron breast plate, 11/11/00 ENCHAN=
TABLE
‘jacket black’ / 1 lbs.
a black jacket, 11/11/00
‘jacket blue’ / 3 lbs.
a blue jacket, 03/03/01
‘jacket full metal’ / 5 l=
bs. /
ARM -14
a full metal jacket, 11/11/00
‘jacket leather bomber BIG FIST
BIGFIST’ / 5 lbs. / AC 3 / STR 1 / HIT 1 / DAM 1
a Bomber Jacket, 7/14/98 QUEST
‘jacket leather frayed’ /=
5
lbs. / AC 2
a frayed leather jacket, 11/11/00
ENCHANTABLE
‘jacket satin drinking’ /=
2
lbs.
a satin drinking jacket, 3/27/98
‘jacket scale mail’ / 23 =
lbs. /
AC 4
a scale mail jacket, 11/11/00 ENCHANT=
ABLE
‘jacket scuffed’ / 8 lbs.=
/ AC
3
a scuffed leather jacket, 11/11/00
ENCHANTABLE
'jerkin leather', Item is: MAGIC Weight: 5 lbs. Suggested Retail Val=
ue:
5999
&nbs=
p;
AC-apply is 8
Affects : HIT_REPAIR B=
y 1
Affects : MANA_REPAIR =
By 1
Affects : MOVE_REPAIR =
By 1
'Jersey Edmonton Oiler’
/ 10 lbs. / AC 10 / DAM 2 / HIT 2 / DEX -1
an Edmonton Oile=
r’s
Jersey, 11/30/00 (ID by Aqua) QUEST
‘jersey football’ / 5 lbs=
. /
INT -2 / STR 1
a football jersey, 11/11/00
'black jumpsuit' Weight: 10 lbs. Sugg=
ested
Retail Value: 100
‘jumpsuit orange suit’ / =
5 lbs.
/ UNDEFINED By 5
an orange jumpsuit, 10/1/98
‘lamellar hauberk’ / 16 l=
bs. /
AC 4
a lightweight lamellar hauberk, 11/11=
/00
ENCHANTABLE
‘mantis chain shirt’ / !G=
!Y /
18 lbs. / AC 5 / ARM -8
a Mantis chain shirt, 11/11/00
‘plate breast sapphire’ /=
!Y /
30 lbs. / AC 4 / M 10
a sapphire breast plate, 11/11/00
‘plate silver breast’ / !=
E!N!Y
/ 40 lbs. / AC 8 / SvS -1
a silver breast plate, 11/11/00
‘plate ste=
ga
stegasaurus jp̵=
7; / !G
/ 40 lbs. / AC 7 / SvB -2
a Stegasaurus
plate, 5/17/99
‘raincoat rain coat’ / 6 =
lbs. /
ARM -2
a raincoat, 11/11/00
‘scale hauberk’ / 22 lbs.=
/ AC
4
a scale hauberk, 11/11/00 ENCHANTABLE=
‘scarred metallic body armor su=
it
vanadium’ / H_Y_I_R_ONLY / 18 lbs. / AC 9 / DDG 3
scarred vanadium body armor, 11/11/00=
‘sheet rubber’ / 8 lbs. /=
ARM
-3 / V -5
a rubber sheet, 11/11/00
'shell sawbacked=
tortoise'Item is: !SLI !CUR !BAR
Weight: 11 lbs. Suggested Retail Valu=
e:
12450
AC-apply is 9
Affects : STR By 1
Affects : DAMROLL By 1=
Affects : MOVE By -10<= o:p>
‘shirt BDU’ / 5 lbs.
a BDU shirt, 11/11/00
'shirt chain coc=
hroach',
MAGIC !EVIL !NEUTRAL !CYB
Weight: 14 lbs. Suggested Retail Valu=
e:
2400
AC-apply is 6
Affects : SAVING_BREAT=
H By
-2
Affects : SAVING_SPELL=
By -2
‘shirt chain steel’ / 15 =
lbs. /
AC 6
a steel chain shirt, 11/11/00 ENCHANT=
ABLE
‘shirt flannel’ / 3 lbs.<= o:p>
a flannel shirt, 11/11/00
'shirt fur', / 5 lbs. / AC 3
a fur shirt, 11/11/00 ENCHANTABLE
'shirt metallica=
black' / 2 lbs. / AC 3 / DAM 3 / INT -2
a black mettalic=
a
t-shirt, 01/01/01 QUEST
‘shirt silk black’ / 2 lb=
s.
a black silk shirt, 11/11/00
‘shirt tattered’ / 2 lbs.=
a tattered shirt, 11/11/00
‘silk dress’ / 2 lbs.
a beautiful silk dress, 01/01/01
‘silk shirt’ / 2 lbs.
a fine silk shirt, 11/11/00
‘skin armor dino
raptor’ / !L!C!K!P!Y / 25 lbs. / AC 7 / H 12 / ARM -5 / V -5
the skin of the raptor, 4/23/99
‘suit assault powered plastic
armor’ / 25 lbs. / AC 11 / DAM 2 / V -20 / CS -1
a Powered Plastic Assault Suit, 11/11=
/00
'suit powered ne=
utronium
battle PNBS' / !L!C!F / 32 lbs. / AC 15 / DAM 2 / CS -2 / V_REP -4
A Powered neutro=
nium
Battlesuit, 12/25/01
‘suit biomechanical’ / 25=
lbs.
/ AC 17 / DAM 3 / H -50 / CS -2
A Biomechanical Suit, 04/01/01 QUEST<= o:p>
‘suit black ninja’ / 2 lb=
s.
a black ninja suit, 11/11/00
‘suit necr=
oplasm
spawn’ / 18 lbs. / AC 11 / CON -2 / DAM 2
necroplasm suit, 04/01/01
‘suit rubber’ / 25 lbs. /=
AC 10
/ V -10
a rubber suit, 11/11/00
‘suit supersensory bodysuit
silver’ / U_ONLY / 15 lbs. / AC 10 / M 15 / V -5 / H 15
a Supersensory Bodysuit, 10/7/98 QUES=
T?
‘t-shirt orange shirt techno=
217; /
2 lbs. / AC 2
an orange t-shirt, 11/11/00 ENCHANTAB=
LE
‘t-shirt red shirt XXL techno=
8217;
/ 2 lbs. / AC 2
a red 'XXL' t-shirt, 11/11/00 ENCHANT=
ABLE
‘tunic translucent’ / 2 l=
bs.
a translucent tunic, 1/20/99
‘twig chain shirt’ / REIN=
!E!Y
/ 10 lbs. / AC 5 / ARM -8
a twig chain shirt, 11/11/00
‘uniform maid’ / 4 lbs. /=
INT
-1
a maid's uniform, 11/11/00
‘vest saft=
ey’
/ 9 lbs. / AC 4 / ARM -5
a saftey =
vest,
11/11/00
‘vulcanized rubber apron’=
/
!L!V!A!U / 10 lbs. / AC 2 / SvB -3
a vulcanized rubber apron, 11/11/00
'yak hide armor quest' / MAGIC / 25 l=
bs. /
AC 13 / V 10 / CS -1 / CON -5
a yak's hide, 01/01/01 QUEST
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
<*=
> =
=3D[WORN ABOUT WAIST]=3D =
<*>
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
‘belt alligator’ /F_ONLY =
/ 8
lbs. / AC 4 / ARM -3 / DDG 5 / SvB -1
an alligator belt, 11/11/00
‘belt cave’ / !G / 6 lbs.=
/ AC
4 / SvB -4 / DDG 2 / ARM -1
a cave belt, 11/11/00
‘belt celt=
ic’
/ 12 lbs. / AC 1 / HIT 2 / DAM 2 / V -3
a Celtic Belt, 01/01/01
‘belt chastity’ / !E!N / =
5 lbs.
/ CON 1
a chastity belt, 10/29/98
‘belt chitin’ / !E!N!Y / =
5 lbs.
/ AC 14 / SvB -2 / SvS -2 /
CS 1
a Chitin Belt, 11/11/00
‘belt cowboy’ / 2 lbs. / =
INT -1
a cowboy belt, 9/30/98
‘belt cybe=
rbelt
cyber’ / 15 lbs. / AC 4 / STR 1 / H 10 / DEX -1
a cyberbelt,
11/11/00
‘belt flesh’ / !G!N / 8 l=
bs. /
CON 1
a flesh belt, 11/11/00
‘belt gold’ / MAGIC / 5 l=
bs. /
SENSE-LIFE / WIS 1 / ARM -3
a gold belt, 11/11/00
‘belt gun’ / 3 lbs. / AC =
3
a gun belt, 11/11/00 ENCHANTABLE
'belt jack', / P_I_F_ONLY / 8 lbs. / =
SNEAK
/ AC 1 / INT 1
a jackbelt,
8/14/98
‘belt jewe=
lled’
/ 15 lbs.
a jewelled belt,
12/06/97
‘belt klac=
koid’
/ !G!Y / 7 lbs. / AC 1 / STR 1 / DAM 1 / V -6
a klackoid belt,
11/11/00
‘belt pack’ / CONTAINER /
HOLDS: 45 / 5 lbs.
a belt pack, 8/14/98
‘belt plastic’ / 2 lbs.
a plastic belt, 11/11/00
'belt pouch leather black soft' / CON=
TAINER
/ HOLDS:? / 2 lbs. / DEX -1 / INT 1 / HIT 2
a black leather belt pouch, 03/03/01<= o:p>
‘belt powe=
rbelt
power’ / 15 lbs. / AC 0 / M 10 / H 10 / V -4
a Powerbelt,
11/11/00
‘belt purple’ / MAGIC / 5=
lbs.
/ M 2 / H 2
a purple belt, 8/14/98
‘belt rawhide’ / 2 lbs. /=
AC 1
a rawhide belt, 11/11/00 ENCHANTABLE<= o:p>
‘belt silver’ / 8 lbs. / =
AC 4
a silver belt, 10/6/98 ENCHANTABLE
‘belt silver’ / MAGIC / 2=
lbs.
/ AC 3 / SvB -2
a simple silver belt, 3/12/98
‘belt sinew’ / !G
B_U_H_P_V_ONLY / 8 lbs. / AC 4 / ARM -3 / M 3 / SvB
-2
a sinew belt, 11/11/00
‘belt titanium’ / REINFOR=
C / 10
lbs. / AC 11 / ARM -3 / V -3
titanium belt, 7/15/01
‘belt tool’ / CONTAINER /
HOLDS: 45 / 5 lbs. / ARM -5 / V 5
a tool belt, 11/11/00
'belt weight', / !L!C / 8 lbs. / AC 1=
/ ARM
-6 / V -5
a weight belt, 11/11/00
‘belt webbing assault’ / =
!L!C!F
/ 12 lbs. / AC 1 / HIT 2 / DAM 2 / V -3
some Assault Webbing, 1/12/98
‘girdle’ / 2 lbs. / AC 2<= o:p>
a leather girdle, 11/11/00 ENCHANTABL=
E
‘girdle light cloud giant
swirling’ / 8 lbs. / AC 3 / STR 2 / DEX -1 / DAM 4
a swirling girdle, 2/8/99
‘girdle storm giant’ / EV=
IL !N!Y
/ 9 lbs. / AC 1 / STR 2 / DAM 3 / V_REP -1
a large girdle, 01/01/01
'girth aluminum dented', Item type: A=
RMOR Weight:
5 lbs. Suggested Retail Value: 1688
AC 5
5/7/06
‘girth bronze’ / 5 lbs. /=
AC 4
a wide bronze girth, 11/11/00 ENCHANT=
ABLE
'girth dragon' / !G!N!Y / 10 lbs. / AC 14 / HIT 3 / DAM 1 =
/ V -8
a dragon girth, 01/01/01
‘girth iron’ / 15 lbs. / =
AC 8
an iron girth, 11/11/00 ENCHANTABLE
‘girth runic dark’ / !G!N
C_K_H_P_U_I_F_A_ONLY / 5 lbs. / M 8 / H -4
a dark runic girth, 10/7/98
‘leather latex strap on dildo=
8217;
/ !B / 5 lbs. / AC 1 / DEX -1 / DAM 2
a strap on dildo, 11/11/00
'sash black' / HUM MAGIC !Y / 1 lbs. =
/ H
-15 / M 10
a black sash, 02/20/06, Value: 6000
‘sash silk’ / 2 lbs.
a silk sash, 11/11/00
‘sash silk’ / 2 lbs.
a fine silk sash, 11/11/00
'steel tasset' /
MAGIC / 3 lbs. / AC 6
a steel tasset=
span>,
01/01/01
'thong leather' / 1 lbs. / AC 1
a leather thong, 12/00/00 ENCHANTABLE=
‘vulcanized rubber apron’=
/
!L!V!A!U / 10 lbs. / AC 2 / SvB -3
a vulcanized rubber apron, 11/11/00
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
<*=
> =
=3D[WORN ON ARMS]=3D =
<*>
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
‘armbands black’ / 6 lbs.=
/ AC
4 / M 5 / INT 1 / CON 1
some black armbands, 2/25/99
‘armbands polyester’ / F_=
ONLY /
5 lbs. / AC 3 / DEX -2 / M 10 / SvB -3
some polyester armbands, 04/11/06
‘armgear=
span>
arm gear powered’ / 11 lbs. / AC 3 / DAM 2 / V -15 / H_REP 1
powered armgear<=
/span>,
05/01/01
'armgear
cybernetic' / 10 lbs. / AC 4 / DAM 1 / HIT 2 / M -10
cybernetic armge=
ar,
04/01/01
‘armgear=
span>
gleaming golden’ / EVIL BLESS !E C_K_H_Y_I_F_ONLY / 7 lbs. / AC 7 / M=
15
/ HIT -5 / DAM 1
some gleaming golden armgear,
11/11/00
‘armplates=
alien meklar’ / !B / 5 lbs. / AC 8 / STR =
1 /
DEX 1 / H -5
meklar armplates,
11/11/00
‘armplates=
arm plates brown dirty’ / !G / 5 lbs. / AC 6 / ARM -3
some dirty brown armplates,
11/11/00
‘armplates=
arm plates steel’ / 7 lbs. / AC 7
steel armplates<=
/span>,
11/11/00 ENCHANTABLE
‘armplates=
arm plates twig’ / !E!N!Y / 8 lbs. / AC 8 / SvS<=
/span>
-1
some twig armpla=
tes,
11/11/00
‘armplates=
cochroach arm plates’ / REIN LOCK EVIL BLESS !Y=
/ 8
lbs. / AC 6 / ARM -3 / H 3
some Cochroach=
span> armplates, 11/11/00
‘armplates=
golden’ / C_V_K_I_F_ONLY / 10 lbs. / AC 5 / ARM -3 / SvS
-1
golden armplates=
,
11/11/00
‘armplates=
plasteel’ / 9 lbs. / AC 9
plasteel<=
/span> armplates,
11/11/00 ENCHANTABLE
'armplates
Vulcan' / GLOW HUM MAGIC !Y / 10 lbs. / AC 6 / CON 2 / STR 1
Vulcan Armplates=
,
03/03/01 QUEST
‘bracers carbon arms ookla’ / H_R_ONLY / 4 lbs. / DAM 1 / CS -1 / DD=
G -6
some Black Carbon Bracers, 11/11/00
‘bracers combat’ / !L!C /=
10
lbs. / AC 7 / DEX -1 / DAM 1 / DDG 1
some combat bracers, 11/11/00
‘bracers iron’ / 20 lbs. =
/ AC 9
some iron bracers, 12/13/97 ENCHANTAB=
LE
‘bracers magical magic’ /
L_I_F_ONLY / 5 lbs. / AC 1 / M 16 / HIT -4 / V -4
magical bracers, 11/11/00
‘bronze va=
mbraces’
/ 10 lbs. / AC 5
some bronze vamb=
races,
11/11/00 ENCHANTABLE
‘buttresses flying’ / MAG=
IC / 3
lbs. / AC 4 / DEX 1
some flying buttresses, 11/11/00
‘greaves black’ / !G!N!Y =
/ 3
lbs. / AC 7 / SvB -2 / SvS=
-2
some wicked black greaves, 11/11/00
‘greaves plate’ / 14 lbs.=
/ AC
8
plate greaves, 9/27/98 ENCHANTABLE
'greaves steel pair sturdy' / 10 lbs.=
/ AC
6
a pair of sturdy steel greaves, 04/01=
/01
ENCHANTABLE
‘pads elbow’ / 1 lbs. / A=
C 3
elbow pads, 11/11/00 ENCHANTABLE
‘sleeves aluminum’ / 2 lb=
s. /
AC 6
aluminum sleeves, 11/11/00 ENCHANTABL=
E
‘sleeves black’ / !G!N!L!=
Y / 10
lbs. / AC 5 / ARM -3 / SvS -1
black sleeves, 2/6/98
'sleeves chain black iron' Weight: 10=
lbs.
Suggested Retail Value: 750
AC-apply is 5
Affects : ARMOR By -5<= o:p>
‘sleeves bloody’ / !G!N!L=
!Y / 8
lbs. / AC 6 / H 5
some bloody sleeves, 10/8/98
‘sleeves bronze’ / 13 lbs=
. / AC
6
a pair of bronze sleeves, 12/06/97
ENCHANTABLE
'sleeves carbon fiber' / 5 lbs. / AC =
8 /
HIT 1 / DAM 2 / V_REP -1
a pair of carbon fiber sleeves, 12/25=
/01
‘sleeves chain’ / 10 lbs.=
/ AC
4
chain sleeves, 11/11/00 ENCHANTABLE
‘sleeves chitin’ / !E!N!Y=
/ 6
lbs. / AC 14 / M -7 / SvB -2 / SvS
-2
Chitin sleeves, 11/11/00
‘sleeves crimson’ / !G / =
8 lbs.
/ AC 6 / M 3 / H -3
some crimson sleeves, 11/11/00
‘sleeves crusader’ / !N!V=
!B!S
SPEAR / 4 lbs. / AC 6 / M 10 / ARM -3
a Crusader's sleeves, 11/11/00
’sleeves fur' / 10 lbs. / AC 3
fur sleeves, 11/11/00 ENCHANTABLE
‘sleeves iron’ / 17 lbs. =
/ AC 9
heavy iron sleeves, 2/5/99 ENCHANTABL=
E
‘sleeves leather’ / 4 lbs=
. / AC
2
a pair of leather sleeves, 11/11/00
ENCHANTABLE
Object 'nanometallic sleeves shimmering', Weight: 8 lbs. Sugg=
ested
Retail Value: 13750
AC-apply is 9=
Affects : ARMOR By -4<= o:p>
Affects : HITROLL By -=
1
Affects : HIT_REPAIR B=
y 1
‘sleeves plastic’ / 7 lbs=
. / AC
3
some old plastic sleeves, 11/11/00
ENCHANTABLE
‘sleeves plastic’ / 2 lbs=
. / AC
6
some plastic sleeves, 11/11/00 ENCHAN=
TABLE
‘sleeves r=
ingmail’
/ 10 lbs. / AC 4
ringmail<=
/span> sleeves, 12/11/97 ENCHANTABLE
‘sleeves silver gleaming’=
/
!E!N!Y / 3 lbs. / AC 7 / SvB -2 / SvS
-2
gleaming silver sleeves, 11/11/00
‘sleeves wicker samurai’ =
/ !N
S_I_ONLY / 2 lbs. / AC 3 / M -8 / DAM 2 / HIT 1
some wicker sleeves, 11/11/00
‘sling’ / 1 lbs. / V -10<= o:p>
a sling, 12/31/97
‘tatoo dragon’
/ 1 lbs. / AC 2 / M 15 / DAM 1 / CON -1
a dragon tatoo=
span>,
11/11/00
‘vanadium fore arm forearm
plates’ / H_Y_I_R_ONLY / 6 lbs. / AC 6 / DDG 2
vanadium forearm plates, 11/11/00
'vambraces
gleaming steel shiny' / 9 lbs. / AC 5
some gleaming steel vambraces,
04/01/01
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
<*=
> =
=3D[WORN ABOUT BODY]=3D =
<*>
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
‘backpack pack’ / CONTAIN=
ER /
HOLDS: 93 / 30 lbs.
a backpack, 11/11/00
‘backpack pack back nylon’=
; /
CONTAINER / HOLDS: 85 / 15 lbs.
a nylon backpack, 9/22/98
‘bag plastic trash’ / 1 l=
bs. /
ARM -1
a plastic trash bag, 11/11/00
‘bathrobe bath robe’ / 1 =
lbs.
a bathrobe, 11/11/00
‘cape ermine’ / 10 lbs.
an ermine-fur cape, 11/11/00
'cape flaming' / !G!V!A / 10 lbs. / I=
NT -2
/ WIS -2 / DAM 2
a flaming cape, 8/01/01
‘cape flickering’ / 6 lbs=
. / H
+15 / CS 1 / V -5
a flickering cape, 12/00/00
‘cape frosty’ / 6 lbs. / =
M +10
/ CS 1 / V -5
a frosty cape, 12/00/00
‘cape fur’ / 10 lbs.
a fur cape, 11/11/00
‘cape silk black’ / MAGIC=
/ 1
lbs. / SvB -1 / M 3
a black silk cape, 11/11/00
‘cape silver’ / 5 lbs.
a silver cape, 11/11/00
‘cloak’ / 3 lbs.
a green cloak, 11/11/00
‘cloak atomic’ / 1 lbs. /=
ARM
-5 / M 2 / V -4
an Atomic cloak, 11/11/00
‘cloak black’ / !G!N / 1 =
lbs. /
SvB -6 / CON 2 / V -4
a black cloak, 10/25/98
‘cloak black suffering’ /=
MAGIC
/ 5 lbs. / POISON CURSE FEAR / M -4 / H -80
a nasty-looking black cloak, 12/2/98<= o:p>
‘cloak faded’ / 2 lbs.
a faded cloak, 11/11/00
‘cloak golden gold’ / !E!=
Y / 3
lbs. / SvB -3
a golden cloak, 12/13/97
‘cloak grey’ / !G!E / 2 l=
bs. /
DEX 1
a grey cloak, 1/1/98
‘cloak holocaust’ / 10 lb=
s. /
HIDE / ARM -5 / HIT -6 / DAM 1
a holocaust cloak, 11/11/00
‘cloak invisibility’ / MA=
GIC /
1 lbs. / INVISIBLE / SvS -1 / SvB
-1 / DDG 1
a cloak of Invisibility, 11/11/00
‘cloak obsidian’ / !G / 5=
lbs.
/ HIT 4 / SvP -1 / V -4
an obsidian cloak, 11/11/00
‘cloak shadowy’ / MAGIC /=
3
lbs. / DEX 1
a shadowy cloak, 11/11/00
‘cloak stinking’ / !G
B_H_U_P_V_ONLY / 8 lbs. / ARM -3 / M 5
a stinking cloak, 12/26/97
'cloak thick black cloth', Item type:=
WORN Weight:
9 lbs. Suggested Retail Value: 4500
Can affect you as :
Affects : ARMOR By -4<= o:p>
‘cloak twig’ / !E!N!Y / 2=
lbs.
/ V 8
a twig cloak, 11/11/00
‘cloak twinkling’ / !C!A!=
Y / 3
lbs. / M 7 / DDG 1 / SvB -1
a twinkling cloak, 11/11/00
‘cloak wavering’ / MAGIC =
/ 5
lbs. / SvB -3
a wavering cloak, 2/23/05
'cloak woolen dark' / MAGIC / 4 lbs. =
/ CON
-1 / M 8 / V 8
a dark woolen cloak, 01/01/01
‘coat canvas work heavy’ =
/ 7
lbs. / ARM -5
a heavy canvas work coat, 4/15/99
‘coat leather long’ / 7 l=
bs. /
ARM -5
a long leather coat, 4/6/99
‘coat mink’ / 10 lbs.
a nice mink coat, 11/11/00
‘coat thin’ / 3 lbs.
a thin coat, 11/11/00
‘coat tren=
chcoat
trench’ / 7 lbs. / ARM -4
a black trenchco=
at,
11/11/00
‘dress leather black’ / !=
G / 2
lbs.
a black leather dress, 12/11/97
‘dress leather white’ / !=
E / 2
lbs.
a white leather dress, 9/27/98
'duster canvas gray' / CONTAINER / HO=
LDS: ?
/ 17 lbs. / ARM -8 / HIT -1 / H_REP 1
a gray canvas duster, 07/01/01
'fleece white' / 16 lbs.
a white fleece, 11/11/00
'globe metal small' / CONTAINER / HOL=
DS:
120 / MAGIC / 8 lbs. / M -5 / HIT 1
a metal globe, 01/01/01
‘gown white’ / !E!N / 2 l=
bs. / SvS -1
a white gown, 9/27/98
‘habit nun’ / C_Y_I_F_ONL=
Y / 3
lbs. / ARM -2
a nun's habit, 12/11/97
‘hide jabb=
erwock’
/ MAGIC / 20 lbs. / DEX 1 / ARM -4 / V -1
the jabberwock=
8217;s
hide, 11/11/00
‘jacket field greasy’ /
CONTAINER / HOLDS: 42 / 8 lbs. / ARM -3
a greasy field jacket, 3/31/99
‘mantle spiny armored dragon=
217; /
CONTAINER / HOLDS: 85 / 25 lbs. / V -20 / ARM -9 / DAM 3 / V_REP -1
a spiny, armored mantle, 01/01/01
‘pack alic=
e
combat’ / CONTAINER / HOLDS: 145 / 10 lbs. / ARM -8 / V -8
an A.L.I.C.E. combat pack, 01/01/01
‘pack exo<=
/span> exoskeletal frame’ / CONTAINER / HOLDS: ? / 97 =
lbs. /
STR 1 / HIT -10
an Exoskeletal=
span>
pack, 11/11/00
‘pack journey’ / CONTAINE=
R /
HOLDS: ? / 12 lbs.
a Journey Pack, 9/19/98
‘parachute chute’ / 1 lbs=
.
a parachute, 11/11/00
‘protoplasmic slime
translucent’ / HUM
L_U_F_C_ONLY / 4 lbs. / CON -3 / DAM 3 / SvPSI<=
/span>
-3
protoplasmic slime, 03/03/01
‘poncho camouflage
multi-pocketed’ / CONTAINER / HOLDS: 210 / H_R_ONLY / 12 lbs. / ARM -=
20 /
DDG 2
a Multi-Pocketed Camouflage Rain Ponc=
ho,
11/11/00
‘poncho dirty brown’ / MA=
GIC /
6 lbs. / AC 5
a dirty brown poncho, 9/30/98 ENCHANT=
ABLE
‘poncho rain’ / 10 lbs.
a rain poncho, 11/11/00
'red fur trimmed coat santa's
jacket quest' / 8 lbs. / CON 1 / M 7 / ARM -7
A red, fur trimmed coat, 12/26/01
'robe billowing' / MAGIC / 10 lbs. / =
SvS -1
a billowing robe, 01/01/01
‘robe black’ / MAGIC / 3 =
lbs. /
M 1 / H 2
a black robe, 12/11/97
'robe black gold' / REIN LOCK EVIL MA=
GIC
NODROP BLESS !NEU_Y_F / 5 lbs. / STR 2
a black robe with gold runes, 02/20/0=
6, Value:
8000
‘robe canary’ / 5 lbs.
a canary robe, 11/11/00
'robe challis cloth weave’ Item=
is:
BLESS !VAG !BAR !KNI !SAM !RAN !ASS !PIR !MUT !HUN !CYB !INF
Weight: 5 lbs. Suggested Retail Value=
: 9999
Affects : MANA By 20
Affects : DODGEROLL By=
-2
Affects : MANA_REPAIR =
By 1
‘robe dark’ / !E!N!C!K!Y =
/ 5
lbs. / M 15 / SvS -2 / SvB=
-2
a dark grey robe, 11/11/00
'robe dirty grey' / HUM MAGIC L_ONLY =
/ 5
lbs. / M 17 / HIT -5 / DAM 1
a dirty grey robe, 03/03/01
'robe dragon scale' / MAGIC !G!Y / 10=
lbs.
/ ARM -6 / DAM 1 / DDG -6
a dragon scale robe, 05/01/01
‘robe evil’ / !G!N!Y / 6 =
lbs. /
WIS 1 / HIT -3 / SvB -1
an evil-looking robe, 11/11/00
‘robe horsehair’ / 10 lbs=
.
Horsehair robe, 11/11/00
'robe maroon dark' / MAGIC !V!B!P!H!Y=
!I / 6
lbs. / AC 7 / STR 1 / INT 1 / HIT -2
a dark maroon robe, 01/01/01
‘robe metallic’ / !V!B!P!=
H!Y!I
/ 2 lbs. / H 10 / M 10 / V -10
a dark metallic robe, 11/11/00
‘robe papal pope’ / !E!N
C_I_ONLY / 4 lbs. / WIS 1 / M 20 / SvB -4
the papal robe, 2/7/98
‘robe patched’ / !C!A!Y /=
3
lbs. / M 5
a patched robe, 11/11/00
‘robe shielding’ / !V / 10 lbs. / ARM -8 / SvB -1 / V -3
a robe of Shielding, 11/11/00
‘robe silk’ / 5 lbs.
a nice silk robe, 11/11/00
'robe sparkling' / MAGIC / 5 lbs. / A=
RM -3
a sparkling robe, 03/03/01
‘robe white’ / 3 lbs.
a white robe, 11/11/00
‘robes white flowing cloth
pile’ / 4 lbs. / CON -1 / WIS 1 / M 10
flowing white robes, 11/11/00
‘rug bearskin skin bear’ =
/13
lbs. / ARM -3
a bearskin rug, 11/11/00
‘shawl’ / 1 lbs.
a shawl, 11/11/00
‘shift white’ / !E!N / 1 =
lbs. /
INT 1 / M 4
a white shift, 11/11/00
'shroud cybernetic' / 5 lbs. / ARM -1=
0 / V
10 / WIS -1
a cybernetic shroud, 01/01/01
'shroud Death' / 10 lbs. / CON -19
the shroud of Death, 11/11/00
‘shroud ghostly’ / GLOW I=
NVIS /
1 lbs / ARM -7 / DDG 2
A ghostly shroud, 04/0=
1/05,
Value: 8000
‘shroud metallic’ / 11 lb=
s. /
ARM -7
a metallic shroud, 11/11/00
‘shroud soul youth techno’=
; /
MAGIC / 7 lbs. / AC 5 / AGE -3 / CON -2 / DAM 2
a Soul Shroud, 04/01/01
'shroud vaporous vapor' / HUM INVIS M=
AGIC /
4 lbs. / CON -4 / DAM 4 / H_REP 1
vaporous shroud, 01/01/01
‘skin lion’ / !L!C / 15 l=
bs. /
STR 2
a lion's skin, 1/10/98
‘skin lizard’ / MAGIC / 1=
2 lbs.
/ ARM -3 / M 4
a lizard skin, 11/11/00
'hide skin tiger', Weight: 3 lbs. Sug=
gested
Retail Value: 175
AC-apply is 4
Affects : MOVE By -3
Affects : DODGEROLL By=
2
‘spawn tentacle chains’ /
!L!C!F / 9 lbs. / AC 2 / V -8 / HIT 1 / DAM 3
some Tentacle Chains, 9/28/98
'spider webbing', Item is: NODROP !CU=
R !BAR
!SAM !ASS !CYB
Weight: 18 lbs. Suggested Retail Valu=
e:
18780
Affects : DAMROLL By 1=
Affects : HITROLL By 5=
Affects : MOVE By -10<= o:p>
‘suit bunny’ / 12 lbs. / =
V -10
a bunny suit, 9/15/98
‘toga’ / 2 lbs.
a toga, 11/11/00
‘vest flotation personal’=
/
BOAT / 5 lbs.
a personal flotation vest, 11/11/00
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
<*=
> =
=3D[WORN
ON HANDS]=3D =
<*>
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
‘black mittens’ / 1 lbs. =
/ AC 3
some black mittens, 11/11/00 ENCHANTA=
BLE
‘claws chitin’ / !E!N!Y /=
3
lbs. / AC 8 / M -8 / DAM 2 / SvB -1
some Chitin claws, 11/11/00
‘claws fighting’ / !L!C!U=
/ 12
lbs. / AC 1 / DAM 1 / DDG 1
fighting claws, 11/11/00
‘claws jp<=
/span> carno dino’ / !L!C!=
F / 1
lbs. / AC 0 / DAM 2 / V -6
some carnotaurus=
claws, 11/11/00
‘gloves boxing’ / 10 lbs.=
/ AC
4
some boxing gloves, 3/18/98 ENCHANTAB=
LE
‘gloves crater silicon’ /=
8
lbs. / AC 9 / CS -1
silicon gloves, 11/11/00
‘gloves eerie’ / MAGIC / =
10
lbs. / BLIND / ARM -5 / DDG -2 / V -1
some eerie-looking gloves, 11/11/00
‘gloves ex=
o
exoskeletal’ / MAGIC / 7 lbs. / AC 4 / HI=
T 1 /
DAM 2 / V_REP -1
exoskeletal gloves, 01/01/01 ‘gloves flaming’ / 3 lbs.=
/ AC
4 / INT 1 / M 10 / H -5 flaming gloves, 1/25/99 ‘gloves ke=
vlar’
/ 2 lbs. / AC 8 / ARM -1 some kevlar
gloves, 10/6/98 'gloves lacy' Weight: 2 lbs. Suggested Retail Va=
lue:
200 Affects : DEX By 1 Affects : MANA By 5 Affects : ARMOR By 2 ‘gloves leather’ / 2 lbs.=
/ AC
3 a pair of leather gloves, 11/11/00
ENCHANTABLE ‘gloves leather black’ / =
!G / 3
lbs. / AC 4 / M 5 / V -5 / SvB -1 black leather gloves, 12/2/98 ‘gloves marksman techno’ /
Y_F_H_I_U_P_R_ONLY / 2 lbs. / AC 1 / HIT 3 a pair of Ultra-Thin Marksman gloves,=
,
11/11/00 ‘gloves me=
klar
alien’ / !B!Y / 5 lbs. / AC 7 / H 5 / V -3 / HIT 1 some meklar
gloves, 2/14/98 ‘gloves metallic’ / 6 lbs=
. / AC
6 / ARM -6 / SvP -2 a pair of metallic gloves, 12/16/97 ‘gloves molded’ / 5 lbs. =
/ AC 6
/ ARM -4 / SvB -3 / V -1 molded gloves, 11/11/00 ‘gloves po=
wergloves
power’ / MAGIC / 5 lbs. / AC 1 / HIT 1 a pair of PowerG=
loves,
11/11/00 ‘gloves ranger mesh’ / R_=
H_ONLY
/ 1 lbs. / H 20 / DAM 2 / SvB -2 some Ranger gloves, 11/11/00 QUEST ‘gloves Saracen’ / MAGIC =
/ 3
lbs. / AC 2 / HIT 1 a Saracen's gloves, 11/11/00 ‘gloves SEAL’ / MAGIC / 5=
lbs.
/ AC 4 / M -6 / V 6 / HIT 2 SEAL gloves, 11/11/00 ‘gloves sharkskin skin’ /=
MAGIC
/ 5 lbs. / ARM -4 some sharkskin gloves, 11/28/97 ‘gloves shimmering’ / MAG=
IC / 1
lbs. / HIT 1 / DDG 1 some shimmering gloves, 11/28/97 ‘gloves sh=
into’
/ !N S_I_ONLY / 5 lbs. / DEX 1 / DAM 1 / HIT 1 Shinto gloves, 11/11/00 ‘gloves sw=
ordsmans’
/ B_K_S_P_I_ONLY / 11 lbs. / M -8 / DAM 1 / HIT 1 Swordsmans' gloves, 7/4/98 ‘gloves thieves secret’ /
V_I_A_ONLY / 2 lbs. / DEX 1 / DAM 3 / HIT 3 secret thieves' gloves, 11/11/00 QUES=
T ‘gloves twig’ / !E!Y / 2 =
lbs. /
AC 7 / ARM -5 / SvS -2 / S=
vB
-2 some twig gloves, 11/11/00 'gauntlets' / 5 lbs. / AC 6 / HIT 1 Aluminum guantle=
ts,
12/00/00 ‘gauntlets bronze’ / 9 lb=
s. /
AC 6 a pair of bronze gauntlets, 2/3/97
ENCHANTABLE ‘gauntlets crystal’ / !Y =
/ 5
lbs. / AC 2 / HIT 2 / SvR -2 / M 1 crystal gauntlets, 10/1/98 'gauntlets dented steel' / 7 lbs. / A=
C 6 /
HIT -2 / DAM 1 some dented steel guantlets,
01/01/01 ‘gauntlets dragon scale’ /
!G!N!Y / 3 lbs. / AC 9 / M -8 / DAM 2 / SvB -1<=
o:p> dragon scale gauntlets, 11/11/00 ‘gauntlets fire’ / MAGIC =
/ 10
lbs. / AC 6 / DAM 1 / ARM -3 / SvB -3 some fire gauntlets, 11/11/00 ‘gauntlets green brass’ /=
MAGIC
/ 13 lbs. / AC 5 / ARM -3 / M 2 green brass gauntlets, 11/11/00 ‘gauntlets iridium’ / 10 =
lbs. /
AC 10 / ARM -6 / V -5 Iridium guantlet=
s,
11/11/00 ‘gauntlets metallic’ / 6 =
lbs. /
AC 3 / V -4 / STR 1 some metallic gauntlets, 1/31/98 ‘gauntlets mutant’ / !G!Y=
/ 12
lbs. / AC 7 / ARM -5 / SvS -2 / SvB
-2 mutant gauntlets, 11/11/00 ‘gauntlets paladin’ /
!N!V!B!S!F SPEAR / 14 lbs. / AC 5 / DAM 1 a Paladin's gauntlets, 12/3/98 ‘gauntlets power ogre’ / =
MAGIC
/ 9 lbs. / AC 2 / STR 1 Gauntlets of Ogre Power, 11/11/00 ‘gauntlets vanadium’ /
H_Y_I_R_ONLY / 9 lbs. / AC 6 / DDG 2 vanadium gauntlets, 11/10/98 ‘knuckles knuckle brass’ =
/ 4
lbs. / AC 3 / DAM 1 / HIT -1 some brass knuckles, , 11/11/00 ----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D---- <*=
> =
=3D[WORN AS SHIELD]=3D =
<*> ----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D---- ‘buckler’ / 4 lbs. / AC 4=
a small metal buckler, 11/11/00 ENCHA=
NTABLE ‘buckler leather’ / 1 lbs=
. / AC
2 a small leather buckler, 11/11/00
ENCHANTABLE ‘charred metal slab plate
steel’ / 15 lbs. / AC 7 / V -5 / ARM -4 a blackened steel plate, 11/11/03 ‘shield’ / 10 lbs. / AC 2=
a small wooden shield, 12/11/97 ENCHA=
NTABLE ‘shield’ / 15 lbs. / AC 5=
a small metal shield, 11/11/00 ENCHAN=
TABLE 'black iron shield' / !G / 23 lbs. / =
AC 9 /
ARM -5 a large black iron shield, 01/01/02 'shield blue iron' / !E / 23 lbs. / A=
C 9 /
ARM -5 a blue iron shield, 11/11/00 ‘shield bone’ / MAGIC / 2=
5 lbs.
/ AC 5 / SvP -5 a bone shield, 3/13/98 ‘shield bronze round’ / 2=
0 lbs.
/ AC 6 a bronze shield, 11/11/00 ENCHANTABLE=
‘shield carbon black’ / 1=
1 lbs.
/ AC 9 a black carbon shield, 11/11/00 ENCHA=
NTABLE ‘shield ceramic polymer disc=
217; /
!Y / 5 lbs. / AC 5 / SvB -4 / DDG 2 a ceramic polymer disc, 11/11/00 ‘shield co=
chroach’
/ !E!N!Y / 18 lbs. / AC 6 / SvB -2 / SvS -2 / DDG -2 a simple cochroa=
ch
shield, 11/11/00 ‘shield cross’ / BLESS !E=
!N!Y!F
/ 37 lbs. / AC 9 / ARM -5 / SvS -2 the Shield of the Cross, 11/26/97 ‘shield demon’ / LOCK !G!=
N!Y /
18 lbs. / AC 5 / M 10 / ARM -2 / V -2 a demon shield, 2/14/99 ‘shield energy reduction’=
/
L_Y_ONLY / 5 lbs. / AC 7 / STR 2 / M -10 / DDG 3 an energy reduction shield, 11/11/00<=
o:p> ‘shield evil’ / !G!N
A_F_H_K_U_P_ONLY / 12 lbs. / AC 5 / CON 1 / WIS 1 an evil shield, 11/7/03 VAL: 2500 ‘shield ex=
o
exoskeletal’ / 26 lbs. / AC 6 / STR 1 / D=
DG 4 an exoskeletal=
span>
shield, 11/11/00 ‘shield gargoyle’ / !G!N!=
V!Y /
15 lbs. / AC 6 / ARM -8 / H 10 / SvB -3 a gargoyle shield, 9/27/98 ‘shield gold golden’ / !E=
!N!Y!F
/ 20 lbs. / AC 6 / ARM -8 / H 10 / SvB -3 a golden shield, 05/11/06 ‘shield gray metal’ / 12 =
lbs. /
AC 6 a gray metal shield, 9/22/98 ENCHANTA=
BLE ‘shield great’ / 30 lbs. =
/ AC 8 a great shield, 1/2/98 ENCHANTABLE ‘shield green’ / !I!F / 1=
9 lbs.
/ AC 6 / ARM -5 a green-tinted shield, 11/11/00 ‘shield iron’ / 35 lbs. /=
AC 9 a heavy iron shield, 12/11/97 ENCHANT=
ABLE ‘shield ke=
vlar’
/ MAGIC / 5 lbs. / AC 8 a Kevlar Shield, 11/11/00 ENCHANTABLE=
‘shield kite’ / 40 lbs. /=
AC 7 a large kite shield, 11/11/00 ENCHANT=
ABLE 'shield metallic grey metal' / 17 lbs=
. / AC
9 / V -10 / HIT 1 a heavy grey metallic shield, 04/01/0=
1 ‘shield noble’ / !E!N!Y /=
18
lbs. / AC 5 / M 5 / ARM -2 / V -2 a noble shield, 11/26/97 ‘shield pewter’ / 30 lbs.=
/ AC
6 a pewter shield, 11/11/00 ENCHANTABLE=
‘shield plastic’ / 15 lbs=
. / AC
4 a Round Plastic Shield, 11/11/00
ENCHANTABLE ‘shield polycarbonate’ / =
5 lbs.
/ AC 10 a Polycarbonate Shield, 11/11/00
ENCHANTABLE ‘shield power’ / !I / 20 =
lbs. /
AC 5 / STR 1 / DAM 1 / V -7 a Shield of Power, 11/11/00 ‘shield protection’ / 15 =
lbs. /
AC 5 / H 10 a shield of protection, 3/4/99 'shield riot assault' / 18 lbs. / AC =
12 /
HIT -5 / V -10 / M -5 a riot-assault shield, 11/11/00 ‘shield rose’ / !E!N K_H_=
F_ONLY
/ 30 lbs. / AC 5 / WIS 1 / CON 1 the Shield of the Rose, 1/4/98 ‘shield sapphire’ / !Y / =
22
lbs. / AC 4 / M 10 / DDG 1 / V -2 a sapphire shield, 11/11/00 ‘shield scorch’ / !G!N!Y =
/ 16
lbs. / AC 6 / SvB -2 / SvS=
-2 / DDG -2 a scorched shield, 11/11/00 'star shield' / MAGIC !Y / 12 lbs. / =
AC 7 /
M 5 / H 5 / V -5 a star shaped shield, 01/01/02 ‘shield steel round’ / 12=
lbs.
/ AC 7 a steel shield, 11/11/00 ENCHANTABLE<=
o:p> ‘shield strength’ / !G!E!=
Y!I /
22 lbs. / AC 5 / STR 2 a Shield of Strength, 11/11/00 ‘shield vi=
king’
/ 15 lbs. / AC 6 a Viking round shield, 11/11/00 ENCHA=
NTABLE ‘shield whirlwind’ / MAGI=
C / 18
lbs. / BLUR(800) / ARM -23 / DDG 5 / V -8 a Whirlwind shield, 11/11/00 'star shield' / !Y / 12 lbs. / AC 7 /=
M 5 /
HIT 5 / V -5 A star shield, 12/25/01 ----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D---- <*=
> =
=3D[WORN ON LEGS]=3D =
<*> ----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D---- ‘chaps fur’ / 10 lbs. / A=
C 3 some fur chaps, 11/11/00 ENCHANTABLE<=
o:p> 'jeans baggy' / 4 lbs. / ARM -7 / V -=
2 some baggy blue jeans, 11/11/00 'jeans blue', Weight: 2 lbs. Suggested
Retail Value: 25 'jeans cut-offs cut-off bluejeans'
/ FEM-F_only / 1 lbs / HIT 1 / DAM 1 / CS -1 Cut-off bluejean=
s,
12/25/01 ‘jeans ripped’ / 8 lbs. /=
AC 3 a pair of ripped jeans, 11/11/00
ENCHANTABLE ‘leggings alien meklar’
/ !B / 8 lbs. / AC 10 / H -6 / V 5 / SvS -4 some meklar
leggings, 11/11/00 ‘leggings bronze’ / 18 =
lbs. /
AC 6 a pair of bronze leggings, 11/11/00
ENCHANTABLE ‘leggings ceramic’ / 23 l=
bs. /
AC 10 / ARM -2 some ceramic leggings, 11/11/00 ‘leggings dragon scale’ /
!G!N!Y / 8 lbs. / AC 14 / SvB -2 / SvS -2 Dragon Scale Leggings, 11/11/00 ‘leggings =
exo
exoskeletal’ / 18 lbs. / AC 5 / DEX 1 / S=
TR 1 /
V 20 exoskeletal leggings, 11/11/00 ‘leggings grey metal’ / 1=
2 lbs.
/ AC 5 / V 10 / SvS -1 some grey metal leggings, 11/11/00 ‘leggings iron’ / 31 lbs.=
/ AC
7 some iron leggings, 11/11/00 ENCHANTA=
BLE ‘leggings leather’ / !G /=
6
lbs. / AC 6 black leather leggings, 4/13/99 ENCHA=
NTABLE ‘leggings =
plasteel’
/ 10 lbs. / AC 9 plasteel<=
/span> leggings, 11/11/00 ENCHANTABLE ‘leggings reflex booster’=
/
L_Y_ONLY / 2 lbs. / AC 5 / DEX 2 / M -3 / V -3 some Reflex Booster Leggings, 11/11/0=
0 ‘leggings steel’ / 15 lbs=
. / AC
7 steel leggings, 11/11/00 ENCHANTABLE<=
o:p> ‘leggings troll’ / !G!N!Y=
/ 16
lbs. / AC 8 / STR 1 some troll leggings, 11/11/00 ‘leggings vanadium composite=
217; /
11 lbs. / AC 7 / DDG 2 vanadium composite leggings, 11/11/00=
‘leggings zirconium’ / 10=
lbs.
/ AC 7 / V 10 / DAM -1 / HIT 1 some zirconium leggings, 04/01/01 'leg plates spiked steel', Weight: 20=
lbs.
Suggested Retail Value: 2500 AC-apply is 5 Affects : STR By 1 ‘metallic kilt’ / 2 lbs. =
/ AC 6 a Metallic Kilt, 10/5/98 ENCHANTABLE<=
o:p> some ooozing leg
scales, 11/11/00 'overalls' / 5 lbs. some farmer's overalls, 12/00/00 ‘pack tactical thigh technoR=
17; /
CONTAINER / HOLDS: ? / 5 lbs. a Tactical Thigh Pack, 11/11/00 ‘pads knee knee-pads’ / 3=
lbs.
/ AC 5 / DEX 1 / ARM -5 some knee pads, 11/11/00 ‘panties leather crotchless’
/ MAGIC / 2 lbs. / AC 4 some crotchless<=
/span>
leather panties, 11/11/00 ENCHANTABLE ‘pants BDU’ / 5 lbs. some BDU pants, 11/11/00 ‘pants black’ / 2 lbs. / =
AC 3 some black pants, 9/27/98 ENCHANTABLE=
‘pants chain’ / 15 lbs. /=
AC 4 some chain pants, 11/11/00 ENCHANTABL=
E 'pants deerskin dear skin' / R_ONLY /
FEMALE / 3 lbs. / AC 6 / DEX 1 / M 5 some deerskin pants, 01/01/02 ‘pants leather black’ / 1=
5 lbs.
/ AC 1 black leather pants, 2/6/98 ENCHANTAB=
LE ‘pants orange’ / 5 lbs. /
UNDEFINED By 3 orange pants, 10/1/98 'pants pantaloons' / 4 lbs. / M 10 / =
ARM -7 pantaloons, 12/00/00 ‘pants parachute’ / CONTA=
INER /
HOLDS: 15 / 5 lbs. some parachute pants, 11/11/00 'pants tattered canvas' / 3 lbs. / AR=
M -5 tattered canvas work pants, 01/01/01<=
o:p> ‘pants tight’ / 1 lbs. some tight pants, 11/11/00 ‘pants tuxedo’ / 2 lbs. tuxedo pants, 12/00/00 'plates leg aluminum dented', 6 lbs.
Suggested Retail Value: 1800 AC 6 ‘plates leg chitin’ / !E!=
N!Y /
8 lbs. / AC 14 / SvB -2 / =
SvS
-2 Chitin Leg Plates, 11/11/00 ‘shackles iron’ / 38 lbs.=
/ AC
6 / V -50 heavy iron shackles, 11/11/00 ‘shielding leg plexiglas’
/ 2 lbs. / AC 6 plexiglas=
leg shielding, 11/11/00 ENCHANTABLE<=
o:p> ‘skirt iron’ / 32 lbs. / =
AC 9 an iron skirt, 11/11/00 ENCHANTABLE ‘skirt leather’ / 12 lbs.=
/ AC
1 a leather skirt, 11/11/00 ENCHANTABLE=
‘tights’ / 2 lbs. some tights, 11/11/00 ‘trews
brigandine’ / 15 lbs. / AC 5 some brigandine =
trews,
3/25/98 ENCHANTABLE ‘trousers’ / 2 lbs. some trousers, 11/11/00 ----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D---- <*=
> =
=3D[WORN ON FEET]=3D =
<*> ----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D---- ‘boots alien meklar’
/ !G!N!K!R / 8 lbs. / AC 6 / DAM 1 / DEX -1 meklar boots, 11/11/00 'boots assassin' / MAGIC I_V_S_A_ONLY=
/ 4
lbs. / AC 1 / V 20 / DEX 2 some assassin's boots, 12/00/00 ‘boots black’ / 3 lbs. some black boots, 11/11/00 ‘boots black leather’ / !=
G / 9
lbs. / AC 6 / V 5 / SvB -1 / STR -1 some black leather boots, 8/29/98 ‘boots blue’ / 5 lbs. blue boots, 11/11/00 ‘boots cave’ / MAGIC / 5 =
lbs. /
AC 4 / ARM -5 / DDG 2 cave boots, 11/11/00 ‘boots combat’ / !Y / 5 l=
bs. /
AC 4 / V 5 combat boots, 11/11/00 ‘boots crater silicon’ /
!G!L!K!R!U!Y / 8 lbs. / AC 5 / DEX 1 / ARM -5 a pair of Silicon boots, 11/11/00 ‘boots fur’ / 8 lbs. / AC=
3 fur boots, 11/11/00 ENCHANTABLE ‘boots furry’ / !E / 6 lb=
s. /
AC 4 / CON 1 big furry boots, 11/11/00 ‘boots greasy second hand’=
; / 6
lbs. / AC 3 / V -5 / ARM -3 some second hand work boots, 3/31/99<=
o:p> 'boots jack', Weight: 6 lbs. Suggested
Retail Value: 7999 Affects : STR By 1 Affects : ARMOR By -5<=
o:p> 'boots hunting' / 5 lbs. / AC 6 / V 1=
5 /
ARM -3 some hunting boots, 11/11/00 'boots iron black plated', Weight: 15=
lbs.
Suggested Retail Value: 2000 AC-apply is 7 ‘boots large’ / 8 lbs. / =
AC 4 some large boots, 11/11/00 ENCHANTABL=
E ‘boots leather’ / 4 lbs. =
/ AC 3 scuffed leather boots, 11/11/00 ENCHA=
NTABLE 'boots leather heavy pair old' / 5 lb=
s. /
AC 5 / M -8 / V 10 a pair of heavy leather boots, 01/01/=
01 ‘boots lizard skin’ / MAG=
IC / 5
lbs. / AC 4 / H 7 / SvB -3 lizard skin boots, 11/11/00 ‘boots pla=
steel’
/ 2 lbs. / AC 7 a pair of plaste=
el
boots, 11/11/00 ENCHANTABLE ‘boots plastic’ / 6 lbs. =
/ AC 4 plastic boots, 11/11/00 ENCHANTABLE 'boots platform' / 6 lbs. / AC 3 / DE=
X -1 /
DAM 1 some platform boots, 01/01/01 ‘boots rabbit’ / MAGIC / =
5 lbs.
/ AC 4 / V 3 / SvB -1 a pair of rabbit boots, 11/11/00 ‘boots sable’ / 5 lbs. sable boots, 12/22/97 'boots sneaking', Item type: SPECIAL =
APP. Item is: MAGIC Weight: 10 lbs. Suggested Retail Valu=
e:
8931 Special affects: SNEAK Affects : DEX By 1 ‘boots steel’ / 7 lbs. / =
AC 5 some steel-toed boots, 11/11/00 ENCHA=
NTABLE ‘boots steel doc martens
techno’ / 6 lbs. / AC 5 / DAM 1 / V 5 / M_REP -1 a pair of steel-toed Doc Martens, 01/=
01/01 ‘boots warfare jungle’ / =
!Y / 6
lbs. / AC 5 / V 5 some jungle warfare boots, 7/25/98 ‘boots white’ / 3 lbs. some white boots, 11/11/00 ‘boots zirconium’ / 8 lbs=
. / AC
5 some zirconium boots, 9/6/98 ENCHANTA=
BLE ‘footwear futuristic foot wear&=
#8217;
/ !Y / 4 lbs. / AC 1 / V 20 some futuristic footwear, 11/11/00 ‘heels high’ / 2 lbs. some high heels, 11/11/00 ‘shoes basketball leather’=
; / 3
lbs. / V 10 / ARM -5 a pair of leather basketball shoes, 4=
/6/99 ‘shoes black dress’ 2 lbs=
. black dress shoes, 12/00/00 ‘shoes crystal’ / !Y / 5 =
lbs. /
M 4 crystal shoes, 8/29/98 'shoes green pointy elf quest' / 5 lb=
s. / M
5 / V 5 green pointy shoes, 01/01/01 QUEST 'shoes running' / !Y / 3 lbs. / V 5 some running shoes, 12/25/01 ‘shoes soft leather’ / 4 =
lbs. /
SNEAK(300) some soft sole leather shoes, 11/11/0=
0 ‘shoes soft leather’ / 2 =
lbs. soft leather shoes, 4/2/98 ‘skates ice’ / MAGIC / 10=
lbs.
/ DAM 1 / V -45 ice skates, 11/26/97 ‘stompers<=
/span>
waffle’ / 10 lbs. / AC 6 some waffle stom=
pers,
11/11/00 ENCHANTABLE ----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D---- <*=
> =
=3D[WORN ON NECK]=3D =
<*> ----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D---- ‘amulet chitin’ / !E!Y!F =
/ 5
lbs. / DAM 2 / STR -1 / V -5 a Chitin Amulet, 11/11/00 ‘amulet dark’ / !Y / 5 lb=
s. /
AC 2 / SvS -3 a small dark amulet, 12/31/97 ‘amulet red’ / !N
S_H_P_Y_I_F_ONLY / 2 lbs. / HIT -2 / DDG 1 a red amulet, 2/7/98 ‘amulet star’ / !Y / 3 lb=
s. /
ARM -3 / SvB -2 / SvS -2 a star-shaped amulet, 11/11/00 ‘bolo black widow’ / 1 lb=
s. /
ARM -3 / HIT 1 A Black Widow bolo, 04=
/01/05,
Value: 6000 'brooch ladybug ruby red', Item type:
TREASURE Item is: MAGIC Weight: 1 lbs. Suggested Retail Value=
: 750 Affects : ARMOR By -5<=
o:p> Affects : MANA By 5 Object 'gold
brooch', Item type: ARMOR Item is: MAGI=
C Weight: 5 lbs.
Suggested Retail Value: 9500 AC-apply is 1=
0 Affects : ARMOR By -5<=
o:p> ‘bowtie tie fine silk techno=
217; /
1 lbs. / WIS 1 a fine silk bowtie, 11/11/00 'charm amber' / 1 lbs. / R_ONLY / DAM=
1 / M
-15 / CS -1 an amber charm, 01/01/02 'charm saxon' /
MAGIC / 2 lbs. / V -2 / ARM -3 / DEX 1 a saxon c=
harm,
12/00/00 ‘clasp golden’ / 1 lbs. a golden clasp, 07/01/01 ‘clasp metal small’ / 1 l=
bs. a chrome-plated clasp, 11/11/00 'claw dragon' / MAGIC !G!N!Y / 2 lbs.=
/ M 3
/ H 5 / DAM 3 a dragon claw, 01/01/01 ‘claw turkey’ / 3 lbs. / =
DAM 1
/ DDG -5 / CS -1 a turkey claw, 11/26/98 QUEST ‘collar dog’ / MAGIC / 5 =
lbs. /
ARM -4 / DDG 1 a dog collar, 11/11/00 ‘collar radio’ / COMM. / =
MAGIC
/ 5 lbs. a radio collar, 11/26/97 'collar spiked' / 5 lbs. / ARM -4 a spiked collar, 12/00/00 ‘collar stiff’ / 4 lbs. /=
ARM
-1 a stiff collar, 12/31/97 ‘collar stone’ / 22 lbs. =
/ ARM
-6 a stone collar, 4/2/98 ‘cross chain’ / 3 lbs. a cross on a chain, 11/11/00 ‘cross chivalry’ / !E!N /=
5
lbs. / DDG 1 / M 3 / V -5 the Cross of Chivalry, 11/11/00 ‘cross golden’ / !E!N
C_K_H_P_I_F_ONLY / 2 lbs. / M 18 / H -4 / SvB -=
1 a small golden cross, 2/2/98 ‘cross plutonium gyro’ /
L_C_K_U_F_ONLY / 2 lbs. / M 8 / H -8 a Plutonium Cross, 4/15/98 ‘crucifix golden gold’ /
!E!N!L!A!P!U!Y / 10 lbs. / SvS -2 / SvB -2 / M 5 a large golden crucifix, 5/29/98 'cystal i=
ndigo
glowing blue' / 2 lbs. / STR 1 / DEX 1 / V -7 an indigo crystal, 01/01/01 'crystal sapphire dark blue' / GLOW /=
1
lbs. / INT 1 / WIS 1 / CON -2 a crystal sapphire, 01/01/01 'dark angel beaded black pendant' / G=
LOW
!G!N A_C_F_L_S_U_ONLY / 2 lbs. / M 18 / H -4 / SvB -1 a dark angel pendant, 07/8/03, VAL: 1=
9321 NOTE: item can be made into a focus o=
f any
alignment 'eye storm' / LIGHT / MAGIC !V!B!P!H!=
Y / 7
lbs. / ARM 5 / DAM 1 / CS -1 Eye of the Storm, 01/01/01 QUEST 'ether charm' / 1 lbs. / AC 10 / ARM =
-10 /
DAM 1 / H_REP -1 An Ether Charm, 12/25/01 'faith demonstration necklace' / HUM
REINFORC LOCK MAGIC NODROP BLESS !DONATE !N C_K_F_ONLY/ 1 lbs. / M 20 / M_R=
EP 1
/ CON 3 a demonstration of faith [rein] (humm=
ing),
10/10/05, Value: 12999 ‘foot rabbit’ / MAGIC / 1=
lbs.
/ SvS -1 / SvB -1 /=
DDG 1 a rabbit's foot, 11/11/00 ‘gold brooch’ / MAGIC / 5=
lbs.
/ AC 10 / ARM -5 a small gold brooch, 9/19/98 ‘gold chain heavy’ / 2 lb=
s. a heavy gold chain, 11/11/00 ‘gold chain thin’ / 1 lbs=
. a thin gold chain, 12/31/97 ‘gutsack=
span>
gut sack’ / CONTAINER / HOLDS: ? / !G V_B_H_P_U_ONLY / 10 lbs. / H -5=
/ V
8 / DDG 1 a Small Gutsack<=
/span>,
11/11/00 ‘handbag bag’ / CONTAINER=
/
HOLDS: 30 / MAGIC / 5 lbs. a black handbag, 3/14/98 ‘head shrunken’ / !B!K!R!=
Y!I /
4 lbs. / DEX 1 / M -5 / SvS -1 a shrunken head, 11/2/98 'heavy fenian
periapt', Item type: TREASURE Item is: !GOOD Weight: 2 lbs. Suggested Retail Value=
: 6969 Affects : DODGEROLL By=
1 Affects : DAMROLL By 1=
Affects : ARMOR By -1<=
o:p> ‘insignia’ / 1 lbs. / ARM=
-1 an insignia, 1/3/98 ‘mark beast paint’ / 1 lb=
s. /
DAM 1 / STR 1 / CON -1 a mark of the beast, 12/00/00 ‘medallion medal bronze’ =
/ 1
lbs. / ARM -1 a bronze medallion, 11/11/00 ‘neckguard=
kevlar’ / !Y / 2 lbs. / AC 6 / ARM -5 / DEX -1<=
o:p> a kevlar =
neckguard, 11/29/98 'neckguard
leather' / 2 lbs. / ARM -7 / WIS -1 a leather neckgu=
ard,
11/11/00 ‘necklace beads blood’ / =
MAGIC
/ 3 lbs. / V 6 / H -2 / M -2 a bloodstained bead necklace, 11/11/0=
0 'rosarie =
beads
necklace' / MAGIC C_F_K_ONLY / 2 lbs. / AC 2 / INT -1 / M 15 / H 15 some rosarie
beads, 01/01/02 QUEST ‘necklace bone’ / MAGIC /=
2
lbs. / DDG 1 a bone necklace, 11/11/00 ‘necklace chitin’ / !E!N!=
Y / 1
lbs. / ARM -4 / SvR -2 a Chitin Necklace, 12/28/97 ‘necklace diamond’ / 2 lb=
s. a large diamond necklace, 11/11/00 ‘necklace golden’ / !Y / =
1 lbs.
/ HIT 1 a golden necklace, 1/10/98 ‘necklace great white shark ver=
tebrae
techno’ / L_P_I_ONLY / 2 lbs. / HIT 2 / DAM 1 / V -3 a Shark Vertebrae Necklace, 1/20/98 'necklace shard crystal', Weight: 1 l=
bs.
Suggested Retail Value: 8000 Affects : MANA By 4 Affects : WIS By 1 ‘necklace silver’ / !Y / =
1 lbs.
/ M 4 / H 2 a silver necklace, 11/11/00 ‘necklace silver’ / !Y / =
1 lbs.
/ INT 1 a silver necklace, 12/03/97 ‘necklace silver gold’ / =
1 lbs. a silver and gold necklace, 11/11/00<=
o:p> ‘necklace skull’ / MAGIC =
/ 8
lbs. / SvS -2 / SvB=
-3 /
HIT 3 a skull necklace, 11/29/97 ‘necktie tie black’ / 1 l=
bs. a black necktie, 1/12/98 ‘noose hangman’ / 10 lbs.=
/ CON
-20 a hangman's noose, 10/7/98 'northern lights pearls necklace blue
strand quest' / MAGIC / 2 lbs. / M 25 / SvP -3 =
/ HIT
2 some Northern Lights, 7/15/01 / QUEST=
‘pendant holy light’ / LI=
GHT /
!E A_C_F_L_U_S_ONLY / 2 lbs. / M 18 / H -5 / DAM 1 a Holy Pendant of Light, 04/01/01 ‘pendant pentagram black and
red’ / LIGHT / !G A_C_F_L_U_S_ONLY / 2 lbs. / M 18 / H -5 / DAM 1 a black and red pentagram pendant, 07=
/01/01 ‘pendant shadow’ / 1 lbs.=
/ DEX
1 / H -5 / HIT 2 a shadow pendant, 11/11/00 ‘pouch black leather’ /
CONTAINER / HOLDS: ? / 3 lbs. / M 5 / H -5 a black leather pouch, 10/1/98 ‘pouch nylon small bag’ /
CONTAINER / HOLDS: 43 / 2 lbs. a small nylon pouch, 2/25/99 ‘rod dowsing’ / MAGIC / 1=
lbs. a dowsing rod, 10/13/98 'rope golden' / !E!N F_C_I_K_ONLY / 5=
lbs.
/ M 8 / H -4 a golden rope, 01/01/02 ‘scarab black’ / !G!E!Y /=
2
lbs. / ARM -4 / SvR -2 a black scarab, 01/14/98 ‘scarab of insanity’ / MA=
GIC /
2 lbs. / INT -7 / WIS -7 a small scarab, 08/05/98 ‘scarf’ / 10 lbs. / ARM -=
5 a thick scarf, 11/11/00 ‘scarf moth eaten moth-eaten=
217; /
2 lbs. / ARM -3 a moth-eaten scarf, 11/11/00 ‘silver brooch’ / 2 lbs.<=
o:p> a lovely silver brooch, 11/11/00 ‘silver brooch’ / MAGIC /=
2
lbs. / AC 5 / ARM -5 a small silver brooch, 11/11/00 ‘silver heavy chain’ / 2 =
lbs. a heavy silver chain, 11/11/00 ‘sphere crystal tiny’ / 1=
lbs.
/ H 5 / M 5 / V -5 a tiny crystal sphere, 1/20/99 ‘star davi=
d
necklace techno’ / 1 lbs. A star of david<=
/span>
necklace, 11/11/00 'steel gorget' /
3 lbs. / AC 4 / M -5 / HIT 2 a steel gorget=
span>,
01/01/01 ‘tag dog’ / MAGIC / 1 lbs=
. /
STR 1 / DAM 1 / HIT -1 a dog tag, 04/01/01 ‘talisman alien meklar’
/ !V!B!A!Y / 3 lbs. / AC 2 / HIT 1 / DAM 2 / V -8 a Meklar
talisman, 11/11/00 ‘talisman clear thought’ /
MAGIC / 2 lbs. / WIS 1 a small talisman, 11/11/00 ‘talisman dark’ / !G!N!Y =
/ 1
lbs. / M 3 / H 3 / SvB -2 a dark talisman, 1/9/98 ‘talisman =
elvish'
/ MAGIC !E!N!Y / 1 lbs. / M 4 / H 2 / DDG 1 an elvish=
talisman,
03/03/01 NOTE: item can be made into a focus o=
f any
alignment ‘talisman golden’ /
C_V_B_K_I_F_A_ONLY / 4 lbs. / PROTECT-EVIL / M 2 / H 2 / V 2 a golden talisman, 2/16/98 ‘talisman intricate’ / MA=
GIC /
2 lbs. / SvB -1 / SvS -1 an intricate talisman, 10/1/98 ‘talisman silicon crater’=
/
!B!A!Y / 3 lbs. / AC 1 / HIT 2 / DAM 2 / H -7 a Silicon talisman, 11/11/00 ‘talon eagle’ / !L!C / 2 =
lbs. /
HIT 1 / DAM 1 / CON -1 an eagle's talon, 12/18/97 ‘tentacle loop’ / !G
V_B_H_P_U_ONLY / 2 lbs. / H -2 / V 4 a tentacle loop, 9/18/98 'tooth dragon' / MAGIC !G!N A_C_F_I_K=
_ONLY
/ 5 lbs. / M 25 / H -10 / DAM 1 a dragon tooth, 01/01/01 NOTE: item can be made into focus ----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D---- <*=
> =
=3D[WORN ON WRIST]=3D =
<*> ----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D---- ‘band copper’ / 1 lbs. a thin copper band, 7/1/98 ‘bangle wrist’ / MAGIC / =
3 lbs.
/ MAGIC-PROT / M 5 / HIT -2 a large bangle, 11/11/00 ‘bracelet band twigs herbs
techno’ / !V!B!P!Y!I / 1 lbs. / M 5 / HIT -1 a band of twigs and herbs, 11/11/00 ‘bracelet carbon black’ /=
MAGIC
/ 2 lbs. / H 9 a black carbon bracelet, 2/24/99 QUES=
T 'bracelet copper' / !B!K!R!P!Y / 2 lb=
s. /
STR 1 / ARM -5 / H -5 a copper bracelet, 06/01/01 ‘bracelet dark’ / !Y / 2 =
lbs. /
STR -2 / DEX -2 a dark bracelet, 04/11/06 ‘bracelet flaming’ / !B!Y=
/ 5
lbs. / DAM -2 / CS -1 / M -10 a Flaming Bracelet, 12/28/97 ‘bracelet gold’ / 1 lbs.<=
o:p> a lovely golden bracelet, 8/14/98 'bracelet gold golden' / MAGIC !Y / 1=
lbs.
/ HIT 1 / SvPSI -1 / SvB=
span> -1 delicate golden bracelet, 01/01/01 ‘bracelet golden’ / 1 lbs=
. a golden bracelet, 11/11/00 ‘bracelet golden’ / !Y / =
5 lbs.
/ HIT 1 / SvB -1 a golden bracelet, 9/8/98 ‘bracelet ivory’ / 2 lbs.=
/ AC
2 / M -3 / V 3 / HIT 1 an ivory bracelet, 11/11/00 ‘bracelet magma’ / 10 lbs=
. /
HIDE / DEX 1 / DAM 1 a magma bracelet, 04/01/01 QUEST? ‘bracelet medic alert’ / =
MAGIC
/ 5 lbs. / CON 1 10 charges of Level 5 cure light a medic alert bracelet, 11/11/00 'bracelet mutated' / GLOW BLESS / 1 l=
bs. /
M 5 / STR 1 / CON -1 a mutated bracelet, 12/00/00 ‘bracelet odyssey’ / MAGI=
C / 2
lbs. / H 1 / V 3 an odyssey bracelet, 11/11/00 'bracelet opal' / MAGIC !E!Y / 3 lbs.=
/ ARM
-2 / M -7 an opal bracelet, 12/00/00 'bracelet polished jade'/ !Y / 2 lbs.=
/ DEX
1 / V -5 / ARM -5 a polished jade bracelet, 11/11/00 ‘bracelet pulsing’ / !L!C=
!F / 3
lbs. / DAM 2 / CON -1 a pulsing bracelet, 7/15/01 ‘bracelet ruby’ / MAGIC /=
3
lbs. / DETECT-EVIL PROTECT-GO=
OD / SvS -1 / M 4 / SvB -1 a small ruby bracelet, 2/11/98 ‘bracelet seashell’ / BOA=
T /
MAGIC / 10 lbs. a seashell bracelet, 11/11/00 ‘bracelet silver’ / MAGIC=
/ 3
lbs. / MAGIC-PROT / M 2 / SvS -1 / SvB -1 a small silver bracelet, 11/11/00 ‘bracelet steel’ / 1 lbs.=
a steel bracelet, 1/4/98 ‘bracelet string teeth techno=
8217;
/ S_U_F_A_ONLY / 1 lbs. / M 10 / V -3 a String of Teeth, 11/11/00 ‘bracelet virile’ / MAGIC=
/ 1
lbs. / SvS -2 / SvB=
-1 /
ARM -1 a virile bracelet, 11/11/00 ‘bracelet wire’ / MAGIC /=
1
lbs. / WIRED(100?) / V -6 a wire bracelet, 9/30/98 ‘bracer ex=
oskeletal
wrist’ / 2 lbs. / INT -1 / HIT 2 / ARM -4 an Exoskeletal=
span>
wrist bracer, 11/11/00 'bracer wide steel' / 2 lbs. / AC 6 /=
CON
-1 / H 3 a wide steel bracer, 04/01/01 ‘Casio watch wrist wristwatch=
8217;
/ 1 lbs. a Casio wristwatch, 11/11/00 ‘charm Dav=
idian’
/ F_ONLY / 1 lbs. / INT 1 / WIS 1 a Davidian charm,
11/11/00 ‘charm marble’ / MAGIC / =
8 lbs.
/ ARM -3 / SvS -3 a heavy marble charm, 11/11/00 ‘cufflink gold’ / 1 lbs.<=
o:p> a gold cufflink, 11/11/00 ‘handcuffs hand cuffs aluminum&=
#8217;
/ 2 lbs. / HIT -20 / V -100 / DDG -10 aluminum handcuffs, 11/11/00 ‘hardened =
plasteel
cuff’ / !Y / 3 lbs. / V -3 / ARM -5 a hardened plast=
eel
cuff, 11/11/00 ‘light voyager wrist’ / L=
IGHT /
4 lbs. / STR 1 / WIS 1 / M -5 a Voyager Wrist Light, 11/11/00 'nanometallic bracer
shimmering' / 1 lbs. / ARM -3 / HIT 2 / DDG -2 a nanometallic=
span>
bracer, 02/20/06, Value: 6540 ‘pack power wrist pwp’
/ Y_F_I_ONLY / 3 lbs. / STR 2 / V -10 / DAM 1 a power wrist pack, 04/01/01 ‘Rolex watch wrist wristwatch=
8217;
/ 1 lbs. a Rolex watch, 11/11/00 'wrist guard dia=
mant',
Weight: 1 lbs. Suggested Retail Value: 8770 Can affect you as : Affects : ARMOR By -6<=
o:p> Affects : MOVE_REPAIR =
By -1 'wrist guard iron', Item type: ARMOR<=
o:p> Weight: 8 lbs. Suggested Retail Value=
: 14 AC-apply is 0 Affects : ARMOR By -3<=
o:p> ‘wrist weight’ / 10 lbs. =
/ STR
1 / DAM 1 / HIT -1 a wrist weight, 12/8/98 ‘wristband black’ / !G!Y =
/ 5
lbs. / ARM -2 / M -6 a black wristband, 11/11/00 ‘wristband blue’ / !Y / 1=
lbs.
/ H 1 a blue wristband, 12/16/97 ‘wristband cotton old’ / =
1 lbs.
/ ARM -1 an old cotton wristband, 1/14/99 ‘wristlet green’ / 1 lbs.=
a green wristlet, 3/17/98 ‘wristlet purple’ / 1 lbs=
. a purple wristlet, 12/19/97 'wristlet titanium carbide bracelet b=
racer roundlet', 2 lbs. Suggested Retail Value: 4999 Can affect you as : Affects : ARMOR By -8<=
o:p> Affects : HIT_REPAIR B=
y 1 ‘wristlet white’ / MAGI=
C / 1
lbs. / M 7 a white wristlet, 11/11/00 ----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D---- <*=
> =
=3D[WORN ON FINGER]=3D =
<*> ----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D---- FishermanR=
17;s
ring, Load: Pope: con -3 / dam 3 / mana repair =
by 2
!evil ‘dull ring titanium’ / 1 =
lbs. /
ARM -4 / H_REP 1 / V_REP -1 a dull titanium ring, 04/01/05, Value=
: 4999 ‘fenian
annulet’ / !G / 1 lbs. / DAM 1 / ARM -3 a fenian =
annulet,
04/01/05, Value: 19025 ‘ring acrobat’ / !Y / 1 l=
bs. /
DDG 2 an Acrobat's ring, 12/25/97 ‘ring barbed chitin’ / !Y=
!F / 1
lbs. / HIT 2 / DAM 3 / ARM 4 a barbed Chitin ring, 08/01/01 ‘ring black metal’ / !Y /=
1
lbs. / M 10 / SvB -2 / SvS=
-1 a black metal ring, 11/11/00 ‘ring black metal spider’=
/ 1
lbs. / DAM 1 / V -2 a black metal spider ring, 04/01/05, =
Value:
8000 ‘ring bloody’ / !G!N / 2 =
lbs. /
DETECT-MAGIC PROTECT-EVIL HID=
E /
STR 1 / M 5 / SvB -1 a bloody ring, 11/11/00 ‘ring blue metal’ / !E / =
1 lbs.
/ DAM 1 a blue metal ring, 11/11/00 ‘ring bone’ / !G / 1 lbs.=
/ DAM
1 a bone ring, 11/11/00 ‘ring caes=
ar’
/ MAGIC / 2 lbs. / DETECT-INVISIBLE
RECUPERATION / SvB -3 / SvS
-5 / CON 2 Caesar's pinky ring, 11/11/00 ‘ring cave’ / MAGIC / 1 l=
bs. /
DDG 1 a cave ring, 11/11/00 'ring chaos' / HUM MAGIC / 1 lbs. / I=
NVISIBLE
/ DAM 2 / V -7 / V_REP 1 a Ring of Chaos, 11/11/00 ‘ring clan’ / MAGIC / 1 l=
bs. /
HONOR / DDG -2 / CS -1 a clan ring, 12/21/98 ‘ring copper jewelled’
/ !B!K!R!P!Y / 1 lbs. / DDG 2 / SvS -1 / SvB -1 a jewelled copper
ring, 12/2/98 'ring elders silver', Weight: 1 lbs.
Suggested Retail Value: 27000 Affects : MANA By 15 Affects : DAMROLL By 2=
Affects : MOVE_REPAIR =
By -2 the Ring of The Elders, 05/1/05 'ring emerald' Weight: 1 lbs. Suggested Retail Va=
lue:
2000 Affects : MANA By 4 ‘ring evil’ / !G!N / 1 lb=
s. /
DETECT-INVISIBLE INVISIBLE / =
SvS -2 an evil ring, 11/11/00 ‘ring fanatic class’ / F_=
ONLY /
1 lbs. / HIT 1 / M 4 a faded class ring, 11/11/00 'ring fanatical', Item is: MAGIC !SLI=
!CUR
!VAG !BAR !KNI !SAM !RAN !ASS !PIR !MUT !HUN !CYB !INF Weight: 1 lbs. Suggested Retail Value=
: 4000 Affects : MANA By 5 Affects : H By 5 Affects : MOVE By -2 ‘ring fools fool’ / 1 lbs=
. /
INT -3 / WIS -3 / CON -2 a Fool's ring, 11/11/00 ‘ring gnomic gnome’ / !Y =
/ 1
lbs. / M 2 / ARM -2 / DDG 1 a gnomic ring, 11/11/00 ‘ring Gods’ / MAGIC / 1 l=
bs. /
SANCTUARY / WIS 1 / DDG 4 / SvB -3 the Ring of the Gods, 11/11/00 ‘ring gold’ / 1 lbs. a golden ring, 11/11/00 ‘ring gold’ / !Y / 1 lbs.=
/ M 2 a golden ring, 11/11/00 ‘ring gold golden’ / !Y /=
1
lbs. / DAM 1 / HIT 1 / SvB -2 a golden ring, 11/11/00 ‘ring iron’ / 5 lbs. an iron ring, 11/11/00 ‘ring iron heavy’ / MAGIC=
/ 5
lbs. / ARM -3 a heavy iron ring, 11/11/00 ‘ring mortals’ / MAGIC / =
1 lbs.
/ CON -3 / DAM 3 / HIT 3 / M 2 / M_REG 2 a Ring of Mortals, 07/01/01 'ring motion' / MAGIC !Y / 1 lbs. / V=
10 /
M -10 a ring of motion, 12/00/00 ‘ring mutant’ / MAGIC / 1=
lbs.
/ M 3 / DDG 1 / SvB -1 a mutant ring, 4/2/98 ‘ring oceans’ / HOLDS 1 D=
RINKS
/ !Y / 7 lbs. / M 5 / V 5 / HIT -2 the Ring of Oceans, 11/11/00 'ring ONE' / MAGIC !Y / 2 lbs. / H 20 / DAM 10 / M 30 a golden ring, 01/01/01 NOTE: item drains CON when worn ‘ring ornate copper' / 1 lbs. /=
CON 1 an ornate copper ring, 11/11/00 ‘ring pearl’ / P_V_ONLY /=
1
lbs. / DAM 2 / V -7 a gold and pearl ring, 11/11/00 ‘ring preacher’ / 1 lbs. =
/ WIS
2 / M 10 / CON -2 a preacher's ring, 1/25/06 ‘ring protection’ / 10 lb=
s. /
ARM -10 / CS 2 a ring of protection, 03/04/99 QUEST?=
‘ring restful’ / MAGIC / =
1 lbs.
/ RECUPERATION(1000) / CS 3 a restful ring, 11/11/00 ‘ring secret decoder technoR=
17; /
1 lbs. / INT 1 / WIS 1 / V -5 a Super Nifty Secret Decoder Ring, 11=
/11/00 ‘ring silver’ / 1 lbs. a glinting ring of silver, 11/11/00 'ring silver amber' / MAGIC / 2 lbs. =
/ M 10
/ DAM 2 a silver and amber ring, 12/00/00 QUE=
ST NOTE: ID may not be complete, Item is
currently quest only ‘ring silver heavy’ / !Y =
/ 1
lbs. / H 2 a heavy silver ring, 11/11/00 ‘ring sleep’ / MAGIC / 1 =
lbs. /
SLEEP(50) / HIT 1 a small ring, 8/14/98 ‘ring small’ / MAGIC / 1 =
lbs. /
HIT 1 a small golden ring, 11/11/00 ‘ring snake serpent’ /
!G!N!K!S!R!Y / 4 lbs. / M 10 / DDG 1 / SvS -4 the Ring of the Serpent, 11/11/00 ‘ring snake vertebrae techno=
217; /
L_C_S_U_F_A_ONLY / 2 lbs. / RECUPERATION&n=
bsp;
WIRED / V 12 / DAM -3 a Snake Vertebrae Ring, 1/9/98 ‘ring sneaking’ / MAGIC /=
2
lbs. / SNEAK(2400) / SvB -1 / SvS
-1 / DDG 1 a ring of Sneaking, 5/15/99 ‘ring striking’ / !L!C!U!=
F / 4
lbs. / DAM 4 / V -6 / DDG -4 / CS 1 a Ring of Striking, 7/7/99 ‘ring sun’ / C_K_S_F_R_ON=
LY / 3
lbs. / M 16 / DAM 3 / H -6 a Sun ring, 11/11/00 ‘ring supe=
rbowl’
/ MAGIC / 1 lbs. / DAM 2 / INT -2 / WIS -2 a SuperBowl ring,
9/19/98 'ring thumb wide silver' / 1 lbs. / A=
C 4 /
STR 1 / INT -1 a wide silver thumb ring, 01/01/01 ‘ring topaz blue’ / 1 lbs=
. /
INT 1 a blue topaz ring, 11/11/00 ‘ring tranquility’ / MAGI=
C / 1
lbs. / CALM RECUPERATION / V =
-5 the Ring of Tranquility, 11/11/00 'ring turquoise' / !L!C!V!B!S!R!Y / 1=
lbs.
/ WIS 1 / DDG 1 / SvB -1 a turquoise ring, 05/01/01 ‘ring unwanted’ / U_Y_I_F=
_ONLY
/ 1 lbs. / STR 1 / H 5 / DAM 1 the Ring of the Unwanted, 11/11/00 ‘ring vaporous’ / MAGIC /=
1
lbs. / CON -1 / ARM -5 / DAM 1 a vaporous ring, 10/15/98 'ring wedding band' / 1 lbs. a lovely wedding band, 07/01/01 ----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D---- <*=
>
=3D[S=
CROLLS]=3D =
<*> ----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D---- ‘scroll blindness’ / MAGI=
C / 2
lbs. Level 8 blindness a faded scroll, 11/11/00 ‘scroll blessing bless’ /=
MAGIC
/ 2 lbs. Level 6 bless bl=
ess a scroll of Blessing, 12/06/97 ‘scroll charming’ / MAGIC=
/ 3
lbs. Level 16 charm person a charming-looking scroll, 12/28/97 ‘scroll dark’ / MAGIC / 3=
lbs. Level 15 curse a dark scroll, 1/9/98 ‘scroll delousing remove curse&=
#8217;
/ MAGIC / 1 lbs. Level 12 remove curse a scroll of Delousing, 8/29/98 ‘scroll detection’ / MAGI=
C / 3
lbs. Level 10 detect invisibility detect magic d=
etect
poison a scroll of Detection, 10/9/98 ‘scroll dispel evil’ / MA=
GIC /
3 lbs. Level 12 dispel evil a nice scroll, 11/11/00 ‘scroll drowsiness sleep’=
/
MAGIC / 3 lbs. Level 10 sleep s=
leep a scroll of Drowsiness, 12/11/97 ‘scroll earthquake’ / MAG=
IC / 3
lbs. Level 15 earthquake a scroll, 12/29/97 'scroll enchant complex', Item type: =
SCROLL Weight: 3 lbs. Suggested Retail Value=
: 1500 Level 29 spells of: enchant weapon ‘scroll enchant humming’ /
MAGIC / 3 lbs. Level 25 enchant armor A humming scroll, 5/31/98 ‘scroll enchant ornate’ /=
MAGIC
/ 3 lbs. Level 19 enchant weapon an ornate scroll, 12/29/97 ‘scroll fire fireball book̵=
7; /
MAGIC / 20 lbs. Level 20 fireball fireball the Book of Fire, 10/7/98 ‘scroll fireball black’ /=
MAGIC
/ 3 lbs. Level 19 fireball a black scroll, 10/7/98 ‘scroll guide manual combatR=
17; /
!RENT / 2 lbs. / HIT 1 / DAM 1 / CS -1 Level 30 spell of sanctuary strength =
shapeshift a Combat Guide, 3/13/98 ‘scroll holy sanctuary’ /=
MAGIC
/ 5 lbs. Level 30 sanctuary a holy-looking scroll, 9/18/98 ‘scroll identify’ / MAGIC=
/ 1
lbs. Level 12 identify a scroll of identify, 9/18/98 ‘scroll intelligence’ / M=
AGIC /
3 lbs. Level 30 INTELLIGENCE a scroll, 11/11/00 ‘scroll nuclear’ / !RENT =
/ 3
lbs. Level 30 disruption a nuclear scroll, 9/7/98 ‘scroll protection’ / MAG=
IC / 2
lbs. Level 12 armor protection from evil a heavy scroll, 12/28/97 ‘scroll recall faded’ / !=
RENT /
1 lbs. Level 12 word of recall a recall scroll, 11/11/00 ‘scroll red parchment’ / =
1 lbs. Level 20 energy drain a dark red scroll, 8/29/98 ‘scroll vanishing vanish’=
/
!RENT / 2 lbs. Level 10 teleport invisibility a scroll of Vanishing, 10/20/98 ‘scroll wisdom’ / MAGIC /=
3
lbs. Level 30 WISDOM a scroll, 11/11/00 ----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D---- <*=
> =
=3D[WANDS]=3D =
<*> ----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D---- ‘arc torch’ / MAGIC / 5 l=
bs. 2 charges of Level 30 sunspear an arc torch, 8/3/98 ‘box instant mutation dna techno’ / !RENT !B / 5 lbs. 4 charges of Level 22 shapeshift a Box of Instant DNA Mutation, 3/18/9=
8 ‘cross wand silver dispel’=
; /
MAGIC / 3 lbs. 3 charges of Level 20 dispel evil a small silver cross, 9/27/98 ‘gun love wand sleep’ / M=
AGIC /
4 lbs. 2 charges of Level 14 sleep a Love Gun, 12/31/97 ‘phone cellular wand magic
missile’ / MAGIC / 3 lbs. 6 charges of Level 3 magic missile a cellular phone, 5/2/98 ‘pointer chrome wand color
spray’ / MAGIC / 3 lbs. 6 charges of Level 16 color spray a chrome pointer, 12/2/98 ‘RAID can’ / 2 lbs. 5 charges of Level 20 dispel evil a can of RAID, 9/28/98 ‘sparkler wand lightning’=
/
MAGIC / 8 lbs. 2 charges of Level 12 lightning bolt<=
o:p> a sparkler, 4/16/99 ‘stick warding wand protection&=
#8217;
/ MAGIC / 2 lbs. 4 charges of Level 16 protection from=
evil a carved stick, 3/17/98 ‘wand’ / MAGIC / 2 lbs. 4 charges of Level 12 invisibility a wand of invisibility, 10/7/98 ‘wand bless blessing’ / M=
AGIC /
2 lbs. 4 charges of Level 20 Bless a wand of blessing, 7/12/98 ‘wand color colorful’ / M=
AGIC /
3 lbs. 2 charges of Level 15 color spray a colorful wand, 2/4/98 ‘wand faerie’ / MAGIC / 2=
lbs. 2 charges of Level 4 magic missile a faerie wand, 12/13/97 ‘wand fire ball’ / MAGIC =
/ 18
lbs. 2 charges of Level 20 fireball a fire wand, 10/27/99 ‘wand magic’ / MAGIC / 2 =
lbs. 1 charges of Level 1 magic missile a magic wand, 12/28/97 ‘wand red fire’ / MAGIC /=
10
lbs. 1 charges of Level 17 fireball a red wand, 11/11/00 ‘wand sand’ / MAGIC / 5 l=
bs. 2 charges of Level 18 sleep a sand wand, 1/12/98 ‘wand small’ / MAGIC / 2 =
lbs. 1 charges of Level 1 magic missile a small wand, 12/29/97 ‘welding rod’ / MAGIC / 2=
lbs. 1 charges of Level 25 lightning bolt<=
o:p> a welding rod, 11/29/98 ----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D---- <*=
> =
=3D[STAVES]=3D =
<*> ----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D---- ‘control remote staff charmR=
17; /
MAGIC / 5 lbs. 6 charges of Level 25 charm person a remote control, 1/7/98 'gun tranquilizer' / 10 lbs. / SvP -2 9 charges of Level 30 SLEEP a tranquilizer gun, 11/11/00 ‘machine feel good staff cure=
8217;
/ MAGIC / 15 lbs. 11 charges of Level 4 cure light Dr. Feel Good's machine, 8/29/98 ‘mandolin staff charm’ / =
MAGIC
/ 10 lbs. 3 charges of Level 10 charm person a mandolin, 12/03/97 ‘rod clear staff remove’ /
MAGIC / 8 lbs. 5 charges of Level 15 remove curse a clear rod, 10/6/98 ‘rod energy staff lightningR=
17; /
MAGIC / 10 lbs. 2 charges of Level 20 call lightning<=
o:p> an energy rod, 10/7/98 ‘sceptre=
span>
golden staff sanctuary’ / MAGIC / 12 lbs. 3 charges of Level 30 sanctuary a golden sceptre=
,
2/4/98 ‘staff’ / MAGIC / 7 lbs.<=
o:p> 4 charges of Level 12 SLEEP a staff of sleep, 9/15/98 ‘staff cure blind’ / MAGI=
C / 10
lbs. 1 charges of 1 of Level 5 cure blind<=
o:p> an oak staff, 12/18/97 ‘staff dark blind blindnessR=
17; /
MAGIC / 9 lbs. 1 charges of Level 10 blindness a dark staff, 1/30/98 ‘staff earthquake serpent
headed’ / MAGIC / 10 lbs. 2 charges of Level 15 earthquake a serpent-headed staff, 12/28/97 ‘staff golden eagle headed
techno’ / !E C_F_K_L_U_R_S_ONLY / 10 lbs. / M 8 / H -5 8 charges of Level 30 rejuvinate a Golden Eagle Headed Staff, 12/21/97=
‘staff heal portable defribillator techno’ / MAGIC / 30 lbs. / DEX -=
2 8 charges of Level 30 heal a Portable Defri=
billator,
2/7/98 ‘staff noble dispel’ / MA=
GIC /
10 lbs. 3 charges of Level 12 dispel evil a noble-looking staff, 12/30/97 ‘staff pleasant charm’ / =
MAGIC
/ 10 lbs. 4 charges of Level 20 charm person a pleasant-looking staff, 12/29/97 ‘staff poison black’ / 8 =
lbs. 4 charges of Level 12 poison a nasty black staff, 12/27/97 ‘staff skull headed
skull-headed’ / MAGIC / 8 lbs. / M 3 / ARM -3 28 charges of Level 10 blindness a skull-headed staff, 11/29/97 ‘staff skull ram ruby-eyed̵=
7; /
!G A_C_F_L_U_S_ONLY / 10 lbs. / M 8 / H -5 8 charges of Level 30 rejuvinate a Ruby-Eyed Ram Skull Staff, 6/2/98 'staff thumper ground earthquake' / 1=
5 lbs.
/ SAVING_SPELL By -2 4 charges of Level 20 earthquake a ground thumper, 01/01/01 ‘wrench staff cure critic’=
; /
MAGIC / 12 lbs. 6 charges of Level 15 cure critic a large wrench, 2/4/98 ----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D---- <*=
> =
=3D[POTIONS]=3D =
<*> ----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D---- ‘canister potion holy blessR=
17; /
MAGIC / 2 lbs. Level 5 bless bl=
ess a holy-looking canister, 4/5/99 ‘elixir strength' / MAGIC / 2 l=
bs. Level 20 strength strength
strength an elixir of strength, 03/03/01 ‘espresso’ / 1 lbs. Level 18 caffeine some espresso, 12/12/97 ‘java’ / 2 lbs. Level 10 caffeine some java, 12/12/97 'lice all potion remove' / MAGIC / 2 =
lbs. Level 15 remove curse some Lice All, 12/00/00 ‘liver sack potion speed grendal gyro’ / MAGIC / 5 lbs. Level 20 speed s=
peed
speed A Grendals liver
sack, 12/00/00 'medicine glow potion' / GLOW HUM MAG=
IC / 3
lbs. Level 18 sanctuary some glow-in-the-dark medicine, 12/00=
/00 ‘medicine potion cure blind
vision’ / MAGIC / 2 lbs. Level 10 cure blind some vision restoration medicine, 1/7=
/98 ‘medicine potion cure light cur=
ing
bottle’ / MAGIC / 1 lbs. Level 5 cure light cure light a bottle of medicine, 10/17/98 ‘medicine strong potion heal
healing’ / MAGIC / 5 lbs. Level 20 heal cure blind remove curse=
some strong medicine, 12/28/97 ‘potion black’ / MAGIC / =
2 lbs. Level 28 sanctuary strength a black potion, 12/29/97 ‘pot blood potion’ / MAGI=
C / 5
lbs. Level 28 sanctuary a pot of dark blood, 11/29/97 ‘potion blue’ / MAGIC / 2=
lbs. Level 17 sanctuary a dark blue potion, 10/6/98 ‘potion curing cure’ / MA=
GIC /
2 lbs. Level 10 cure critic a potion of Curing, 10/9/98 'potion goodly worth' / MAGIC / 3 lbs=
. Level 9 prot from
evil a potion of goodly worth, 01/01/01 ‘potion green armor’ / MA=
GIC /
2 lbs. Level 15 armor a green potion, 10/7/98 ‘potion harmful harm’ / M=
AGIC /
2 lbs. Level 17 harm a harmful potion, 12/11/97 ‘potion health healing’ /=
MAGIC
/ 2 lbs. Level 20 heal remove poison a potion of Healing, 2/9/99 ‘potion light curing cure’=
; /
MAGIC / 2 lbs. Level 5 cure light a light-colored potion, 7/12/98 'potion masochism call lightning' / M=
AGIC /
2 lbs. Level 14 call lightning call lightnin=
g a lighting potion, 12/00/00 ‘potion masochism call
lightning’ / MAGIC / 2 lbs. Level 14 call lightning call lightnin=
g a potion of Masochism, 9/7/98 ‘potion muddy’ / MAGIC / =
5 lbs. Level 25 waterwa=
lk a muddy-colored potion, 8/14/98 ‘potion poison poisonous’=
/
MAGIC / 2 lbs. Level 17 poison =
poison a sickly-looking potion, 9/7/98 ‘potion sanctuary’ / MAGI=
C / 3
lbs. Level 26 sanctuary a potion of Sanctuary, 9/30/98 'potion swirling' / 2 lbs. / MAGIC Level 16 sense l=
ifeA
swirling potion, 12/25/01 =
&nb=
sp; =
&nb=
sp; =
‘potion yellow’ / MAGIC /=
1
lbs. Level 15 detect invisibility a yellow potion of see invisible, 12/=
11/97 ‘vial emergency fluid’ / =
MAGIC
/ 1 lbs. Level 30 sanctuary heal strength a vial of Emergency Fluid, 12/29/97 ‘vial silver armor techno’=
; /
MAGIC / 1 lbs. Level 25 armor a silver vial, 12/18/97 ----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D---- <*=
> =
=3D[WORN IN EAR]=3D =
<*><=
o:p> ----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D---- ‘aluminum screw earring techno&=
#8217;
/ 1 lbs. / DDG 2 / ARM -5 an Aluminum Screw, 03/03/01 ‘ankh earring’ / 1 lbs. /=
CON
-1 / AGE -1 an ankh earring, 10/22/98 “braided hair earring’ PR=
OT
from Magic? ‘charm hoop fist bigfist
earring’ / 4 lbs. / DAM 1 / CS -1 a golden hoop and charm, 7/14/98 QUES=
T ‘crocodile tooth earring’=
/ 3
lbs. / DEX -1 / HIT -1 / DAM 1 a crocodile tooth, 04/01/01 'cross bronze' Weight: 1 lbs. Suggested Retail Va=
lue:
2500 Affects : H By 2 Affects : MOVE By 2 ‘crystal claw earring techno=
217; /
L_C_V_S_P_U_F_A_ONLY / 1 lbs. / HIT -2 / DAM 1 a small Crystal Claw, 2/11/98 ‘ear hearing aid techno’ =
/ 1
lbs. / HIT 1 / DDG 1 a Hearing Aid, 11/11/00 ‘earring bone’ / 1 lbs. /=
SvB -1 a knuckle-bone earring, 3/17/98 ‘earring fish bone techno’=
; / 1
lbs. / V 5 a fish bone earring, 2/2/98 ‘earring gold’ / F_ONLY /=
1
lbs. / M 4 / HIT -1 a gold earring, 9/19/98 ‘earring pulsing silver orb
'ooozing leg scales' / U_V_P_ONLY / 6 lbs. / AC=
5 /
ARM -2 / M 2 / H 2
a Pulsing Silver Orb earring, 1/12/98=
‘earring tin’ / 1 lbs.
a tin earring, 11/11/00
‘golden ankh earring’ / M=
AGIC /
1 lbs. / DAM 3 / CS 1
a golden ankh earring, 04/01/01 QUEST=
‘golden beetle earring techno=
8217;
/ MAGIC / 1 lbs. / CON -2 / HIT -2 / DAM 1
a Golden Beetle Earring, 1/18/98
‘hoop gold earring’ / 1 l=
bs. /
V 3
a gold hoop, 11/11/00
‘human hair braided earring
techno’ / 1 lbs. / MAGIC-PROT
a Braided Hair Earring, 11/11/00
‘mirror ball earring technoR=
17; /
2 lbs. / SENSE-LIFE / HIT -1
a Mirror Ball Earring, 11/11/00
'ornament tree earring quest' / 2 lbs=
. /
DAM 2 / ARM -2
a christmas tree
ornament, 01/01/01 QUEST
‘pin pulsing’ / 1 lbs. / =
V -2 /
ARM 2 / DAM 1
a pulsing pin, 2/8/99
'shell colored brightly red blue' / M=
AGIC /
1 lbs. / ARM -3 / HIT 1 / SAV_PSI 1
a brightly colored shell, 01/01/01
'thorn obsidian spine sharp ' / 1 lbs=
. / AC
1 / M -7 / H 5 / HIT 1
an obsidian thorn, 01/01/01
‘transceiver ear’ / COMM.=
/ 1
lbs. / Serial #:0 Chann=
el:0 Mode:OFF
Available modes: AUDIO
an ear transceiver, 2/4/98
‘unit PPV’ / 1 lbs.
a PPV unit, 4/26/98
NOTE: Item can be worn in ears or hel=
d.
Used to view the P-P-V channel for special events.
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
<*=
> =
=3D[HELD]=3D =
<*>
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
'afropick=
afro
pick' / 2 lbs. / HIT 2 / WIS -1
an afropick,
11/11/00
‘amethyst gem’ / 10 lbs.<= o:p>
a huge amethyst gem, 12/25/97
‘anal probe techno’ / MAG=
IC / 5
lbs. / CON 1 / DAM 1 / V -10
an Anal Probe, 11/11/00
‘arkenston=
e
stone’ / !E!N!Y / 20 lbs. / M 25 / H 25 / V -5
the Arkenstone=
span>,
8/14/98
‘azure blue cyclopse
eye techno’ / LIGHT / MAGIC / 3 lbs. / V -3
an Azure Blue Cy=
clopse
Eye, 4/2/98
‘badge merit’ / MAGIC / 1=
lbs.
/ ARM -5
a merit badge, 11/11/00
‘bag’ / CONTAINER / HOLDS=
: 48 /
2 lbs.
a bag, 1/17/98
‘bag holding’ / CONTAINER=
/
HOLDS: 300 / MAGIC / 15 lbs. / STR 2
a Bag of Holding, 1/18/98 QUEST
'bag kit canvas' / CONTAINER / HOLDS:=
? / 2
lbs. / ARM -5
a kit bag, 12/00/00
‘bag trifo=
ld
medic’ / CONTAINER / HOLDS: 80 / C_F_H_I_K_R_ONLY / 10 lbs. / V 5 / H=
IT
-1
a Trifold=
Medic
Bag, 11/11/00
‘ball energy’ / L_Y_I_F_O=
NLY /
1 lbs. / INT 1 / WIS -1 / DDG 2
a ball of energy, 6/9/98
‘barcode scanner’ / 1 lbs=
.
a barcode scanner, 7/3/98
‘bear wooden tiny carving’=
; / 2
lbs. / ARM -5 / DAM 1 / V -3
a tiny wooden bear, 11/11/00
‘bible’ / 15 lbs.
the Explorer's Bible, 3/27/98
'black prism youth' / LIGHT / 4 lbs. =
/ CON
-1 / AGE -2
a black prism of youth, 01/01/01
‘bloody valentine valentines da=
y card
killer techno’ / 1 lbs. / V 5 / DAM 1 / CS -1
a bloody valentines day card, 03/03/01
QUEST
‘blue quartz gem’ / 1 lbs=
.
a blue quartz gem, 9/7/98
‘bone femur’ / 15 lbs.
a femur bone, 12/23/97
‘booklet’ / 1 lbs.
a booklet, 12/11/97
‘box’ / CONTAINER / HOLDS=
: 15 /
5 lbs.
a box, 4/26/98
'booming system metal box' / !I!C!U!F=
/ 10
lbs. / WIS -1 / HIT 2 / DAM 2
a booming system, 8/1/01
'briefcase case'/ CONTAINER / HOLDS: =
? / 10
lbs.
An aluminum briefcase, 11/11/00
‘broom’ / 15 lbs.
a broken broom, 1/9/98
‘butt cigarette’ / 1 lbs.=
a cigarette butt, 9/6/98
‘candle’ / LIGHT / 1 lbs.=
a candle, 11/11/00
‘card plastic credit’ / M=
AGIC /
1 lbs.
a credit card, 2/4/98
‘chest magic’ / CONTAINER=
/
HOLDS: 220 / !RENT / 20 lbs.
a Magic Chest, 10/1/98
NOTE: Item is created by Slinger spell
‘magic chest’, requires a container
‘chit’ / 1 lbs.
a chit, 3/20/98
‘cobalt-blue sphere of life
techno’ / MAGIC / 2 lbs. / CON 4 / M -6 / V -6
a Cobalt-Blue Sphere of Life, 4/16/98=
‘coin gold sins’ / 3 lbs.=
a massive gold coin, 11/11/00
'condom rubber protection' / LIGHT / =
1 lbs.
/ DEX 1 / WIS 1 / HIT 1
a glow-in-the-dark condom, 05/01/01
‘crop riding stiff leather rod&=
#8217;
/ 2 lbs. / V 5
a riding crop, 11/11/00
‘crystal tiger’ / !G / 2 =
lbs. /
M 5 / STR -1 / SvB -1
a black crystal tiger, 05/1/06 Suggested Retail Value: 1000
‘darkness heart’ / 2 lbs.=
/ DAM
2 / HIT 1 / H -5
the heart of darkness, 03/03/01 QUEST=
‘dart blowgun’ / 1 lbs.
a primitive blowgun dart, 11/29/97
‘debit card bank caesars
blue metallic techno’ / 1 lbs.
a Metallic Blue Debit Card, 1/20/98
NOTE: portable ATM machine
‘debit card bank metallic red <=
span
class=3DSpellE>tek’ / 1 lbs.
a Metallic Red Debit Card, 6/10/98
NOTE: portable ATM machine
‘diamond’ / 1 lbs. / SvB -4
a tiny diamond, 1/30/98
‘e-card card techno’ / 1 =
lbs. /
WIS 2
an e-Card, 11/11/00
NOTE: portable ATM machine
‘emerald stone’ / 1 lbs.<= o:p>
a small emerald, 11/11/00
‘emittor=
span>
plasma light’ / LIGHT / 18 lbs. / DAM 2 / V -15
a Plasma Emittor=
,
1/20/98
‘eye beholder’ / !B / 10 =
lbs. /
CS -1 / STR -1 / V -8
the Eye of the Beholder, 9/18/98
‘eye carno=
taurus
dino jp’ / 1 =
lbs. /
DDG 3
Eye of the Carno=
taurus,
1/22/98
‘eye dragon’ / !G!N!Y / 5=
lbs.
/ M 30 / H 12 / V 5
eye of the dragon, 10/4/98
'eye orb pulsating yog-sothgoth'
/ MAGIC !V!B!P!H!Y!I / 2 lbs. / M 5 / HIT -2 / DAM 1
the eye of yog-s=
othgoth,
01/01/01
‘eye raptor dino
jp’ / 5 lbs. / INT 2
the Eye of the Raptor, 11/11/00
‘eye tiger topaz’ / 1 lbs=
. /
STR 1 / DAM 1 / H -10
eye of the tiger, 11/11/00
‘falcon jade figurine’ / =
1 lbs.
/ V 10 / CON -1 / M 15
a jade falcon, 1/25/99
‘figurine onyx’ / !G / 3 =
lbs. /
STR -1 / M 5 / HIT -1
an onyx figurine, 12/1/98
'flask aluminum' / LIQUID CONTAINER /
HOLDS:? / 2 lbs.
an aluminum flask, 01/01/01
‘flame thrower wand fire
flamethrower’ / MAGIC / 8 lbs. / DAM 3
25 charges of Level 30 fireball
a flamethrower, 04/01/01
‘flashlight’ / LIGHT / 1 =
lbs. /
HIT 3 / DAM -1
a small flashlight, 11/11/00
‘flashlight heavy’ / LIGH=
T / 4
lbs. / V 10
a heavy flashlight, 4/6/99
‘flower forget me not’ / =
1 lbs.
/ H_REP 1 / M_REP 1
A forget-me-not flower,
04/01/05, Value: 3000
‘fusion mr= mr.’ / LIGHT / 17 lbs. / V -5 / ARM -7 / DAM 4<= o:p>
Mr. Fusion, 05/01/01
'garland' / MAGIC !Y / 1 lbs. / SvS -1
a flowery garland, 07/01/01
'gems box' / 10 lbs.
a small box of gems, 05/01/01
‘generator shield cube’ /=
5
lbs. / ARM -20 / SvB -2 / V -4
a Shield Generator, 11/11/00
‘grease gun tool’ / Y_ONL=
Y / 2
lbs. / SvB -3 / DDG 2
a grease gun, 8/3/98
‘guide tourist’ / 1 lbs.<= o:p>
a tourist guide, 3/27/98
'guitar gibson=
span>
les paul' / HUM / 6 lbs.
a Gibson Les Paul, 07/01/01
‘head boar albino’ / 25 l=
bs.
the head of an albino boar, 2/6/99
‘head medusa’ / 25 lbs. /=
DEX
-1 / INT 1
the head of Medusa, 10/1/98
‘horn black’ / MAGIC / 10=
lbs.
/ HIT -3 / DDG 2
a black horn, 11/11/00
‘horn health unicorn’ / !=
E!N!Y
/ 5 lbs. / STR 1 / CON 1
5 charges of Level 20 heal
a Unicorn's Horn, 11/11/00
‘horn pipe’ / 1 lbs.
A horn pipe, 5/28/98
NOTE: required for the pirate skill
‘horn pipe’
‘hourglass’ / MAGIC / 1 l=
bs. /
CON 2 / ARM -2
an hourglass, 12/20/97
‘illuminator halcyon light̵=
7; /
LIGHT / 2 lbs. / HIT 1 / V -2
halcyon illuminator, 12/25/98
‘incense vessel human skull
techno’ / !G!B!K!R!H!Y!I / 4 lbs. / M 7 / V 7 / HIT -1
a human skull in=
cence
vessel, 11/11/00
‘jasper gem’ / 1 lbs. / <=
span
class=3DSpellE>SvB -4
a dark gem of jasper, 11/11/00
‘journal’ / 10 lbs.
the journal of Marco Poker, 3/27/98
'lamp kerosene' / LIGHT / 2 lbs.
a kerosene lamp, 01/01/01
‘lamp oil’ / LIGHT / 5 lb=
s.
An oil lamp, 11/11/00
‘lantern’ / LIGHT / 2 lbs=
.
a lantern, 3/17/98
‘lantern’ / 10 lbs.
a broken lantern, 9/15/98
'lantern jewelle=
d'
/ LIGHT / 10 lbs.
a jewelled
lantern, 11/11/00
‘lantern pixie light’ / L=
IGHT /
!E!Y / 3 lbs. / DEX 1
a pixie lantern, 4/2/98
‘lemarchan=
d's
box puzzle configuration device’ / 5 lbs. / DAM 5 / CS -1
Lemarchand's Configuration, 7/7/99
‘lexan
water bottle' / LIQUID CONTAINER / 7 lbs.
a lexan w=
ater
bottle, 12/25/05, Value: 300
‘light assault’ / LIGHT /=
15
lbs. / DAM 2 / HIT 2 / V -3
an assault light, 11/11/00
‘light combat flashlight’=
/ 15
lbs. / LIGHT / CS 1 / DAM -1
a combat flashlight, 3/17/98
‘lightbulb=
’
/ 5 lbs.
a broken lightbu=
lb,
1/12/98
‘lightning stone’ / C_S_F=
_L_ONLY
/ 8 lbs. / M 7 / DDG -5 / CS -1
a lightning stone, 9/19/98
‘lightstic=
k
stick light’ / LIGHT / 1 lbs.
a lightstick,
11/11/00
‘lite
sprite light’ / LIGHT / !E!Y / 2 lbs. / SvB -2
a sprite lite,
3/21/98
‘lockaid=
span>
gun pick’ / 2 lbs.
the Lockaid, 11/11/00
NOTE: required for pick lock
‘machinery’ / 25 lbs. / V=
-10
a small piece of machinery, 1/12/98
‘machinery’ / 25 lbs. / H=
IT -3
a small piece of machinery, 1/12/98
‘manual arms’ / 1 lbs.
the manual of arms, 2/27/99
‘manual user’ / 1 lbs.
a user manual, 3/27/98
‘map circle sea’ / 1 lbs.=
a map of the great Circle Sea, 11/11/=
00
‘map eastern forest’ / 1 =
lbs.
a map of the eastern forest, 11/11/00=
‘moonstone moon stone’ /
L_C_K_F_ONLY / 3 lbs. / M 10 / SvP -4
a Moonstone, 10/4/98
‘moonstone moon stone’ / =
1 lbs.
/ SvP -4
a moonstone, 12/28/97
‘music box’ / 20 lbs.
a tiny silver music box, 1/5/98
'net cargo' / CONTAINER / HOLDS: ? / =
20
lbs. / STR By 1 / V -8
a Cargo Net, 7/15/01
‘newspaper’ / 5 lbs.
a newspaper, 1/12/98
‘obsidian’ / 1 lbs.
a small piece of obsidian, 11/11/00
‘opal gem’ / 5 lbs.
a large opal, 3/11/99
‘opal gem stone’ / 1 lbs.=
a small pale blue opal, 2/5/98
‘orb dark’ / LIGHT / !G!N=
!Y / 5
lbs. / HIT 2 / DDG 1 / V -4
a dark orb, 11/11/00
'orb dragon' / !G!N!Y / 30 lbs. / LIG=
HT / WIS
2 / M 25 / HIT -4
A Dragon Orb, 12/25/01
'orb glowing sphere small' / LIGHT / =
MAGIC
/ 3 lbs.
a glowing orb, 01/01/01
‘orb pale’ / LIGHT / !E!N=
!Y / 5
lbs. / HIT 2 / DDG 1 / V -4
a pale orb, 11/11/00
‘orb soul crater silicon’=
/
LIGHT / A_C_F_K_L_S_U_ONLY / 15 lbs. / M 25 / V -10 / DAM 2
an Orb of Souls, 8/14/98
'Orb Sun' / LIGHT / MAGIC / !Y / 30 l=
bs. /
WIS 2 / M 25 / HIT -4
Orb of the Sun, 11/11/00
‘paper notebook’ / NOTE /=
1
lbs.
a piece of notebook paper, 8/14/98
'patch special forces', Weight: 1 lbs.
Suggested Retail Value: 2900
Special affects:
SNEAK
Affects : INT By 1
Affects : HITROLL By 2=
‘pearl’ / 1 lbs. / ARM -1=
a small pearl, 11/11/00
‘pearl wisdom’ / MAGIC / =
1 lbs.
/ WIS 1
a Pearl of Wisdom, 11/11/00
‘phial glowing’ / LIGHT /=
!E!N!Y
/ 2 lbs.
a glowing phial, 11/11/00
‘pillbox box’ / CONTAINER=
/
HOLDS: 4 / 1 lbs.
a pillbox, 12/29/99
‘plastic melted’ / 5 lbs.=
some melted plastic, 1/18/98
‘pointer silver’ / 1 lbs.=
a silver pointer, 3/19/98
'pouch shooters'', Item type: CONTAIN=
ER
Item is: INVISIBLE !SLI !CUR !VAG !BA=
R !KNI
!SAM !RAN !ASS !PIR !MUT !CYB !FAN
Position(s): TAKE HOLD
Weight: 5 lbs. Suggested Retail Value:
15275
Affects : ARMOR By -5<= o:p>
Affects : HITROLL By 5=
Affects : DAMROLL By 1=
'pottery figure' / 20 lbs.
a pottery figure, 01/01/01
'powerup =
silver
disc’ / 50 lbs.
a small silver disc, 04/01/01
NOTE: Item is JACKER only
‘purple star sapphire gem’=
; / 5
lbs.
a purple star sapphire, 11/11/00
‘red spotted newt’ /
L_S_U_A_ONLY / 1 lbs. / DEX -2 / M 15 / HIT -1
a red spotted newt, 11/11/00
‘rod black carbon control’=
; / 10
lbs. / STR -1 / M 10
a black rod, 2/4/98
‘ruby gem’ / 1 lbs. / STR=
1
a small ruby, 11/11/00
‘sack’ / CONTAINER / HOLD=
S: 60
/ 15 lbs.
a large sack, 1/25/98
‘sack large rucksack technoR=
17; /
CONTAINER / HOLDS: 250 / MAGIC / 20 lbs.
a Large Rucksack, 04/01/01
‘sack paper’ / CONTAINER /
HOLDS: 54 / 1 lbs.
a paper sack, 3/21/99
'sacrifical
offering' / MAGIC A_F_L_U_S_ONLY / 1 lbs. / V -5 / DAM 1 / HIT 1
a sacrificial offering, 01/01/01
'sapphire blue eye hurricane' / GLOW =
/ 1
lbs. / DEX 1 / DAM 1 / M -10
the eye of the hurricane, 01/01/01 QU=
EST
‘sapphire gem’ / 5 lbs. /=
SvS -6
a sapphire, 5/17/98
‘sapphire gem’ / 1 lbs. /=
SvS -4
a sapphire, 10/7/98
‘sceptre=
span>’
/ MAGIC / 12 lbs. / MAGIC-PROT / ARM -1 / HIT 1
a sceptre,
11/11/00
‘sceptre=
span>
gold’ / MAGIC / 5 lbs. / RECUPERATION / ARM -4 / INT 2
a gold sceptre=
span>,
11/11/00
‘ship ivory’ / P_ONLY / 5=
lbs.
/ DAM 1
a small ivory ship, 4/24/99
‘ship wooden’ / P_ONLY / =
4 lbs.
/ DEX 1
a tiny wooden ship, 7/8/99
‘shotgun rusty’ / 25 lbs.=
a rusty shotgun, 1/20/99
‘silver bar’ / 30 lbs.
a small silver bar, 11/11/00
‘skin animal’ / 15 lbs.
an animal skin, 11/11/00
‘skull’ / 15 lbs.
a human skull, 12/23/97
'splinter mind eye’ / 2 lbs. / =
M 25 /
H -5 / CON -1
splinter of the mind’s eye, 11/=
11/00
‘spoon silver’ / 1 lbs.
a silver spoon, 1/20/99
‘staff’ / LIGHT / L_ONLY =
/ 15
lbs. / M 25 / DDG 3
a gleaming black staff, 1/20/98
‘stick’ / 5 lbs.
a wooden stick, 12/13/97
‘stick walking’ / !Y / 7 =
lbs. /
1D4 / V 10
a walking stick, 11/11/00
'stocking christ=
mas
quest' / CONTAINER / HOLDS: 55 / DAM 2 / ARM -2 / V -2
a christmas
stocking, 01/01/01 QUEST
‘stone’ / 5 lbs.
a small stone, 9/18/98
‘stone’ / 25 lbs.
a piece of stone, 9/6/98
‘stone’ / !Y / 1 lbs. / H=
IT 1
a small stone, 11/11/00
'stone basalt black granite rock ston=
e',
Item is: MAGIC !SLI !CUR !SAM !CYB
Weight: 7 lbs. Suggested Retail Value:
13999
Affects : MOVE By -10<= o:p>
Affects : DAMROLL By 1=
Affects : COMBAT SPEED=
By -1
‘stone blue crater dbs’ / 3 lbs. / H -6 / DAM 2
a dark blue stone, 11/11/00
‘sword crystal’ / !G / 2 =
lbs. /
DAM 1 / H -5 / V -5
a tiny crystal sword, 1/27/99
‘stone of augury’ / !Y / =
5 lbs.
/ M 8 / SvP -2
a small stone, 11/11/00
‘stone power’ / MAGIC / 8=
lbs.
/ HIT 1 / DAM 2 / V -6
a Stone of Power, 11/11/00
‘stone protection’ / !Y /=
5
lbs. / ARM -12
a small stone, 11/11/00
‘tapestry’ /90 lbs.
a large handcrafted tapestry, 1/5/98<= o:p>
‘topaz gem’ / 1 lbs. / SvP -4
a small gem of topaz, 12/29/97
‘torch’ / LIGHT / 1 lbs.<= o:p>
a torch, 11/11/00
'trap' / 20 lbs.
a rat trap, 07/01/01
‘trophy soccer’ / 10 lbs.=
a soccer trophy, 9/6/98
‘tube light’ / LIGHT / 2 =
lbs.
a glowing tube, 4/2/98
‘vase’ / 50 lbs.
a fine porcelain vase, 11/11/00
‘voodoo doll techno’ /
L_P_U_F_A_ONLY / 4 lbs. / M 10 / HIT -2 / DAM 2
a Voodoo Doll, 11/11/00
‘watch pocket’ / 1 lbs.
a pocket watch, 11/11/00
'waterskin large
oblong' / LIQUID CONTAINER / HOLDS ? / 35 lbs.
a large waterski=
n,
01/01/01
‘whale ivory’ / P_ONLY / =
5 lbs.
/ STR 1
a small ivory whale, 4/24/99
NOTE: item comes from Pirate skill
‘whittle’, requires a piece of ivory
‘whale wooden’ / P_ONLY /=
4
lbs. / WIS 1
a tiny wooden whale, 7/8/99
NOTE: item comes from Pirate skill
‘whittle’, requires a piece of wood
‘Wilson mutilated volleyball=
217; /
MAGIC / 2 lbs. / H_REP 1 / M_REP 1 / V_REP 1
Wilson, 04/01/05, Value: 4588
‘wire steel’ / 5 lbs.
some steel wire, 9/6/98
‘wood chunk’ / 5 lbs.
a chunk of wood, 3/19/98
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
<*=
> =
=3D[BOATS]=3D =
<*>
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
<> <> <> <>
<> <> <> <> <> <> <> <>
<> <> <> <> <> <> <> <>
<> <> <> <> <> <> <> <> <=
;>
<> <> <> <> <> <>
NOTE: other boats that are wearable c=
an be
found by keyword search ‘/ BOAT’
<> <> <> <>
<> <> <> <> <> <> <> <>
<> <> <> <> <> <> <> <> <=
;>
<> <> <> <> <> <> <> <>
<> <> <> <> <> <>
‘canoe’ / BOAT / 45 lbs.<= o:p>
a canoe, 9/6/98
‘raft’ / BOAT / 130 lbs.<= o:p>
a wooden raft, 9/6/98
‘rubber inflatable raft’ =
/ BOAT
/ 10 lbs. / HIT -15 / V -10
an inflatable raft, 11/11/00
NOTE: affects only apply if worn, and=
this
item cannot be worn currently
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
<*=
> =
=3D[CONTAINERS]=3D =
<*>
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
<> <> <> <>
<> <> <> <> <> <> <> <>
<> <> <> <> <> <> <> <>
<> <> <> <> <> <> <> <> <=
;>
<> <> <> <> <> <>
NOTE: other containers that are weara=
ble
can be found by keyword search ‘/ CONTAINER’
<> <> <> <>
<> <> <> <> <> <> <> <>
<> <> <> <> <> <> <> <>
<> <> <> <> <> <> <> <> <=
;>
<> <> <> <> <> <>
‘ashtray’ / CONTAINER / H=
OLDS:
0 / 5 lbs.
an ashtray, 9/6/98
‘box metal’ / CONTAINER /
HOLDS: ? / 1000 lbs.
a huge metal box, 10/5/98
‘bucket’ / CONTAINER / HO=
LDS: 0
/ 15 lbs.
a rusty bucket, =
holdable,
9/6/98
‘bus’ / CONTAINER / HOLDS=
: 0 /
3500 lbs.
a half-buried bus, 10/5/98
‘can garbage’ / CONTAINER=
/
HOLDS: ? / 100 lbs.
a garbage can, 12/11/97
‘can rusty’ / CONTAINER /
HOLDS: 0 / 10 lbs.
a rusty can, 12/25/97
‘cart shopping’ / CONTAIN=
ER /
HOLDS: 50 / 50 lbs.
a shopping cart, 1/14/99
‘chest wooden’ / CONTAINE=
R /
HOLDS: 30 / 20 lbs.
a small wooden chest, 12/11/97
‘corpse’ / CONTAINER / HO=
LDS: 0
/ 230 lbs.
the corpse of poor Sanford, 11/11/00<= o:p>
‘crate’ / CONTAINER / HOL=
DS: ?
/ 40 lbs.
a wooden crate, 9/7/98
‘frig fridge refrigerator’=
; /
CONTAINER / HOLDS: ? / MAGIC / 450 lbs.
a refrigerator, 2/22/99
‘machine vending’ / CONTA=
INER /
HOLDS: ? / 300 lbs.
an old vending machine, 10/5/98
‘microwave oven micro’ /
CONTAINER / HOLDS: 388 / MAGIC / 500 lbs.
a microwave oven, 2/22/99
‘remains’ / CONTAINER / H=
OLDS:
0 / 310 lbs.
the remains of a patrol cyborg,
9/6/98
‘sarcophagus’ / CONTAINER=
/
HOLDS: ? / 1000 lbs.
A large granite
sarcophagus, 7/14/98
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
<*=
> =
=3D[IMPLANTS]=3D =
<*>
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
‘Heart Sun implant’ / !E =
/ 5
lbs. / $160000 / SANCT DETECT-EVIL / CS -1 / WIS 3
Heart of the Sun, 03/03/01 CHEST
‘Demon Wra= the implant’ / !G / 5 lbs. / $160000 / SANCT DETECT-GOOD / CS -1 / INT 3<= o:p>
A Demon’s =
Wrathe,
03/03/01 CHEST
‘dakon
skull wire’ / 1 lbs. / $1000000 / SNEAK INVISIBLE HIDE / DEX 2 / DAM =
2 /
HIT 2
a dakon s=
kull
wire, 11/11/00 SKULL (val is now 1mil according=
to Vapo) QUEST?
'sphere souls implant' / GLOW HUM MAG=
IC / 1
lbs. / $99500 / AGE -4 / H 15 / SNEAK / RECOUP / MAG_PROT
a sphere of souls, 03/03/01 CHEST
‘chip neural net implant’=
/ 1 lbs.
/ $105000 / CS -1 / ARM 10
a neural net velocity chip, 11/11/00 =
NECK
SKULL
‘chip skyn=
et
implant’ / I_Y_ONLY / 1 lbs. / $83921 / TURBO / DAM 3 / V -7
the Skynet chip,
04/01/01 SKULL
‘chip cloaking cloak implant=
217; /
5 lbs. / $123000 / INVIS HIDE / DDG2 / H -8
a cloaking chip, 01/01/02 BECK
‘genetic d=
itortion
implant’ / $80000 / 5 lbs. / U_ONLY / M 30 / M_REG 1 / CON -2 / WIRED=
/
SENSE-LIFE
a genetic distortion implant, 07/01/01
STOMACH
‘knuckle spikes’ / !C!R!H=
!F / 1
lbs. / $75000 / DEX -1 / DAM 2
some knuckle spikes, 3/12/99 HANDS
‘claws titanium implant’ =
/ 1
lbs. / $74000 / DAM 2 / DDG -2
Titanium Claws, 06/01/01 FINGERS
‘torso skeleton endoskeleton me=
tal
implant’ / 50 lbs. / $64891 / ARM -9 / DDG -3
a metal endoskeleton torso, 11/11/00 =
CHEST
STOMACH
'implant stealth skull’ / 5 lbs=
. /
$48000 / SNEAK / DEX 2 / ARM 4
a stealth implant, 04/01/01 SKULL FEE=
T?
‘baboon heart’ / 5 lbs. /
$35000 / H 20 / INT -2 / TURBO
a Baboon Heart, 11/11/00 CHEST
‘belt robo=
tron
crater silicon implant’ / 20 lbs. / $35000 / DAM 2 / M -15 / INT -1
a Robotronic
Pelvic Implant, 11/11/00 STOMACH
'implant protoplasmic amplification m=
odule'
/ $31000 / 5 lbs. / U_ONLY / DAM 1 / M 10 / WIRED / RECOUP
a protoplasmic amplification module,
04/01/01 BACK
‘implant levitation’ / 5 =
lbs. /
$26000 / WATERWALK / INT -1 / DDG 2
A levitation implant, 11/11/00 FEET
‘eye puissant implant’ / =
5 lbs.
/ $45901 / DET-MAG DET-INVIS SENSE-LIFE CATSEYE / ARM 2 / V -6
the Eye of the Puissant, 04/01/01 FAC=
E
‘power chip implant’ / 1 =
lbs. /
$25000 / DAM 1 / V -3
a power chip, 11/11/00 NECK
‘implant o=
rion’
/ 3 lbs. / $22550 / CATSEYE DETECT-INVISIBLE / CS -1 / DAM 3
the orion
implant, 12/01/01 FACE QUEST
‘implant r=
obo-optic
robo optic’ / 1 lbs. / $21000 / CATSEYE /=
STR
-1 / INT 3
a robo-op=
tic
implant, 10/22/98 SKULL
‘chip combat implant’ / 1=
lbs.
/ $19000 / DAM 2 / V -5
a combat skills chip, 11/11/00 SKULL<= o:p>
‘titanium forearm blades
implant’ / 4 lbs. / $17000 / DAM 1 / DDG -1
titanium forearm blades, 11/6/98 ARMS=
‘chip armor implant’ / Y_=
I_ONLY
/ 1 lbs. / $15000 / ARM -7 / HIT -2
an armor chip, 11/11/00 NECK
‘implant perception’ / 1 =
lbs. /
$14750 / CATSEYE SENSE-LIFE / V 5 / DDG -2
a perception implant, 11/11/00 SKULL<= o:p>
'battery internal implant' / Y_I_ONLY=
/ 5
lbs. / $14750 / RECUPERATE / V 25 / HIT -1
an internal battery upgrade, 06/01/01=
CHEST
‘crystal star implant’ / =
!E / 1
lbs. / $13500 / WIS 1 / HIT -1
a crystal star, 2/9/99 ?NECK
‘harrier implant object’ =
/ 1
lbs. / $12000 / DEX 2 / DDG -5 / V -10
a harrier implant, 11/11/00 ARMS
‘titanium canine teeth tooth
implant’ / !V!B!U / 2 lbs. / $10000 / DAM 1 / ARM 10
some titanium canine teeth, 11/11/00 =
FACE
‘plate armor torso implant̵=
7; /
10 lbs. / $8650 / V -2 / ARM -8
a torso armor plate, 11/11/00 ?STOMAC=
H
‘pin golden implant’ / 3 =
lbs. /
$8500 / DET GOOD (PROT FROM E=
VIL?)
a golden pin, 12/24/97 NECK
NOTE: I am told this is prot
from evil, but with it implanted you can still cast pr=
ot
from evil on self and the ‘effective’ spell message appears and
wears off as if you weren’t already PFE. (Fonzy<=
/span>)
‘sphere whirlwind implant’=
; / 5
lbs. / $8500 / BLUR / DEX 1 / HIT -2
a whirlwind sphere, 06/01/01 CHEST ST=
OMACH
‘eye raptor implant dino jp’ / 1 lbs. /=
$8000 /
DEX 2 / V -5
an implantable raptors eye, 11/11/00 =
FACE
‘adrenal m=
otovator
implant’ / 2 lbs. / $7500 / STR 1 / DDG 2
an adrenal motov=
ator,
11/11/00 SKULL
‘claws jab=
berwock’
/ 1 lbs. / $7500 / ARM 3 / DAM 1
the Jabberwock's=
claws, 11/11/00 FINGERS
‘coprocessor implant chip’=
; /
Y_I_ONLY / 1 lbs. / $7500 / SENSE LIFE / WIS 1 / INT 1 / V -2
a coprocessor implant chip, 04/01/01 =
NECK
‘implant health’ / 1 lbs.=
/
$7300 / RECUP / HIT -1 / DDG 2
a health implant, 11/11/00 CHEST STOM=
ACH
‘trapizodi=
al
reinforcement implant’ / 3 lbs. / $6500 / ARM -5
a trapizodial
reinforcement, 11/11/00 NECK
‘arms bionic implant’ / 1=
0 lbs.
/ $6150 / STR 1 / V -3
Bionic Arms, 11/11/00 ARMS
‘chip movement implant’ /=
1
lbs. / $5500 / V 15 / DDG -1
a movement implant chip, 11/11/00 NEC=
K
‘eye glass implant’ /
P_I_F_ONLY / 1 lbs. / $8500 / CATSEYE / WIS 1 / HIT 2
a glass eye, 11/11/00 FACE
‘vise grips implant’ / !Y=
/ 5
lbs. / $5500 / STR 1
vise grips, 06/01/01 HANDS
‘reinforcement plastic implant&=
#8217;
/ 5 lbs. / $4600 / HIT -1 / ARM -7
plastic body reinforcement, 06/01/01 =
ARMS
LEGS CHEST STOMACH BACK
‘bone arm titanium implant̵=
7; / 5
lbs. / $4500 / HIT -2 / ARM -5
a titanium arm bone, 11/11/00 ARMS
‘bone leg titanium implant̵=
7; / 8
lbs. / $4500 / DDG -2 / ARM -5
a titanium leg bone, 11/11/00 LEGS
‘eye cat implant’ / 5 lbs=
. /
$4500 / CATSEYE / V -5
a cat's eye, 11/11/00 FACE
‘protection worm implant’=
/ 5
lbs. / $4500 / PROT MAG / ARM -3 / V -4
a Worm of Protection, 10/30/98 ?STOMA=
CH
CHEST
‘eye myste=
x
10A cybernetic implant’ / 1 lbs. / $3750 / CATSEYE / V -2
a Mystex-10A cybernetic eye, 12/20/97=
?FACE
‘eye gargoyle implant’ / =
1 lbs.
/ $3000 / DET EVIL / HIT 1
a gargoyle's eye, 11/11/00 FACE
‘sealant skin tube implant̵=
7; / 5
lbs. / $3000 / ARM -3 / DDG -2
skin sealant, 11/7/98 ?
‘silicone wafer implant’ /
Y_ONLY / 1 lbs. / $2300 / M 5 / H -1
a silicone wafer, 05/01/01 NECK SKULL=
‘dex robotic
arm implant’ / 1 lbs. / $2000 / DEX 1 / ARM 2
a robotic arm implant, 9/15/98 ARMS
‘implant t=
ek
capsule’ / 1 lbs. / $2000 / HIT 2 / DDG -1
a tek imp=
lant
capsule, 04/01/01 ALL EXCEPT FACE
‘implant wire’ / 1 lbs. /=
$550
/ WIRED / V -2 / ARM 1
a wire implant, 04/01/01 NECK CHEST S=
KULL
'feet rubber implant' / 4 lbs. / $500=
/ ARM
-2 / DDG -1
rubber feet, 05/01/01 FEET
‘patch nicotine implant’ =
/ 1
lbs. / $200 / WIRED / V -5
a nicotine patch, 05/01/01 NECK SKULL=
‘plate metal implant’ / 1=
0 lbs.
/ $150 / ARM -3 / HIT -1
a tiny metal plate, 05/01/01 CHEST BA=
CK
STOMACH
‘sinews giant strength implant&=
#8217;
/ 8 lbs. / $27000 / STR 2 / HIT -2
some giant sinews, 04/01/01 ARMS LEGS=
‘intake valve’ exact stat=
s not
known. -1 cs
neck implant inf, cyb only
titanium canine teeth, !b!u!v,
10000, dam 1, armor 10
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
<*=
> =
=3D[TERMINALS]=3D =
<*>
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
‘game boy’ / MAGIC / 2 lb=
s. /
INT -1 / HIT -5
a Game Boy, 12/28/97
NOTE: Item could not be analyzed, eff=
iciency
unavailable.
‘powerpad<=
/span>
terminal power pad’ / 2 lbs. / Terminal efficiency: 60
a PowerPad
terminal, 10/22/98
‘terminal portable’ / 10 =
lbs. /
Terminal efficiency: 40
a portable terminal, 12/20/97
‘PDA’ / 2 lbs. / Terminal
efficiency: ??
a PDA, 10/22/98
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
<*=
> =
=3D[BATTERIES]=3D =
<*>
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
‘battery b=
itrium’
/ 10 lbs. / Max charge: 120 / Charge rate: 20 / HIT -8
a bitrium
battery, 05/01/01
‘battery c=
yrys
5’ / 8 lbs. / Max charge: 175 / Charge rate: 25 / HIT -12
a Cyrys 5
battery, 10/22/98
‘battery F’ / 8 lbs. / Max
charge: 80 / Charge rate: 16 =
/ HIT
-5
an F-series battery, 12/30/97
‘battery industrial’ / 45=
lbs.
/ Max charge: 500 / Charge rate: 25 / HIT -18
an industrial battery, 12/29/97
‘battery mini’ / 1 lbs. /=
Max
charge: 40 / Charge rate: 8 /=
HIT
-2
a mini battery, 12/20/97
‘battery pack’ / 5 lbs. /= Max charge: 50 / Charge rate: 10<= o:p>
a small battery pack, 12/30/97
‘battery photon’ / 9 lbs.=
/ Max
charge: 225 / Charge rate: 75 / HIT -8
an advanced photon battery, 04/01/01<= o:p>
‘Pila Rapido’ / 5 lbs. / Max charge: 400 / Charge rat=
e: 80
/ HIT -5
El Rapido=
Pila, 1/27/98
‘battery t=
rilithium’
/ 7 lbs. / Max charge: 360 / Charge rate: 45 / HIT -12
a trilithium
battery, 04/01/01
‘pack power alien’ / 10 l=
bs. /
Max charge: 150 / Charge rate: 50 / HIT -5
an alien power pack, 04/01/01
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
<*=
> =
=3D[GUNS, CLIPS & AMMO]=3D =
<*>
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
‘clip 9mm’ / 2 lbs. / 9mm=
/ CAP
(cur): 11 (max): 11
a 9mm clip, 1/1/97
‘gun automatic 45’ / 10 l=
bs. /
CAP 9 / .45 / 1D5,9D10
a 45 automatic, 11/11/00
‘gun battl=
egun
disposable battle’ / 13 lbs. / CAP 30 / battlegu=
n
/ 1D5,20D10
a disposable bat=
tlegun,
3/16/98
‘gun blaster tiny’ / 3 lb=
s. /
CAP 3 / CAL ? / 1D5,10D10
a tiny blaster, 11/25/98
'gun kinetic force' / 12 lbs. / CAP 1=
0 /
?ammo / 1D5,17D10
a kinetic force gun, 12/00/00
‘gun M 11 submachine’ / 1=
3 lbs.
/ BURST 3 / CAP 18 / .45 / 1D5,9D10 / HIT -5
an M-11, 04/01/01
'gun mac =
10
submachine' / 12 lbs. / BURST 3 /CAP
20 / 9mm / 1D5,9D10 / HIT 3
a MAC-10, 06/01/01
‘gun nail’ / 3 lbs. / CAP=
6 /
5.56mm / 1D5,5D10
a nail gun, 10/11/98
‘gun pistol 9mm 9’ / 8 lb=
s. /
CAP 11 / 9mm / 1D5,8D10
a 9mm pistol, 3/16/98
‘gun pistol 9mm 9 beretta’
/ 8 lbs. / CAP 15 / 9mm / 1D5,8D10
a 9mm Beretta, 12/29/97
‘gun pistol 22’ / 2 lbs. =
/ CAP
6 / 22 / 1D5,4D10
a 22 pistol, 10/2/98
‘gun pistol deuce 22’ / 1=
lbs.
/ CAP 1 / 22 / 1D5,4D10
a 22 deuce, 8/21/98
‘gun pistol revolver 44 mag’ / 14 lbs. / CAP 6 / .44 mag
/ 1D5,16D10
a 44 mag
revolver, 1/27/98
‘gun pistol revolver 38’ =
/ 8
lbs. / CAP 6 / .38 / 1D5,6D10
a .38 caliber revolver, 11/7/98
‘gun rifle pulse M-41A 10mmR=
17; /
18 lbs. / BURST 5 / CAP 50 / 10mm / 1D5,22D10 / HIT 5 / DAM 1
an M-41A Pulse Rifle, 04/01/01
‘gun shotgun 10 gauge over
under’ / 18 lbs. / BOTH / CAP 2 / 10 ga /
1D5,26D10
an 10-gauge shotgun, 05/01/01
‘gun shotgun 12 gauge’ / =
15
lbs. / CAP 1 / 12 ga / 1D5,23D10
a single-shot 12 gauge, 10/24/98
‘gun shotgun 12 gauge
automatic’ / 17 lbs. / CAP 5 / 12 ga /
1D5,19D10
a 12 gauge automatic, 06/01/01
‘gun shotgun 12 guage
bullpup’ / 17 lbs. / CAP 5 / 12 ga / 1D5,25D10
a mossburg bullpup shotgun, 2/17/99
‘gun shotgun 12 gauge over
under’ / 14 lbs. / BOTH / CAP 2 / 12 ga /
1D5,23D10
an over-and-under shotgun, 10/2/98
‘gun shotgun 12 gauge pump̵=
7; /
17 lbs. / CAP 5 / 12 ga / 1D5,24D10
a 12 gauge pump shotgun, 3/27/98
‘magazine 9mm’ / 4 lbs. /=
9mm /
CAP (cur): 15 (max): 15
a 9mm magazine, 12/29/97
'magazine 9mm submachine MAC-10' / 4 = lbs. / 9mm / CAP (cur): 0 (max): 20<= o:p>
a worn, black magazine, 06/01/01
‘magazine 10mm pulse rifle̵=
7; / 7
lbs. / 10mm / CAP (cur): 50 (=
max):
50
a 10mm pulse rifle magazine, 04/01/01=
‘magazine 45’ / 3 lbs.
Caliber: .45 cal Rounds (cur): 4 (max): 9
a 45 magazine, 3/27/98
‘magazine 45 submachine’ =
/ 6
lbs. / 45 / CAP (cur): 18 (ma=
x): 18
a submachinegun<=
/span>
magazine, 04/01/01
‘magazine desert eagle 44’=
; / 5
lbs.
Caliber: .44 mag=
Rounds (cur): 10 (max): 10
a heavy magazine, 2/19/98
‘magazine =
glock
9mm’ / 3 lbs. / 9mm / CAP (cur): 10&=
nbsp;
(max): 10
a 9mm Glock
magazine, 12/30/97
‘rifle assault desert eagle 44&=
#8217;
/ 18 lbs. / CAP 10 / .44 mag / 1D5,16D10
a desert eagle assault rifle, 2/11/98=
‘rifle assault black’ / 1=
8 lbs.
/ BURST 3 / CAP 28 / 12.5mm / 1D5,19D10
a sinister black assault rifle, 2/11/=
98
‘box shot 12’ / 15 lbs.
a box of 12 gauge shot, 06/01/01
‘box bullets 45’ / 8 lbs.=
a box of .45 bullets, 06/01/01
‘box bullets 44’ / 8 lbs.=
a box of .44 bullets, 06/01/01
‘box bullets 357’ / 8 lbs=
.
a box of .357 bullets, 06/01/01
‘box bullets 9mm’ / 6 lbs=
.
a box of 9mm bullets, 06/01/01
‘box bullets 22’ / 5 lbs.=
a box of .22 bullets, 06/01/01
‘shell shot 12 gauge’ / 1=
lbs.
a 12-gauge shot shell, 06/01/01
‘round 9mm’ / 1 lbs.
a single 9mm round, 06/01/01
‘round 44 magnum’ / 1 lbs=
.
a 44 magnum round, 06/01/01
‘round 357 magnum’ / 1 lb=
s.
a 357 magnum round, 06/01/01
‘round 45’ / 1 lbs.
a single 45 caliber round, 06/01/01
‘round 38’ / 1 lbs.
a single 38 caliber round, 06/01/01
‘round 22’ / 1 lbs.
a 22 round, 06/01/01
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
<*=
> =
=3D[DRUGS]=3D =
<*>
----=
=3D=3D=3D=3D=3D=3D=3D--------=3D=3D=3D=3D=3D=3D=3D----
<> <> <> <>
<> <> <> <> <> <> <> <>
<> <> <> <> <> <> <> <>
<> <> <> <> <> <> <> <> <=
;>
<> <> <> <> <> <>
NOTE: Alot of the
information on drugs is still incomplete. Drugs do have odd effects on
characters when they are taken. Sometimes characters will go berserk and at=
tack
another being (sometimes other players) in the room with them, and it can
effect one’s perception of reality (you may see things that aren̵=
7;t
really there/happening and distorted damage messages in combat)
This is all the information I have
accumulated so far. This information will be upgraded as I experiment more =
with
drugs.
Poor me, hehe
<> <> <> <>
<> <> <> <> <> <> <> <>
<> <> <> <> <> <> <> <>
<> <> <> <> <> <> <> <>
<> <> <> <> <> <> <>
'capsule silver' / 1 lbs. / !RENT / C=
ON 1
a silver capsule, 12/00/00
‘capsule yellow’ / 1 lbs.=
/
!RENT / SLAY
a yellow capsule, 05/01/01 QUEST
NOTE: Item causes instant death when =
eaten
'dust magic' / 1 lbs. / !RENT / INVIG=
ORATE
some magic dust, 01/01/01
'joint weed' / 1 lbs. / !RENT / WIS 1=
a joint, 04/01/01
NOTE: The 1 WIS effect is only tempor=
ary
'speedball' / 1 lbs. / !RENT / CS -1<= o:p>
a speedball, 04/01/01
NOTE: The -1 CS effect is only tempor=
ary
'weed' / 1 lbs. / !RENT / WIS 1
some weed, 04/01/01
NOTE: The 1 WIS effect is only tempor=
ary
<> <> <> <>
<> <> <> <> <> <> <> <>
<> <> <> <> <> <> <> <>
<> <> <> <> <> <> <> <> <=
;>
<> <> <> <> <> <> <>
crack pipe / 1 lbs. / !RENT
black benny / 1
lbs. / !RENT
white benny / 1
lbs. / !RENT
red benny=
/ 1
lbs. / !RENT
yellow benny / 1
lbs. / !RENT
some opium / 1 lbs. / !RENT
some hashish / 1 lbs. / !RENT
A tiny black capsule / 1 lbs. / !RENT=
black pill / 1 lbs. / !RENT
ROID hypo / 1 lbs. / !RENT
Dirty needle / 1 lbs. / !RENT
Red hypo / 1 lbs. / !RENT
Black hypo / 1 lbs. / !RENT
Upper / 1 lbs. / !RENT
Downer / 1 lbs. / !RENT
A tab of acid / 1 lbs. / !RENT